Address-River-Criticisms (#536)

## Description:

Please see description on: #535 

fixes #535 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aPuddle

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
This commit is contained in:
APuddle210
2025-04-18 21:05:27 -04:00
committed by GitHub
parent 9edc82b354
commit f713254081
9 changed files with 173 additions and 24 deletions
+7 -1
View File
@@ -98,7 +98,7 @@ export interface Config {
maxPopulation(player: Player | PlayerView): number;
cityPopulationIncrease(): number;
boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number;
warshipShellLifetime(): number;
shellLifetime(): number;
boatMaxNumber(): number;
allianceDuration(): Tick;
allianceRequestCooldown(): Tick;
@@ -111,12 +111,18 @@ export interface Config {
unitInfo(type: UnitType): UnitInfo;
tradeShipGold(dist: number): Gold;
tradeShipSpawnRate(numberOfPorts: number): number;
safeFromPiratesCooldownMax(): number;
defensePostRange(): number;
SAMCooldown(): number;
SiloCooldown(): number;
defensePostDefenseBonus(): number;
falloutDefenseModifier(percentOfFallout: number): number;
difficultyModifier(difficulty: Difficulty): number;
warshipPatrolRange(): number;
warshipShellAttackRate(): number;
warshipTargettingRange(): number;
defensePostShellAttackRate(): number;
defensePostTargettingRange(): number;
// 0-1
traitorDefenseDebuff(): number;
traitorDuration(): number;
+29 -1
View File
@@ -396,7 +396,7 @@ export class DefaultConfig implements Config {
return 80;
}
boatMaxNumber(): number {
return 3;
return 9;
}
numSpawnPhaseTurns(): number {
return this._gameConfig.gameType == GameType.Singleplayer ? 100 : 300;
@@ -680,4 +680,32 @@ export class DefaultConfig implements Config {
structureMinDist(): number {
return 18;
}
shellLifetime(): number {
return 50;
}
warshipPatrolRange(): number {
return 100;
}
warshipTargettingRange(): number {
return 130;
}
warshipShellAttackRate(): number {
return 20;
}
defensePostShellAttackRate(): number {
return 100;
}
safeFromPiratesCooldownMax(): number {
return 20;
}
defensePostTargettingRange(): number {
return 75;
}
}
@@ -8,6 +8,7 @@ import {
UnitType,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { ShellExecution } from "./ShellExecution";
export class DefensePostExecution implements Execution {
private player: Player;
@@ -15,6 +16,11 @@ export class DefensePostExecution implements Execution {
private post: Unit;
private active: boolean = true;
private target: Unit = null;
private lastShellAttack = 0;
private alreadySentShell = new Set<Unit>();
constructor(
private ownerId: PlayerID,
private tile: TileRef,
@@ -30,6 +36,27 @@ export class DefensePostExecution implements Execution {
this.player = mg.player(this.ownerId);
}
private shoot() {
const shellAttackRate = this.mg.config().defensePostShellAttackRate();
if (this.mg.ticks() - this.lastShellAttack > shellAttackRate) {
this.lastShellAttack = this.mg.ticks();
this.mg.addExecution(
new ShellExecution(
this.post.tile(),
this.post.owner(),
this.post,
this.target,
),
);
if (!this.target.hasHealth()) {
// Don't send multiple shells to target that can be oneshotted
this.alreadySentShell.add(this.target);
this.target = null;
return;
}
}
}
tick(ticks: number): void {
if (this.post == null) {
const spawnTile = this.player.canBuild(UnitType.DefensePost, this.tile);
@@ -48,6 +75,52 @@ export class DefensePostExecution implements Execution {
if (this.player != this.post.owner()) {
this.player = this.post.owner();
}
if (this.target != null && !this.target.isActive()) {
this.target = null;
}
const ships = this.mg
.nearbyUnits(
this.post.tile(),
this.mg.config().defensePostTargettingRange(),
[UnitType.TransportShip, UnitType.Warship],
)
.filter(
({ unit }) =>
unit.owner() !== this.post.owner() &&
!unit.owner().isFriendly(this.post.owner()) &&
!this.alreadySentShell.has(unit),
);
this.target =
ships.sort((a, b) => {
const { unit: unitA, distSquared: distA } = a;
