mirror of
https://github.com/openfrontio/OpenFrontIO.git
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Add button for remove building (#1609)
## Description: Added a red delete button with trash can icon to the right-click radial menu that allows players to voluntarily delete their own units. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I have read and accepted the CLA agreement (only required once). ## Please put your Discord username so you can be contacted if a bug or regression is found: Kipstz <img width="286" height="209" alt="image" src="https://github.com/user-attachments/assets/85142be3-2aa5-4c84-ab30-0c68289c8f85" /> --------- Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
This commit is contained in:
@@ -502,7 +502,8 @@
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"accept_alliance": "Accept",
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"reject_alliance": "Reject",
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"alliance_renewed": "Your alliance with {name} has been renewed",
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"ignore": "Ignore"
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"ignore": "Ignore",
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"unit_voluntarily_deleted": "Unit voluntarily deleted"
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},
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"unit_info_modal": {
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"structure_info": "Structure Info",
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@@ -608,5 +609,9 @@
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"redirecting": "You are being redirected...",
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"not_authorized": "You are not authorized to access this website.",
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"contact_admin": "If you believe you are seeing this message in error, please contact the website administrator."
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},
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"radial_menu": {
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"delete_unit_title": "Delete Unit",
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"delete_unit_description": "Click to delete the nearest unit"
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}
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}
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@@ -132,6 +132,10 @@ export class SendEmbargoIntentEvent implements GameEvent {
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) {}
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}
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export class SendDeleteUnitIntentEvent implements GameEvent {
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constructor(public readonly unitId: number) {}
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}
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export class CancelAttackIntentEvent implements GameEvent {
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constructor(public readonly attackID: string) {}
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}
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@@ -237,6 +241,11 @@ export class Transport {
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this.eventBus.on(MoveWarshipIntentEvent, (e) => {
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this.onMoveWarshipEvent(e);
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});
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this.eventBus.on(SendDeleteUnitIntentEvent, (e) =>
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this.onSendDeleteUnitIntent(e),
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);
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this.eventBus.on(SendKickPlayerIntentEvent, (e) =>
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this.onSendKickPlayerIntent(e),
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);
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@@ -598,6 +607,14 @@ export class Transport {
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});
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}
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private onSendDeleteUnitIntent(event: SendDeleteUnitIntentEvent) {
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this.sendIntent({
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type: "delete_unit",
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clientID: this.lobbyConfig.clientID,
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unitId: event.unitId,
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});
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}
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private onSendKickPlayerIntent(event: SendKickPlayerIntentEvent) {
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this.sendIntent({
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type: "kick_player",
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@@ -163,10 +163,6 @@ export class MainRadialMenu extends LitElement implements Layer {
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return this.radialMenu.shouldTransform();
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}
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redraw() {
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// No redraw implementation needed
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}
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closeMenu() {
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if (this.radialMenu.isMenuVisible()) {
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this.radialMenu.hideRadialMenu();
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@@ -7,6 +7,7 @@ import {
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SendAttackIntentEvent,
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SendBoatAttackIntentEvent,
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SendBreakAllianceIntentEvent,
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SendDeleteUnitIntentEvent,
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SendDonateGoldIntentEvent,
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SendDonateTroopsIntentEvent,
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SendEmbargoIntentEvent,
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@@ -99,4 +100,8 @@ export class PlayerActionHandler {
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handleQuickChat(recipient: PlayerView, chatKey: string, params: any = {}) {
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this.eventBus.emit(new SendQuickChatEvent(recipient, chatKey, params));
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}
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handleDeleteUnit(unitId: number) {
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this.eventBus.emit(new SendDeleteUnitIntentEvent(unitId));
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}
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}
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@@ -2,11 +2,13 @@ import * as d3 from "d3";
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import backIcon from "../../../../resources/images/BackIconWhite.svg";
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import { EventBus, GameEvent } from "../../../core/EventBus";
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import { CloseViewEvent } from "../../InputHandler";
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import { translateText } from "../../Utils";
