Commit Graph

82 Commits

Author SHA1 Message Date
Aotumuri 3478b3ab13 Fix: Prevent unbind button overflow and wrap long text in keybind settings (#2287)
## Description:
This PR fixes layout issues in the User Settings → Keybind section where
the “Unbind” button text would overflow in languages with long
translations (e.g., Italian).

before 
<img width="372" height="477" alt="スクリーンショット 2025-10-25 15 42 09"
src="https://github.com/user-attachments/assets/ce31e116-1848-4350-a6da-011b10a42668"
/>

after
<img width="383" height="168" alt="スクリーンショット 2025-10-25 15 41 47"
src="https://github.com/user-attachments/assets/8133ed56-f920-42a8-9477-78561fdd477a"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

Co-authored-by: Evan <evanpelle@gmail.com>
2025-10-25 14:35:24 -07:00
Duwibi 39c65d6245 Add Achiran (#2280)
## Description:

Describe the PR.
Adds the Halloween Special Map - Achiran. It has 4 nations and will be
playable in game for a period of around 2 weeks during the Halloween
event.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-10-24 15:38:28 -07:00
Evan dd9ad7472f update header ads (#2266)
## Description:

1. Remove SpawnAds and replace it with AdTimer which will delete the
in-game ad after the first minute.
2. remove login blocker UI, we don't use it anymore
3. convert TerritoryPatternsModal & GutterAds to use event based when
checking for flares
4. remove window.PageOS.session.newPageView(); because it was throwing
an exception
5. Convert SpawnTimer to a lit element to give it a higher z-index to
stay above the header ad

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-23 15:02:13 -07:00
Tiago Santos Da Silva fa7b7fceb3 Enable the @typescript-eslint/no-unused-vars eslint rule (#2130)
## Description:

###  Summary of Changes

This PR enables the ESLint rule **`@typescript-eslint/no-unused-vars`**
as requested in the issue and applies the necessary code adjustments
across the project.

#### 🔧 What was done:
- Activated the rule `@typescript-eslint/no-unused-vars` in the ESLint
config.
- Updated ~70 files to comply with the rule:
  - Replaced unused variables with a `_` prefix where appropriate.
- Added inline ESLint disable comments (`eslint-disable-next-line`) for
specific cases where the variable or code block seemed important for
context, readability, or future use.
- Ensured no linting errors remain related to this rule.

---

###  Clarification

Some cases were handled with inline disable comments instead of removing
the variable entirely, to avoid accidental breaking changes or loss of
intent.
If a different approach is preferred (e.g., stricter removal or
alternative handling), I’m happy to adjust the implementation
accordingly — just let me know!

---

### 🙌 Next Steps

Please review and let me know if:
- Any file should be handled differently.
- You prefer removal instead of disabling in certain areas.
- Additional rules should be enforced or reverted.

I’m available to make any follow-up improvements needed.

---

### 🎃 Hacktoberfest Note

I'm participating in **Hacktoberfest**, so if this PR is accepted,
please add the label:

`hacktoberfest-accepted`

Thank you!

#1784 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-10-06 13:26:43 -07:00
Abdallah Bahrawi 175d492b99 Improve player panel (#2060)
## Description:

Fixes #2015
Improved the Player Panel UI for better usability and appearance.

**Screenshots**

<img width="334" height="523" alt="2"
src="https://github.com/user-attachments/assets/bd0afaac-07df-4abc-a20f-208a0783e558"
/>

<img width="337" height="523" alt="3"
src="https://github.com/user-attachments/assets/f712ad77-4546-487b-9a9c-2c535b8a45f7"
/>

**Future Plan**

Add a modal for sending gold and troops to other players from the Player
Panel.

<img width="343" height="494" alt="sending troops"
src="https://github.com/user-attachments/assets/9c9c21db-e13a-426f-93e9-b477a9db442a"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

abodcraft1

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-10-06 12:45:30 -07:00
Aotumuri 715775065d Add player-stats-tree-view (#2089)
## Description:

waiting https://github.com/openfrontio/OpenFrontIO/pull/2088

This PR adds the game-list component, which displays player-stats-table
and wlr.
It provides basic functionality such as toggling details and viewing a
specific game, but does not yet include full UI integration.

In later PRs, this component will be shown together with the modal for
viewing player stats.

