## Description:
- **Dynamic sidebar offset for top bars** - GameLeftSidebar,
GameRightSidebar, and PlayerInfoOverlay now shift down when SpawnTimer
and/or ImmunityTimer bars are visible (7px per bar). Implemented via
events.
- **Fixed text overflow** in HeadsUpMessage.ts (Random spawn message is
long)
- **Fixed inconsistent text sizing** in EventsDisplay
- **Alliance icon horizontal** in PlayerInfoOverlay so the size of the
overlay doesn't change if there is an alliance
- **Nation relation coloring** - Nation player names are now colored
based on their relation
- **Background & Blur Unification**
- **Border Radius & Page Edge Gap Standardization**
- **EventsDisplay collapsed button:** Fixed badge hidden / inline-block
CSS conflict (conditional rendering), added gap-2 between text and badge
- **Right panel spacing:** Changed right container from sm:w-1/2 to
sm:flex-1 to fill remaining space
- **Leaderboard**: Rounded grid corners (rounded-lg overflow-hidden),
removed last-row border, added `willUpdate` for auto-refresh on
hide/show click, plus button styled to match toggle buttons
- Other little CSS fixes (margins etc)
Showcase:
(Note the red mexico name on betrayal)
https://github.com/user-attachments/assets/f0ed91de-3a07-4564-a209-3d7723edee55
Two progress bars at the top, mobile UI not cut off:
https://github.com/user-attachments/assets/83f1fd64-ceab-4a74-8d16-6e1eeea1709d
HeadsUpMessage text overflow fixed, SpawnTimer does not cut off the
PlayerInfoOverlay:
<img width="516" height="929" alt="Screenshot 2026-02-14 214410"
src="https://github.com/user-attachments/assets/74f0edea-8c01-4394-a3d0-a3245922e0da"
/>
Previous:
<img width="306" height="118" alt="Screenshot 2026-02-14 213705"
src="https://github.com/user-attachments/assets/a7c7e8f3-f0e8-4213-8a8f-4f3677e9fc98"
/>
Smaller event panel text:
<img width="594" height="975" alt="Screenshot 2026-02-14 215738"
src="https://github.com/user-attachments/assets/33e80570-9260-40b0-b810-c71eda4861fc"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
related to #2260
## Description:
* Moves the player info panel from the right to the top of the screen
* Disable the header ad for now because it would cover up the player
info, we'll find a better place for it in the future
* Remove the collapsable button/functionality. It's hard to even click
the button because the panel disappears when you move away from a
player, and I think the info is too valuable to ever need to be
collapsed.
* Removed the "land" and "irradiated land" since it didn't add much
value
* Remove all alt text & translation, you can't hover over the player
overlay so it's irrelevant.
* put troop info inside the troop bar to reduce amount of text
<img width="479" height="88" alt="Screenshot 2026-02-01 at 8 57 33 PM"
src="https://github.com/user-attachments/assets/3b72eb16-2efa-4c00-a4d0-5e085548fa78"
/>
<img width="438" height="136" alt="Screenshot 2026-02-01 at 8 58 06 PM"
src="https://github.com/user-attachments/assets/285bb2c9-6deb-4ee8-bcc8-743cccd6b77e"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Troop count display for naval invasion message:
<img width="398" height="131" alt="Screenshot 2026-01-28 204213"
src="https://github.com/user-attachments/assets/d7ccf2a8-9974-4f12-9901-e603426a8e56"
/>
On hover, PlayerInfoOverlay shows the troop count now:
<img width="504" height="99" alt="Screenshot 2026-01-28 202916"
src="https://github.com/user-attachments/assets/46f7685f-8c0e-4156-8d02-8a68dbcffde0"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Changes a few small UI issues:
- Player info text transparency made it less legible:
<img width="367" height="445" alt="image"
src="https://github.com/user-attachments/assets/a08b2808-74a5-4783-93f3-182d97b36055"
/>
- Fix naval invasion target end fade which didn't work previously

