## Description:
Adds a GitHub Action to automatically assign a PR author when they
create the author.
This PR tests itself.
replaces #1822
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
loymdayddaud
Co-authored-by: TheGiraffe3 <TheGiraffe3@users.noreply.github.com>
## Description:
Player names are hidden, except small sized fonts, when zoomed in too
much(near max), improving user experience by allowing users to see
structures clearly without the obstruction of text
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file(no need)
- [x] I have added relevant tests to the test directory(n/a)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Video
[video](https://streamable.com/e/mlrfqo?)
## Please put your Discord username so you can be contacted if a bug or
regression is found:
_federalagent
## Description:
in src/core/pseudorandom.ts
a helper function of nextint is defined but never used.
instead, this.rng is used. those are replaced.
also, shuffleArray originally would self-shuffle at i=0 for the
conditional being i>=0, fixed to 0.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
jack_45183
## Description:
New lobby values based on the average amount of tiles a player owns once
all the bots are dead, per map.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
bingbing567_27231
## Description:
Adds a new action to check pull requests every day. If there hasn't been
any action taken in three weeks, the PR gets the `stale` label. Replaces
#1183 and should help with #962.
This action uses a `start date` so that already-existing PRs aren't
affected.
**Before Merging** there should be a discussion: do we want to add
labels indicating who PRs are waiting on? We could add `waiting on
triage` & `waiting on author`/`waiting on OP`, and use actions to
add/remove those labels.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
loymdayddaud
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Small QoL update where when you click outside of the main content of the
modal it closes the modal.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
rovi.
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Small change to remove the white blurry border on the background image.
This was due to the filter kernel also including the white html
background.
Before:
<img width="2559" height="1251" alt="image"
src="https://github.com/user-attachments/assets/f52ea3e7-4da0-4e74-a8bd-26686eccf05e"
/>
After:
<img width="2559" height="1249" alt="image"
src="https://github.com/user-attachments/assets/16a756ad-6e78-4d4a-bcc3-b65b93e393d3"
/>
This also works on light mode but the change is less pronounced so I
haven't included images.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Please comment on this PR
## Description:
mls for v26
Version identifier within MLS: v4.5
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Aotumuri
## Description:
Redesign the player info panel to match the bottom panel.
Changes:
- Added alliance timeout
- Various css restyling
Old:
<img width="180" height="276" alt="image"
src="https://github.com/user-attachments/assets/4ae8994b-868c-4eb8-b42a-85f0f0ec2f96"
/>
New:
<img width="179" height="239" alt="image"
src="https://github.com/user-attachments/assets/c29c34e5-5bfd-468e-9947-e0ac319fbccf"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Added missing factory description to instructions and improved some
instruction texts. Fixes#1974.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
dutchster_
---------
Co-authored-by: izub <3972940+izub@users.noreply.github.com>
## Description:
Noticed many people are struggling to see where they choose to spawn or
forget where they chose , what leads to confusion.
solved it with this animation around the spawning player cell.

<img width="231" height="265" alt="image"
src="https://github.com/user-attachments/assets/22e157a5-301d-4d41-8f2c-21a9dd09a1f6"
/>
ALSO: Added a missing translation for hebrew
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
boostry
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Gatekeeper is a private submodule was planned to be used for security,
bot detection etc, but actually just a no op. Since gatekeeper is
private, it's not AGPL compatible.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Update project license: all code agpl v3, all assets: CC-SA
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Move assets out of non-commercial so they can be relicensed to Creative
Commons BY-SA 4.0 in a follow up PR
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Move the MapGenerator repo into OpenFrontIO so we don't need to copy
generated map files over.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Fixes https://github.com/openfrontio/OpenFrontIO/issues/1827.
Summary:
- Restore the code of `onScroll()` method which was modified by #1717.
- Rework he `wheel` event logic to better distinguish between trackpad
pans and mouse wheel zooms. It now uses a heuristic where any scroll
event with a horizontal component (`deltaX !== 0`) is treated as a pan,
while purely vertical scrolls are treated as a zoom. This is a
compromise that fixes mouse wheel behavior, with the trade-off that
vertical-only trackpad swipes now also zoom (which is difficult for
human fingers to trigger).
