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Address-River-Criticisms (#536)
## Description: Please see description on: #535 fixes #535 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: aPuddle --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
This commit is contained in:
@@ -98,7 +98,7 @@ export interface Config {
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maxPopulation(player: Player | PlayerView): number;
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cityPopulationIncrease(): number;
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boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number;
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warshipShellLifetime(): number;
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shellLifetime(): number;
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boatMaxNumber(): number;
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allianceDuration(): Tick;
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allianceRequestCooldown(): Tick;
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@@ -111,12 +111,18 @@ export interface Config {
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unitInfo(type: UnitType): UnitInfo;
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tradeShipGold(dist: number): Gold;
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tradeShipSpawnRate(numberOfPorts: number): number;
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safeFromPiratesCooldownMax(): number;
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defensePostRange(): number;
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SAMCooldown(): number;
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SiloCooldown(): number;
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defensePostDefenseBonus(): number;
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falloutDefenseModifier(percentOfFallout: number): number;
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difficultyModifier(difficulty: Difficulty): number;
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warshipPatrolRange(): number;
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warshipShellAttackRate(): number;
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warshipTargettingRange(): number;
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defensePostShellAttackRate(): number;
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defensePostTargettingRange(): number;
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// 0-1
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traitorDefenseDebuff(): number;
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traitorDuration(): number;
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@@ -396,7 +396,7 @@ export class DefaultConfig implements Config {
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return 80;
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}
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boatMaxNumber(): number {
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return 3;
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return 9;
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}
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numSpawnPhaseTurns(): number {
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return this._gameConfig.gameType == GameType.Singleplayer ? 100 : 300;
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@@ -680,4 +680,32 @@ export class DefaultConfig implements Config {
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structureMinDist(): number {
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return 18;
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}
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shellLifetime(): number {
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return 50;
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}
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warshipPatrolRange(): number {
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return 100;
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}
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warshipTargettingRange(): number {
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return 130;
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}
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warshipShellAttackRate(): number {
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return 20;
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}
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defensePostShellAttackRate(): number {
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return 100;
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}
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safeFromPiratesCooldownMax(): number {
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return 20;
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}
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defensePostTargettingRange(): number {
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return 75;
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}
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}
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@@ -8,6 +8,7 @@ import {
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UnitType,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { ShellExecution } from "./ShellExecution";
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export class DefensePostExecution implements Execution {
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private player: Player;
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@@ -15,6 +16,11 @@ export class DefensePostExecution implements Execution {
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private post: Unit;
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private active: boolean = true;
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private target: Unit = null;
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private lastShellAttack = 0;
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private alreadySentShell = new Set<Unit>();
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constructor(
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private ownerId: PlayerID,
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private tile: TileRef,
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@@ -30,6 +36,27 @@ export class DefensePostExecution implements Execution {
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this.player = mg.player(this.ownerId);
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}
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private shoot() {
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const shellAttackRate = this.mg.config().defensePostShellAttackRate();
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if (this.mg.ticks() - this.lastShellAttack > shellAttackRate) {
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this.lastShellAttack = this.mg.ticks();
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this.mg.addExecution(
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new ShellExecution(
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this.post.tile(),
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this.post.owner(),
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this.post,
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this.target,
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),
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);
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if (!this.target.hasHealth()) {
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// Don't send multiple shells to target that can be oneshotted
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this.alreadySentShell.add(this.target);
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this.target = null;
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return;
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}
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}
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}
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tick(ticks: number): void {
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if (this.post == null) {
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const spawnTile = this.player.canBuild(UnitType.DefensePost, this.tile);
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@@ -48,6 +75,52 @@ export class DefensePostExecution implements Execution {
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if (this.player != this.post.owner()) {
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this.player = this.post.owner();
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}
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if (this.target != null && !this.target.isActive()) {
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this.target = null;
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}
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const ships = this.mg
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.nearbyUnits(
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this.post.tile(),
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this.mg.config().defensePostTargettingRange(),
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[UnitType.TransportShip, UnitType.Warship],
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)
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.filter(
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({ unit }) =>
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unit.owner() !== this.post.owner() &&
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!unit.owner().isFriendly(this.post.owner()) &&
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!this.alreadySentShell.has(unit),
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);
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this.target =
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ships.sort((a, b) => {
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const { unit: unitA, distSquared: distA } = a;
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const { unit: unitB, distSquared: distB } = b;
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// Prioritize TransportShip
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if (
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unitA.type() === UnitType.TransportShip &&
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unitB.type() !== UnitType.TransportShip
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)
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return -1;
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if (
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unitA.type() !== UnitType.TransportShip &&
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unitB.type() === UnitType.TransportShip
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)
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return 1;
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// If both are the same type, sort by distance (lower `distSquared` means closer)
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return distA - distB;
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})[0]?.unit ?? null;
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if (this.target == null || !this.target.isActive()) {
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this.target = null;
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return;
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} else {
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this.shoot();
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return;
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}
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}
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isActive(): boolean {
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@@ -42,8 +42,7 @@ export class ShellExecution implements Execution {
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}
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if (this.destroyAtTick == -1 && !this.ownerUnit.isActive()) {
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this.destroyAtTick =
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this.mg.ticks() + this.mg.config().warshipShellLifetime();
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this.destroyAtTick = this.mg.ticks() + this.mg.config().shellLifetime();
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}
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for (let i = 0; i < 3; i++) {
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@@ -55,7 +54,7 @@ export class ShellExecution implements Execution {
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switch (result.type) {
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case PathFindResultType.Completed:
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this.active = false;
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this.target.modifyHealth(-this.shell.info().damage);
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this.target.modifyHealth(-this.effectOnTarget());
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this.shell.delete(false);
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return;
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case PathFindResultType.NextTile:
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@@ -72,6 +71,11 @@ export class ShellExecution implements Execution {
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}
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}
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private effectOnTarget(): number {
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const baseDamage: number = this.mg.config().unitInfo(UnitType.Shell).damage;
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return baseDamage;
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}
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isActive(): boolean {
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return this.active;
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}
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@@ -47,6 +47,7 @@ export class TradeShipExecution implements Execution {
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}
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this.tradeShip = this.origOwner.buildUnit(UnitType.TradeShip, 0, spawn, {
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dstPort: this._dstPort,
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lastSetSafeFromPirates: ticks,
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});
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}
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@@ -56,11 +57,11 @@ export class TradeShipExecution implements Execution {
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}
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if (this.origOwner != this.tradeShip.owner()) {
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// Store as vairable in case ship is recaptured by previous owner
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// Store as variable in case ship is recaptured by previous owner
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this.wasCaptured = true;
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}
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// If a player captures an other player's port while trading we should delete
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// If a player captures another player's port while trading we should delete
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// the ship.
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if (this._dstPort.owner().id() == this.srcPort.owner().id()) {
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this.tradeShip.delete(false);
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@@ -107,6 +108,10 @@ export class TradeShipExecution implements Execution {
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this.tradeShip.move(this.tradeShip.tile());
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break;
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case PathFindResultType.NextTile:
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// Update safeFromPirates status
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if (this.mg.isWater(result.tile) && this.mg.isShoreline(result.tile)) {
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this.tradeShip.setSafeFromPirates();
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}
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this.tradeShip.move(result.tile);
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break;
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case PathFindResultType.PathNotFound:
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@@ -26,6 +26,7 @@ export class TransportShipExecution implements Execution {
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private mg: Game;
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private attacker: Player;
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private target: Player | TerraNullius;
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private embarkDelay = 10;
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// TODO make private
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public path: TileRef[];
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@@ -136,6 +137,10 @@ export class TransportShipExecution implements Execution {
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this.active = false;
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return;
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}
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if (this.embarkDelay > 0) {
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this.embarkDelay--;
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return;
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}
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if (ticks - this.lastMove < this.ticksPerMove) {
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return;
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}
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@@ -26,12 +26,7 @@ export class WarshipExecution implements Execution {
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private patrolTile: TileRef;
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// TODO: put in config
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private searchRange = 100;
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private shellAttackRate = 5;
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private lastShellAttack = 0;
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private alreadySentShell = new Set<Unit>();
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constructor(
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@@ -72,7 +67,8 @@ export class WarshipExecution implements Execution {
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}
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private shoot() {
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if (this.mg.ticks() - this.lastShellAttack > this.shellAttackRate) {
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const shellAttackRate = this.mg.config().warshipShellAttackRate();
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if (this.mg.ticks() - this.lastShellAttack > shellAttackRate) {
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this.lastShellAttack = this.mg.ticks();
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this.mg.addExecution(
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new ShellExecution(
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@@ -137,7 +133,7 @@ export class WarshipExecution implements Execution {
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const ships = this.mg
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.nearbyUnits(
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this.warship.tile(),
