Consistent border radius and padding from edge of screen for in game UI (#2576)

## Description:

Moves all the in game ui to have a fixed padding around the edge of the
screen and also makes all the in game ui have the same border radius.


Before:

<img width="569" height="802" alt="image"
src="https://github.com/user-attachments/assets/2d51b66c-26bb-4835-abef-a646565280ba"
/>

<img width="2559" height="1238" alt="image"
src="https://github.com/user-attachments/assets/00723649-bfc7-4e92-bee9-6cff0c2d688c"
/>


After: 

<img width="2559" height="1240" alt="image"
src="https://github.com/user-attachments/assets/8dda98e3-8836-4363-8f33-5b699303ee4f"
/>

<img width="686" height="1122" alt="image"
src="https://github.com/user-attachments/assets/a3820d1c-0579-4b2b-b2a8-7eb790e3ec39"
/>




## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

`rovi.`
This commit is contained in:
Roan
2025-12-10 03:37:52 +00:00
committed by GitHub
parent 0861bbfad5
commit e104614a85
5 changed files with 14 additions and 16 deletions
+6 -8
View File
@@ -974,32 +974,30 @@ export class EventsDisplay extends LitElement implements Layer {
<!-- Events Toggle (when hidden) -->
${this._hidden
? html`
<div class="relative w-fit lg:bottom-2.5 lg:right-2.5 z-50">
<div class="relative w-fit lg:bottom-4 lg:right-4 z-50">
${this.renderButton({
content: html`
Events
<span
class="${this.newEvents
? ""
: "hidden"} inline-block px-2 bg-red-500 rounded-xl text-sm"
: "hidden"} inline-block px-2 bg-red-500 rounded-lg text-sm"
>${this.newEvents}</span
>
`,
onClick: this.toggleHidden,
className:
"text-white cursor-pointer pointer-events-auto w-fit p-2 lg:p-3 rounded-md bg-gray-800/70 backdrop-blur",
"text-white cursor-pointer pointer-events-auto w-fit p-2 lg:p-3 rounded-lg bg-gray-800/70 backdrop-blur",
})}
</div>
`
: html`
<!-- Main Events Display -->
<div
class="relative w-full sm:bottom-2.5 sm:right-2.5 z-50 sm:w-96 backdrop-blur"
class="relative w-full sm:bottom-4 sm:right-4 z-50 sm:w-96 backdrop-blur"
>
<!-- Button Bar -->
<div
class="w-full p-2 lg:p-3 rounded-t-none md:rounded-t-md bg-gray-800/70"
>
<div class="w-full p-2 lg:p-3 bg-gray-800/70 rounded-t-lg">
<div class="flex justify-between items-center">
<div class="flex gap-4">
${this.renderToggleButton(
@@ -1042,7 +1040,7 @@ export class EventsDisplay extends LitElement implements Layer {
<!-- Content Area -->
<div
class="rounded-b-none md:rounded-b-md bg-gray-800/70 max-h-[30vh] flex flex-col-reverse overflow-y-auto w-full h-full"
class="bg-gray-800/70 max-h-[30vh] flex flex-col-reverse overflow-y-auto w-full h-full sm:rounded-b-lg"
>
<div>
<table
@@ -87,8 +87,8 @@ export class GameLeftSidebar extends LitElement implements Layer {
render() {
return html`
<aside
class=${`fixed top-[20px] left-0 z-[1000] flex flex-col max-h-[calc(100vh-80px)] overflow-y-auto p-2 bg-slate-800/40 backdrop-blur-sm shadow-xs rounded-tr-lg rounded-br-lg transition-transform duration-300 ease-out transform ${
this.isVisible ? "translate-x-0" : "-translate-x-full"
class=${`fixed top-4 left-4 z-[1000] flex flex-col max-h-[calc(100vh-80px)] overflow-y-auto p-2 bg-slate-800/40 backdrop-blur-sm shadow-xs rounded-lg transition-transform duration-300 ease-out transform ${
this.isVisible ? "translate-x-0" : "hidden"
}`}
>
${this.isPlayerTeamLabelVisible
@@ -109,7 +109,7 @@ export class GameLeftSidebar extends LitElement implements Layer {
this.isLeaderboardShow || this.isTeamLeaderboardShow ? "mb-2" : ""
}`}
>
<div class="w-6 h-6 cursor-pointer" @click=${this.toggleLeaderboard}>
<div class="cursor-pointer" @click=${this.toggleLeaderboard}>
<img
src=${this.isLeaderboardShow
? leaderboardSolidIcon
@@ -122,7 +122,7 @@ export class GameLeftSidebar extends LitElement implements Layer {
${this.isTeamGame
? html`
<div
class="w-6 h-6 cursor-pointer"
class="cursor-pointer"
@click=${this.toggleTeamLeaderboard}
>
<img
@@ -118,7 +118,7 @@ export class GameRightSidebar extends LitElement implements Layer {
return html`
<aside
class=${`flex flex-col max-h-[calc(100vh-80px)] overflow-y-auto p-2 bg-gray-800/70 backdrop-blur-sm shadow-xs rounded-tl-lg rounded-bl-lg transition-transform duration-300 ease-out transform ${
class=${`flex flex-col max-h-[calc(100vh-80px)] overflow-y-auto p-2 bg-gray-800/70 backdrop-blur-sm shadow-xs rounded-lg transition-transform duration-300 ease-out transform ${
this._isVisible ? "translate-x-0" : "translate-x-full"
}`}
@contextmenu=${(e: Event) => e.preventDefault()}
@@ -467,7 +467,7 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
return html`
<div
class="block lg:flex fixed top-[150px] right-0 w-full z-50 flex-col max-w-[180px]"
class="block lg:flex fixed top-[150px] right-4 w-full z-50 flex-col max-w-[180px]"
@contextmenu=${(e: MouseEvent) => e.preventDefault()}
>
<div
+2 -2
View File
@@ -311,7 +311,7 @@
</div>
<div
class="bottom-0 w-full flex-col-reverse sm:flex-row z-50 md:w-[320px]"
class="left-0 bottom-0 sm:left-4 sm:bottom-4 w-full flex-col-reverse sm:flex-row z-50 md:w-[320px]"
style="position: fixed; pointer-events: none"
>
<div
@@ -408,7 +408,7 @@
<game-starting-modal></game-starting-modal>
<game-top-bar></game-top-bar>
<unit-display></unit-display>
<div class="flex fixed top-[20px] right-[20px] z-[1000] items-start gap-2">
<div class="flex fixed top-4 right-4 z-[1000] items-start gap-2">
<replay-panel></replay-panel>
<game-right-sidebar></game-right-sidebar>
</div>