It should look like this:
<img width="218" height="515" alt="スクリーンショット 2025-09-26 16 23 00"
src="https://github.com/user-attachments/assets/e0aa4cc6-e3c5-4b91-9331-a1d90222ae9e"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-10-05 19:58:29 -07:00
Vivacious Box 311d43ab4f Build bar (#2059)
## Description:

Make the unit display bar a proper unit build bar
Add shortcuts for all structures and units
Add ranges for ranged structures and units
Changed the shortcuts to use the key instead of the code for
internationalization purposes


![buildbar](https://github.com/user-attachments/assets/6407dc9c-14b4-40cc-8faa-cdd9e88c9fd2)
<img width="285" height="517" alt="image"
src="https://github.com/user-attachments/assets/91bb01e6-e48c-4255-ace1-306af9cdc25b"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr.Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
Co-authored-by: icslucas <carolinacarazolli@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-10-02 12:38:28 -07:00
Aotumuri 623d6557e3 Add Japan map (#2106)
## Description:

This PR adds a new Japan map.

<img width="975" height="967" alt="スクリーンショット 2025-09-28 18 06 11"
src="https://github.com/user-attachments/assets/5ef06c1a-f020-4109-a5df-3cba7a9a074f"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-28 17:50:22 -07:00
evanpelle fdb05bf777 Merge branch 'v25' 2025-09-26 10:53:57 -07:00
Aotumuri d3fb7544b8 Add discord-user-header (#2084)
## Description:
This PR adds a component to display a Discord user’s avatar and name.
It will not be directly visible in this PR, but in other PRs it will be
shown together with the modal for viewing stats.

It should look like this:
<img width="145" height="67" alt="スクリーンショット 2025-09-23 9 48 04"
src="https://github.com/user-attachments/assets/dd1b3abe-66e5-4961-8e7a-66c1f968a9a6"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-09-25 16:58:01 -07:00
Aotumuri 110a255265 Add player-stats-table (#2088)
## Description:

This PR adds the player-stats-table component, which displays a player’s
statistics in a structured table format.
It focuses on presenting core stats such as building stats, Player
Metrics and more.

The component will later be integrated into the player modal so that
users can view detailed stats alongside other profile information.

It should look like this:
<img width="597" height="386" alt="スクリーンショット 2025-09-23 10 16 59"
src="https://github.com/user-attachments/assets/9ae07a25-982f-45c4-9bf5-21c8b90d4fae"
/>
<img width="551" height="644" alt="スクリーンショット 2025-09-23 10 17 13"
src="https://github.com/user-attachments/assets/1bdbca32-be2f-4c3a-b172-d11914b9a3cf"
/>
<img width="525" height="219" alt="スクリーンショット 2025-09-23 10 17 41"
src="https://github.com/user-attachments/assets/7da45a98-8602-4b25-b455-c51319752de9"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-25 12:49:22 -07:00
Aotumuri ff0d614b1e Add game-list (#2087)
## Description:
This PR adds the game-list component, which displays a player’s recent
games.
It provides basic functionality such as toggling details and viewing a
specific game, but does not yet include full UI integration.

In later PRs, this component will be shown together with the modal for
viewing player stats.

It should look like this:
<img width="443" height="393" alt="スクリーンショット 2025-09-23 10 04 19"
src="https://github.com/user-attachments/assets/0820acfc-ba61-4629-9c1b-5971458d4bb4"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
https://github.com/openfrontio/OpenFrontIO/pull/1758
2025-09-24 11:11:18 -07:00
Duwibi 3f4f5b195b Add Montreal (#2081)
## Description:
This PR adds the Montreal map that was used in OFM with some revisions,
including adding some river and changing the overall topography.

Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-09-22 09:40:38 -07:00
evanpelle a26585a47b Add support for colored patterns (#2062)
## Description:

Add support for colored territory patterns/skins

* Refactored & updated territory pattern rendering to render colored
skins
* rename public from pattern to skin (keep pattern name internally, too
difficult to rename)
* Moved all territory color logic to PlayerView
* Updated WinModal to show colored skins
* Refactored decode logic into a separate function: decodePatternData
* Refactored/updated how cosmetics are sent to server. Players now send
a PlayerCosmeticRefsSchema in the ClientJoinMessage.
PlayerCosmeticRefsSchema just contains names of the cosmetics, and the
server replaces the names/references with actual cosmetic data
* Refactored PastelThemeDark: have it extend Pastel theme so duplicate
logic can be removed.
* 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-18 20:00:15 -07:00
Roan 1c28b7064d Close modal when clicking outside the modal (#2017)
## Description:

Small QoL update where when you click outside of the main content of the
modal it closes the modal.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

rovi.