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130, // Search range
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this.mg.config().warshipTargettingRange(),
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[UnitType.TransportShip, UnitType.Warship, UnitType.TradeShip],
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)
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.filter(
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@@ -146,9 +142,11 @@ export class WarshipExecution implements Execution {
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unit !== this.warship &&
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!unit.owner().isFriendly(this.warship.owner()) &&
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!this.alreadySentShell.has(unit) &&
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(unit.type() !== UnitType.TradeShip || hasPort) &&
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(unit.type() !== UnitType.TradeShip ||
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unit.dstPort()?.owner() !== this._owner),
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(hasPort &&
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unit.dstPort()?.owner() !== this.warship.owner() &&
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!unit.dstPort()?.owner().isFriendly(this.warship.owner()) &&
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unit.isSafeFromPirates() !== true)),
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);
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this.target =
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@@ -198,9 +196,10 @@ export class WarshipExecution implements Execution {
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if (
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this.target == null ||
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!this.target.isActive() ||
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this.target.owner() == this._owner
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this.target.owner() == this._owner ||
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this.target.isSafeFromPirates() == true
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) {
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// In case another destroyer captured or destroyed target
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// In case another warship captured or destroyed target, or the target escaped into safe waters
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this.target = null;
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return;
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}
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@@ -250,18 +249,29 @@ export class WarshipExecution implements Execution {
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}
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randomTile(): TileRef {
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while (true) {
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let warshipPatrolRange = this.mg.config().warshipPatrolRange();
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const maxAttemptBeforeExpand: number = warshipPatrolRange * 2;
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let attemptCount: number = 0;
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let expandCount: number = 0;
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while (expandCount < 3) {
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const x =
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this.mg.x(this.patrolCenterTile) +
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this.random.nextInt(-this.searchRange / 2, this.searchRange / 2);
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this.random.nextInt(-warshipPatrolRange / 2, warshipPatrolRange / 2);
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const y =
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this.mg.y(this.patrolCenterTile) +
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this.random.nextInt(-this.searchRange / 2, this.searchRange / 2);
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this.random.nextInt(-warshipPatrolRange / 2, warshipPatrolRange / 2);
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if (!this.mg.isValidCoord(x, y)) {
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continue;
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}
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const tile = this.mg.ref(x, y);
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if (!this.mg.isOcean(tile)) {
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if (!this.mg.isOcean(tile) || this.mg.isShoreline(tile)) {
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attemptCount++;
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if (attemptCount === maxAttemptBeforeExpand) {
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expandCount++;
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attemptCount = 0;
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warshipPatrolRange =
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warshipPatrolRange + Math.floor(warshipPatrolRange / 2);
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}
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continue;
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}
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return tile;
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@@ -240,6 +240,7 @@ export class PlayerInfo {
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// Some units have info specific to them
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export interface UnitSpecificInfos {
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dstPort?: Unit; // Only for trade ships
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lastSetSafeFromPirates?: number; // Only for trade ships
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detonationDst?: TileRef; // Only for nukes
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warshipTarget?: Unit;
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cooldownDuration?: number;
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@@ -273,6 +274,8 @@ export interface Unit {
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isCooldown(): boolean;
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setDstPort(dstPort: Unit): void;
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dstPort(): Unit; // Only for trade ships
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setSafeFromPirates(): void; // Only for trade ships
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isSafeFromPirates(): boolean; // Only for trade ships
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detonationDst(): TileRef; // Only for nukes
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setMoveTarget(cell: TileRef): void;
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@@ -17,11 +17,11 @@ export class UnitImpl implements Unit {
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private _active = true;
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private _health: bigint;
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private _lastTile: TileRef = null;
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// Currently only warship use it
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private _target: Unit = null;
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private _moveTarget: TileRef = null;
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private _targetedBySAM = false;
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private _safeFromPiratesCooldown: number; // Only for trade ships
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private _lastSetSafeFromPirates: number; // Only for trade ships
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private _constructionType: UnitType = undefined;
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private _cooldownTick: Tick | null = null;
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@@ -45,6 +45,10 @@ export class UnitImpl implements Unit {
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this._detonationDst = unitsSpecificInfos.detonationDst;
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this._warshipTarget = unitsSpecificInfos.warshipTarget;
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this._cooldownDuration = unitsSpecificInfos.cooldownDuration;
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this._lastSetSafeFromPirates = unitsSpecificInfos.lastSetSafeFromPirates;
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this._safeFromPiratesCooldown = this.mg
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.config()
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.safeFromPiratesCooldownMax();
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}
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id() {
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@@ -233,4 +237,15 @@ export class UnitImpl implements Unit {
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targetedBySAM(): boolean {
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return this._targetedBySAM;
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}
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setSafeFromPirates(): void {
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this._lastSetSafeFromPirates = this.mg.ticks();
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}
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isSafeFromPirates(): boolean {
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return (
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this.mg.ticks() - this._lastSetSafeFromPirates <
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this._safeFromPiratesCooldown
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);
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}
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}
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Reference in New Issue
Block a user