const { unit: unitB, distSquared: distB } = b;
// Prioritize TransportShip
if (
unitA.type() === UnitType.TransportShip &&
unitB.type() !== UnitType.TransportShip
)
return -1;
if (
unitA.type() !== UnitType.TransportShip &&
unitB.type() === UnitType.TransportShip
)
return 1;
// If both are the same type, sort by distance (lower `distSquared` means closer)
return distA - distB;
})[0]?.unit ?? null;
if (this.target == null || !this.target.isActive()) {
this.target = null;
return;
} else {
this.shoot();
return;
}
}
isActive(): boolean {
+7 -3
View File
@@ -42,8 +42,7 @@ export class ShellExecution implements Execution {
}
if (this.destroyAtTick == -1 && !this.ownerUnit.isActive()) {
this.destroyAtTick =
this.mg.ticks() + this.mg.config().warshipShellLifetime();
this.destroyAtTick = this.mg.ticks() + this.mg.config().shellLifetime();
}
for (let i = 0; i < 3; i++) {
@@ -55,7 +54,7 @@ export class ShellExecution implements Execution {
switch (result.type) {
case PathFindResultType.Completed:
this.active = false;
this.target.modifyHealth(-this.shell.info().damage);
this.target.modifyHealth(-this.effectOnTarget());
this.shell.delete(false);
return;
case PathFindResultType.NextTile:
@@ -72,6 +71,11 @@ export class ShellExecution implements Execution {
}
}
private effectOnTarget(): number {
const baseDamage: number = this.mg.config().unitInfo(UnitType.Shell).damage;
return baseDamage;
}
isActive(): boolean {
return this.active;
}
+7 -2
View File
@@ -47,6 +47,7 @@ export class TradeShipExecution implements Execution {
}
this.tradeShip = this.origOwner.buildUnit(UnitType.TradeShip, 0, spawn, {
dstPort: this._dstPort,
lastSetSafeFromPirates: ticks,
});
}
@@ -56,11 +57,11 @@ export class TradeShipExecution implements Execution {
}
if (this.origOwner != this.tradeShip.owner()) {
// Store as vairable in case ship is recaptured by previous owner
// Store as variable in case ship is recaptured by previous owner
this.wasCaptured = true;
}
// If a player captures an other player's port while trading we should delete
// If a player captures another player's port while trading we should delete
// the ship.
if (this._dstPort.owner().id() == this.srcPort.owner().id()) {
this.tradeShip.delete(false);
@@ -107,6 +108,10 @@ export class TradeShipExecution implements Execution {
this.tradeShip.move(this.tradeShip.tile());
break;
case PathFindResultType.NextTile:
// Update safeFromPirates status
if (this.mg.isWater(result.tile) && this.mg.isShoreline(result.tile)) {
this.tradeShip.setSafeFromPirates();
}
this.tradeShip.move(result.tile);
break;
case PathFindResultType.PathNotFound:
@@ -26,6 +26,7 @@ export class TransportShipExecution implements Execution {
private mg: Game;
private attacker: Player;
private target: Player | TerraNullius;
private embarkDelay = 10;
// TODO make private
public path: TileRef[];
@@ -136,6 +137,10 @@ export class TransportShipExecution implements Execution {
this.active = false;
return;
}
if (this.embarkDelay > 0) {
this.embarkDelay--;
return;
}
if (ticks - this.lastMove < this.ticksPerMove) {
return;
}
+25 -15
View File
@@ -26,12 +26,7 @@ export class WarshipExecution implements Execution {
private patrolTile: TileRef;
// TODO: put in config
private searchRange = 100;
private shellAttackRate = 5;
private lastShellAttack = 0;
private alreadySentShell = new Set<Unit>();
constructor(
@@ -72,7 +67,8 @@ export class WarshipExecution implements Execution {
}
private shoot() {
if (this.mg.ticks() - this.lastShellAttack > this.shellAttackRate) {
const shellAttackRate = this.mg.config().warshipShellAttackRate();
if (this.mg.ticks() - this.lastShellAttack > shellAttackRate) {
this.lastShellAttack = this.mg.ticks();
this.mg.addExecution(
new ShellExecution(
@@ -137,7 +133,7 @@ export class WarshipExecution implements Execution {
const ships = this.mg
.nearbyUnits(
this.warship.tile(),
130, // Search range
this.mg.config().warshipTargettingRange(),
