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update meta: cities 1M, gold addition rate
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@@ -620,7 +620,8 @@ export class DefaultConfig implements Config {
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}
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goldAdditionRate(player: Player): number {
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return Math.sqrt(player.workers() * player.numTilesOwned()) / 200;
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const ratio = Math.pow(player.workers() / player.population(), 1.3);
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return Math.floor(Math.sqrt(player.workers()) * ratio * 5);
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}
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troopAdjustmentRate(player: Player): number {
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