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fix teams mode on private multiplayer games
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@@ -102,13 +102,15 @@ export class GameImpl implements Game {
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if (_config.gameConfig().gameMode === GameMode.Team) {
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const numPlayerTeams = _config.numPlayerTeams();
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if (numPlayerTeams < 2) throw new Error("Too few teams!");
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if (numPlayerTeams < 2)
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throw new Error(`Too few teams: ${numPlayerTeams}`);
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if (numPlayerTeams >= 3) this.playerTeams.push(Team.Teal);
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if (numPlayerTeams >= 4) this.playerTeams.push(Team.Purple);
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if (numPlayerTeams >= 5) this.playerTeams.push(Team.Yellow);
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if (numPlayerTeams >= 6) this.playerTeams.push(Team.Orange);
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if (numPlayerTeams >= 7) this.playerTeams.push(Team.Green);
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if (numPlayerTeams >= 8) throw new Error("Too many teams!");
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if (numPlayerTeams >= 8)
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throw new Error(`Too many teams: ${numPlayerTeams}`);
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}
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}
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@@ -95,6 +95,9 @@ export class GameServer {
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if (gameConfig.gameMode != null) {
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this.gameConfig.gameMode = gameConfig.gameMode;
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}
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if (gameConfig.numPlayerTeams != null) {
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this.gameConfig.numPlayerTeams = gameConfig.numPlayerTeams;
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}
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}
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public addClient(client: Client, lastTurn: number) {
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@@ -165,6 +165,7 @@ export function startWorker() {
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disableNPCs: req.body.disableNPCs,
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disableNukes: req.body.disableNukes,
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gameMode: req.body.gameMode,
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numPlayerTeams: req.body.numPlayerTeams,
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});
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res.status(200).json({ success: true });
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}),
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