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import { Layer } from "./Layer";
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import {
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CenterButtonElement,
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MenuElement,
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MenuElementParams,
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TooltipKey,
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} from "./RadialMenuElements";
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export class CloseRadialMenuEvent implements GameEvent {
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@@ -386,6 +388,8 @@ export class RadialMenu implements Layer {
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const disabled = this.params === null || d.data.disabled(this.params);
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if (d.data.tooltipItems && d.data.tooltipItems.length > 0) {
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this.showTooltip(d.data.tooltipItems);
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} else if (d.data.tooltipKeys && d.data.tooltipKeys.length > 0) {
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this.showTooltip(d.data.tooltipKeys);
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}
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if (
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disabled ||
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@@ -1008,7 +1012,7 @@ export class RadialMenu implements Layer {
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return timeSinceHide >= this.reopenCooldownMs;
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}
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private showTooltip(items: TooltipItem[]) {
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private showTooltip(items: TooltipItem[] | TooltipKey[]) {
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if (!this.tooltipElement) return;
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this.tooltipElement.innerHTML = "";
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@@ -1016,7 +1020,13 @@ export class RadialMenu implements Layer {
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for (const item of items) {
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const div = document.createElement("div");
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div.className = item.className;
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div.textContent = item.text;
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if ("key" in item) {
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div.textContent = translateText(item.key, item.params);
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} else {
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div.textContent = item.text;
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}
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this.tooltipElement.appendChild(div);
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}
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@@ -22,6 +22,7 @@ import infoIcon from "../../../../resources/images/InfoIcon.svg";
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import swordIcon from "../../../../resources/images/SwordIconWhite.svg";
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import targetIcon from "../../../../resources/images/TargetIconWhite.svg";
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import traitorIcon from "../../../../resources/images/TraitorIconWhite.svg";
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import xIcon from "../../../../resources/images/XIcon.svg";
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import { EventBus } from "../../../core/EventBus";
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export interface MenuElementParams {
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@@ -48,12 +49,19 @@ export interface MenuElement {
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text?: string;
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fontSize?: string;
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tooltipItems?: TooltipItem[];
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tooltipKeys?: TooltipKey[];
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disabled: (params: MenuElementParams) => boolean;
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action?: (params: MenuElementParams) => void; // For leaf items that perform actions
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subMenu?: (params: MenuElementParams) => MenuElement[]; // For non-leaf items that open submenus
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}
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export interface TooltipKey {
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key: string;
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className: string;
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params?: Record<string, string | number>;
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}
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export interface CenterButtonElement {
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disabled: (params: MenuElementParams) => boolean;
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action: (params: MenuElementParams) => void;
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@@ -65,6 +73,7 @@ export const COLORS = {
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boat: "#3f6ab1",
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ally: "#53ac75",
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breakAlly: "#c74848",
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delete: "#ff0000",
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info: "#64748B",
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target: "#ff0000",
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attack: "#ff0000",
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@@ -94,6 +103,7 @@ export enum Slot {
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Attack = "attack",
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Ally = "ally",
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Back = "back",
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Delete = "delete",
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}
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const infoChatElement: MenuElement = {
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@@ -404,6 +414,76 @@ export const attackMenuElement: MenuElement = {
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},
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};
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export const deleteUnitElement: MenuElement = {
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id: Slot.Delete,
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name: "delete",
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disabled: (params: MenuElementParams) => {
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const tileOwner = params.game.owner(params.tile);
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const isLand = params.game.isLand(params.tile);
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if (!tileOwner.isPlayer() || tileOwner.id() !== params.myPlayer.id()) {
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return true;
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}
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if (!isLand) {