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-09-07 19:56:53 -07:00
Scott Anderson fc8e6637eb Difficulty translation key (#1959)
Move the key to name mapping for difficulties into the translation
system.

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-09-03 19:00:38 -07:00
evanpelle 5699ef1e39 Better pattern name formatting (#1998)
## Description:

Remove underscores and capitalize when no translation key if found for
pattern.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-03 13:04:56 -07:00
evanpelle beddcfeef6 Set territory pattern on purchase (#1932)
## Description:

When purchasing a territory pattern, set it after successful purchase

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-25 14:06:11 -07:00
evanpelle 1d8484843f Show random pattern on end screen (#1930)
## Description:

To advertise patterns, show a random, purchasable pattern on the end
screen.

* Refactored the pattern button into a reusable PatternButton lit
component
* Used tailwind instead of CSS for styling because the CSS affects lit
components due to using the light-dom
* Removed the tooltip, didn't seem necessary since there is already a
big "purchase" button under the pattern

<img width="383" height="556" alt="Screenshot 2025-08-25 at 1 26 26 PM"
src="https://github.com/user-attachments/assets/3f109cea-2759-4a07-9322-4a1a30b43503"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-25 13:27:08 -07:00
Aotumuri b48c5472c5 Fix: Modal background color does not cover entire content when alwaysMaximized is set (#1710)
## Description:

This PR fixes a visual bug where, when the `alwaysMaximized` property is
enabled on the modal component (`o-modal`), the background color does
not cover the entire content area, especially when the content is
scrollable or overflows.

before
It is noticeable that a black border appears between the first and
second lines from the bottom
<img width="929" height="722" alt="スクリーンショット 2025-08-05 17 03 16"
src="https://github.com/user-attachments/assets/c6ecdd90-2210-4f23-8737-68bd24a0957e"
/>

after
<img width="916" height="718" alt="スクリーンショット 2025-08-05 17 06 54"
src="https://github.com/user-attachments/assets/bcfb2a91-8b06-4185-84da-5430a789c46a"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2025-08-05 21:04:19 -04:00
Aotumuri fcd6f5d404 Addition of FlagInputModal (#1606)
## Description:

The UI for selecting flags differs from other existing UIs, so this
change allows it to use .
The actual contents for flag selection will be included in the next PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-08-03 23:19:57 +00:00
Manan Lalwani 999fd9157c Enhance dark mode support (#1682)
## Description:

Improved dark mode styling for #1681 

Old:

<img width="536" height="565" alt="image"
src="https://github.com/user-attachments/assets/8b7b5cc5-aa74-4e9b-a814-635c4373d5ab"
/>

New Look:
<img width="766" height="925" alt="image"
src="https://github.com/user-attachments/assets/acd00f2b-7248-4b63-b5c4-a345195d4414"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
totalfailure
2025-08-02 01:50:10 -04:00
Aleksey Orekhovsky ee459b7410 Reduce Docker image size by refactoring map loading (#1621)
## Description:

This PR implements a major refactoring of how map data is stored and
loaded, as described in #1242. Previously, map data (`.bin` files) was
bundled directly into the client-side JavaScript by Webpack using
`binary-loader`. This approach led to data duplication and increased
bundle/image sizes.

This refactoring changes the strategy entirely:
- `GameMapLoader` interface has been introduced to decouple the map
loading mechanism from the components that use it.
- New `FetchGameMapLoader` implementation loads map data by fetching it
from static server endpoint.
- Webpack configuration and `Dockerfile` have been updated to serve the
map files as static assets and to remove the source `resources/maps`
directory from the final image, thus eliminating data duplication.

