Add support for colored patterns (#2062)

## Description:

Add support for colored territory patterns/skins

* Refactored & updated territory pattern rendering to render colored
skins
* rename public from pattern to skin (keep pattern name internally, too
difficult to rename)
* Moved all territory color logic to PlayerView
* Updated WinModal to show colored skins
* Refactored decode logic into a separate function: decodePatternData
* Refactored/updated how cosmetics are sent to server. Players now send
a PlayerCosmeticRefsSchema in the ClientJoinMessage.
PlayerCosmeticRefsSchema just contains names of the cosmetics, and the
server replaces the names/references with actual cosmetic data
* Refactored PastelThemeDark: have it extend Pastel theme so duplicate
logic can be removed.
* 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
evanpelle
2025-09-18 20:00:15 -07:00
committed by GitHub
parent 25e8ec0579
commit a26585a47b
29 changed files with 650 additions and 495 deletions
+1 -1
View File
@@ -558,7 +558,7 @@
"choose_spawn": "Choose a starting location"
},
"territory_patterns": {
"title": "Select Territory Pattern",
"title": "Select Territory Skin",
"purchase": "Purchase",
"blocked": {
"login": "You must be logged in to access this pattern.",
+2 -1
View File
@@ -5,6 +5,7 @@ import {
GameID,
GameRecord,
GameStartInfo,
PlayerPattern,
PlayerRecord,
ServerMessage,
} from "../core/Schemas";
@@ -47,7 +48,7 @@ import { createRenderer, GameRenderer } from "./graphics/GameRenderer";
export interface LobbyConfig {
serverConfig: ServerConfig;
patternName: string | undefined;
pattern: PlayerPattern | undefined;
flag: string;
playerName: string;
clientID: ClientID;
+59 -34
View File
@@ -1,38 +1,17 @@
import { UserMeResponse } from "../core/ApiSchemas";
import { Cosmetics, CosmeticsSchema, Pattern } from "../core/CosmeticSchemas";
import {
ColorPalette,
Cosmetics,
CosmeticsSchema,
Pattern,
} from "../core/CosmeticSchemas";
import { getApiBase, getAuthHeader } from "./jwt";
import { getPersistentID } from "./Main";
export async function fetchPatterns(
userMe: UserMeResponse | null,
): Promise<Map<string, Pattern>> {
const cosmetics = await getCosmetics();
if (cosmetics === undefined) {
return new Map();
}
const patterns: Map<string, Pattern> = new Map();
const playerFlares = new Set(userMe?.player?.flares ?? []);
const hasAllPatterns = playerFlares.has("pattern:*");
for (const name in cosmetics.patterns) {
const patternData = cosmetics.patterns[name];
const hasAccess = hasAllPatterns || playerFlares.has(`pattern:${name}`);
if (hasAccess) {
// Remove product info because player already has access.
patternData.product = null;
patterns.set(name, patternData);
} else if (patternData.product !== null) {
// Player doesn't have access, but product is available for purchase.
patterns.set(name, patternData);
}
// If player doesn't have access and product is null, don't show it.
}
return patterns;
}
export async function handlePurchase(pattern: Pattern) {
export async function handlePurchase(
pattern: Pattern,
colorPalette: ColorPalette | null,
) {
if (pattern.product === null) {
alert("This pattern is not available for purchase.");
return;
@@ -50,6 +29,7 @@ export async function handlePurchase(pattern: Pattern) {
body: JSON.stringify({
priceId: pattern.product.priceId,
hostname: window.location.origin,
colorPaletteName: colorPalette?.name,
}),
},
);
@@ -72,20 +52,65 @@ export async function handlePurchase(pattern: Pattern) {
window.location.href = url;
}
export async function getCosmetics(): Promise<Cosmetics | undefined> {
export async function fetchCosmetics(): Promise<Cosmetics | null> {
try {
const response = await fetch(`${getApiBase()}/cosmetics.json`);
if (!response.ok) {
console.error(`HTTP error! status: ${response.status}`);
return;
return null;
}
const result = CosmeticsSchema.safeParse(await response.json());
if (!result.success) {
console.error(`Invalid cosmetics: ${result.error.message}`);
return;
return null;
}
return result.data;
} catch (error) {
console.error("Error getting cosmetics:", error);
return null;
}
}
export function patternRelationship(
pattern: Pattern,
colorPalette: { name: string; isArchived?: boolean } | null,
userMeResponse: UserMeResponse | null,
affiliateCode: string | null,
): "owned" | "purchasable" | "blocked" {
const flares = userMeResponse?.player.flares ?? [];
if (flares.includes("pattern:*")) {
return "owned";
}
if (colorPalette === null) {
// For backwards compatibility only show non-colored patterns if they are owned.
if (flares.includes(`pattern:${pattern.name}`)) {
return "owned";
}
return "blocked";
}
const requiredFlare = `pattern:${pattern.name}:${colorPalette.name}`;
if (flares.includes(requiredFlare)) {
return "owned";
}
if (pattern.product === null) {
// We don't own it and it's not for sale, so don't show it.
return "blocked";
}
if (colorPalette?.isArchived) {
// We don't own the color palette, and it's archived, so don't show it.
return "blocked";
}
if (affiliateCode !== pattern.affiliateCode) {
// Pattern is for sale, but it's not the right store to show it on.
return "blocked";
}
// Patterns is for sale, and it's the right store to show it on.
return "purchasable";
}
+4 -1
View File
@@ -7,6 +7,7 @@ import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
import { UserSettings } from "../core/game/UserSettings";
import "./AccountModal";
import { joinLobby } from "./ClientGameRunner";
import { fetchCosmetics } from "./Cosmetics";
import "./DarkModeButton";
import { DarkModeButton } from "./DarkModeButton";
import "./FlagInput";
@@ -508,7 +509,9 @@ class Client {
{
gameID: lobby.gameID,
serverConfig: config,
patternName: this.userSettings.getSelectedPatternName(),
pattern:
this.userSettings.getSelectedPatternName(await fetchCosmetics()) ??
undefined,
flag:
this.flagInput === null || this.flagInput.getCurrentFlag() === "xx"
? ""
+14 -13
View File
@@ -21,7 +21,7 @@ import "./components/baseComponents/Modal";
import "./components/Difficulties";
import { DifficultyDescription } from "./components/Difficulties";
import "./components/Maps";
import { getCosmetics } from "./Cosmetics";
import { fetchCosmetics } from "./Cosmetics";
import { FlagInput } from "./FlagInput";
import { JoinLobbyEvent } from "./Main";
import { UsernameInput } from "./UsernameInput";
@@ -425,13 +425,12 @@ export class SinglePlayerModal extends LitElement {
if (!flagInput) {
console.warn("Flag input element not found");
}
const patternName = this.userSettings.getSelectedPatternName();
let pattern: string | undefined = undefined;
if (this.userSettings.getDevOnlyPattern()) {
pattern = this.userSettings.getDevOnlyPattern();
} else if (patternName) {
pattern = (await getCosmetics())?.patterns[patternName]?.pattern;
}
const cosmetics = await fetchCosmetics();
let selectedPattern = this.userSettings.getSelectedPatternName(cosmetics);
selectedPattern ??= cosmetics
? (this.userSettings.getDevOnlyPattern() ?? null)
: null;
this.dispatchEvent(
new CustomEvent("join-lobby", {
detail: {
@@ -443,11 +442,13 @@ export class SinglePlayerModal extends LitElement {
{
clientID,
username: usernameInput.getCurrentUsername(),
flag:
flagInput.getCurrentFlag() === "xx"
? ""
: flagInput.getCurrentFlag(),
pattern: pattern,
cosmetics: {
flag:
flagInput.getCurrentFlag() === "xx"
? ""
: flagInput.getCurrentFlag(),
pattern: selectedPattern ?? undefined,
},
},
],
config: {
+51 -32
View File
@@ -2,12 +2,17 @@ import type { TemplateResult } from "lit";
import { html, LitElement, render } from "lit";
import { customElement, query, state } from "lit/decorators.js";
import { UserMeResponse } from "../core/ApiSchemas";
import { Pattern } from "../core/CosmeticSchemas";
import { ColorPalette, Cosmetics, Pattern } from "../core/CosmeticSchemas";
import { UserSettings } from "../core/game/UserSettings";
import { PlayerPattern } from "../core/Schemas";
import "./components/Difficulties";
import "./components/PatternButton";
import { renderPatternPreview } from "./components/PatternButton";
import { fetchPatterns, handlePurchase } from "./Cosmetics";
import {
fetchCosmetics,
handlePurchase,
patternRelationship,
} from "./Cosmetics";
import { translateText } from "./Utils";
@customElement("territory-patterns-modal")
@@ -19,9 +24,9 @@ export class TerritoryPatternsModal extends LitElement {
public previewButton: HTMLElement | null = null;
@state() private selectedPattern: Pattern | null;
@state() private selectedPattern: PlayerPattern | null;
private patterns: Map<string, Pattern> = new Map();
private cosmetics: Cosmetics | null = null;
private userSettings: UserSettings = new UserSettings();
@@ -29,6 +34,8 @@ export class TerritoryPatternsModal extends LitElement {
private affiliateCode: string | null = null;
private userMeResponse: UserMeResponse | null = null;
constructor() {
super();
}
@@ -38,11 +45,12 @@ export class TerritoryPatternsModal extends LitElement {
this.userSettings.setSelectedPatternName(undefined);
this.selectedPattern = null;
}
this.patterns = await fetchPatterns(userMeResponse);
const storedPatternName = this.userSettings.getSelectedPatternName();
if (storedPatternName) {
this.selectedPattern = this.patterns.get(storedPatternName) ?? null;
}
this.userMeResponse = userMeResponse;
this.cosmetics = await fetchCosmetics();
this.selectedPattern =
this.cosmetics !== null
? this.userSettings.getSelectedPatternName(this.cosmetics)
: null;
this.refresh();
}
@@ -52,25 +60,31 @@ export class TerritoryPatternsModal extends LitElement {
private renderPatternGrid(): TemplateResult {
const buttons: TemplateResult[] = [];
for (const [name, pattern] of this.patterns) {
if (this.affiliateCode === null) {
if (pattern.affiliateCode !== null && pattern.product !== null) {
// Patterns with affiliate code are not for sale by default.
continue;
}
} else {
if (pattern.affiliateCode !== this.affiliateCode) {
for (const pattern of Object.values(this.cosmetics?.patterns ?? {})) {
const colorPalettes = [...(pattern.colorPalettes ?? []), null];
for (const colorPalette of colorPalettes) {
const rel = patternRelationship(
pattern,
colorPalette,
this.userMeResponse,
this.affiliateCode,
);
if (rel === "blocked") {
continue;
}
buttons.push(html`
<pattern-button
.pattern=${pattern}
.colorPalette=${this.cosmetics?.colorPalettes?.[
colorPalette?.name ?? ""
] ?? null}
.requiresPurchase=${rel === "purchasable"}
.onSelect=${(p: PlayerPattern | null) => this.selectPattern(p)}
.onPurchase=${(p: Pattern, colorPalette: ColorPalette | null) =>
handlePurchase(p, colorPalette)}
></pattern-button>
`);
}
buttons.push(html`
<pattern-button
.pattern=${pattern}
.onSelect=${(p: Pattern | null) => this.selectPattern(p)}
.onPurchase=${(p: Pattern) => handlePurchase(p)}
></pattern-button>
`);
}
return html`
@@ -115,19 +129,24 @@ export class TerritoryPatternsModal extends LitElement {
this.modalEl?.close();
}
private selectPattern(pattern: Pattern | null) {
this.userSettings.setSelectedPatternName(pattern?.name);
private selectPattern(pattern: PlayerPattern | null) {
if (pattern === null) {
this.userSettings.setSelectedPatternName(undefined);
} else {
const name =
pattern.colorPalette?.name === undefined
? pattern.name
: `${pattern.name}:${pattern.colorPalette.name}`;
this.userSettings.setSelectedPatternName(`pattern:${name}`);
}
this.selectedPattern = pattern;
this.refresh();
this.close();
}
public async refresh() {
const preview = renderPatternPreview(
this.selectedPattern?.pattern ?? null,
48,
48,
);
const preview = renderPatternPreview(this.selectedPattern ?? null, 48, 48);
this.requestUpdate();
// Wait for the DOM to be updated and the o-modal element to be available
+5 -2
View File
@@ -368,8 +368,11 @@ export class Transport {
lastTurn: numTurns,
token: this.lobbyConfig.token,
username: this.lobbyConfig.playerName,
flag: this.lobbyConfig.flag,
patternName: this.lobbyConfig.patternName,
cosmetics: {
flag: this.lobbyConfig.flag,
patternName: this.lobbyConfig.pattern?.name,
patternColorPaletteName: this.lobbyConfig.pattern?.colorPalette?.name,
},
} satisfies ClientJoinMessage);
}
+82 -32
View File
@@ -1,8 +1,14 @@
import { Colord } from "colord";
import { base64url } from "jose";
import { html, LitElement, TemplateResult } from "lit";
import { customElement, property } from "lit/decorators.js";
import { Pattern } from "../../core/CosmeticSchemas";
import {
ColorPalette,
DefaultPattern,
Pattern,
} from "../../core/CosmeticSchemas";
import { PatternDecoder } from "../../core/PatternDecoder";
import { PlayerPattern } from "../../core/Schemas";
import { translateText } from "../Utils";
export const BUTTON_WIDTH = 150;
@@ -12,17 +18,23 @@ export class PatternButton extends LitElement {
@property({ type: Object })
pattern: Pattern | null = null;
@property({ type: Function })
onSelect?: (pattern: Pattern | null) => void;
@property({ type: Object })
colorPalette: ColorPalette | null = null;
@property({ type: Boolean })
requiresPurchase: boolean = false;
@property({ type: Function })
onPurchase?: (pattern: Pattern) => void;
onSelect?: (pattern: PlayerPattern | null) => void;
@property({ type: Function })
onPurchase?: (pattern: Pattern, colorPalette: ColorPalette | null) => void;
createRenderRoot() {
return this;
}
private translatePatternName(prefix: string, patternName: string): string {
private translateCosmetic(prefix: string, patternName: string): string {
const translation = translateText(`${prefix}.${patternName}`);
if (translation.startsWith(prefix)) {
return patternName
@@ -35,55 +47,75 @@ export class PatternButton extends LitElement {
}
private handleClick() {
const isDefaultPattern = this.pattern === null;
if (isDefaultPattern || this.pattern?.product === null) {
this.onSelect?.(this.pattern);
if (this.pattern === null) {
this.onSelect?.(null);
return;
}
this.onSelect?.({
name: this.pattern!.name,
patternData: this.pattern!.pattern,
colorPalette: this.colorPalette ?? undefined,
} satisfies PlayerPattern);
}
private handlePurchase(e: Event) {
e.stopPropagation();
if (this.pattern?.product) {
this.onPurchase?.(this.pattern);
this.onPurchase?.(this.pattern, this.colorPalette ?? null);
}
}
render() {
const isDefaultPattern = this.pattern === null;
const isPurchasable = !isDefaultPattern && this.pattern?.product !== null;
return html`
<div
class="flex flex-col items-center gap-2 p-3 bg-white/10 rounded-lg max-w-[200px]"
class="flex flex-col items-center gap-1 p-1 bg-white/10 rounded-lg max-w-[200px]"
>
<button
class="bg-white/90 border-2 border-black/10 rounded-lg p-2 cursor-pointer transition-all duration-200 w-full
class="bg-white/90 border-2 border-black/10 rounded-lg cursor-pointer transition-all duration-200 w-full
hover:bg-white hover:-translate-y-0.5 hover:shadow-lg hover:shadow-black/20
disabled:opacity-50 disabled:cursor-not-allowed disabled:hover:translate-y-0 disabled:hover:shadow-none"
?disabled=${isPurchasable}
?disabled=${this.requiresPurchase}
@click=${this.handleClick}
>
<div class="text-sm font-bold text-gray-800 mb-2 text-center">
<div class="text-sm font-bold text-gray-800 mb-1 text-center">
${isDefaultPattern
? translateText("territory_patterns.pattern.default")
: this.translatePatternName(
: this.translateCosmetic(
"territory_patterns.pattern",
this.pattern!.name,
)}
</div>
${this.colorPalette !== null
? html`
<div class="text-xs font-bold text-gray-800 mb-1 text-center">
${this.translateCosmetic(
"territory_patterns.color_palette",
this.colorPalette!.name,
)}
</div>
`
: null}
<div
class="w-[120px] h-[120px] flex items-center justify-center bg-white rounded p-1 mx-auto"
style="overflow: hidden;"
>
${renderPatternPreview(
this.pattern?.pattern ?? null,
this.pattern !== null
? ({
name: this.pattern!.name,
patternData: this.pattern!.pattern,
colorPalette: this.colorPalette ?? undefined,
} satisfies PlayerPattern)
: DefaultPattern,
BUTTON_WIDTH,
BUTTON_WIDTH,
)}
</div>
</button>
${isPurchasable
${this.requiresPurchase
? html`
<button
class="w-full px-4 py-2 bg-green-500 text-white border-0 rounded-md text-sm font-semibold cursor-pointer transition-colors duration-200
@@ -101,16 +133,16 @@ export class PatternButton extends LitElement {
}
export function renderPatternPreview(
pattern: string | null,
pattern: PlayerPattern | null,
width: number,
height: number,
): TemplateResult {
console.log("renderPatternPreview", pattern);
if (pattern === null) {
return renderBlankPreview(width, height);
}
const dataUrl = generatePreviewDataUrl(pattern, width, height);
return html`<img
src="${dataUrl}"
src="${generatePreviewDataUrl(pattern, width, height)}"
alt="Pattern preview"
class="w-full h-full object-contain"
style="image-rendering: pixelated; image-rendering: -moz-crisp-edges; image-rendering: crisp-edges;"
@@ -155,16 +187,21 @@ function renderBlankPreview(width: number, height: number): TemplateResult {
}
const patternCache = new Map<string, string>();
const DEFAULT_PATTERN_B64 = "AAAAAA"; // Empty 2x2 pattern
const COLOR_SET = [0, 0, 0, 255]; // Black
const COLOR_UNSET = [255, 255, 255, 255]; // White
const DEFAULT_PRIMARY = new Colord("#ffffff").toRgb(); // White
const DEFAULT_SECONDARY = new Colord("#000000").toRgb(); // Black
function generatePreviewDataUrl(
pattern?: string,
pattern?: PlayerPattern,
width?: number,
height?: number,
): string {
pattern ??= DEFAULT_PATTERN_B64;
const patternLookupKey = `${pattern}-${width}-${height}`;
pattern ??= DefaultPattern;
const patternLookupKey = [
pattern.name,
pattern.colorPalette?.primaryColor ?? "undefined",
pattern.colorPalette?.secondaryColor ?? "undefined",
width,
height,
].join("-");
if (patternCache.has(patternLookupKey)) {
return patternCache.get(patternLookupKey)!;
@@ -173,7 +210,14 @@ function generatePreviewDataUrl(
// Calculate canvas size
let decoder: PatternDecoder;
try {
decoder = new PatternDecoder(pattern, base64url.decode);
decoder = new PatternDecoder(
{
name: pattern.name,
patternData: pattern.patternData,
colorPalette: pattern.colorPalette,
},
base64url.decode,
);
} catch (e) {
console.error("Error decoding pattern", e);
return "";
@@ -201,14 +245,20 @@ function generatePreviewDataUrl(
// Create an image
const imageData = ctx.createImageData(width, height);
const data = imageData.data;
const primary = pattern.colorPalette?.primaryColor
? new Colord(pattern.colorPalette.primaryColor).toRgb()
: DEFAULT_PRIMARY;
const secondary = pattern.colorPalette?.secondaryColor
? new Colord(pattern.colorPalette.secondaryColor).toRgb()
: DEFAULT_SECONDARY;
let i = 0;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const rgba = decoder.isSet(x, y) ? COLOR_SET : COLOR_UNSET;
data[i++] = rgba[0]; // Red
data[i++] = rgba[1]; // Green
data[i++] = rgba[2]; // Blue
data[i++] = rgba[3]; // Alpha
const rgba = decoder.isPrimary(x, y) ? primary : secondary;
data[i++] = rgba.r;
data[i++] = rgba.g;
data[i++] = rgba.b;
data[i++] = 255; // Alpha
}
}
+2 -2
View File
@@ -188,8 +188,8 @@ export class AnimatedSpriteLoader {
const baseImage = this.animatedSpriteImageMap.get(fxType);
const config = ANIMATED_SPRITE_CONFIG[fxType];
if (!baseImage || !config) return null;
const territoryColor = theme.territoryColor(owner);
const borderColor = theme.borderColor(owner);
const territoryColor = owner.territoryColor();
const borderColor = owner.borderColor();
const spawnHighlightColor = theme.spawnHighlightColor();
const key = `${fxType}-${owner.id()}`;
let coloredCanvas: HTMLCanvasElement;
+2 -3
View File
@@ -171,10 +171,9 @@ export const getColoredSprite = (
customTerritoryColor?: Colord,
customBorderColor?: Colord,
): HTMLCanvasElement => {
const owner = unit.owner();
const territoryColor: Colord =
customTerritoryColor ?? theme.territoryColor(owner);
const borderColor: Colord = customBorderColor ?? theme.borderColor(owner);
customTerritoryColor ?? unit.owner().territoryColor();
const borderColor: Colord = customBorderColor ?? unit.owner().borderColor();
const spawnHighlightColor = theme.spawnHighlightColor();
const key = computeSpriteKey(unit, territoryColor, borderColor);
if (coloredSpriteCache.has(key)) {
+1 -1
View File
@@ -153,7 +153,7 @@ export class RailroadLayer implements Layer {
const owner = this.game.owner(railRoad.tile);
const recipient = owner.isPlayer() ? (owner as PlayerView) : null;
const color = recipient
? this.theme.railroadColor(recipient)
? recipient.borderColor()
: new Colord({ r: 255, g: 255, b: 255, a: 1 });
this.context.fillStyle = color.toRgbString();
this.paintRailRects(x, y, railRoad.railType);
@@ -344,7 +344,7 @@ export class StructureIconsLayer implements Layer {
const structureType = isConstruction ? constructionType! : unit.type();
const cacheKey = isConstruction
? `construction-${structureType}` + (renderIcon ? "-icon" : "")
: `${this.theme.territoryColor(unit.owner()).toRgbString()}-${structureType}` +
: `${unit.owner().territoryColor().toRgbString()}-${structureType}` +
(renderIcon ? "-icon" : "");
if (this.textureCache.has(cacheKey)) {
return this.textureCache.get(cacheKey)!;
@@ -386,13 +386,13 @@ export class StructureIconsLayer implements Layer {
context.fillStyle = "rgb(198, 198, 198)";
borderColor = "rgb(128, 127, 127)";
} else {
context.fillStyle = this.theme
.territoryColor(owner)
context.fillStyle = owner
.territoryColor()
.lighten(0.13)
.alpha(renderIcon ? 0.65 : 1)
.toRgbString();
const darken = this.theme.borderColor(owner).isLight() ? 0.17 : 0.15;
borderColor = this.theme.borderColor(owner).darken(darken).toRgbString();
const darken = owner.borderColor().isLight() ? 0.17 : 0.15;
borderColor = owner.borderColor().darken(darken).toRgbString();
}
context.strokeStyle = borderColor;
+3 -3
View File
@@ -190,7 +190,7 @@ export class StructureLayer implements Layer {
new Cell(this.game.x(tile), this.game.y(tile)),
unit.type() === UnitType.Construction
? underConstructionColor
: this.theme.territoryColor(unit.owner()),
: unit.owner().territoryColor(),
130,
);
}
@@ -203,7 +203,7 @@ export class StructureLayer implements Layer {
const config = this.unitConfigs[unitType];
let icon: HTMLImageElement | undefined;
let borderColor = this.theme.borderColor(unit.owner());
let borderColor = unit.owner().borderColor();
// Handle cooldown states and special icons
if (unit.type() === UnitType.Construction) {
@@ -244,7 +244,7 @@ export class StructureLayer implements Layer {
height: number,
unit: UnitView,
) {
let color = this.theme.borderColor(unit.owner());
let color = unit.owner().borderColor();
if (unit.type() === UnitType.Construction) {
color = underConstructionColor;
}
+14 -49
View File
@@ -12,7 +12,6 @@ import {
AlternateViewEvent,
DragEvent,
MouseOverEvent,
RefreshGraphicsEvent,
} from "../../InputHandler";
import { TransformHandler } from "../TransformHandler";
import { Layer } from "./Layer";
@@ -74,11 +73,6 @@ export class TerritoryLayer implements Layer {
}
tick() {
const prev = this.cachedTerritoryPatternsEnabled;
this.cachedTerritoryPatternsEnabled = this.userSettings.territoryPatterns();
if (prev !== undefined && prev !== this.cachedTerritoryPatternsEnabled) {
this.eventBus.emit(new RefreshGraphicsEvent());
}
this.game.recentlyUpdatedTiles().forEach((t) => this.enqueueTile(t));
const updates = this.game.updatesSinceLastTick();
const unitUpdates = updates !== null ? updates[GameUpdateType.Unit] : [];
@@ -432,53 +426,24 @@ export class TerritoryLayer implements Layer {
const alternativeColor = this.alternateViewColor(owner);
this.paintTile(this.alternativeImageData, tile, alternativeColor, 255);
}
if (
this.game.hasUnitNearby(
tile,
this.game.config().defensePostRange(),
UnitType.DefensePost,
owner.id(),
)
) {
const borderColors = this.theme.defendedBorderColors(owner);
const x = this.game.x(tile);
const y = this.game.y(tile);
const lightTile =
(x % 2 === 0 && y % 2 === 0) || (y % 2 === 1 && x % 2 === 1);
const borderColor = lightTile ? borderColors.light : borderColors.dark;
this.paintTile(this.imageData, tile, borderColor, 255);
} else {
const useBorderColor = playerIsFocused
? this.theme.focusedBorderColor()
: this.theme.borderColor(owner);
this.paintTile(this.imageData, tile, useBorderColor, 255);
}
} else {
// Interior tiles
const pattern = owner.cosmetics.pattern;
const patternsEnabled = this.cachedTerritoryPatternsEnabled ?? false;
const isDefended = this.game.hasUnitNearby(
tile,
this.game.config().defensePostRange(),
UnitType.DefensePost,
owner.id(),
);
this.paintTile(
this.imageData,
tile,
owner.borderColor(tile, isDefended),
255,
);
} else {
// Alternative view only shows borders.
this.clearAlternativeTile(tile);
if (pattern === undefined || patternsEnabled === false) {
this.paintTile(
this.imageData,
tile,
this.theme.territoryColor(owner),
150,
);
} else {
const x = this.game.x(tile);
const y = this.game.y(tile);
const baseColor = this.theme.territoryColor(owner);
const decoder = owner.patternDecoder();
const color = decoder?.isSet(x, y)
? baseColor.darken(0.125)
: baseColor;
this.paintTile(this.imageData, tile, color, 150);
}
this.paintTile(this.imageData, tile, owner.territoryColor(tile), 150);
}
}
+2 -2
View File
@@ -143,7 +143,7 @@ export class UILayer implements Layer {
if (this.context === null || this.theme === null) {
return;
}
const color = this.theme.borderColor(unit.owner());
const color = unit.owner().borderColor();
this.context.fillStyle = color.toRgbString();
this.context.fillRect(startX, startY, icon.width, icon.height);
this.context.drawImage(icon, startX, startY);
@@ -208,7 +208,7 @@ export class UILayer implements Layer {
// Get the unit's owner color for the box
if (this.theme === null) throw new Error("missing theme");
const ownerColor = this.theme.territoryColor(unit.owner());
const ownerColor = unit.owner().territoryColor();
// Create a brighter version of the owner color for the selection
const selectionColor = ownerColor.lighten(0.2);
+7 -11
View File
@@ -201,7 +201,7 @@ export class UnitLayer implements Layer {
this.game.x(t),
this.game.y(t),
this.relationship(unit),
this.theme.territoryColor(unit.owner()),
unit.owner().territoryColor(),
150,
this.unitTrailContext,
);
@@ -321,14 +321,14 @@ export class UnitLayer implements Layer {
this.game.x(unit.tile()),
this.game.y(unit.tile()),
rel,
this.theme.borderColor(unit.owner()),
unit.owner().borderColor(),
255,
);
this.paintCell(
this.game.x(unit.lastTile()),
this.game.y(unit.lastTile()),
rel,
this.theme.borderColor(unit.owner()),
unit.owner().borderColor(),
255,
);
}
@@ -369,7 +369,7 @@ export class UnitLayer implements Layer {
this.game.x(t),
this.game.y(t),
rel,
this.theme.territoryColor(other.owner()),
other.owner().territoryColor(),
150,
this.unitTrailContext,
);
@@ -410,7 +410,7 @@ export class UnitLayer implements Layer {
this.drawTrail(
trail.slice(-newTrailSize),
this.theme.territoryColor(unit.owner()),
unit.owner().territoryColor(),
rel,
);
this.drawSprite(unit);
@@ -430,7 +430,7 @@ export class UnitLayer implements Layer {
this.game.x(unit.tile()),
this.game.y(unit.tile()),
rel,
this.theme.borderColor(unit.owner()),
unit.owner().borderColor(),
255,
);
}
@@ -454,11 +454,7 @@ export class UnitLayer implements Layer {
trail.push(unit.lastTile());
// Paint trail
this.drawTrail(
trail.slice(-1),
this.theme.territoryColor(unit.owner()),
rel,
);
this.drawTrail(trail.slice(-1), unit.owner().territoryColor(), rel);
this.drawSprite(unit);
if (!unit.isActive()) {
+39 -10
View File
@@ -1,12 +1,16 @@
import { LitElement, TemplateResult, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { translateText } from "../../../client/Utils";
import { Pattern } from "../../../core/CosmeticSchemas";
import { ColorPalette, Pattern } from "../../../core/CosmeticSchemas";
import { EventBus } from "../../../core/EventBus";
import { GameUpdateType } from "../../../core/game/GameUpdates";
import { GameView } from "../../../core/game/GameView";
import "../../components/PatternButton";
import { fetchPatterns, handlePurchase } from "../../Cosmetics";
import {
fetchCosmetics,
handlePurchase,
patternRelationship,
} from "../../Cosmetics";
import { getUserMe } from "../../jwt";
import { SendWinnerEvent } from "../../Transport";
import { Layer } from "./Layer";
@@ -108,19 +112,41 @@ export class WinModal extends LitElement implements Layer {
async loadPatternContent() {
const me = await getUserMe();
const patterns = await fetchPatterns(me !== false ? me : null);
const patterns = await fetchCosmetics();
const purchasable = Array.from(patterns.values()).filter(
(p) => p.product !== null,
);
const purchasablePatterns: {
pattern: Pattern;
colorPalette: ColorPalette;
}[] = [];
if (purchasable.length === 0) {
for (const pattern of Object.values(patterns?.patterns ?? {})) {
for (const colorPalette of pattern.colorPalettes ?? []) {
if (
patternRelationship(
pattern,
colorPalette,
me !== false ? me : null,
null,
) === "purchasable"
) {
const palette = patterns?.colorPalettes?.[colorPalette.name];
if (palette) {
purchasablePatterns.push({
pattern,
colorPalette: palette,
});
}
}
}
}
if (purchasablePatterns.length === 0) {
this.patternContent = html``;
return;
}
// Shuffle the array and take patterns based on screen size
const shuffled = [...purchasable].sort(() => Math.random() - 0.5);
const shuffled = [...purchasablePatterns].sort(() => Math.random() - 0.5);
const isMobile = window.innerWidth < 768; // md breakpoint
const maxPatterns = isMobile ? 1 : 3;
const selectedPatterns = shuffled.slice(
@@ -131,11 +157,14 @@ export class WinModal extends LitElement implements Layer {
this.patternContent = html`
<div class="flex gap-4 flex-wrap justify-start">
${selectedPatterns.map(
(pattern) => html`
({ pattern, colorPalette }) => html`
<pattern-button
.pattern=${pattern}
.colorPalette=${colorPalette}
.requiresPurchase=${true}
.onSelect=${(p: Pattern | null) => {}}
.onPurchase=${(p: Pattern) => handlePurchase(p)}
.onPurchase=${(p: Pattern, colorPalette: ColorPalette | null) =>
handlePurchase(p, colorPalette)}
></pattern-button>
`,
)}
+30 -7
View File
@@ -1,11 +1,14 @@
import { base64url } from "jose";
import { z } from "zod/v4";
import { PatternDecoder } from "./PatternDecoder";
import { decodePatternData } from "./PatternDecoder";
import { PlayerPattern } from "./Schemas";
export type Cosmetics = z.infer<typeof CosmeticsSchema>;
export type Pattern = z.infer<typeof PatternInfoSchema>;
export type Pattern = z.infer<typeof PatternSchema>;
export type PatternName = z.infer<typeof PatternNameSchema>;
export type Product = z.infer<typeof ProductSchema>;
export type ColorPalette = z.infer<typeof ColorPaletteSchema>;
export type PatternData = z.infer<typeof PatternDataSchema>;
export const ProductSchema = z.object({
productId: z.string(),
@@ -18,14 +21,14 @@ export const PatternNameSchema = z
.regex(/^[a-z0-9_]+$/)
.max(32);
export const PatternSchema = z
export const PatternDataSchema = z
.string()
.max(1403)
.base64url()
.refine(
(val) => {
try {
new PatternDecoder(val, base64url.decode);
decodePatternData(val, base64url.decode);
return true;
} catch (e) {
if (e instanceof Error) {
@@ -41,16 +44,30 @@ export const PatternSchema = z
},
);
export const PatternInfoSchema = z.object({
export const ColorPaletteSchema = z.object({
name: z.string(),
primaryColor: z.string(),
secondaryColor: z.string(),
});
export const PatternSchema = z.object({
name: PatternNameSchema,
pattern: PatternSchema,
pattern: PatternDataSchema,
colorPalettes: z
.object({
name: z.string(),
isArchived: z.boolean(),
})
.array()
.optional(),
affiliateCode: z.string().nullable(),
product: ProductSchema.nullable(),
});
// Schema for resources/cosmetics/cosmetics.json
export const CosmeticsSchema = z.object({
patterns: z.record(z.string(), PatternInfoSchema),
colorPalettes: z.record(z.string(), ColorPaletteSchema).optional(),
patterns: z.record(z.string(), PatternSchema),
flag: z
.object({
layers: z.record(
@@ -71,3 +88,9 @@ export const CosmeticsSchema = z.object({
})
.optional(),
});
export const DefaultPattern = {
name: "default",
patternData: "AAAAAA",
colorPalette: undefined,
} satisfies PlayerPattern;
+46 -30
View File
@@ -1,3 +1,5 @@
import { PlayerPattern } from "./Schemas";
export class PatternDecoder {
private bytes: Uint8Array;
@@ -5,37 +7,19 @@ export class PatternDecoder {
readonly width: number;
readonly scale: number;
constructor(base64: string, base64urlDecode: (input: string) => Uint8Array) {
this.bytes = base64urlDecode(base64);
if (this.bytes.length < 3) {
throw new Error(
"Pattern data is too short to contain required metadata.",
);
}
const version = this.bytes[0];
if (version !== 0) {
throw new Error(`Unrecognized pattern version ${version}.`);
}
const byte1 = this.bytes[1];
const byte2 = this.bytes[2];
this.scale = byte1 & 0x07;
this.width = (((byte2 & 0x03) << 5) | ((byte1 >> 3) & 0x1f)) + 2;
this.height = ((byte2 >> 2) & 0x3f) + 2;
const expectedBits = this.width * this.height;
const expectedBytes = (expectedBits + 7) >> 3; // Equivalent to: ceil(expectedBits / 8);
if (this.bytes.length - 3 < expectedBytes) {
throw new Error(
"Pattern data is too short for the specified dimensions.",
);
}
constructor(
pattern: PlayerPattern,
base64urlDecode: (input: string) => Uint8Array,
) {
({
height: this.height,
width: this.width,
scale: this.scale,
bytes: this.bytes,
} = decodePatternData(pattern.patternData, base64urlDecode));
}
isSet(x: number, y: number): boolean {
isPrimary(x: number, y: number): boolean {
const px = (x >> this.scale) % this.width;
const py = (y >> this.scale) % this.height;
const idx = py * this.width + px;
@@ -43,7 +27,8 @@ export class PatternDecoder {
const bitIndex = idx & 7;
const byte = this.bytes[3 + byteIndex];
if (byte === undefined) throw new Error("Invalid pattern");
return (byte & (1 << bitIndex)) !== 0;
return (byte & (1 << bitIndex)) === 0;
}
scaledHeight(): number {
@@ -54,3 +39,34 @@ export class PatternDecoder {
return this.width << this.scale;
}
}
export function decodePatternData(
b64: string,
base64urlDecode: (input: string) => Uint8Array,
): { height: number; width: number; scale: number; bytes: Uint8Array } {
const bytes = base64urlDecode(b64);
if (bytes.length < 3) {
throw new Error("Pattern data is too short to contain required metadata.");
}
const version = bytes[0];
if (version !== 0) {
throw new Error(`Unrecognized pattern version ${version}.`);
}
const byte1 = bytes[1];
const byte2 = bytes[2];
const scale = byte1 & 0x07;
const width = (((byte2 & 0x03) << 5) | ((byte1 >> 3) & 0x1f)) + 2;
const height = ((byte2 >> 2) & 0x3f) + 2;
const expectedBits = width * height;
const expectedBytes = (expectedBits + 7) >> 3; // Equivalent to: ceil(expectedBits / 8);
if (bytes.length - 3 < expectedBytes) {
throw new Error("Pattern data is too short for the specified dimensions.");
}
return { height, width, scale, bytes };
}
+40 -17
View File
@@ -1,7 +1,11 @@
import { z } from "zod";
import quickChatData from "../../resources/QuickChat.json" with { type: "json" };
import countries from "../client/data/countries.json" with { type: "json" };
import { PatternSchema } from "./CosmeticSchemas";
import {
ColorPaletteSchema,
PatternDataSchema,
PatternNameSchema,
} from "./CosmeticSchemas";
import {
AllPlayers,
Difficulty,
@@ -106,6 +110,10 @@ export type ClientHashMessage = z.infer<typeof ClientHashSchema>;
export type AllPlayersStats = z.infer<typeof AllPlayersStatsSchema>;
export type Player = z.infer<typeof PlayerSchema>;
export type PlayerCosmetics = z.infer<typeof PlayerCosmeticsSchema>;
export type PlayerCosmeticRefs = z.infer<typeof PlayerCosmeticRefsSchema>;
export type PlayerPattern = z.infer<typeof PlayerPatternSchema>;
export type Flag = z.infer<typeof FlagSchema>;
export type GameStartInfo = z.infer<typeof GameStartInfoSchema>;
const PlayerTypeSchema = z.enum(PlayerType);
@@ -190,18 +198,6 @@ export const AllPlayersStatsSchema = z.record(ID, PlayerStatsSchema);
export const UsernameSchema = SafeString;
const countryCodes = countries.filter((c) => !c.restricted).map((c) => c.code);
export const FlagSchema = z
.string()
.max(128)
.optional()
.refine(
(val) => {
if (val === undefined || val === "") return true;
if (val.startsWith("!")) return true;
return countryCodes.includes(val);
},
{ message: "Invalid flag: must be a valid country code or start with !" },
);
export const QuickChatKeySchema = z.enum(
Object.entries(quickChatData).flatMap(([category, entries]) =>
@@ -365,11 +361,38 @@ export const TurnSchema = z.object({
hash: z.number().nullable().optional(),
});
export const FlagSchema = z
.string()
.max(128)
.optional()
.refine(
(val) => {
if (val === undefined || val === "") return true;
if (val.startsWith("!")) return true;
return countryCodes.includes(val);
},
{ message: "Invalid flag: must be a valid country code or start with !" },
);
export const PlayerCosmeticRefsSchema = z.object({
flag: FlagSchema.optional(),
patternName: PatternNameSchema.optional(),
patternColorPaletteName: z.string().optional(),
});
export const PlayerPatternSchema = z.object({
name: PatternNameSchema,
patternData: PatternDataSchema,
colorPalette: ColorPaletteSchema.optional(),
});
export const PlayerCosmeticsSchema = z.object({
flag: FlagSchema.optional(),
pattern: PlayerPatternSchema.optional(),
});
export const PlayerSchema = z.object({
clientID: ID,
username: UsernameSchema,
flag: FlagSchema,
pattern: PatternSchema.optional(),
cosmetics: PlayerCosmeticsSchema.optional(),
});
export const GameStartInfoSchema = z.object({
@@ -474,8 +497,8 @@ export const ClientJoinMessageSchema = z.object({
gameID: ID,
lastTurn: z.number(), // The last turn the client saw.
username: UsernameSchema,
flag: FlagSchema,
patternName: z.string().optional(),
// Server replaces the refs with the actual cosmetic data.
cosmetics: PlayerCosmeticRefsSchema.optional(),
});
export const ClientMessageSchema = z.discriminatedUnion("type", [
+4 -3
View File
@@ -177,11 +177,12 @@ export interface Config {
export interface Theme {
teamColor(team: Team): Colord;
// Don't call directly, use PlayerView
territoryColor(playerInfo: PlayerView): Colord;
specialBuildingColor(playerInfo: PlayerView): Colord;
railroadColor(playerInfo: PlayerView): Colord;
// Don't call directly, use PlayerView
borderColor(playerInfo: PlayerView): Colord;
defendedBorderColors(playerInfo: PlayerView): { light: Colord; dark: Colord };
// Don't call directly, use PlayerView
defendedBorderColors(territoryColor: Colord): { light: Colord; dark: Colord };
focusedBorderColor(): Colord;
terrainColor(gm: GameMap, tile: TileRef): Colord;
backgroundColor(): Colord;
+11 -26
View File
@@ -54,29 +54,7 @@ export class PastelTheme implements Theme {
return this.nationColorAllocator.assignColor(player.id());
}
textColor(player: PlayerView): string {
return player.type() === PlayerType.Human ? "#000000" : "#4D4D4D";
}
specialBuildingColor(player: PlayerView): Colord {
const tc = this.territoryColor(player).rgba;
return colord({
r: Math.max(tc.r - 50, 0),
g: Math.max(tc.g - 50, 0),
b: Math.max(tc.b - 50, 0),
});
}
railroadColor(player: PlayerView): Colord {
const tc = this.territoryColor(player).rgba;
const color = colord({
r: Math.max(tc.r - 10, 0),
g: Math.max(tc.g - 10, 0),
b: Math.max(tc.b - 10, 0),
});
return color;
}
// Don't call directly, use PlayerView
borderColor(player: PlayerView): Colord {
if (this.borderColorCache.has(player.id())) {
return this.borderColorCache.get(player.id())!;
@@ -92,10 +70,13 @@ export class PastelTheme implements Theme {
return color;
}
defendedBorderColors(player: PlayerView): { light: Colord; dark: Colord } {
defendedBorderColors(territoryColor: Colord): {
light: Colord;
dark: Colord;
} {
return {
light: this.territoryColor(player).darken(0.2),
dark: this.territoryColor(player).darken(0.4),
light: territoryColor.darken(0.2),
dark: territoryColor.darken(0.4),
};
}
@@ -103,6 +84,10 @@ export class PastelTheme implements Theme {
return colord({ r: 230, g: 230, b: 230 });
}
textColor(player: PlayerView): string {
return player.type() === PlayerType.Human ? "#000000" : "#4D4D4D";
}
terrainColor(gm: GameMap, tile: TileRef): Colord {
const mag = gm.magnitude(tile);
if (gm.isShore(tile)) {
+10 -133
View File
@@ -1,119 +1,25 @@
import { Colord, colord } from "colord";
import { PseudoRandom } from "../PseudoRandom";
import { PlayerType, Team, TerrainType } from "../game/Game";
import { TerrainType } from "../game/Game";
import { GameMap, TileRef } from "../game/GameMap";
import { PlayerView } from "../game/GameView";
import { ColorAllocator } from "./ColorAllocator";
import { botColors, fallbackColors, humanColors, nationColors } from "./Colors";
import { Theme } from "./Config";
import { PastelTheme } from "./PastelTheme";
type ColorCache = Map<string, Colord>;
export class PastelThemeDark extends PastelTheme {
private darkShore = colord({ r: 134, g: 133, b: 88 });
export class PastelThemeDark implements Theme {
private borderColorCache: ColorCache = new Map<string, Colord>();
private rand = new PseudoRandom(123);
private humanColorAllocator = new ColorAllocator(humanColors, fallbackColors);
private botColorAllocator = new ColorAllocator(botColors, botColors);
private teamColorAllocator = new ColorAllocator(humanColors, fallbackColors);
private nationColorAllocator = new ColorAllocator(nationColors, nationColors);
private background = colord({ r: 0, g: 0, b: 0 });
private shore = colord({ r: 134, g: 133, b: 88 });
private falloutColors = [
colord({ r: 120, g: 255, b: 71 }), // Original color
colord({ r: 130, g: 255, b: 85 }), // Slightly lighter
colord({ r: 110, g: 245, b: 65 }), // Slightly darker
colord({ r: 125, g: 255, b: 75 }), // Warmer tint
colord({ r: 115, g: 250, b: 68 }), // Cooler tint
];
private water = colord({ r: 14, g: 11, b: 30 });
private shorelineWater = colord({ r: 50, g: 50, b: 50 });
private _selfColor = colord({ r: 0, g: 255, b: 0 });
private _allyColor = colord({ r: 255, g: 255, b: 0 });
private _neutralColor = colord({ r: 128, g: 128, b: 128 });
private _enemyColor = colord({ r: 255, g: 0, b: 0 });
private _spawnHighlightColor = colord({ r: 255, g: 213, b: 79 });
teamColor(team: Team): Colord {
return this.teamColorAllocator.assignTeamColor(team);
}
territoryColor(player: PlayerView): Colord {
const team = player.team();
if (team !== null) {
return this.teamColorAllocator.assignTeamPlayerColor(team, player.id());
}
if (player.type() === PlayerType.Human) {
return this.humanColorAllocator.assignColor(player.id());
}
if (player.type() === PlayerType.Bot) {
return this.botColorAllocator.assignColor(player.id());
}
return this.nationColorAllocator.assignColor(player.id());
}
textColor(player: PlayerView): string {
return player.type() === PlayerType.Human ? "#ffffff" : "#e6e6e6";
}
specialBuildingColor(player: PlayerView): Colord {
const tc = this.territoryColor(player).rgba;
return colord({
r: Math.max(tc.r - 50, 0),
g: Math.max(tc.g - 50, 0),
b: Math.max(tc.b - 50, 0),
});
}
railroadColor(player: PlayerView): Colord {
const tc = this.territoryColor(player).rgba;
const color = colord({
r: Math.max(tc.r - 10, 0),
g: Math.max(tc.g - 10, 0),
b: Math.max(tc.b - 10, 0),
});
return color;
}
borderColor(player: PlayerView): Colord {
if (this.borderColorCache.has(player.id())) {
return this.borderColorCache.get(player.id())!;
}
const tc = this.territoryColor(player).rgba;
const color = colord({
r: Math.max(tc.r - 40, 0),
g: Math.max(tc.g - 40, 0),
b: Math.max(tc.b - 40, 0),
});
this.borderColorCache.set(player.id(), color);
return color;
}
defendedBorderColors(player: PlayerView): { light: Colord; dark: Colord } {
return {
light: this.territoryColor(player).darken(0.2),
dark: this.territoryColor(player).darken(0.4),
};
}
focusedBorderColor(): Colord {
return colord({ r: 255, g: 255, b: 255 });
}
private darkWater = colord({ r: 14, g: 11, b: 30 });
private darkShorelineWater = colord({ r: 50, g: 50, b: 50 });
terrainColor(gm: GameMap, tile: TileRef): Colord {
const mag = gm.magnitude(tile);
if (gm.isShore(tile)) {
return this.shore;
return this.darkShore;
}
switch (gm.terrainType(tile)) {
case TerrainType.Ocean:
case TerrainType.Lake:
const w = this.water.rgba;
const w = this.darkWater.rgba;
if (gm.isShoreline(tile) && gm.isWater(tile)) {
return this.shorelineWater;
return this.darkShorelineWater;
}
if (gm.magnitude(tile) < 10) {
return colord({
@@ -122,7 +28,7 @@ export class PastelThemeDark implements Theme {
b: Math.max(w.b + 9 - mag, 0),
});
}
return this.water;
return this.darkWater;
case TerrainType.Plains:
return colord({
r: 140,
@@ -143,33 +49,4 @@ export class PastelThemeDark implements Theme {
});
}
}
backgroundColor(): Colord {
return this.background;
}
falloutColor(): Colord {
return this.rand.randElement(this.falloutColors);
}
font(): string {
return "Overpass, sans-serif";
}
selfColor(): Colord {
return this._selfColor;
}
allyColor(): Colord {
return this._allyColor;
}
neutralColor(): Colord {
return this._neutralColor;
}
enemyColor(): Colord {
return this._enemyColor;
}
spawnHighlightColor(): Colord {
return this._spawnHighlightColor;
}
}
+69 -13
View File
@@ -1,7 +1,9 @@
import { Colord, colord } from "colord";
import { base64url } from "jose";
import { Config } from "../configuration/Config";
import { ColorPalette } from "../CosmeticSchemas";
import { PatternDecoder } from "../PatternDecoder";
import { ClientID, GameID, Player } from "../Schemas";
import { ClientID, GameID, Player, PlayerCosmetics } from "../Schemas";
import { createRandomName } from "../Util";
import { WorkerClient } from "../worker/WorkerClient";
import {
@@ -39,11 +41,6 @@ import { UserSettings } from "./UserSettings";
const userSettings: UserSettings = new UserSettings();
interface PlayerCosmetics {
pattern?: string | undefined;
flag?: string | undefined;
}
export class UnitView {
public _wasUpdated = true;
public lastPos: TileRef[] = [];
@@ -181,6 +178,10 @@ export class PlayerView {
public anonymousName: string | null = null;
private decoder?: PatternDecoder;
private _territoryColor: Colord;
private _borderColor: Colord;
private _defendedBorderColors: { light: Colord; dark: Colord };
constructor(
private game: GameView,
public data: PlayerUpdate,
@@ -195,14 +196,72 @@ export class PlayerView {
this.data.playerType,
);
}
const pattern = this.cosmetics.pattern;
if (pattern) {
const territoryColor = this.game.config().theme().territoryColor(this);
pattern.colorPalette ??= {
name: "",
primaryColor: territoryColor.toHex(),
secondaryColor: territoryColor.darken(0.125).toHex(),
} satisfies ColorPalette;
}
if (
this.team() === null &&
this.cosmetics.pattern?.colorPalette?.primaryColor !== undefined
) {
this._territoryColor = colord(
this.cosmetics.pattern.colorPalette.primaryColor,
);
} else {
this._territoryColor = this.game.config().theme().territoryColor(this);
}
if (this.cosmetics.pattern?.colorPalette?.secondaryColor !== undefined) {
this._borderColor = colord(
this.cosmetics.pattern.colorPalette.secondaryColor,
);
} else if (this.game.myClientID() === this.data.clientID) {
this._borderColor = this.game.config().theme().focusedBorderColor();
} else {
this._borderColor = this.game.config().theme().borderColor(this);
}
this._defendedBorderColors = this.game
.config()
.theme()
.defendedBorderColors(this._borderColor);
this.decoder =
this.cosmetics.pattern === undefined
? undefined
: new PatternDecoder(this.cosmetics.pattern, base64url.decode);
}
patternDecoder(): PatternDecoder | undefined {
return this.decoder;
territoryColor(tile?: TileRef): Colord {
if (tile === undefined || this.decoder === undefined) {
return this._territoryColor;
}
const isPrimary = this.decoder.isPrimary(
this.game.x(tile),
this.game.y(tile),
);
return isPrimary ? this._territoryColor : this._borderColor;
}
borderColor(tile?: TileRef, isDefended: boolean = false): Colord {
if (tile === undefined || !isDefended) {
return this._borderColor;
}
const x = this.game.x(tile);
const y = this.game.y(tile);
const lightTile =
(x % 2 === 0 && y % 2 === 0) || (y % 2 === 1 && x % 2 === 1);
return lightTile
? this._defendedBorderColors.light
: this._defendedBorderColors.dark;
}
async actions(tile: TileRef): Promise<PlayerActions> {
@@ -387,16 +446,13 @@ export class GameView implements GameMap {
this.lastUpdate = null;
this.unitGrid = new UnitGrid(this._map);
this._cosmetics = new Map(
this.humans.map((h) => [
h.clientID,
{ flag: h.flag, pattern: h.pattern } satisfies PlayerCosmetics,
]),
this.humans.map((h) => [h.clientID, h.cosmetics ?? {}]),
);
for (const nation of this._mapData.manifest.nations) {
// Nations don't have client ids, so we use their name as the key instead.
this._cosmetics.set(nation.name, {
flag: nation.flag,
});
} satisfies PlayerCosmetics);
}
}
+31 -4
View File
@@ -1,3 +1,6 @@
import { Cosmetics } from "../CosmeticSchemas";
import { PlayerPattern } from "../Schemas";
const PATTERN_KEY = "territoryPattern";
export class UserSettings {
@@ -112,12 +115,36 @@ export class UserSettings {
}
// For development only. Used for testing patterns, set in the console manually.
