diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index 03b0dd3cb..94ff484bf 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -343,7 +343,7 @@ export class DefaultConfig implements Config { p.type() == PlayerType.Human && this.infiniteGold() ? 0 : Math.min( - 2_000_000, + 1_000_000, Math.pow( 2, p.unitsIncludingConstruction(UnitType.City).length, @@ -631,8 +631,8 @@ export class DefaultConfig implements Config { (adjustedCityPopulation * totalWorkers) / totalPopulation; const ruralWorkers = totalWorkers - cityWorkers; - const cityGold = cityWorkers / 1300; - const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 390; + const cityGold = cityWorkers / 2000; + const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 600; const totalGold = cityGold + tileGold;