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lowered city cost. further gold nerf
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@@ -343,7 +343,7 @@ export class DefaultConfig implements Config {
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p.type() == PlayerType.Human && this.infiniteGold()
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? 0
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: Math.min(
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2_000_000,
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1_000_000,
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Math.pow(
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2,
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p.unitsIncludingConstruction(UnitType.City).length,
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@@ -631,8 +631,8 @@ export class DefaultConfig implements Config {
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(adjustedCityPopulation * totalWorkers) / totalPopulation;
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const ruralWorkers = totalWorkers - cityWorkers;
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const cityGold = cityWorkers / 1300;
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const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 390;
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const cityGold = cityWorkers / 2000;
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const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 600;
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const totalGold = cityGold + tileGold;
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