getDevOnlyPattern(): string | undefined {
return localStorage.getItem("dev-pattern") ?? undefined;
getDevOnlyPattern(): PlayerPattern | undefined {
const data = localStorage.getItem("dev-pattern") ?? undefined;
if (data === undefined) return undefined;
return {
name: "dev-pattern",
patternData: data,
colorPalette: {
name: "dev-color-palette",
primaryColor: localStorage.getItem("dev-primary") ?? "#ffffff",
secondaryColor: localStorage.getItem("dev-secondary") ?? "#000000",
},
} satisfies PlayerPattern;
}
getSelectedPatternName(): string | undefined {
return localStorage.getItem(PATTERN_KEY) ?? undefined;
getSelectedPatternName(cosmetics: Cosmetics | null): PlayerPattern | null {
if (cosmetics === null) return null;
let data = localStorage.getItem(PATTERN_KEY) ?? null;
if (data === null) return null;
const patternPrefix = "pattern:";
if (data.startsWith(patternPrefix)) {
data = data.slice(patternPrefix.length);
}
const [patternName, colorPalette] = data.split(":");
const pattern = cosmetics.patterns[patternName];
if (pattern === undefined) return null;
return {
name: patternName,
patternData: pattern.pattern,
colorPalette: cosmetics.colorPalettes?.[colorPalette],
} satisfies PlayerPattern;
}
setSelectedPatternName(patternName: string | undefined): void {
+2 -3
View File
@@ -1,7 +1,7 @@
import WebSocket from "ws";
import { TokenPayload } from "../core/ApiSchemas";
import { Tick } from "../core/game/Game";
import { ClientID, Winner } from "../core/Schemas";
import { ClientID, PlayerCosmetics, Winner } from "../core/Schemas";
export class Client {
public lastPing: number = Date.now();
@@ -19,7 +19,6 @@ export class Client {
public readonly ip: string,
public readonly username: string,
public readonly ws: WebSocket,
public readonly flag: string | undefined,
public readonly pattern: string | undefined,
public readonly cosmetics: PlayerCosmetics | undefined,
) {}
}
+1 -2
View File
@@ -389,8 +389,7 @@ export class GameServer {
players: this.activeClients.map((c) => ({
username: c.username,
clientID: c.clientID,
pattern: c.pattern,
flag: c.flag,
cosmetics: c.cosmetics,
})),
});
if (!result.success) {
+29 -12
View File
@@ -1,15 +1,17 @@
import { Cosmetics } from "../core/CosmeticSchemas";
import { PatternDecoder } from "../core/PatternDecoder";
import { decodePatternData } from "../core/PatternDecoder";
import { PlayerPattern } from "../core/Schemas";
type PatternResult =
| { type: "allowed"; pattern: string }
| { type: "allowed"; pattern: PlayerPattern }
| { type: "unknown" }
| { type: "forbidden"; reason: string };
export interface PrivilegeChecker {
isPatternAllowed(
base64: string,
flares: readonly string[] | undefined,
flares: readonly string[],
name: string,
colorPaletteName: string | null,
): PatternResult;
isCustomFlagAllowed(
flag: string,
@@ -24,25 +26,39 @@ export class PrivilegeCheckerImpl implements PrivilegeChecker {
) {}
isPatternAllowed(
flares: readonly string[],
name: string,
flares: readonly string[] | undefined,
colorPaletteName: string | null,
): PatternResult {
// Look for the pattern in the cosmetics.json config
const found = this.cosmetics.patterns[name];
if (!found) return { type: "forbidden", reason: "pattern not found" };
try {
new PatternDecoder(found.pattern, this.b64urlDecode);
decodePatternData(found.pattern, this.b64urlDecode);
} catch (e) {
return { type: "forbidden", reason: "invalid pattern" };
}
if (
flares?.includes(`pattern:${found.name}`) ||
flares?.includes("pattern:*")
) {
const colorPalette = this.cosmetics.colorPalettes?.[colorPaletteName ?? ""];
if (flares.includes("pattern:*")) {
return {
type: "allowed",
pattern: { name: found.name, patternData: found.pattern, colorPalette },
};
}
const flareName =
`pattern:${found.name}` +
(colorPaletteName ? `:${colorPaletteName}` : "");
if (flares.includes(flareName)) {
// Player has a flare for this pattern
return { type: "allowed", pattern: found.pattern };
return {
type: "allowed",
pattern: { name: found.name, patternData: found.pattern, colorPalette },
};
} else {
return { type: "forbidden", reason: "no flares for pattern" };
}
@@ -124,8 +140,9 @@ export class PrivilegeCheckerImpl implements PrivilegeChecker {
export class FailOpenPrivilegeChecker implements PrivilegeChecker {
isPatternAllowed(
flares: readonly string[],
name: string,
flares: readonly string[] | undefined,
colorPaletteName: string | null,
): PatternResult {
return { type: "unknown" };
}
+84 -43
View File
@@ -13,6 +13,9 @@ import {
ClientMessageSchema,
ID,
PartialGameRecordSchema,
PlayerCosmeticRefs,
PlayerCosmetics,
PlayerPattern,
ServerErrorMessage,
} from "../core/Schemas";
import { replacer } from "../core/Util";
@@ -363,47 +366,16 @@ export async function startWorker() {
}
}
// Check if the flag is allowed
if (clientMsg.flag !== undefined) {
if (clientMsg.flag.startsWith("!")) {
const allowed = privilegeRefresher
.get()
.isCustomFlagAllowed(clientMsg.flag, flares);
if (allowed !== true) {
log.warn(`Custom flag ${allowed}: ${clientMsg.flag}`);
ws.close(1002, `Custom flag ${allowed}`);
return;
}
}
}
let pattern: string | undefined;
// Check if the pattern is allowed
if (clientMsg.patternName !== undefined) {
const result = privilegeRefresher
.get()
.isPatternAllowed(clientMsg.patternName, flares);
switch (result.type) {
case "allowed":
pattern = result.pattern;
break;
case "unknown":
log.warn(`Pattern ${clientMsg.patternName} unknown`);
ws.close(
1002,
"Could not look up pattern, backend may be offline",
);
return;
case "forbidden":
log.warn(`Pattern ${clientMsg.patternName}: ${result.reason}`);
ws.close(
1002,
`Pattern ${clientMsg.patternName}: ${result.reason}`,
);
return;
default:
assertNever(result);
}
const { perm, cosmetics, error } = checkCosmetics(
clientMsg.cosmetics,
flares ?? [],
);
if (perm === "forbidden") {
log.warn(`Forbidden: ${error}`, {
clientID: clientMsg.clientID,
});
ws.close(1002, error);
return;
}
// Create client and add to game
@@ -416,8 +388,7 @@ export async function startWorker() {
ip,
clientMsg.username,
ws,
clientMsg.flag,
pattern,
cosmetics,
);
const wasFound = gm.addClient(
@@ -453,6 +424,76 @@ export async function startWorker() {
});
});
function checkCosmetics(
cosmetics: PlayerCosmeticRefs | undefined,
flares: readonly string[],
): {
perm: "forbidden" | "allowed";
cosmetics?: PlayerCosmetics | undefined;
error?: string;
} {
if (cosmetics === undefined) {
return {
perm: "allowed",
cosmetics: undefined,
};
}
// Check if the flag is allowed
if (cosmetics.flag !== undefined) {
if (cosmetics.flag.startsWith("!")) {
const allowed = privilegeRefresher
.get()
.isCustomFlagAllowed(cosmetics.flag, flares);
if (allowed !== true) {
log.warn(`Custom flag ${allowed}: ${cosmetics.flag}`);
return {
perm: "forbidden",
error: `Custom flag ${allowed}`,
};
}
}
}
let pattern: PlayerPattern | undefined;
// Check if the pattern is allowed
if (cosmetics.patternName !== undefined) {
const result = privilegeRefresher
.get()
.isPatternAllowed(
flares,
cosmetics.patternName,
cosmetics.patternColorPaletteName ?? null,
);
switch (result.type) {
case "allowed":
pattern = result.pattern;
break;
case "unknown":
log.warn(`Pattern ${cosmetics.patternName} unknown`);
return {
perm: "forbidden",
error: "Could not look up pattern, backend may be offline",
};
case "forbidden":
log.warn(`Pattern ${cosmetics.patternName}: ${result.reason}`);
return {
perm: "forbidden",
error: `Pattern ${cosmetics.patternName}: ${result.reason}`,
};
default:
assertNever(result);
}
}
return {
perm: "allowed",
cosmetics: {
flag: cosmetics.flag,
pattern: pattern,
},
};
}
// The load balancer will handle routing to this server based on path
const PORT = config.workerPortByIndex(workerId);
server.listen(PORT, () => {