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New Lobby Values (#2040)
## Description: New lobby values based on the average amount of tiles a player owns once all the bots are dead, per map. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: bingbing567_27231
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@@ -45,34 +45,34 @@ const JwksSchema = z.object({
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});
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const numPlayersConfig = {
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[GameMapType.GatewayToTheAtlantic]: [80, 60, 40],
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[GameMapType.SouthAmerica]: [70, 50, 40],
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[GameMapType.NorthAmerica]: [80, 60, 50],
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[GameMapType.Africa]: [100, 80, 50],
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[GameMapType.Europe]: [80, 50, 30],
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[GameMapType.Australia]: [50, 40, 30],
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[GameMapType.Iceland]: [50, 40, 30],
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[GameMapType.Britannia]: [50, 40, 30],
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[GameMapType.Asia]: [60, 50, 30],
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[GameMapType.FalklandIslands]: [80, 50, 30],
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[GameMapType.Baikal]: [60, 50, 40],
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[GameMapType.Mena]: [60, 50, 30],
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[GameMapType.Mars]: [50, 40, 30],
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[GameMapType.Oceania]: [30, 20, 10],
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[GameMapType.EastAsia]: [50, 40, 30],
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[GameMapType.FaroeIslands]: [50, 40, 30],
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[GameMapType.Africa]: [100, 70, 50],
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[GameMapType.Asia]: [50, 40, 30],
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[GameMapType.Australia]: [70, 40, 30],
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[GameMapType.Baikal]: [100, 70, 50],
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[GameMapType.BetweenTwoSeas]: [70, 50, 40],
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[GameMapType.BlackSea]: [50, 30, 30],
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[GameMapType.Britannia]: [50, 30, 20],
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[GameMapType.DeglaciatedAntarctica]: [50, 40, 30],
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[GameMapType.EuropeClassic]: [80, 30, 50],
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[GameMapType.BetweenTwoSeas]: [40, 50, 30],
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[GameMapType.BlackSea]: [40, 50, 30],
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[GameMapType.Pangaea]: [40, 20, 30],
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[GameMapType.World]: [150, 80, 50],
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[GameMapType.GiantWorldMap]: [150, 100, 60],
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[GameMapType.Halkidiki]: [50, 40, 30],
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[GameMapType.StraitOfGibraltar]: [50, 40, 30],
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[GameMapType.Italia]: [50, 40, 30],
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[GameMapType.Pluto]: [70, 50, 40],
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[GameMapType.Yenisei]: [60, 50, 40],
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[GameMapType.EastAsia]: [50, 30, 20],
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[GameMapType.Europe]: [100, 70, 50],
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[GameMapType.EuropeClassic]: [50, 30, 30],
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[GameMapType.FalklandIslands]: [50, 30, 20],
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[GameMapType.FaroeIslands]: [20, 15, 10],
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[GameMapType.GatewayToTheAtlantic]: [100, 70, 50],
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[GameMapType.GiantWorldMap]: [100, 70, 50],
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[GameMapType.Halkidiki]: [100, 50, 40],
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[GameMapType.Iceland]: [50, 40, 30],
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[GameMapType.Italia]: [50, 30, 20],
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[GameMapType.Mars]: [70, 40, 30],
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[GameMapType.Mena]: [70, 50, 40],
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[GameMapType.NorthAmerica]: [70, 40, 30],
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[GameMapType.Oceania]: [10, 10, 10],
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[GameMapType.Pangaea]: [20, 15, 10],
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[GameMapType.Pluto]: [100, 70, 50],
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[GameMapType.SouthAmerica]: [70, 50, 40],
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[GameMapType.StraitOfGibraltar]: [100, 70, 50],
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[GameMapType.World]: [50, 30, 20],
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[GameMapType.Yenisei]: [150, 100, 70],
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} as const satisfies Record<GameMapType, [number, number, number]>;
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export abstract class DefaultServerConfig implements ServerConfig {
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