- Solve the screen jittering problem when touching the screen by 2
fingers (which because when the second finger touches, `lastPointerX`
and `lastPointerY` are not recalculated in time.).
**Screen recording before fixing:**
(macbook, broken scroll zoom)
https://github.com/user-attachments/assets/5ba0fc24-2aec-4ecb-ab0f-2b0a0574d57e
(iphone, 2-fingers drag works well, but screen jittering exists)
https://github.com/user-attachments/assets/374f4f0f-688c-4b75-a20a-177144556c8c
**and after fixing:**
(macbook, scroll works well)
https://github.com/user-attachments/assets/b7e3447f-9936-4971-90c4-8644d0a9619d
(iphone, 2-fingers drag works well, no screen jittering)
https://github.com/user-attachments/assets/9d952082-a672-42b6-a117-7a9fed6ea5f0
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
yumika8269
## Description:
Added 2-fingers control for map with trackpad
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
pierre_brtr
Move the key to name mapping for difficulties into the translation
system.
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
Derived from [LeviathanLevi
PR](https://github.com/openfrontio/OpenFrontIO/pull/1847)
Connect stations over water by automatically building bridges
Changes:
- Railroad construction to water is allowed from shore lines
- Railroad construction from water is allowed to shore lines too
This creates bridges a few tiles long.
<img width="1058" height="680" alt="image"
src="https://github.com/user-attachments/assets/493737b9-7aff-4ee2-88ea-7638f6af7c91"
/>
<img width="361" height="317" alt="image"
src="https://github.com/user-attachments/assets/24a71a7a-1ba1-4c88-a89e-876127024148"
/>
fixes#1837
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
IngloriousTom
## Description:
Close https://github.com/openfrontio/OpenFrontIO/issues/1844
Fix `src/client/graphics/layers/EventsDisplay.ts` translation logic that
prevented messages without parameters from being translated.
Now it shows the message correctly:
<img width="383" height="179" alt="image"
src="https://github.com/user-attachments/assets/22a4dac5-ae68-40e1-bd11-f0f13e93b5fd"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
yumika8269
Fixes#1922, the trainwreck bug.
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Sometimes I found it interesting to know what flag players choose, now
its possible with this new feature.
Feature added to the players panel.
- Added the Full flag name
- Added the flag svg
- countries with no flag, the whole section will be hidden
<img width="250" height="388" alt="My own Flag"
src="https://github.com/user-attachments/assets/69eda520-83f7-4864-8cc1-f19419f13143"
/>
<img width="250" height="388" alt="Bot with flag"
src="https://github.com/user-attachments/assets/1d4e9fbd-1b63-4dae-8bf7-38d3e78a3c80"
/>
<img width="250" height="388" alt="Bot with no flag"
src="https://github.com/user-attachments/assets/7ae06b30-4e26-49d6-a136-23d82c11b1f6"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory ( Made local
tests seems to all work with long or short names)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## My discord:
boostry
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
I noticed the link to the discord for translators was still the
translation discord instead of the dev discord. NOTE: Evan approved
changing this already.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
pilkeysek
## Description:
Bots on the same team as a human player will no longer embargo them if
they betray an alliance with an opposing team player.
Fixes#1845
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
sibyljudith
## Description:
Smarter nation structure placement.
Fixes#881
<img width="2464" height="1235" alt="image"
src="https://github.com/user-attachments/assets/b8ec0041-6f12-4ff3-9279-f5e8529521e5"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Remove the structure building limit for AI players, in favor of a simple
cost heuristic.
Fixes#1561
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Closes#883
Adds the ability to see combined Launchers, SAMS, Warships & Cities per
team on the TeamStats component
<img width="252" height="267" alt="Skærmbillede 2025-08-17 112010"
src="https://github.com/user-attachments/assets/96efb350-cd08-450b-9c8f-771f64c91236"
/>
<img width="415" height="257" alt="Skærmbillede 2025-08-17 112122"
src="https://github.com/user-attachments/assets/3cdb8fce-a9dc-489a-a72c-9bb343f0677a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Killersoren
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Flags are now only rendered and fetched when the modal is actually
opened
Additionally, duplicate Tailwind CSS classes have been cleaned up.
