Files
OpenFrontIO/src/client/graphics/layers/PlayerInfoOverlay.ts
T
2025-02-01 12:05:11 -08:00

326 lines
9.3 KiB
TypeScript

import { LitElement, html, css } from 'lit';
import { customElement, property, state } from 'lit/decorators.js';
import { Layer } from './Layer';
import { Game, GameType, Player, PlayerProfile, PlayerType, Relation, Unit, UnitType } from '../../../core/game/Game';
import { ClientID } from '../../../core/Schemas';
import { EventBus } from '../../../core/EventBus';
import { TransformHandler } from '../TransformHandler';
import { MouseMoveEvent } from '../../InputHandler';
import { GameView, PlayerView, UnitView } from '../../../core/game/GameView';
import { TileRef } from '../../../core/game/GameMap';
import { renderNumber, renderTroops } from '../../Utils';
function euclideanDistWorld(coord: { x: number, y: number }, tileRef: TileRef, game: GameView): number {
const x = game.x(tileRef);
const y = game.y(tileRef);
const dx = coord.x - x;
const dy = coord.y - y;
return Math.sqrt(dx * dx + dy * dy);
}
function distSortUnitWorld(coord: { x: number, y: number }, game: GameView) {
return (a: Unit | UnitView, b: Unit | UnitView) => {
const distA = euclideanDistWorld(coord, a.tile(), game);
const distB = euclideanDistWorld(coord, b.tile(), game);
return distA - distB;
};
}
@customElement('player-info-overlay')
export class PlayerInfoOverlay extends LitElement implements Layer {
@property({ type: Object })
public game!: GameView;
@property({ type: String })
public clientID!: ClientID;
@property({ type: Object })
public eventBus!: EventBus;
@property({ type: Object })
public transform!: TransformHandler;
@state()
private player: PlayerView | null = null;
@state()
private playerProfile: PlayerProfile | null = null;
@state()
private unit: UnitView | null = null;
@state()
private _isInfoVisible: boolean = false;
private _isActive = false;
private lastMouseUpdate = 0
init() {
this.eventBus.on(MouseMoveEvent, (e: MouseMoveEvent) => this.onMouseEvent(e));
this._isActive = true;
}
private onMouseEvent(event: MouseMoveEvent) {
const now = Date.now()
if (now - this.lastMouseUpdate < 100) {
return
}
this.lastMouseUpdate = now
this.setVisible(false);
this.unit = null;
this.player = null;
const worldCoord = this.transform.screenToWorldCoordinates(event.x, event.y);
if (!this.game.isValidCoord(worldCoord.x, worldCoord.y)) {
return;
}
const tile = this.game.ref(worldCoord.x, worldCoord.y);
if (!tile) return;
const owner = this.game.owner(tile);
if (owner && owner.isPlayer()) {
this.player = owner as PlayerView;
this.player.profile().then(p => {
this.playerProfile = p;
});
this.setVisible(true);
} else if (!this.game.isLand(tile)) {
const units = this.game.units(UnitType.Destroyer, UnitType.Battleship, UnitType.TradeShip)
.filter(u => euclideanDistWorld(worldCoord, u.tile(), this.game) < 50)
.sort(distSortUnitWorld(worldCoord, this.game));
if (units.length > 0) {
this.unit = units[0];
this.setVisible(true);
}
}
}
tick() {
this.requestUpdate();
}
renderLayer(context: CanvasRenderingContext2D) {
// Implementation for Layer interface
}
shouldTransform(): boolean {
return false;
}
setVisible(visible: boolean) {
this._isInfoVisible = visible;
this.requestUpdate();
}
private myPlayer(): PlayerView | null {
if (!this.game) {
return null;
}
return this.game.playerByClientID(this.clientID);
}
private renderPlayerInfo(player: PlayerView) {
const myPlayer = this.myPlayer();
const isAlly = myPlayer?.isAlliedWith(player)