This leads to several key improvements:
- Docker image size is reduced from ~750 MB to ~600 MB.
- Build time is decreased. On my local machine, the docker image build
time went from 48s to 43s.
Most of this speed-up comes from faster Webpack builds (reduced from 16s
to 11s), as it no longer needs to process large binary files. This
performance gain will be noticeable for all developers during local
development, not just in the CI workflow.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aaa4xu
2025-08-01 04:49:07 +00:00
Duwibi fb1e0585ab Yenisei map (#1517)
## Description:
This is a map of the Yenisei Bay in Russia. It contains 6 nations and
should be all compatable with all of the new map stuff. It has a size of
2000x2500 (which also means that it's larger vertically)

Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-07-26 14:24:55 -04:00
djmrFunnyMan a743b768a4 Add the Pluto map (#1442)
## Description:
Redoing this PR because the previous one was just a mess. ~~Now
everything is in 1 commit.~~ not anymore

I have added the map of Pluto, based on the discord suggestion that has
41 upvotes.

<img width="2100" height="1300" alt="pluto_final_clean"
src="https://github.com/user-attachments/assets/9eaa44f9-c18e-48ca-89e4-ac59273859f7"
/>

The map looks like this ^

The map doesn't cover all of Pluto, because we simply don't have the
data about the other side. Instead this map covers most of the mapped
area which has high quality height data.

<img width="2438" height="1219" alt="image"
src="https://github.com/user-attachments/assets/c5adfd52-0e92-4cb9-b97b-afd7df822588"
/>


## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aceralex
2025-07-25 23:43:00 -04:00
DevelopingTom 7b2a204b8e Add close button to emoji table (#1479)
## Description:

Add a close button for the Emoji table, and switch the modal to
TailWind.

<img width="698" height="1161" alt="image"
src="https://github.com/user-attachments/assets/45c998d8-e584-4d83-9177-036679828586"
/>




https://github.com/user-attachments/assets/999baf1b-1cdb-409c-a1f0-12d8298dc638



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-18 13:46:30 -04:00
floriankilian 211c2ff49d Followup: news-button: blue-glow; simpler localStorage (#1431)
## Description:

Changed the localStorage key from "news-button-last-seen-version" to a
simpler "version" in the NewsButton component.
And reverting a coderabbit recommendation in the css file, that
eliminated the blue glow effect.

Follow-up to #1385

<img width="808" height="845" alt="Screenshot 2025-07-14 205018"
src="https://github.com/user-attachments/assets/8c26c36c-ee2e-4a53-af61-f371eefd102a"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

[UN]nvm
2025-07-14 15:12:12 -04:00
floriankilian be8b7a5cb4 feat(news-button): highlight button when new version is available (#1385)
Introduced a visual indicator for the NewsButton component to notify
users about new content upon version update. This change adds an
`isActive` state to the NewsButton that checks against the version
stored in localStorage. If a new version is detected, the button is
highlighted with specific styling defined in styles.css, including a
pulsing notification effect to draw user attention. The state resets to
inactive upon button click. This enhancement improves user engagement by
ensuring they are aware of new updates.

Fixes #1369 

## Description:

![CleanShot Google Chrome 2025-07-09 at 15 38
19@2x](https://github.com/user-attachments/assets/68928e61-6ec5-472a-9933-0732e88788b5)
![CleanShot Google Chrome 2025-07-09 at 15 38
50](https://github.com/user-attachments/assets/bec96517-e4a3-4dce-a8fa-3d405ce62337)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

[UN]nvm
2025-07-09 14:29:29 -04:00
evanpelle 1a7c1074f4 Add strait of Gibraltar and Italia maps (#1363)
## Description:

Add strait of Gibraltar and Italia maps

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-07 13:00:20 -07:00
evanpelle 1ce282d41b Move map metadata to map manifest (#1262)
## Description:

To simply the map binary data, remove height & width data to the
manifest

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-23 14:50:18 -07:00
evanpelle b48770faf0 Move maps generation out of repo, new map structure (#1256)
## Description:

Move map generation outside of main repo, it has been rewritten in Go
and is much faster. Also refactor how maps are stored, one dir per map.
The map binaries are basically identical to before. Some maps like
Africa have 1% difference in bytes, but playing it looks exactly the
same.

Use lazy loading for map data access so only needed files are accessed.

Unit tests now load map binary instead of regenerating it from scratch,
speeding them up.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-23 11:23:56 -07:00
Aotumuri 43c98e506d fixed giantworldmap key (#1188)
## Description:
Fixed an issue where key was being displayed in a place it shouldn’t
have been.

https://discord.com/channels/1284581928254701718/1284581928833388619/1383774883472740433

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-15 20:03:00 -04:00
Andrew Niziolek a18b5e418b Rev: Update "Japan and Neighbors" map to "East Asia" (#1007)
**Closes Issue #1001.**

_Will require updates to translations for each language but English is
in place as are pointers to relevant map files and thumbnails._

## Description:
All assets and references to the Japan and Neighbors map have been
updated to reflect East Asia.

**New Behavior**
![East Asia
Map](https://github.com/user-attachments/assets/64192590-bbb7-4408-a99b-7455de295d2b)

**Old Behavior**
![Japan and Neighbors named
map](https://github.com/user-attachments/assets/ba44dd56-1470-4c74-a70d-bd7fd8f3c795)

Game test is functioning. Other languages will need to be updated for
their displayed text to align.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

ajaxburger
_My git name is included in my nickname on the server._

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-04 09:27:04 -07:00
Andrew Niziolek f7fd11eaa7 Scroll bar Behavior on Chromium Browsers, c-modal_content (#976)
_Related to Issue #972_

## Description:
Updating the modal_content overflow behavior from "scroll" to "auto"
presents the scroll-bar when content overflows on the Y axis but hides
it when not necessary to view all content.

**New behavior**

![image](https://github.com/user-attachments/assets/0a2365ed-f676-4267-8bd7-22d77ea43f90)

**Previous behavior**

![image2](https://github.com/user-attachments/assets/b2175f4a-e044-4262-b751-22c917bf519a)

This maintains the functionality of the Language dialog but hides the
scrollbar when necessary in the Join Lobby dialog. This automatic
behavior should further apply to any dialogs making use of the
`c-modal_content` class.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

ajaxburger
2025-06-02 11:26:50 -07:00
Demonessica 3a481d3d16 Main menu UI cleanup (#857)
## Description:

- Fixes right side of the username box not being aligned with the rest
of the menu by fully hiding the news button
- Styled news button to match flag button (although a style more like
the secondary buttons would be better IMO, this is more of a temp fix)
- Invalid username popup no longer vertically shifts the rest of the
menu


![image](https://github.com/user-attachments/assets/451d0184-3f0f-44af-9b2c-a93f9dc38e49)


I uhhh kinda forgot how branches work and ended up pushing some changes
to the public lobby button to the same branch:

![image](https://github.com/user-attachments/assets/cee68ac3-361a-4185-a5c5-70602dbbb040)

![image](https://github.com/user-attachments/assets/fb9067e7-6e28-464e-b50e-dcd2ba5afdc3)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Demonessica

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-27 20:29:52 -07:00
evanpelle 6e6fb2db3a remove known world (#914)
## Description:
Remove known world map to avoid copyright infringement.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-27 20:08:15 -07:00
1brucben 08216855f7 Add Giant World Map (#845)
## Description:
Adds giant world map. Uses same nations as former world map. Does not
include translations beyond English.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-23 22:26:01 -04:00
Duwibi 35069adee4 Add Halkidiki Map (#799)
## Description:
This PR adds the Halkidiki map. It's a region in Greece with rich
history that is very popular also with tourism.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
Nikola123
2025-05-18 09:54:27 -07:00
Scott Anderson 70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
Aotumuri ed370554de Fix leaderboard overlapping quick chat modal (#694)
## Description:
Fix the issue where the leaderboard appears on top of the quick chat
modal.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-05-10 04:20:11 -04:00
Duwibi 47f76b5b29 Add Baikal map (fixed) (#690)
## Description:
This PR adds the "Baikal" map which is a cutout from the whole real life
lake, as the lake itself is very large vertically and wouldn't make as a
very good map by itself. This map has some rivers and a very big sort of
water body that seperates the map in two(it was kind of designed for the
teams gamemode). It's nations are some features around that region.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Nikola123
2025-05-10 00:27:18 -04:00
Duwibi ce7a7c555d Add Falkland Islands map (#681)
## Description:
This PR adds the Falkland Islands map. It has 12 nations - most of the
regions of the islands. All use the Falkland Island flag as they don't
have their own.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
Nikola123
2025-05-08 14:34:13 -07:00
evan c58ac10835 add news button for update release notes 2025-05-08 13:15:01 -07:00
Aotumuri 7092e9c166 Added keybinding configuration. (#548)
## Description:
Added support for customizable keybind settings.

