From 61ec324eb98c9bb6a59b8dcab8551d39182b2bda Mon Sep 17 00:00:00 2001 From: evanpelle Date: Sun, 13 Jul 2025 12:25:29 -0700 Subject: [PATCH] remove levels player overview panel (#1414) ## Description: Since unit levels are really just stacking, there's not reason to show number of units & sum of all units ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan --- .../graphics/layers/PlayerInfoOverlay.ts | 48 ++----------------- 1 file changed, 4 insertions(+), 44 deletions(-) diff --git a/src/client/graphics/layers/PlayerInfoOverlay.ts b/src/client/graphics/layers/PlayerInfoOverlay.ts index 292e7148b..437d8f5d9 100644 --- a/src/client/graphics/layers/PlayerInfoOverlay.ts +++ b/src/client/graphics/layers/PlayerInfoOverlay.ts @@ -252,59 +252,19 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
${translateText("player_info_overlay.ports")}: - ${player.units(UnitType.Port).length} - ${player - .units(UnitType.Port) - .map((unit) => unit.level()) - .reduce((a, b) => a + b, 0) > 1 - ? html`(${translateText("player_info_overlay.levels")}: - ${player - .units(UnitType.Port) - .map((unit) => unit.level()) - .reduce((a, b) => a + b, 0)})` - : ""} + ${player.totalUnitLevels(UnitType.Port)}
${translateText("player_info_overlay.cities")}: - ${player.units(UnitType.City).length} - ${player - .units(UnitType.City) - .map((unit) => unit.level()) - .reduce((a, b) => a + b, 0) > 1 - ? html`(${translateText("player_info_overlay.levels")}: - ${player - .units(UnitType.City) - .map((unit) => unit.level()) - .reduce((a, b) => a + b, 0)})` - : ""} + ${player.totalUnitLevels(UnitType.City)}
${translateText("player_info_overlay.missile_launchers")}: - ${player.units(UnitType.MissileSilo).length} - ${player - .units(UnitType.MissileSilo) - .map((unit) => unit.level()) - .reduce((a, b) => a + b, 0) > 1 - ? html`(${translateText("player_info_overlay.levels")}: - ${player - .units(UnitType.MissileSilo) - .map((unit) => unit.level()) - .reduce((a, b) => a + b, 0)})` - : ""} + ${player.totalUnitLevels(UnitType.MissileSilo)}
${translateText("player_info_overlay.sams")}: - ${player.units(UnitType.SAMLauncher).length} - ${player - .units(UnitType.SAMLauncher) - .map((unit) => unit.level()) - .reduce((a, b) => a + b, 0) > 1 - ? html`(${translateText("player_info_overlay.levels")}: - ${player - .units(UnitType.SAMLauncher) - .map((unit) => unit.level()) - .reduce((a, b) => a + b, 0)})` - : ""} + ${player.totalUnitLevels(UnitType.SAMLauncher)}
${translateText("player_info_overlay.warships")}: