## Description:
Fixes : https://github.com/openfrontio/OpenFrontIO/issues/958
Use the actual troop count on the boat unit when it lands, not the
original this.troops value.
Tested locally with all nukes type and it works fine.
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
.doo
---------
Co-authored-by: rldtech <r.le-disez+oplab@groupeonepoint.com>
Co-authored-by: tnhnblgl <51187395+tnhnblgl@users.noreply.github.com>
## Description:
Validate incoming API data with zod.
## Please complete the following:
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---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Only donate up to what the receiving player can get so we don't silently
loose troops
See the chat here :

## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
theodoreleon.aetarax
---------
Co-authored-by: tnhnblgl <51187395+tnhnblgl@users.noreply.github.com>
## Description:
Ensure that team sizes are equal.
Closes#841
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This update does the following:
slight nerf to gold production by large players
Speed boost for very large attacks
5% speed buff for mountains
Defense post boost
small trade ship spawn rate increase
attack losses up 20% for all attacks
small speed effect boost for defense posts
20% population growth decrease for large players
nerfed worker growth boost slightly
nerfed troop/worker conversion rate
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
I believe many of the complains of the game being too slow in the
beginning is due to bots being stronger in v23 than v22. This PR weakens
bots significants and it feels much closer to v22.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
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## Description:
Reduces attack speed for large attacks. A further 10% increase in
attacker losses. minor 5% decrease in pop growth. Attacks against Terra
Nullius fade away as in v22.
This addresses the community poll finding that many players consider
current troop movements to be too fast. The latter two changes help nerf
attacking and slowdown snowballing.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Currenly, it's possible for the World map to reach 225 players. This PR
caps it at just 150.
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## Please put your Discord username so you can be contacted if a bug or
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Nikola123
## Description:
This PR assigns a small cost (1% of population) to creating each new
attack. This nerfs the strategy of spamming 1% size attacks against an
enemy to max pop growth and encourages more normal >10% attack sizes.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Original playtests mainly focused on balancing speed. This PR adjusts
attack losses further upwards for all terrain types by around 10%. Pop
growth is decreased by around 10% to slightly slow game tempo. Worker
growth boost is also weakened a bit to nerf super low troop meta
beginning. Slight 10% speed nerf at higher attack sizes. Port spawn rate
boosted.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Update the discord user zod schema to address login failures for users
without avatars.
## Please complete the following:
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Changes default target troop ratio and attack size to reflect better
early game strategies in v23
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
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1brucben
## Description:
- Validate that user tokens are accepted by the API server, in case of
token revoked / remote logout.
- Lookup user roles by their token.
- Sets the groundwork for validating custom flag codes, patterns, etc.
## Please complete the following:
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Simplify bots retaliation logic. Do not counter-attack before reaching
the trigger ratio.
## Please complete the following:
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Set singleplayer gitCommit in the client
## Please complete the following:
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---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
Added XorShift algo for better random number generation
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
@qqkedsi

---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
A warship refactor caused a regressions where warships could attack at
any distance. Also refactored & simplified the trade ship logic.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
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## Description:
The changes seem necessary to reduce snowballing in v23 and strengthen
ports.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
The path caching was causing bugs, sometimes they wouldn't get removed,
sometimes they would go in circles. Deleting the cache so we can deploy
v23.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
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## Description:
- JSON serialization, bigint to string handling
- JSON deserialization, string to bigint handling
## Please complete the following:
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---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Fixes#912
## Description:
Always delete tradeship on pathfinding fail
## Please complete the following:
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## Description:
Territory drawing are computing the same information for each pixel
drawn.
A few fixes can noticably improve the performances:
### Caching colors
some colors are computed each time they are retrieved, and according to
the profiler the border color is the most expensive to compute each
frame:

This PR adds a cache for this color. The other colors have almost no
impact on performance, so there's no need to cache them.
After caching:

### Retrieving player info
Drawing the player territory leads to unecessary and expensive data
gathering, such as the anonymous name list:

Instead, after retrieving the proper data directly:

## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Remove known world map to avoid copyright infringement.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
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## Description:
Floor values before converting to bigint.
## Please complete the following:
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Fixes#880
## Description:
Convert numeric stat types to bigint, and serialize those values as
strings.
## Please complete the following:
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---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>