rebalance: MIRV 25M, city cap at 2M

This commit is contained in:
Evan
2025-04-02 18:25:31 -07:00
parent 71b43de1c6
commit f09801fe3e
+2 -2
View File
@@ -280,7 +280,7 @@ export class DefaultConfig implements Config {
cost: (p: Player) =>
p.type() == PlayerType.Human && this.infiniteGold()
? 0
: 20_000_000,
: 25_000_000,
territoryBound: false,
};
case UnitType.MIRVWarhead:
@@ -334,7 +334,7 @@ export class DefaultConfig implements Config {
p.type() == PlayerType.Human && this.infiniteGold()
? 0
: Math.min(
1_000_000,
2_000_000,
Math.pow(
2,
p.unitsIncludingConstruction(UnitType.City).length,