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return true;
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}
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if (params.game.inSpawnPhase()) {
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return true;
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}
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if (!params.myPlayer.canDeleteUnit()) {
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return true;
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}
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const DELETE_SELECTION_RADIUS = 5;
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const myUnits = params.myPlayer
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.units()
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.filter(
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(unit) =>
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params.game.manhattanDist(unit.tile(), params.tile) <=
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DELETE_SELECTION_RADIUS,
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);
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return myUnits.length === 0;
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},
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icon: xIcon,
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color: COLORS.delete,
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tooltipKeys: [
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{
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key: "radial_menu.delete_unit_title",
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className: "title",
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},
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{
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key: "radial_menu.delete_unit_description",
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className: "description",
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},
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],
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action: (params: MenuElementParams) => {
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const DELETE_SELECTION_RADIUS = 5;
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const myUnits = params.myPlayer
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.units()
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.filter(
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(unit) =>
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params.game.manhattanDist(unit.tile(), params.tile) <=
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DELETE_SELECTION_RADIUS,
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);
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if (myUnits.length > 0) {
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myUnits.sort(
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(a, b) =>
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params.game.manhattanDist(a.tile(), params.tile) -
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params.game.manhattanDist(b.tile(), params.tile),
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);
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params.playerActionHandler.handleDeleteUnit(myUnits[0].id());
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}
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params.closeMenu();
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},
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};
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export const buildMenuElement: MenuElement = {
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id: Slot.Build,
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name: "build",
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@@ -497,6 +577,7 @@ export const rootMenuElement: MenuElement = {
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if (isOwnTerritory) {
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menuItems.push(buildMenuElement);
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menuItems.push(deleteUnitElement);
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} else {
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menuItems.push(attackMenuElement);
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}
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@@ -40,6 +40,7 @@ export type Intent =
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| MoveWarshipIntent
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| MarkDisconnectedIntent
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| UpgradeStructureIntent
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| DeleteUnitIntent
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| KickPlayerIntent;
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export type AttackIntent = z.infer<typeof AttackIntentSchema>;
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@@ -69,6 +70,7 @@ export type MarkDisconnectedIntent = z.infer<
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export type AllianceExtensionIntent = z.infer<
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typeof AllianceExtensionIntentSchema
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>;
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export type DeleteUnitIntent = z.infer<typeof DeleteUnitIntentSchema>;
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export type KickPlayerIntent = z.infer<typeof KickPlayerIntentSchema>;
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export type Turn = z.infer<typeof TurnSchema>;
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@@ -314,6 +316,11 @@ export const MoveWarshipIntentSchema = BaseIntentSchema.extend({
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tile: z.number(),
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});
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export const DeleteUnitIntentSchema = BaseIntentSchema.extend({
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type: z.literal("delete_unit"),
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unitId: z.number(),
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});
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export const QuickChatIntentSchema = BaseIntentSchema.extend({
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type: z.literal("quick_chat"),
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recipient: ID,
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@@ -351,6 +358,7 @@ const IntentSchema = z.discriminatedUnion("type", [
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MoveWarshipIntentSchema,
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QuickChatIntentSchema,
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AllianceExtensionIntentSchema,
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DeleteUnitIntentSchema,
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KickPlayerIntentSchema,
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]);
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@@ -127,6 +127,7 @@ export interface Config {
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emojiMessageCooldown(): Tick;
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emojiMessageDuration(): Tick;
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donateCooldown(): Tick;
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deleteUnitCooldown(): Tick;
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defaultDonationAmount(sender: Player): number;
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unitInfo(type: UnitType): UnitInfo;
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tradeShipGold(dist: number, numPorts: number): Gold;
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@@ -556,6 +556,9 @@ export class DefaultConfig implements Config {
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donateCooldown(): Tick {
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return 10 * 10;
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}
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deleteUnitCooldown(): Tick {
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return 5 * 10;
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}
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emojiMessageDuration(): Tick {
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return 5 * 10;
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}
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@@ -0,0 +1,81 @@
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import { Execution, Game, MessageType, Player } from "../game/Game";
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export class DeleteUnitExecution implements Execution {
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private active: boolean = true;
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private mg: Game;
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constructor(
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private player: Player,
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private unitId: number,
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) {}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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init(mg: Game, ticks: number) {
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if (!this.active) {
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return;
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}
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this.mg = mg;
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const unit = this.player.units().find((u) => u.id() === this.unitId);
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if (!unit) {
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console.warn(
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`SECURITY: unit ${this.unitId} not found or not owned by player ${this.player.displayName()}`,
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);
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this.active = false;
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return;
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}
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if (!unit.isActive()) {
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console.warn(`SECURITY: unit ${this.unitId} is not active`);
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this.active = false;
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return;
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}
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const tileOwner = mg.owner(unit.tile());
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if (!tileOwner.isPlayer() || tileOwner.id() !== this.player.id()) {
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console.warn(
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`SECURITY: unit ${this.unitId} is not on player's territory`,
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);
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this.active = false;
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return;
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}
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if (!mg.isLand(unit.tile())) {
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console.warn(`SECURITY: unit ${this.unitId} is not on land`);
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this.active = false;
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return;
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}
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if (mg.inSpawnPhase()) {
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console.warn(`SECURITY: cannot delete units during spawn phase`);
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this.active = false;
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return;
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}
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if (!this.player.canDeleteUnit()) {
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console.warn(`SECURITY: delete unit cooldown not expired`);
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this.active = false;
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return;
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}
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unit.delete(false);
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this.player.recordDeleteUnit();
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this.mg.displayMessage(
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`events_display.unit_voluntarily_deleted`,
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MessageType.UNIT_DESTROYED,
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this.player.id(),
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);
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this.active = false;
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}
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tick(ticks: number) {}
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isActive(): boolean {
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return this.active;
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}
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}
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@@ -10,6 +10,7 @@ import { AttackExecution } from "./AttackExecution";
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import { BoatRetreatExecution } from "./BoatRetreatExecution";
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import { BotSpawner } from "./BotSpawner";
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import { ConstructionExecution } from "./ConstructionExecution";
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import { DeleteUnitExecution } from "./DeleteUnitExecution";
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import { DonateGoldExecution } from "./DonateGoldExecution";
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import { DonateTroopsExecution } from "./DonateTroopExecution";
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import { EmbargoExecution } from "./EmbargoExecution";
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@@ -107,6 +108,8 @@ export class Executor {
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case "upgrade_structure":
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return new UpgradeStructureExecution(player, intent.unitId);
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case "delete_unit":
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return new DeleteUnitExecution(player, intent.unitId);
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case "quick_chat":
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return new QuickChatExecution(
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player,
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@@ -592,6 +592,8 @@ export interface Player {
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canDonate(recipient: Player): boolean;
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donateTroops(recipient: Player, troops: number): boolean;
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donateGold(recipient: Player, gold: Gold): boolean;
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canDeleteUnit(): boolean;
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recordDeleteUnit(): void;
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// Embargo
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hasEmbargoAgainst(other: Player): boolean;
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@@ -355,6 +355,10 @@ export class PlayerView {
|
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isDisconnected(): boolean {
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return this.data.isDisconnected;
|
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}
|
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|
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canDeleteUnit(): boolean {
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return true;
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}
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}
|
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export class GameView implements GameMap {
|
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|
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@@ -95,6 +95,8 @@ export class PlayerImpl implements Player {
|
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private relations = new Map<Player, number>();
|
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private lastDeleteUnitTick: Tick = -1;
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|
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public _incomingAttacks: Attack[] = [];
|
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public _outgoingAttacks: Attack[] = [];
|
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public _outgoingLandAttacks: Attack[] = [];
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@@ -635,6 +637,17 @@ export class PlayerImpl implements Player {
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return true;
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}
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canDeleteUnit(): boolean {
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return (
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this.mg.ticks() - this.lastDeleteUnitTick >=
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||||
this.mg.config().deleteUnitCooldown()
|
||||
);
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||||
}
|
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recordDeleteUnit(): void {
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this.lastDeleteUnitTick = this.mg.ticks();
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}
|
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|
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hasEmbargoAgainst(other: Player): boolean {
|
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return this.embargoes.has(other.id());
|
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}
|
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|
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@@ -0,0 +1,123 @@
|
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import { DeleteUnitExecution } from "../src/core/execution/DeleteUnitExecution";
|
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import { SpawnExecution } from "../src/core/execution/SpawnExecution";
|
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import {
|
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Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
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import { TileRef } from "../src/core/game/GameMap";
|
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import { setup } from "./util/Setup";
|
||||
|
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describe("DeleteUnitExecution Security Tests", () => {
|
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let game: Game;
|
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let player: Player;
|
||||
let enemyPlayer: Player;
|
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let unit: Unit;
|
||||
|
||||
beforeEach(async () => {
|
||||
game = await setup("plains", {
|
||||
infiniteGold: true,
|
||||
instantBuild: true,
|
||||
infiniteTroops: true,
|
||||
});
|
||||
|
||||
const player1Info = new PlayerInfo(
|
||||
"TestPlayer",
|
||||
PlayerType.Human,
|
||||
null,
|
||||
"TestPlayer",
|
||||
);
|
||||
const player2Info = new PlayerInfo(
|
||||
"EnemyPlayer",
|
||||
PlayerType.Human,
|
||||
null,
|
||||
"EnemyPlayer",
|
||||
);
|
||||
|
||||
game.addPlayer(player1Info);
|
||||
game.addPlayer(player2Info);
|
||||
|
||||
const playerSpawn: TileRef = game.ref(0, 10);
|
||||
const enemySpawn: TileRef = game.ref(0, 15);
|
||||
|
||||
game.addExecution(
|
||||
new SpawnExecution(game.player(player1Info.id).info(), playerSpawn),
|
||||
new SpawnExecution(game.player(player2Info.id).info(), enemySpawn),
|
||||
);
|
||||
|
||||
while (game.inSpawnPhase()) {
|
||||
game.executeNextTick();
|
||||
}
|
||||
|
||||
player = game.player(player1Info.id);
|
||||
enemyPlayer = game.player(player2Info.id);
|
||||
|
||||
const playerTiles = Array.from(player.tiles());
|
||||
if (playerTiles.length === 0) {
|
||||
throw new Error("Player has no tiles");
|
||||
}
|
||||
const spawnTile = playerTiles[0];
|
||||
unit = player.buildUnit(UnitType.City, spawnTile, {});
|
||||
|
||||
const tileOwner = game.owner(unit.tile());
|
||||
if (!tileOwner.isPlayer() || tileOwner.id() !== player.id()) {
|
||||
throw new Error("Unit is not on player's territory");
|
||||
}
|
||||
});
|
||||
|
||||
describe("Security Validations", () => {
|
||||
it("should prevent deleting units not owned by player", () => {
|
||||
const enemyUnit = enemyPlayer.buildUnit(
|
||||
UnitType.City,
|
||||
Array.from(enemyPlayer.tiles())[0],
|
||||
{},
|
||||
);
|
||||
const execution = new DeleteUnitExecution(player, enemyUnit.id());
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(execution.isActive()).toBe(false);
|
||||
});
|
||||
|
||||
it("should prevent deleting units on enemy territory", () => {
|
||||
const enemyTiles = Array.from(enemyPlayer.tiles());
|
||||
if (enemyTiles.length > 0) {
|
||||
unit.move(enemyTiles[0]);
|
||||
|
||||
const execution = new DeleteUnitExecution(player, unit.id());
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(execution.isActive()).toBe(false);
|
||||
}
|
||||
});
|
||||
|
||||
it("should prevent deleting units during spawn phase", () => {
|
||||
jest.spyOn(game, "inSpawnPhase").mockReturnValue(true);
|
||||
|
||||
const execution = new DeleteUnitExecution(player, unit.id());
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(execution.isActive()).toBe(false);
|
||||
});
|
||||
|
||||
it("should allow deleting the last city (suicide)", () => {
|
||||
jest.spyOn(game, "inSpawnPhase").mockReturnValue(false);
|
||||
|
||||
const execution = new DeleteUnitExecution(player, unit.id());
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(unit.isActive()).toBe(false);
|
||||
});
|
||||
|
||||
it("should allow deleting units when all conditions are met", () => {
|
||||
jest.spyOn(game, "inSpawnPhase").mockReturnValue(false);
|
||||
|
||||
const execution = new DeleteUnitExecution(player, unit.id());
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(unit.isActive()).toBe(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user