Commit Graph

260 Commits

Author SHA1 Message Date
1brucben 08efce8f6b fix adjusted population 2025-04-25 19:49:28 +02:00
1brucben b1ada159f9 gold nerf again 2025-04-24 19:23:27 +02:00
1brucben c70f314f5b lowered city cost. further gold nerf 2025-04-24 19:22:33 +02:00
1brucben a79fca0654 stronger gold nerf 2025-04-24 19:18:51 +02:00
1brucben 26a8bf888d removed comment 2025-04-24 14:56:58 +02:00
1brucben 27a50d2349 attack troops no longer show in pop display 2025-04-24 14:22:35 +02:00
1brucben ce4d9e97cd nerf gold production by 10% 2025-04-24 13:33:15 +02:00
1brucben 58b8a94b2e Adjust city gold production and fix defense post bug 2025-04-24 13:09:57 +02:00
1brucben 34443591be Adjust defense post parameters and starting manpower for improved gameplay balance 2025-04-24 05:57:41 +02:00
David Eskin 7119923e09 Restore DefensePost shells, increase cool down, decrease shell damage 2025-04-23 22:57:59 -04:00
1brucben 11bd204bd0 fix nuke bug, boost attack speed for large attacks 2025-04-24 03:56:58 +02:00
1brucben 5b60fc8498 ai builds defense posts. 2025-04-24 02:26:19 +02:00
1brucben 728d58d6b4 cheaper terra nulla 2025-04-23 23:40:21 +02:00
1brucben d6d4928575 increased starting manpower 2025-04-23 23:05:24 +02:00
1brucben 4e94b5b37b further calibration to nukes and population 2025-04-23 21:05:04 +02:00
1brucben 4d5942fde0 workers reproduce faster than troops 2025-04-23 17:49:40 +02:00
1brucben b3fd34ffaf fix minimal population growth 2025-04-23 05:09:34 +02:00
1brucben f00608c3c7 Merge branch 'main' of https://github.com/openfrontio/OpenFrontIO into meta3 2025-04-23 04:55:51 +02:00
1brucben ac801f94be weaken nuke pop effects, trade ships more even, population more even 2025-04-23 04:54:25 +02:00
evan 367e196794 reduce worker duration to 15 seconds 2025-04-22 19:42:16 -07:00
1brucben ff00995af0 sped up terra nulla attacks 2025-04-22 00:01:19 +02:00
1brucben 8134f435a2 Commit all at once 2025-04-21 20:14:46 +02:00
evanpelle 03f7bade7f Dynamic tunnels (#579)
## Description:

Update deployment:

1. automatically create and configure CF tunnels and point it to
subdomain.domain

2. Send loki logs to remote endpoint

3. create metric-exporter.sh to push prom metrics to remote endpoint

4. update and refactor deployment & env variables

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

---------

Co-authored-by: Evan Pellegrini <evan@Evans-Air.attlocal.net>
Co-authored-by: evan <openfrontio@gmail.com>
2025-04-20 19:34:17 -07:00
APuddle210 f713254081 Address-River-Criticisms (#536)
## Description:

Please see description on: #535 

fixes #535 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aPuddle

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-18 18:05:27 -07:00
Evan 582ebf3151 rebalance multiplayer maps:
1. reduce number of players per map
2. Modify map frequencies
2025-04-18 13:31:50 -07:00
Evan 38b1845ed1 don't allow structures to spawn too close to each other. When choosing a spawn, canBuild() finds a suitable nearby tile if chosen tile is too close to an existing structure. 2025-04-18 11:51:54 -07:00
Evan ae4f4d3ed6 traitor only lasts 30 seconds, 50% defense debuff 2025-04-17 20:30:52 -07:00
Brandon Yi 0995b0a5e3 Increase SAM search radius and cap cost at 3mil (#529)
Fixes https://github.com/openfrontio/OpenFrontIO/issues/515

## Description:

Bumping SAM launcher search range from 75 to 100. Also, decreasing the
max cost of the SAM to 3 mil (down from 4.5mil)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bypie5

---------

Co-authored-by: APuddle210 <david.eskin@gmail.com>
2025-04-17 19:38:37 -07:00
Ilan Schemoul 8925f48ba7 sam protects againt mirv warhead (#376)
Fixes #483 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
![Capture d'écran 2025-03-30
174759](https://github.com/user-attachments/assets/8245723d-68de-4b96-ab19-5d85be18e4d9)


## Please put your Discord username so you can be contacted if a bug or
regression is found:
respectful pinguin
2025-04-17 19:02:50 -07:00
Duwibi 027f9ac9ac Add Faroe Islands map (#441)
## Description:
This PR adds the new "Faroe Islands" map that is based on the real
islands. It has 6 nations - the 6 regions of the Feroe Islands.

Fixes #460

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Nikola123
2025-04-17 08:51:48 -07:00
Evan 13e3b4588d update r2endpoint to use ACCOUNT_ID env variable 2025-04-16 21:10:27 -07:00
Scott Anderson 5167f67b96 Allow up to seven teams for players (#445)
## Description:

- Allow up to seven teams for players, and one for bots.
- Add team count selection to the single player dialog.
- Select random number of teams in server rotation.

