From 2f59c50f648709f81ec6d55b446866b460d286e2 Mon Sep 17 00:00:00 2001 From: 1brucben <1benjbruce@gmail.com> Date: Thu, 24 Apr 2025 04:07:42 +0200 Subject: [PATCH] disable shooting in DefensePostExecution and reset embarkDelay to 0 in TransportShipExecution --- src/core/execution/DefensePostExecution.ts | 2 +- src/core/execution/TransportShipExecution.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/core/execution/DefensePostExecution.ts b/src/core/execution/DefensePostExecution.ts index b3524e339..aedebf26e 100644 --- a/src/core/execution/DefensePostExecution.ts +++ b/src/core/execution/DefensePostExecution.ts @@ -118,7 +118,7 @@ export class DefensePostExecution implements Execution { this.target = null; return; } else { - this.shoot(); + //this.shoot(); return; } } diff --git a/src/core/execution/TransportShipExecution.ts b/src/core/execution/TransportShipExecution.ts index d9b001739..941ec8ea4 100644 --- a/src/core/execution/TransportShipExecution.ts +++ b/src/core/execution/TransportShipExecution.ts @@ -26,7 +26,7 @@ export class TransportShipExecution implements Execution { private mg: Game; private attacker: Player; private target: Player | TerraNullius; - private embarkDelay = 10; + private embarkDelay = 0; // TODO make private public path: TileRef[];