Merge remote-tracking branch 'origin' into meta3AI

This commit is contained in:
1brucben
2025-04-24 02:27:20 +02:00
4 changed files with 93 additions and 24 deletions
+36 -1
View File
@@ -4,6 +4,7 @@ import crownIcon from "../../../../resources/images/CrownIcon.svg";
import embargoIcon from "../../../../resources/images/EmbargoIcon.svg";
import nukeRedIcon from "../../../../resources/images/NukeIconRed.svg";
import nukeWhiteIcon from "../../../../resources/images/NukeIconWhite.svg";
import shieldIcon from "../../../../resources/images/ShieldIconBlack.svg";
import targetIcon from "../../../../resources/images/TargetIcon.svg";
import traitorIcon from "../../../../resources/images/TraitorIcon.svg";
import { PseudoRandom } from "../../../core/PseudoRandom";
@@ -11,7 +12,7 @@ import { ClientID } from "../../../core/Schemas";
import { Theme } from "../../../core/configuration/Config";
import { AllPlayers, Cell, nukeTypes } from "../../../core/game/Game";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { createCanvas, renderTroops } from "../../Utils";
import { createCanvas, renderNumber, renderTroops } from "../../Utils";
import { TransformHandler } from "../TransformHandler";
import { Layer } from "./Layer";
@@ -44,6 +45,7 @@ export class NameLayer implements Layer {
private embargoIconImage: HTMLImageElement;
private nukeWhiteIconImage: HTMLImageElement;
private nukeRedIconImage: HTMLImageElement;
private shieldIconImage: HTMLImageElement;
private container: HTMLDivElement;
private myPlayer: PlayerView | null = null;
private firstPlace: PlayerView | null = null;
@@ -70,6 +72,8 @@ export class NameLayer implements Layer {
this.nukeWhiteIconImage.src = nukeWhiteIcon;
this.nukeRedIconImage = new Image();
this.nukeRedIconImage.src = nukeRedIcon;
this.shieldIconImage = new Image();
this.shieldIconImage.src = shieldIcon;
}
resizeCanvas() {
@@ -210,6 +214,19 @@ export class NameLayer implements Layer {
troopsDiv.style.marginTop = "-5%";
element.appendChild(troopsDiv);
const shieldDiv = document.createElement("div");
shieldDiv.classList.add("player-shield");
shieldDiv.style.zIndex = "3";
shieldDiv.style.marginTop = "-5%";
shieldDiv.style.display = "flex";
shieldDiv.style.alignItems = "center";
shieldDiv.style.gap = "0px";
shieldDiv.innerHTML = `
<img src="${this.shieldIconImage.src}" style="width: 16px; height: 16px;" />
<span style="color: black; font-size: 10px; margin-top: -2px;">0</span>
`;
element.appendChild(shieldDiv);
// Start off invisible so it doesn't flash at 0,0
element.style.display = "none";
@@ -274,6 +291,24 @@ export class NameLayer implements Layer {
troopsDiv.style.color = render.fontColor;
troopsDiv.textContent = renderTroops(render.player.troops());
const density = renderNumber(
render.player.troops() / render.player.numTilesOwned(),
);
const shieldDiv = render.element.querySelector(
".player-shield",
) as HTMLDivElement;
const shieldImg = shieldDiv.querySelector("img");
const shieldNumber = shieldDiv.querySelector("span");
if (shieldImg) {
shieldImg.style.width = `${render.fontSize * 0.8}px`;
shieldImg.style.height = `${render.fontSize * 0.8}px`;
}
if (shieldNumber) {
shieldNumber.style.fontSize = `${render.fontSize * 0.6}px`;
shieldNumber.style.marginTop = `${-render.fontSize * 0.1}px`;
shieldNumber.textContent = density;
}
// Handle icons
const iconsDiv = render.element.querySelector(
".player-icons",
+7 -1
View File
@@ -425,7 +425,13 @@ export class UnitLayer implements Layer {
let alternateViewColor = null;
if (this.alternateView) {
const rel = this.relationship(unit);
let rel = this.relationship(unit);
if (unit.type() == UnitType.TradeShip && unit.dstPortId() != null) {
const target = this.game.unit(unit.dstPortId())?.owner();
if (this.game.myPlayer() != null && this.game.myPlayer() == target) {
rel = Relationship.Self;
}
}
switch (rel) {
case Relationship.Self:
alternateViewColor = this.theme.selfColor();
+11 -22
View File
@@ -1,12 +1,11 @@
import { consolex } from "../Consolex";
import { Execution, Game, Player, Unit, UnitType } from "../game/Game";
import { TileRef } from "../game/GameMap";
import { PathFindResultType } from "../pathfinding/AStar";
import { PathFinder } from "../pathfinding/PathFinding";
import { AirPathFinder } from "../pathfinding/PathFinding";
import { PseudoRandom } from "../PseudoRandom";
export class ShellExecution implements Execution {
private active = true;
private pathFinder: PathFinder;
private pathFinder: AirPathFinder;
private shell: Unit;
private mg: Game;
private destroyAtTick: number = -1;
@@ -19,7 +18,7 @@ export class ShellExecution implements Execution {
) {}
init(mg: Game, ticks: number): void {
this.pathFinder = PathFinder.Mini(mg, 2000, 10);
this.pathFinder = new AirPathFinder(mg, new PseudoRandom(mg.ticks()));
this.mg = mg;
}
@@ -49,24 +48,14 @@ export class ShellExecution implements Execution {
const result = this.pathFinder.nextTile(
this.shell.tile(),
this.target.tile(),
3,
);
switch (result.type) {
case PathFindResultType.Completed:
this.active = false;
this.target.modifyHealth(-this.effectOnTarget());
this.shell.delete(false);
return;
case PathFindResultType.NextTile:
this.shell.move(result.tile);
break;
case PathFindResultType.Pending:
return;
case PathFindResultType.PathNotFound:
consolex.log(`Shell ${this.shell} could not find target`);
this.active = false;
this.shell.delete(false);
return;
if (result === true) {
this.active = false;
this.target.modifyHealth(-this.effectOnTarget());
this.shell.delete(false);
return;
} else {
this.shell.move(result);
}
}
}