From c70f314f5bd1e78129606be8577c149e706e81be Mon Sep 17 00:00:00 2001 From: 1brucben <1benjbruce@gmail.com> Date: Thu, 24 Apr 2025 19:22:33 +0200 Subject: [PATCH] lowered city cost. further gold nerf --- src/core/configuration/DefaultConfig.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index 03b0dd3cb..94ff484bf 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -343,7 +343,7 @@ export class DefaultConfig implements Config { p.type() == PlayerType.Human && this.infiniteGold() ? 0 : Math.min( - 2_000_000, + 1_000_000, Math.pow( 2, p.unitsIncludingConstruction(UnitType.City).length, @@ -631,8 +631,8 @@ export class DefaultConfig implements Config { (adjustedCityPopulation * totalWorkers) / totalPopulation; const ruralWorkers = totalWorkers - cityWorkers; - const cityGold = cityWorkers / 1300; - const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 390; + const cityGold = cityWorkers / 2000; + const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 600; const totalGold = cityGold + tileGold;