import { LitElement, html, css } from 'lit'; import { customElement, property, state } from 'lit/decorators.js'; import { Layer } from './Layer'; import { Game, GameType, Player, PlayerProfile, PlayerType, Relation, Unit, UnitType } from '../../../core/game/Game'; import { ClientID } from '../../../core/Schemas'; import { EventBus } from '../../../core/EventBus'; import { TransformHandler } from '../TransformHandler'; import { MouseMoveEvent } from '../../InputHandler'; import { GameView, PlayerView, UnitView } from '../../../core/game/GameView'; import { TileRef } from '../../../core/game/GameMap'; import { renderNumber, renderTroops } from '../../Utils'; function euclideanDistWorld(coord: { x: number, y: number }, tileRef: TileRef, game: GameView): number { const x = game.x(tileRef); const y = game.y(tileRef); const dx = coord.x - x; const dy = coord.y - y; return Math.sqrt(dx * dx + dy * dy); } function distSortUnitWorld(coord: { x: number, y: number }, game: GameView) { return (a: Unit | UnitView, b: Unit | UnitView) => { const distA = euclideanDistWorld(coord, a.tile(), game); const distB = euclideanDistWorld(coord, b.tile(), game); return distA - distB; }; } @customElement('player-info-overlay') export class PlayerInfoOverlay extends LitElement implements Layer { @property({ type: Object }) public game!: GameView; @property({ type: String }) public clientID!: ClientID; @property({ type: Object }) public eventBus!: EventBus; @property({ type: Object }) public transform!: TransformHandler; @state() private player: PlayerView | null = null; @state() private playerProfile: PlayerProfile | null = null; @state() private unit: UnitView | null = null; @state() private _isInfoVisible: boolean = false; private _isActive = false; private lastMouseUpdate = 0 init() { this.eventBus.on(MouseMoveEvent, (e: MouseMoveEvent) => this.onMouseEvent(e)); this._isActive = true; } private onMouseEvent(event: MouseMoveEvent) { const now = Date.now() if (now - this.lastMouseUpdate < 100) { return } this.lastMouseUpdate = now this.setVisible(false); this.unit = null; this.player = null; const worldCoord = this.transform.screenToWorldCoordinates(event.x, event.y); if (!this.game.isValidCoord(worldCoord.x, worldCoord.y)) { return; } const tile = this.game.ref(worldCoord.x, worldCoord.y); if (!tile) return; const owner = this.game.owner(tile); if (owner && owner.isPlayer()) { this.player = owner as PlayerView; this.player.profile().then(p => { this.playerProfile = p; }); this.setVisible(true); } else if (!this.game.isLand(tile)) { const units = this.game.units(UnitType.Destroyer, UnitType.Battleship, UnitType.TradeShip) .filter(u => euclideanDistWorld(worldCoord, u.tile(), this.game) < 50) .sort(distSortUnitWorld(worldCoord, this.game)); if (units.length > 0) { this.unit = units[0]; this.setVisible(true); } } } tick() { this.requestUpdate(); } renderLayer(context: CanvasRenderingContext2D) { // Implementation for Layer interface } shouldTransform(): boolean { return false; } setVisible(visible: boolean) { this._isInfoVisible = visible; this.requestUpdate(); } private myPlayer(): PlayerView | null { if (!this.game) { return null; } return this.game.playerByClientID(this.clientID); } private renderPlayerInfo(player: PlayerView) { const myPlayer = this.myPlayer(); const isAlly = myPlayer?.isAlliedWith(player) let relationHtml = null; if (player.type() == PlayerType.FakeHuman && myPlayer != null) { let classType = ''; let relationName = ''; const relation = this.playerProfile?.relations[myPlayer.smallID()] ?? Relation.Neutral; switch (relation) { case Relation.Hostile: classType = 'hostile'; relationName = 'Hostile'; break; case Relation.Distrustful: classType = 'distrustful'; relationName = 'Distrustful'; break; case Relation.Neutral: classType = 'neutral'; relationName = 'Neutral'; break; case Relation.Friendly: classType = 'friendly'; relationName = 'Friendly'; break; } relationHtml = html`