1brucben
7c7ad1281c
evan's tile algorithm
2025-04-25 23:57:56 +02:00
1brucben
63f5a7858e
defense posts builds by bots require 1 city
2025-04-25 23:31:21 +02:00
1brucben
41ec783aa4
Merge branch 'main' into meta3AI. remove underline at 90.
2025-04-25 21:33:51 +02:00
1brucben
ced75a635a
adjusted attack formula further. reenabled fallout nerf.
2025-04-25 21:18:53 +02:00
1brucben
08efce8f6b
fix adjusted population
2025-04-25 19:49:28 +02:00
evan
386e1916a3
update discord link
2025-04-24 14:18:47 -07:00
evan
bbe8ec4cde
bfs bugfix: add the original tile to seen. this was causing single surrounded tiles to not get conquered
2025-04-24 13:47:51 -07:00
evan
3c586455a8
disable defense under name until new meta is live
2025-04-24 13:14:30 -07:00
evan
84b58b9929
revert meta back to v21
2025-04-24 13:11:33 -07:00
evan
ea323f919e
increase traitor duration 15s => 30s
2025-04-24 12:58:57 -07:00
evan
4899c3383f
remove transport ship embark delay
2025-04-24 12:45:47 -07:00
evan
ff535820c5
bugfix: don't show build icon in radial during spawn phase, bugfix: log warning and hide playerpanel if tile not owned by player
2025-04-24 12:40:51 -07:00
evan
7a944e670a
disable multitab detector on DEV environment
2025-04-24 12:15:47 -07:00
icslucas
13abdc30ef
Update MultiTabDetector.ts ( #588 )
...
## Description:
Replaced the original focus/visibility-based MultiTabDetector
implementation with a lock-based system using localStorage to reliably
prevent multitabbing in OpenFront. The new system enforces a single
active tab per browser instance by using a unique tabId and a shared
lock key with periodic heartbeats. This eliminates race conditions,
prevents event-hook tampering, and avoids fingerprinting while
maintaining compatibility with existing punishment callbacks and UI
warnings.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Lucas
---------
Co-authored-by: evan <openfrontio@gmail.com >
2025-04-24 11:51:17 -07:00
1brucben
b1ada159f9
gold nerf again
2025-04-24 19:23:27 +02:00
1brucben
c70f314f5b
lowered city cost. further gold nerf
2025-04-24 19:22:33 +02:00
1brucben
a79fca0654
stronger gold nerf
2025-04-24 19:18:51 +02:00
evan
9428ac1a28
add back old europe map as Europe Classic
2025-04-24 08:56:36 -07:00
evan
34333e306f
bugfix: add null check on trade ship target in alternate view
2025-04-24 08:14:06 -07:00
evan
e86e4d581c
alternate view: make trade ships yellow when destined for ally port
2025-04-24 08:09:28 -07:00
evan
35805b2e4e
remove random-name element from front page
2025-04-24 07:59:29 -07:00
evan
94c499a5e5
fix teams mode on private multiplayer games
2025-04-24 07:47:08 -07:00
1brucben
26a8bf888d
removed comment
2025-04-24 14:56:58 +02:00
1brucben
27a50d2349
attack troops no longer show in pop display
2025-04-24 14:22:35 +02:00
1brucben
ce77245909
fixd win modal
2025-04-24 13:54:15 +02:00
1brucben
ce4d9e97cd
nerf gold production by 10%
2025-04-24 13:33:15 +02:00
1brucben
58b8a94b2e
Adjust city gold production and fix defense post bug
2025-04-24 13:09:57 +02:00
1brucben
a26ffb3cb3
Adjust defense post target ratio for improved gameplay balance
2025-04-24 06:00:09 +02:00
1brucben
34443591be
Adjust defense post parameters and starting manpower for improved gameplay balance
2025-04-24 05:57:41 +02:00
1brucben
15d50265c2
Merge branch 'meta3AI' of https://github.com/openfrontio/OpenFrontIO into meta3AI
2025-04-24 05:21:30 +02:00
1brucben
f788aea8c2
pop calc improvement
2025-04-24 05:21:21 +02:00
David Eskin
304cbb6e8f
restore alliance trade safety
2025-04-23 23:09:03 -04:00
David Eskin
7119923e09
Restore DefensePost shells, increase cool down, decrease shell damage
2025-04-23 22:57:59 -04:00
1brucben
2f59c50f64
disable shooting in DefensePostExecution and reset embarkDelay to 0 in TransportShipExecution
2025-04-24 04:07:42 +02:00
1brucben
11bd204bd0
fix nuke bug, boost attack speed for large attacks
2025-04-24 03:56:58 +02:00
1brucben
fdb47fb167
underscore density when over max defense
2025-04-24 02:30:48 +02:00
1brucben
e6acbd0702
Merge remote-tracking branch 'origin' into meta3AI
2025-04-24 02:27:20 +02:00
1brucben
5b60fc8498
ai builds defense posts.
2025-04-24 02:26:19 +02:00
evan
1f890396ab
update ShellExecution to use AirPathFinder
2025-04-23 17:22:37 -07:00
1brucben
67cf20cd65
meta3 with AI
2025-04-23 23:46:01 +02:00
1brucben
728d58d6b4
cheaper terra nulla
2025-04-23 23:40:21 +02:00
evan
a2ba10bdbd
show density under player name
2025-04-23 14:26:12 -07:00
1brucben
d6d4928575
increased starting manpower
2025-04-23 23:05:24 +02:00
evan
fe4396ebcd
show incoming tradeships as green in alternate view
2025-04-23 13:46:19 -07:00
1brucben
c39e9fff37
allow targeting of all non-ally warships
2025-04-23 22:24:43 +02:00
1brucben
31ba96e765
Merge branch 'main' of https://github.com/openfrontio/OpenFrontIO into meta3
2025-04-23 22:10:41 +02:00
evan
b13029591d
bugfix: Path.Mini was modified to only pathfinding on water, which broke nukes. Created AirPathfinder class to handle pathfinding for nukes
2025-04-23 13:04:33 -07:00
evan
13e2a02b2d
fix private games not archiving because they haven't prestarted
2025-04-23 12:30:33 -07:00
1brucben
4e94b5b37b
further calibration to nukes and population
2025-04-23 21:05:04 +02:00
1brucben
245986e15d
Merge remote-tracking branch 'origin' into meta3
2025-04-23 19:56:15 +02:00