- Rename rendering function since the UI layer doesn't only handle
target
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves#2516
## Description:
Introduces a state to the Player Info Overlay which simply shows what
type of terrain the player is hovering on. This just builds on the
principles of continuous feedback when designing UX because players
react positively when the game responds to input action.
<img width="839" height="846" alt="image"
src="https://github.com/user-attachments/assets/4b2969e0-127d-4032-9c49-9cbff9bb2aeb"
/>
<img width="666" height="602" alt="image"
src="https://github.com/user-attachments/assets/5fd15ab1-98b1-472f-a83e-a1ee10338673"
/>
https://github.com/user-attachments/assets/7e39f53e-6d2e-479e-badd-b41484591b8b
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
bijx
## Description:
migrate tailwindcss v3 to v4
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
wraith4081
---------
Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
## Description:
This feature adds a troop count bar into the PlayerInfoOverlay that
visualizes how many troops a player/nation has, how big of an attack
they are sending, and in general the percentages of their overall troop
count. I originally added the toggling of this feature as a setting but
thought it might be too narrow to need it's own setting. Would
appreciate anyone's thoughts on adding it back in or not.
Inspired by [this
comment](https://discord.com/channels/1359946986937258015/1359949371956789289/1452559404401430674)
in the Dev Discord.
### Video Demo
https://github.com/user-attachments/assets/4a4397f7-c0a1-475a-867d-ef00b57661c4
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
bijx
- Replace Webpack with Vite for faster client bundling and HMR.
- Migrate tests from Jest to Vitest and update configuration.
- Update Web Worker instantiation to standard ESM syntax.
- Implement Env utility in `src/core` for safe, hybrid environment
variable access (Vite vs Node).
- Refactor configuration loaders to remove direct `process.env`
dependencies in shared code.
- Update TypeScript environment definitions and project scripts for the
new toolchain.
- Remove the [depracated usage of the
husky](https://github.com/typicode/husky/releases/tag/v9.0.1).
## Description:
migrate build system to Vite and test runner to Vitest & Remove
depracated husky usage
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
wraith4081
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
1. Using the wording `"Nation"`, `"FakeHuman"` and `"NPC"` at the same
time is confusing.
So I renamed every mention of `"FakeHuman"` and `"NPC"` in the entire
project to `"Nation"`. Just like they are called ingame.
2. `BotBehavior.ts` was originally intended for sharing the logic
between nations and bots.
But at the moment, the logic there isn't really shared and it's
basically just about attacking.
So I renamed `BotBehavior.ts` to `AiAttackBehavior.ts`. I use "Ai" to
indicate that this file is used by bots AND nations.
3. Moved `execuction/utils/AllianceBehavior.ts` to
`execuction/nation/NationAllianceBehavior.ts` to make sure everybody
understands that this file is not about alliances in general. It's just
about nations and how they handle alliances.
4. Removed `difficultyModifier` from `DefaultConfig`. It's unused and I
think we usually want to finetune the difficulty instead of using that
method.
5. Added `assertNever` in all `switch (difficulty)` default cases.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
In the main discord, people seem to be divided in their opinions about
this.
But lets see what the playtest-people are saying, we can easily roll
this back.
<img width="197" height="312" alt="Screenshot 2025-12-15 220648"
src="https://github.com/user-attachments/assets/c6acd1f8-03b1-4949-b15e-6a32f8460e18"
/>
<img width="405" height="323" alt="Screenshot 2025-12-15 220623"
src="https://github.com/user-attachments/assets/21190a6f-1a0b-4db3-b6d0-c0722e98902a"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
Resolves#1686
## Description:
Above or behind the player names on the map, there are icons (images
and/or emojis).
This PR also adds these icons to the PlayerInfoOverlay (on the right
side of the player name).
To share the logic, a new file PlayerIcons.ts has been created.
<img width="215" height="355" alt="Screenshot 2025-11-14 024435"
src="https://github.com/user-attachments/assets/2e581ef9-0330-4c9d-9c52-5f943a58e64b"
/>
<img width="203" height="337" alt="Screenshot 2025-11-14 024731"
src="https://github.com/user-attachments/assets/0c2bf278-b8ca-43c2-b466-ea7a83577b25"
/>
<img width="193" height="288" alt="Screenshot 2025-11-14 024639"
src="https://github.com/user-attachments/assets/be114bc6-f3a8-4b8d-b267-025587c9eafe"
/>
The alliance icon is NOT shown because it's already on the left side of
the alliance timer.
### Why is this change needed?
Sometimes you can't quickly find the nametag of a player on the map.
Especially if a player's territory is scattered around the map, maybe
even on several small islands.
But you still want to know if the player is AFK, has a traitor debuff,
etc.
So it's very useful to get this information by just hovering over a
player instead of needing to search for the floating nametag.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
---------
Co-authored-by: Evan <evanpelle@gmail.com>
## Description:
Fix blurry icons and add mirv to build bar
<img width="792" height="101" alt="image"
src="https://github.com/user-attachments/assets/a46c4724-c99b-4541-b56b-92ec662c8ec5"
/>
<img width="176" height="275" alt="image"
src="https://github.com/user-attachments/assets/dbcd2ed4-0f21-4065-9a52-9b16e9043270"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
Fixes#2015
Improved the Player Panel UI for better usability and appearance.
**Screenshots**
<img width="334" height="523" alt="2"
src="https://github.com/user-attachments/assets/bd0afaac-07df-4abc-a20f-208a0783e558"
/>
<img width="337" height="523" alt="3"
src="https://github.com/user-attachments/assets/f712ad77-4546-487b-9a9c-2c535b8a45f7"
/>
**Future Plan**
Add a modal for sending gold and troops to other players from the Player
Panel.
<img width="343" height="494" alt="sending troops"
src="https://github.com/user-attachments/assets/9c9c21db-e13a-426f-93e9-b477a9db442a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
abodcraft1
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Redesign the player info panel to match the bottom panel.
Changes:
- Added alliance timeout
- Various css restyling
Old:
<img width="180" height="276" alt="image"
src="https://github.com/user-attachments/assets/4ae8994b-868c-4eb8-b42a-85f0f0ec2f96"
/>
New:
<img width="179" height="239" alt="image"
src="https://github.com/user-attachments/assets/c29c34e5-5bfd-468e-9947-e0ac319fbccf"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Describe the PR.
This PR makes the playerInfoOverlay collapsible by clicking on the
player name.
This overlay was covering a decent chunk of the mobile screen.

