New Lobby Values (#2040)

## Description:

New lobby values based on the average amount of tiles a player owns once
all the bots are dead, per map.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bingbing567_27231
This commit is contained in:
Restart
2025-09-10 14:52:02 -07:00
committed by GitHub
parent b6758894b3
commit 648b5427f1
+27 -27
View File
@@ -45,34 +45,34 @@ const JwksSchema = z.object({
});
const numPlayersConfig = {
[GameMapType.GatewayToTheAtlantic]: [80, 60, 40],
[GameMapType.SouthAmerica]: [70, 50, 40],
[GameMapType.NorthAmerica]: [80, 60, 50],
[GameMapType.Africa]: [100, 80, 50],
[GameMapType.Europe]: [80, 50, 30],
[GameMapType.Australia]: [50, 40, 30],
[GameMapType.Iceland]: [50, 40, 30],
[GameMapType.Britannia]: [50, 40, 30],
[GameMapType.Asia]: [60, 50, 30],
[GameMapType.FalklandIslands]: [80, 50, 30],
[GameMapType.Baikal]: [60, 50, 40],
[GameMapType.Mena]: [60, 50, 30],
[GameMapType.Mars]: [50, 40, 30],
[GameMapType.Oceania]: [30, 20, 10],
[GameMapType.EastAsia]: [50, 40, 30],
[GameMapType.FaroeIslands]: [50, 40, 30],
[GameMapType.Africa]: [100, 70, 50],
[GameMapType.Asia]: [50, 40, 30],
[GameMapType.Australia]: [70, 40, 30],
[GameMapType.Baikal]: [100, 70, 50],
[GameMapType.BetweenTwoSeas]: [70, 50, 40],
[GameMapType.BlackSea]: [50, 30, 30],
[GameMapType.Britannia]: [50, 30, 20],
[GameMapType.DeglaciatedAntarctica]: [50, 40, 30],
[GameMapType.EuropeClassic]: [80, 30, 50],
[GameMapType.BetweenTwoSeas]: [40, 50, 30],
[GameMapType.BlackSea]: [40, 50, 30],
[GameMapType.Pangaea]: [40, 20, 30],
[GameMapType.World]: [150, 80, 50],
[GameMapType.GiantWorldMap]: [150, 100, 60],
[GameMapType.Halkidiki]: [50, 40, 30],
[GameMapType.StraitOfGibraltar]: [50, 40, 30],
[GameMapType.Italia]: [50, 40, 30],
[GameMapType.Pluto]: [70, 50, 40],
[GameMapType.Yenisei]: [60, 50, 40],
[GameMapType.EastAsia]: [50, 30, 20],
[GameMapType.Europe]: [100, 70, 50],
[GameMapType.EuropeClassic]: [50, 30, 30],
[GameMapType.FalklandIslands]: [50, 30, 20],
[GameMapType.FaroeIslands]: [20, 15, 10],
[GameMapType.GatewayToTheAtlantic]: [100, 70, 50],
[GameMapType.GiantWorldMap]: [100, 70, 50],
[GameMapType.Halkidiki]: [100, 50, 40],
[GameMapType.Iceland]: [50, 40, 30],
[GameMapType.Italia]: [50, 30, 20],
[GameMapType.Mars]: [70, 40, 30],
[GameMapType.Mena]: [70, 50, 40],
[GameMapType.NorthAmerica]: [70, 40, 30],
[GameMapType.Oceania]: [10, 10, 10],
[GameMapType.Pangaea]: [20, 15, 10],
[GameMapType.Pluto]: [100, 70, 50],
[GameMapType.SouthAmerica]: [70, 50, 40],
[GameMapType.StraitOfGibraltar]: [100, 70, 50],
[GameMapType.World]: [50, 30, 20],
[GameMapType.Yenisei]: [150, 100, 70],
} as const satisfies Record<GameMapType, [number, number, number]>;
export abstract class DefaultServerConfig implements ServerConfig {