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disable shooting in DefensePostExecution and reset embarkDelay to 0 in TransportShipExecution
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@@ -118,7 +118,7 @@ export class DefensePostExecution implements Execution {
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this.target = null;
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return;
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} else {
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this.shoot();
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//this.shoot();
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return;
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}
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}
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@@ -26,7 +26,7 @@ export class TransportShipExecution implements Execution {
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private mg: Game;
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private attacker: Player;
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private target: Player | TerraNullius;
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private embarkDelay = 10;
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private embarkDelay = 0;
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// TODO make private
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public path: TileRef[];
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