- [x] I have added screenshots for all UI updates
No visible UI changes
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
No new user-facing text
- [x] I have added relevant tests to the test directory
No new tests needed for this UI rendering change.
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
abodcraft1
## Description:
In the Oceania map, there are two Papua New Guinea countries defined.
This PR removes one.
https://discord.com/channels/1284581928254701718/1405936449853063228
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
loymdayddaud
## Description:
This PR ensures the radial menu is within the viewport.
When clicking right next to the edge of the screen in the browser, the
menu will now use transition to ease itself into the viewport, so the
menu will stay visible at all times.
Issue: https://github.com/openfrontio/OpenFrontIO/issues/1596
<img width="666" height="571" alt="image"
src="https://github.com/user-attachments/assets/a1663b62-96a3-4bfd-830d-8ee2424834ed"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
WoodyDRN
New values for map frequencies in the public rotation
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
Baguette Bot
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Remove CLA from the PR description template and PR check. This is
handled through a dedicated status check, so the description is not
needed.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Describe the PR.
This PR makes the playerInfoOverlay collapsible by clicking on the
player name.
This overlay was covering a decent chunk of the mobile screen.

Now the details can be toggled by just clicking on the name freeing a
lot of the screen on mobile.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
tls_15
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
Since the in-game Settings became their own modal in v24, it blocks game
control but the game goes on in the background. On mobile it is full
screen so you don't even notice the game still playing in the
background.
Of course players understand that a Multiplayer game will move on. But
for Single Player, the game mode played by beginners too, you'd expect
the game to be paused and are surprised when it isn't. Same goes for
Replays.
This PR fixes it:
- Pause when opening the in-game Settings modal during replay or single
player game.
- Unpause again when closing the Settings modal (if not already paused
before opening the Settings).
- The icon for pause/unpause isn't switched in GameRightSideBar during
this, as the sidebar is blurred in the background anyway.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
---------
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
Problem: attacking a player right before accepting an alliance request
is very effective since the requester can't fight back or reclaim his
territory without canceling the alliance and being penalized with the
traitor debuff.
Change:
- Attacking a player after he requested an alliance automatically
rejects the request
- No changes to existing attacks in both directions, only new attacks
affect the request
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
regression is found:
IngloriousTom
## Description:
This pull request adds support for ICU (Intl MessageFormat) syntax in
the translation system.
Existing translation files may need to be updated to fully leverage ICU
features.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
Switches away from ts-jest in favor of @swc/jest. On my local I observe
a ten-fold decrease in how long it takes the test suite to run. No
changes are required to how our existing tests are written.
Benchmarking
old: 24.658s
new: 2.268s
ts-jest (old)
```
Test Suites: 29 passed, 29 total
Tests: 215 passed, 215 total
Snapshots: 0 total
Time: 24.658 s
Ran all test suites.
```
swc-jest (new)
```
Test Suites: 29 passed, 29 total
Tests: 215 passed, 215 total
Snapshots: 0 total
Time: 2.268 s
Ran all test suites.
```
Fixes#1679
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
slyty
## Description:
Added a red delete button with trash can icon to the right-click radial
menu that allows players to voluntarily delete their own units.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Kipstz
<img width="286" height="209" alt="image"
src="https://github.com/user-attachments/assets/85142be3-2aa5-4c84-ab30-0c68289c8f85"
/>
---------
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
Checks that each lang file’s lang_code matches its filename and that the
flag SVG exists.
Reports all errors in a single test run for easier debugging.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
This PR implements a new feature allowing automatic upgrade of the
nearest building using the middle mouse button. This feature greatly
simplifies the upgrade process that previously required a right-click +
building recreation.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Kipstzz
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Remove underscores and capitalize when no translation key if found for
pattern.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Main.ts wasn't handling the join properly.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The account button persisted after game starting
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan