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remove levels player overview panel (#1414)
## Description: Since unit levels are really just stacking, there's not reason to show number of units & sum of all units ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -252,59 +252,19 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
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</div>
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<div class="text-sm opacity-80" translate="no">
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${translateText("player_info_overlay.ports")}:
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${player.units(UnitType.Port).length}
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${player
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.units(UnitType.Port)
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.map((unit) => unit.level())
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.reduce((a, b) => a + b, 0) > 1
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? html`(${translateText("player_info_overlay.levels")}:
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${player
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.units(UnitType.Port)
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.map((unit) => unit.level())
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.reduce((a, b) => a + b, 0)})`
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: ""}
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${player.totalUnitLevels(UnitType.Port)}
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</div>
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<div class="text-sm opacity-80" translate="no">
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${translateText("player_info_overlay.cities")}:
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${player.units(UnitType.City).length}
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${player
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.units(UnitType.City)
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.map((unit) => unit.level())
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.reduce((a, b) => a + b, 0) > 1
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? html`(${translateText("player_info_overlay.levels")}:
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${player
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.units(UnitType.City)
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.map((unit) => unit.level())
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.reduce((a, b) => a + b, 0)})`
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: ""}
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${player.totalUnitLevels(UnitType.City)}
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</div>
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<div class="text-sm opacity-80" translate="no">
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${translateText("player_info_overlay.missile_launchers")}:
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${player.units(UnitType.MissileSilo).length}
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${player
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.units(UnitType.MissileSilo)
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.map((unit) => unit.level())
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.reduce((a, b) => a + b, 0) > 1
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? html`(${translateText("player_info_overlay.levels")}:
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${player
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.units(UnitType.MissileSilo)
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.map((unit) => unit.level())
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.reduce((a, b) => a + b, 0)})`
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: ""}
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${player.totalUnitLevels(UnitType.MissileSilo)}
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</div>
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<div class="text-sm opacity-80" translate="no">
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${translateText("player_info_overlay.sams")}:
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${player.units(UnitType.SAMLauncher).length}
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${player
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.units(UnitType.SAMLauncher)
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.map((unit) => unit.level())
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.reduce((a, b) => a + b, 0) > 1
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? html`(${translateText("player_info_overlay.levels")}:
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${player
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.units(UnitType.SAMLauncher)
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.map((unit) => unit.level())
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.reduce((a, b) => a + b, 0)})`
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: ""}
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${player.totalUnitLevels(UnitType.SAMLauncher)}
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</div>
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<div class="text-sm opacity-80" translate="no">
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${translateText("player_info_overlay.warships")}:
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