disable shooting in DefensePostExecution and reset embarkDelay to 0 in TransportShipExecution

This commit is contained in:
1brucben
2025-04-24 04:07:42 +02:00
parent 11bd204bd0
commit 2f59c50f64
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -118,7 +118,7 @@ export class DefensePostExecution implements Execution {
this.target = null;
return;
} else {
this.shoot();
//this.shoot();
return;
}
}
+1 -1
View File
@@ -26,7 +26,7 @@ export class TransportShipExecution implements Execution {
private mg: Game;
private attacker: Player;
private target: Player | TerraNullius;
private embarkDelay = 10;
private embarkDelay = 0;
// TODO make private
public path: TileRef[];