fixes #549

fixed these bug
https://discord.com/channels/1284581928254701718/1363254158341308668
https://discord.com/channels/1284581928254701718/1362159209642459166

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2025-05-05 08:40:52 -07:00
Duwibi ccba7a5617 Add Antarctica Map (#544)
## Description:
This PR adds the new Deglaciated Antarctica map(suggested by Backn). It
has 9 nations - most of the country territorial claims on the continent
and the "Penguin Empire".

fixes #545 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Nikola123

---------

Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com>
2025-04-28 12:58:10 -07:00
evan 9428ac1a28 add back old europe map as Europe Classic 2025-04-24 08:56:36 -07:00
Duwibi 027f9ac9ac Add Faroe Islands map (#441)
## Description:
This PR adds the new "Faroe Islands" map that is based on the real
islands. It has 6 nations - the 6 regions of the Feroe Islands.

Fixes #460

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Nikola123
2025-04-17 08:51:48 -07:00
Aotumuri 3eccbaa982 Added User Settings Modal (#379)
## Description:

This PR adds a **User Settings** modal accessible from the main UI.

Currently available settings include:
- Toggle for Dark Mode
- Writing Speed Multiplier (slider)
- Bug Count (number input)
-  Troop and Worker Ratio (slider)
-  Left Click to Open Menu
-  Emoji toggle

Settings are saved via `localStorage` and persist across sessions.
There's also a hidden Easter Egg...

https://discord.com/channels/1284581928254701718/1286741605310533653/1355900228712009908
<img width="787" alt="スクリーンショット 2025-03-31 8 40 08"
src="https://github.com/user-attachments/assets/a9943834-cf40-4fa6-b828-06a8476172da"
/>

Fixes #482 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
aotumuri
2025-04-14 11:47:50 -07:00
Duwibi 51bbf2becd Fix difference in translation strings regarding the new Between Two Seas map (#416)
##Description:
I renamed all instances of "TwoSeas" to "BetweenTwoSeas". That way it
lowers the confusion but more importrantly - it removes the difference
between the translation strings for the map.

Please put your Discord username so you can be contacted if a bug or
regression is found:

<Nikola123>
2025-04-04 09:42:56 -07:00
Aotumuri 607e5b5ff0 MLS-PACK (#355)
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

This is commit pack
This PR refactors and improves the language selection experience:
• Centralizes all language-related logic in LangSelector.ts &
LanguageModal.ts
	•	Redesigns the language selection UI for better UX across devices
	•	Adds new translations and supports more languages
Changes .w.
• Language selection is now handled entirely inside LangSelector.ts &
LanguageModal.ts
	•	Prevents background scrolling when open
	•	Highlights the current language at the top
	•	Always shows English second
	•	Shows browser language third (if different from current)
	•	All other languages are sorted alphabetically by English name
	•	Debug option is shown at the end when pressing D
	•	The language list is scrollable when it exceeds screen height
	
Supported Languages
["en", "ja", "fr", "bg", "nl", "ru", "ua", "de"]

Added Translation Keys
```
"lang": {
  "en": "English",
  "native": "English",
  "svg": "xx"
},
"map": {
  "map": "Map"
},
"game_starting_modal": {
  "title": "Game is Starting...",
  "desc": "Preparing for the lobby to start. Please wait."
},
"difficulty": {
  "difficulty": "Difficulty"
}
```

## Please put your Discord username so you can be contacted if a bug or
regression is found:
MLS Representative
- aotumuri 

Translation collaborator
- Nikola123 (He was a very big help from setting up the translation site
to adding the json. Thank you so much!)
I don't have permission from my collaborators to display their names
here, so I'll put the discord link here

https://discord.com/channels/1284581928254701718/1352553113612980224/1352553113612980224
- tryout33

Collaborators from other servers.
- CCC Group (This is not Culture Convenience Club. Think of it like a
server where developers of various games are playing.)
- People who fixed the UI and found bugs.
meow02952 (discord id) <- This person also gave me a code suggestion.
Thanks!
moon_spear (discord id)
ww_what_ww (discord id)
Azuna (he doesn't have discord account)
- People who corrected translations, etc.
_kyoyume_ (discord id)
_ultrasuper_ (discord id)
grueg (he doesn't have discord account)

# If I forgot to include your name, or if you’d like your name to be
added, please let me know via Gmail or Discord.

---------

Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
2025-04-02 20:37:36 -07:00