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rebalance: MIRV 25M, city cap at 2M
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@@ -280,7 +280,7 @@ export class DefaultConfig implements Config {
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cost: (p: Player) =>
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p.type() == PlayerType.Human && this.infiniteGold()
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? 0
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: 20_000_000,
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: 25_000_000,
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territoryBound: false,
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};
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case UnitType.MIRVWarhead:
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@@ -334,7 +334,7 @@ export class DefaultConfig implements Config {
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p.type() == PlayerType.Human && this.infiniteGold()
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? 0
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: Math.min(
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1_000_000,
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2_000_000,
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Math.pow(
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2,
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p.unitsIncludingConstruction(UnitType.City).length,
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