[UnitType.TransportShip, UnitType.Warship, UnitType.TradeShip],
)
.filter(
@@ -146,9 +142,11 @@ export class WarshipExecution implements Execution {
unit !== this.warship &&
!unit.owner().isFriendly(this.warship.owner()) &&
!this.alreadySentShell.has(unit) &&
(unit.type() !== UnitType.TradeShip || hasPort) &&
(unit.type() !== UnitType.TradeShip ||
unit.dstPort()?.owner() !== this._owner),
(hasPort &&
unit.dstPort()?.owner() !== this.warship.owner() &&
!unit.dstPort()?.owner().isFriendly(this.warship.owner()) &&
unit.isSafeFromPirates() !== true)),
);
this.target =
@@ -198,9 +196,10 @@ export class WarshipExecution implements Execution {
if (
this.target == null ||
!this.target.isActive() ||
this.target.owner() == this._owner
this.target.owner() == this._owner ||
this.target.isSafeFromPirates() == true
) {
// In case another destroyer captured or destroyed target
// In case another warship captured or destroyed target, or the target escaped into safe waters
this.target = null;
return;
}
@@ -250,18 +249,29 @@ export class WarshipExecution implements Execution {
}
randomTile(): TileRef {
while (true) {
let warshipPatrolRange = this.mg.config().warshipPatrolRange();
const maxAttemptBeforeExpand: number = warshipPatrolRange * 2;
let attemptCount: number = 0;
let expandCount: number = 0;
while (expandCount < 3) {
const x =
this.mg.x(this.patrolCenterTile) +
this.random.nextInt(-this.searchRange / 2, this.searchRange / 2);
this.random.nextInt(-warshipPatrolRange / 2, warshipPatrolRange / 2);
const y =
this.mg.y(this.patrolCenterTile) +
this.random.nextInt(-this.searchRange / 2, this.searchRange / 2);
this.random.nextInt(-warshipPatrolRange / 2, warshipPatrolRange / 2);
if (!this.mg.isValidCoord(x, y)) {
continue;
}
const tile = this.mg.ref(x, y);
if (!this.mg.isOcean(tile)) {
if (!this.mg.isOcean(tile) || this.mg.isShoreline(tile)) {
attemptCount++;
if (attemptCount === maxAttemptBeforeExpand) {
expandCount++;
attemptCount = 0;
warshipPatrolRange =
warshipPatrolRange + Math.floor(warshipPatrolRange / 2);
}
continue;
}
return tile;
+3
View File
@@ -240,6 +240,7 @@ export class PlayerInfo {
// Some units have info specific to them
export interface UnitSpecificInfos {
dstPort?: Unit; // Only for trade ships
lastSetSafeFromPirates?: number; // Only for trade ships
detonationDst?: TileRef; // Only for nukes
warshipTarget?: Unit;
cooldownDuration?: number;
@@ -273,6 +274,8 @@ export interface Unit {
isCooldown(): boolean;
setDstPort(dstPort: Unit): void;
dstPort(): Unit; // Only for trade ships
setSafeFromPirates(): void; // Only for trade ships
isSafeFromPirates(): boolean; // Only for trade ships
detonationDst(): TileRef; // Only for nukes
setMoveTarget(cell: TileRef): void;
+17 -2
View File
@@ -17,11 +17,11 @@ export class UnitImpl implements Unit {
private _active = true;
private _health: bigint;
private _lastTile: TileRef = null;
// Currently only warship use it
private _target: Unit = null;
private _moveTarget: TileRef = null;
private _targetedBySAM = false;
private _safeFromPiratesCooldown: number; // Only for trade ships
private _lastSetSafeFromPirates: number; // Only for trade ships
private _constructionType: UnitType = undefined;
private _cooldownTick: Tick | null = null;
@@ -45,6 +45,10 @@ export class UnitImpl implements Unit {
this._detonationDst = unitsSpecificInfos.detonationDst;
this._warshipTarget = unitsSpecificInfos.warshipTarget;
this._cooldownDuration = unitsSpecificInfos.cooldownDuration;
this._lastSetSafeFromPirates = unitsSpecificInfos.lastSetSafeFromPirates;
this._safeFromPiratesCooldown = this.mg
.config()
.safeFromPiratesCooldownMax();
}
id() {
@@ -233,4 +237,15 @@ export class UnitImpl implements Unit {
targetedBySAM(): boolean {
return this._targetedBySAM;
}
setSafeFromPirates(): void {
this._lastSetSafeFromPirates = this.mg.ticks();
}
isSafeFromPirates(): boolean {
return (
this.mg.ticks() - this._lastSetSafeFromPirates <
this._safeFromPiratesCooldown
);
}
}