let relationHtml = null;
if (player.type() == PlayerType.FakeHuman && myPlayer != null) {
let classType = '';
let relationName = '';
const relation = this.playerProfile?.relations[myPlayer.smallID()] ?? Relation.Neutral;
switch (relation) {
case Relation.Hostile:
classType = 'hostile';
relationName = 'Hostile';
break;
case Relation.Distrustful:
classType = 'distrustful';
relationName = 'Distrustful';
break;
case Relation.Neutral:
classType = 'neutral';
relationName = 'Neutral';
break;
case Relation.Friendly:
classType = 'friendly';
relationName = 'Friendly';
break;
}
relationHtml = html`<div class="type-label">Attitude: <span class="${classType}">${relationName}</span></div>`;
}
return html`
<div class="info-content">
<div class="player-name ${isAlly ? 'ally' : ''}">${player.name()}</div>
<div class="type-label">Troops: ${renderTroops(player.troops())}</div>
<div class="type-label">Gold: ${renderNumber(player.gold())}</div>
${relationHtml == null ? '' : relationHtml}
</div>
`;
}
private renderUnitInfo(unit: UnitView) {
const isAlly = (unit.owner() == this.myPlayer() || this.myPlayer()?.isAlliedWith(unit.owner())) ?? false;
return html`
<div class="info-content">
<div class="player-name ${isAlly ? 'ally' : ''}">${unit.owner().name()}</div>
<div class="unit-details">
<div class="type-label">${unit.type()}</div>
${unit.hasHealth() ? html`
<div class="type-label">Health: ${unit.health()}</div>
` : ''}
</div>
</div>
`;
}
render() {
if (!this._isActive) {
return html``;
}
return html`
<div class="container">
<options-menu
.game=${this.game}
.eventBus=${this.eventBus}
></options-menu>
<div class="player-info ${!this._isInfoVisible ? 'hidden' : ''}">
${this.player != null ? this.renderPlayerInfo(this.player) : ''}
${this.unit != null ? this.renderUnitInfo(this.unit) : ''}
</div>
</div>
`;
}
static styles = css`
:host {
display: block;
}
.container {
position: fixed;
top: 90px;
right: 10px;
z-index: 9999;
display: flex;
flex-direction: column;
}
.controls {
align-self: flex-end;
margin-bottom: 4px;
z-index: 2;
display: flex;
gap: 8px;
}
.control-button {
background: rgba(30, 30, 30, 0.7);
border: none;
color: white;
font-size: 24px;
cursor: pointer;
padding: 4px 8px;
border-radius: 4px;
opacity: 0.7;
transition: opacity 0.2s, background-color 0.2s;
backdrop-filter: blur(5px);
}
.control-button:hover {
opacity: 1;
background: rgba(40, 40, 40, 0.8);
}
.pause-button {
font-size: 20px;
padding: 4px 10px;
}
.player-info {
background-color: rgba(30, 30, 30, 0.7);
padding: 8px 12px;
border-radius: 6px;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
backdrop-filter: blur(5px);
transition: opacity 0.3s ease-in-out, visibility 0.3s ease-in-out;
color: white;
font-size: 18px;
min-width: 120px;
text-align: left;
}
.hidden {
opacity: 0;
visibility: hidden;
pointer-events: none;
}
.info-content {
margin-top: 8px;
}
.player-name {
font-weight: bold;
margin-bottom: 4px;
}
.player-name.ally {
color: #4CAF50;
}
.type-label {
font-size: 14px;
opacity: 0.8;
}
.unit-details {
margin-top: 4px;
}
.hostile {
color: #ff4444;
}
.distrustful {
color: #ff8888;
}
.neutral {
color: #ffffff;
}
.friendly {
color: #4CAF50;
}
@media (max-width: 768px) {
.container {
top: 5px;
right: 5px;
}
.player-info {
padding: 6px 10px;
font-size: 12px;
min-width: 100px;
}
.control-button {
font-size: 16px;
padding: 3px 6px;
}
.pause-button {
font-size: 14px;
padding: 3px 8px;
}
.type-label {
font-size: 12px;
}
}
`;
}