lowered city cost. further gold nerf

This commit is contained in:
1brucben
2025-04-24 19:22:33 +02:00
parent a79fca0654
commit c70f314f5b
+3 -3
View File
@@ -343,7 +343,7 @@ export class DefaultConfig implements Config {
p.type() == PlayerType.Human && this.infiniteGold()
? 0
: Math.min(
2_000_000,
1_000_000,
Math.pow(
2,
p.unitsIncludingConstruction(UnitType.City).length,
@@ -631,8 +631,8 @@ export class DefaultConfig implements Config {
(adjustedCityPopulation * totalWorkers) / totalPopulation;
const ruralWorkers = totalWorkers - cityWorkers;
const cityGold = cityWorkers / 1300;
const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 390;
const cityGold = cityWorkers / 2000;
const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 600;
const totalGold = cityGold + tileGold;