Add player-stats-tree-view (#2089)

## Description:

waiting https://github.com/openfrontio/OpenFrontIO/pull/2088

This PR adds the game-list component, which displays player-stats-table
and wlr.
It provides basic functionality such as toggling details and viewing a
specific game, but does not yet include full UI integration.

In later PRs, this component will be shown together with the modal for
viewing player stats.

It should look like this:
<img width="218" height="515" alt="スクリーンショット 2025-09-26 16 23 00"
src="https://github.com/user-attachments/assets/e0aa4cc6-e3c5-4b91-9331-a1d90222ae9e"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
This commit is contained in:
Aotumuri
2025-10-06 11:58:29 +09:00
committed by GitHub
parent 6307a2702b
commit 715775065d
4 changed files with 281 additions and 0 deletions
+12
View File
@@ -729,5 +729,17 @@
"map": "Map",
"difficulty": "Difficulty",
"type": "Type"
},
"player_stats_tree": {
"public": "Public",
"private": "Private",
"singleplayer": "Single Player",
"mode": "Mode",
"stats_wins": "Wins",
"stats_losses": "Losses",
"stats_wlr": "Win:Loss Ratio",
"stats_games_played": "Games Played",
"mode_ffa": "Free-for-All",
"mode_team": "Team"
}
}
@@ -0,0 +1,54 @@
import { LitElement, css, html } from "lit";
import { customElement, property } from "lit/decorators.js";
@customElement("player-stats-grid")
export class PlayerStatsGrid extends LitElement {
static styles = css`
.grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 1rem;
}
@media (min-width: 640px) {
.grid {
grid-template-columns: repeat(2, 1fr);
}
}
.stat {
text-align: center;
color: white;
font-size: 1rem;
}
.stat-title {
color: #bbb;
font-size: 0.9rem;
}
.stat-value {
font-size: 1.25rem;
font-weight: bold;
}
`;
@property({ type: Array }) titles: string[] = [];
@property({ type: Array }) values: Array<string | number> = [];
// Currently fixed to display 4 stats (can be changed if needed)
private readonly VISIBLE_STATS_COUNT = 4;
render() {
return html`
<div class="grid mb-2">
${Array(this.VISIBLE_STATS_COUNT)
.fill(0)
.map(
(_, i) => html`
<div class="stat">
<div class="stat-value">${this.values[i] ?? ""}</div>
<div class="stat-title">${this.titles[i] ?? ""}</div>
</div>
`,
)}
</div>
`;
}
}
@@ -0,0 +1,202 @@
import { LitElement, html } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { PlayerStatsLeaf, PlayerStatsTree } from "../../../../core/ApiSchemas";
import {
Difficulty,
GameMode,
GameType,
isDifficulty,
isGameMode,
isGameType,
} from "../../../../core/game/Game";
import { PlayerStats } from "../../../../core/StatsSchemas";
import { renderNumber, translateText } from "../../../Utils";
import "./PlayerStatsGrid";
import "./PlayerStatsTable";
@customElement("player-stats-tree-view")
export class PlayerStatsTreeView extends LitElement {
@property({ type: Object }) statsTree?: PlayerStatsTree;
@state() selectedType: GameType = GameType.Public;
@state() selectedMode: GameMode = GameMode.FFA;
@state() selectedDifficulty: Difficulty = Difficulty.Medium;
private get availableTypes(): GameType[] {
if (!this.statsTree) return [];
return Object.keys(this.statsTree).filter(isGameType);
}
private get availableModes(): GameMode[] {
const typeNode = this.statsTree?.[this.selectedType];
if (!typeNode) return [];
return Object.keys(typeNode).filter(isGameMode);
}
private get availableDifficulties(): Difficulty[] {
const typeNode = this.statsTree?.[this.selectedType];
const modeNode = typeNode?.[this.selectedMode];
if (!modeNode) return [];
return Object.keys(modeNode).filter(isDifficulty);
}
private labelForMode(m: GameMode) {
return m === GameMode.FFA
? translateText("player_stats_tree.mode_ffa")
: translateText("player_stats_tree.mode_team");
}
createRenderRoot() {
return this;
}
private getSelectedLeaf(): PlayerStatsLeaf | null {
const typeNode = this.statsTree?.[this.selectedType];
if (!typeNode) return null;
const modeNode = typeNode[this.selectedMode];
if (!modeNode) return null;
const diffNode = modeNode[this.selectedDifficulty];
if (!diffNode) return null;
return diffNode;
}
private getDisplayedStats(): PlayerStats | null {
const leaf = this.getSelectedLeaf();
if (!leaf || !leaf.stats) return null;
return leaf.stats;
}
private setGameType(t: GameType) {
if (this.selectedType === t) return;
this.selectedType = t;
const modes = this.availableModes;
if (!modes.includes(this.selectedMode)) {
this.selectedMode = modes[0] ?? this.selectedMode;
}
const diffs = this.availableDifficulties;
if (!diffs.includes(this.selectedDifficulty)) {
this.selectedDifficulty = diffs[0] ?? this.selectedDifficulty;
}
this.requestUpdate();
}
private setMode(m: GameMode) {
if (this.selectedMode === m) return;
this.selectedMode = m;
const diffs = this.availableDifficulties;
if (!diffs.includes(this.selectedDifficulty)) {
this.selectedDifficulty = diffs[0] ?? this.selectedDifficulty;
}
this.requestUpdate();
}
private setDifficulty(d: Difficulty) {
if (this.selectedDifficulty === d) return;
this.selectedDifficulty = d;
this.requestUpdate();
}
render() {
const types = this.availableTypes;
if (types.length && !types.includes(this.selectedType)) {
this.selectedType = types[0];
}
const modes = this.availableModes;
if (modes.length && !modes.includes(this.selectedMode)) {
this.selectedMode = modes[0];
}
const diffs = this.availableDifficulties;
if (diffs.length && !diffs.includes(this.selectedDifficulty)) {
this.selectedDifficulty = diffs[0];
}
const leaf = this.getSelectedLeaf();
const wlr = leaf
? leaf.losses === 0n
? Number(leaf.wins)
: Number(leaf.wins) / Number(leaf.losses)
: 0;
return html`
<!-- Type selector -->
<div class="flex gap-2 mt-2 justify-center">
${types.map(
(t) => html`
<button
class="text-xs px-2 py-0.5 rounded border ${this.selectedType ===
t
? "border-white/60 text-white"
: "border-white/20 text-gray-300"}"
@click=${() => this.setGameType(t)}
>
${t === GameType.Public
? translateText("player_stats_tree.public")
: t === GameType.Private
? translateText("player_stats_tree.private")
: translateText("player_stats_tree.singleplayer")}
</button>
`,
)}
</div>
<!-- Mode selector -->
${modes.length
? html`<div class="flex gap-2 mt-2 justify-center">
${modes.map(
(m) => html`
<button
class="text-xs px-2 py-0.5 rounded border ${this
.selectedMode === m
? "border-white/60 text-white"
: "border-white/20 text-gray-300"}"
@click=${() => this.setMode(m)}
title=${translateText("player_stats_tree.mode")}
>
${this.labelForMode(m)}
</button>
`,
)}
</div>`
: html``}
<!-- Difficulty selector -->
${diffs.length
? html`<div class="flex gap-2 mt-2 justify-center">
${diffs.map(
(d) =>
html` <button
class="text-xs px-2 py-0.5 rounded border ${this
.selectedDifficulty === d
? "border-white/60 text-white"
: "border-white/20 text-gray-300"}"
@click=${() => this.setDifficulty(d)}
title=${translateText("difficulty.difficulty")}
>
${translateText(`difficulty.${d}`)}
</button>`,
)}
</div>`
: html``}
${leaf
? html`
<hr class="w-2/3 border-gray-600 my-2" />
<player-stats-grid
.titles=${[
translateText("player_stats_tree.stats_wins"),
translateText("player_stats_tree.stats_losses"),
translateText("player_stats_tree.stats_wlr"),
translateText("player_stats_tree.stats_games_played"),
]}
.values=${[
renderNumber(leaf.wins),
renderNumber(leaf.losses),
wlr.toFixed(2),
renderNumber(leaf.total),
]}
></player-stats-grid>
<hr class="w-2/3 border-gray-600 my-2" />
<player-stats-table
.stats=${this.getDisplayedStats()}
></player-stats-table>
`
: html``}
`;
}
}
+13
View File
@@ -11,6 +11,13 @@ import { RailNetwork } from "./RailNetwork";
import { Stats } from "./Stats";
import { UnitPredicate } from "./UnitGrid";
function isEnumValue<T extends Record<string, string | number>>(
enumObj: T,
value: unknown,
): value is T[keyof T] {
return Object.values(enumObj).includes(value as T[keyof T]);
}
export type PlayerID = string;
export type Tick = number;
export type Gold = bigint;
@@ -37,6 +44,8 @@ export enum Difficulty {
Hard = "Hard",
Impossible = "Impossible",
}
export const isDifficulty = (value: unknown): value is Difficulty =>
isEnumValue(Difficulty, value);
export type Team = string;
@@ -134,11 +143,15 @@ export enum GameType {
Public = "Public",
Private = "Private",
}
export const isGameType = (value: unknown): value is GameType =>
isEnumValue(GameType, value);
export enum GameMode {
FFA = "Free For All",
Team = "Team",
}
export const isGameMode = (value: unknown): value is GameMode =>
isEnumValue(GameMode, value);
export enum GameMapSize {
Compact = "Compact",