Fixes #456

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors


![image](https://github.com/user-attachments/assets/cbc1ba82-9d06-4763-896c-abdce067a161)


![image](https://github.com/user-attachments/assets/9f82a0a5-c0bb-49b6-a714-2b13286a64ca)

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-15 19:02:58 -07:00
Evan f273bc1315 give more attack bonus larger attack. 2025-04-09 22:17:40 -07:00
Evan 6cb99ea921 update attack logic meta 2025-04-09 22:05:55 -07:00
Evan da100630d1 update meta: cities 1M, gold addition rate 2025-04-09 20:56:41 -07:00
Evan 76e066c793 make cities 1 million 2025-04-09 20:10:10 -07:00
Evan 89fb1c0f14 make atom bombs 750k again 2025-04-06 09:11:13 -07:00
Evan 5fec649b9c perf: PortExecution only check to spawn trade ships every 10 ticks. 2025-04-05 11:15:15 -07:00
Evan 9837401a1b make atom bombs 500k 2025-04-04 17:02:19 -07:00
Duwibi 51bbf2becd Fix difference in translation strings regarding the new Between Two Seas map (#416)
##Description:
I renamed all instances of "TwoSeas" to "BetweenTwoSeas". That way it
lowers the confusion but more importrantly - it removes the difference
between the translation strings for the map.

Please put your Discord username so you can be contacted if a bug or
regression is found:

<Nikola123>
2025-04-04 09:42:56 -07:00
Evan f09801fe3e rebalance: MIRV 25M, city cap at 2M 2025-04-02 18:25:31 -07:00
Evan 1e480b7939 require 95% to win on teams 2025-04-02 13:06:38 -07:00
APuddle210 71ddeca7f0 Map Revisions, one Addition, and Adjustment to Lobby Max Player based on Map Sizes (#389)
## Description:

Implementation of separate lobby playlists, one for large maps another
for small, with the implementation framework being easily adjusted for
additional playlist categories in the future (such as fantasy maps).

Addition of new map 'Between Two Seas' a small map, replacing Black Sea
in the public lobby rotation (Black Sea retained for singleplayer or
private lobbies.

Adjustments to lobbyMaxPlayer configuration function. Broke out into
tranches by map pixel count, commented to communicate to other collabs
which tranch to place their map in. This change pairs well with the
adjustment to lobby map selection to alternate between big and small
maps. For the Potato (and mobile) players.

Revision to Mena, adding lakes and rivers.

Revisions to Japan, adding lakes and rivers, slight change of bounds to
include more mainland and less ocean.


![image](https://github.com/user-attachments/assets/434ad418-3ad4-40d4-841f-2ab71d13effd)


![image](https://github.com/user-attachments/assets/c46863b4-6a29-494f-82f0-d249c5017c1d)


![image](https://github.com/user-attachments/assets/c1e10fc4-b5e8-465a-a4eb-d325447df954)


The below no longer applies, I talked to Duwibi (Nikola123) who
explained the source of the issue is outside my control, but that he was
taking the action necessary to resolve.

The only issue still present after testing the the display of the map
name for Between Two Seas on the Public Lobby button. I've asked for
assistance with this issue on the Discord and will submit a fix as soon
as I can figure out its cause. Does not impact gameplay and its 3:30am
so hopefully this issue is not enough to prevent a merge as aside from a
quick fix PR, I don't think I'll be able to do any more work until after
this weekend.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aPuddle
2025-04-02 10:45:37 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
Ilan Schemoul 11791719e4 nukes now reduce attacking troops and transport ships (same as rest of pop) (#350)
Co-authored-by: Evan <evanpelle@gmail.com>
2025-03-31 12:39:18 -07:00
Readixyee 0891637eb2 MissileSilo cooldown (#309)
changed the sam cooldown to be a general cooldown function and added a
missilesilo cooldown

The function either adds the current tick as the starting point of the
cooldown or sets the cooldown to null and updates the unit. That way
getcooldown function can be used to get back the tick the cooldown was
started and can be compared to the cooldown set in the config.

changed the sam test / added a missilesilo test

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-29 15:19:07 -07:00
Ilan Schemoul 849d612314 increase shell lifetime to 1s after death of target (#354)
TITLE IS WRONG I meant 2s not 1s

Problem: two warship fight each other, if one back off he won't be hit
by the ennemy at all. he'll kill other warship, then all shells
dissapear so 0% damage are received. It's OP and unfair.
Solution: make warship's shells last 2s after its death so even if one
warship backs off he'll eventually receive some damages. 2s is enough to
get between 250-750 HP loss

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-29 14:10:31 -07:00
Ilan Schemoul f2193edc7c priortize ally ports and close ports (#335)
2x more likely to trade with ports belonging to an ally OR close.
3x more likely to trade with ports belonging to an ally AND close.
Add trading tests
2025-03-27 16:09:58 -07:00
Readixyee 6b07446965 unitgrid instead of defensepostgrid (#265)
added a unitgrid instead of a defensepostgrid for all units to be able
to see if a tile is inside the range of a unit by a custom distance

this is used for the sam launcher to draw a circle around the area it
protects

removed all parts that use the defensepostgrid and made it use the
unitgrid instead
2025-03-26 10:00:37 -07:00
Evan f408738db9 update MIRV to 20M 2025-03-22 08:42:57 -07:00