Now the details can be toggled by just clicking on the name freeing a
lot of the screen on mobile.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
tls_15
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
Second PR to fix issues in order to enable strict mode.
## Specifics
1. Most important change: Turned off errors for Class variables not
initialized in constructor. I've noticed that pretty much all Classes in
the project have at least one occurence of that issue. And fixing it
properly would require a large refactor across the whole project. So
disabling the rule seems like a good solution in this case.
#1075
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
azlod
## Description:
The player info panel is missing the factory count. Also only displays
the units available in the current game.
Every unit:
<img width="185" height="238" alt="image"
src="https://github.com/user-attachments/assets/52eca7c8-99e0-4234-98d4-8efe1644a92c"
/>
City only:
<img width="186" height="142" alt="image"
src="https://github.com/user-attachments/assets/87aef9f8-697c-4aa0-8bc5-92f016886a9d"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Regression in v24 that prevented the player overlay from showing when
clicking on mobile.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA aggreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
It was too low, causing it to overlap with the events panel on smaller
screens.
<img width="310" height="382" alt="Screenshot 2025-07-13 at 12 41 32 PM"
src="https://github.com/user-attachments/assets/09be06f8-17d8-4bb0-80d1-73bb75969bb9"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Since unit levels are really just stacking, there's not reason to show
number of units & sum of all units
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Center pop & gold information, and split up & remove the top bar.
Before:
<img width="1913" alt="Screenshot 2025-07-07 at 7 54 55 PM"
src="https://github.com/user-attachments/assets/8ab59102-1f0e-4023-905f-e0b1b2fa73a2"
/>
After:
<img width="1916" alt="Screenshot 2025-07-07 at 7 53 02 PM"
src="https://github.com/user-attachments/assets/06c885e3-a179-4447-9d1d-0da3849e726d"
/>
reference:

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Top Bar Refactor – UI & UX Improvement Proposal
This update overhauls the top game bar to improve clarity,
responsiveness, and overall user experience across desktop and mobile.
It consolidates player resources (e.g., building counts), integrates
game controls (pause, settings, time), and enhances visual contrast.
Key changes:
Redesigned top bar with player data and game options.
Team color indicator bar (team games only).
Countdown bar during "Choose Starting Position" phase.
Removed redundant info (e.g., troop/worker counts shown elsewhere).
Inspired by strategy games like Travian Legends, this refactor offers a
cleaner and more intuitive layout, especially for smaller screens.
⚠️ Note: This is a large change and likely contains visual or functional
bugs I can’t currently spot due to fatigue. Thorough testing is required
before approval.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Diessel

om/user-attachments/assets/3a0edbef-e621-4fc4-b6b7-c1ed

8f9a8219)

Closes#1165
---------
Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Remove Cosmetics from PlayerInfo. The game engine should have no
knowledge of cosmetics since they shouldn't affect game play at all.
Instead pass player cosmetics into the GameView.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This PR separates only the rendering logic.
The settings and other related parts will be handled when updating the
UI.
The remaining work will be split into two separate PRs.
Once this is done, I’ll move on to the next one.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
https://github.com/openfrontio/OpenFrontIO/issues/776
I've implemented upgradable structures for cities and ports.
As of right now this is just meant as a QOL change for structure
stacking that currently happens and no gameplay changes are intended.
Structure upgrades cost the same as making a new structure of that type
and function the same as making a new structure of that type.
I'm putting up a draft PR for this now since adding support for SAMs and
Silos will take more time to handle the cooldowns and I want to make
sure I'm on the right track for getting this merged.
I also still need to add bot behavior for this and re-enable min
distance for structures.
I didn't see translations for the UnitInfoModal so I've left that out
for now.
I've tested locally in a single player game so far but will document and
test more thoroughly before merging.


## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
# Poutine
---------
Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
## Description:
This PR addresses the issue of long continuous strings (without spaces)
overflowing their container in the user interface. By adding the CSS
property word-break: break-all (via the Tailwind class break-all) to the
text container, we ensure that lengthy words will wrap properly and
maintain the layout integrity across different screen sizes.

_Before_

_After_
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
RTHOne
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
GameView provides a `myPlayer()` implementation.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
Missile launchers:
SAMs:
And now Warships:
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
dovg
## Description:
Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.
Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.
Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.
Fixes#466
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
## Description:
I’ve expanded MLS (Multi-Language Support) coverage in the game.
All in-game elements except for chat messages are now translatable.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri