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change defaults to reflect meta (#942)
## Description: Changes default target troop ratio and attack size to reflect better early game strategies in v23 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: 1brucben
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@@ -16,13 +16,13 @@ export class ControlPanel extends LitElement implements Layer {
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public uiState: UIState;
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@state()
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private attackRatio: number = 0.2;
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private attackRatio: number = 0.3;
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@state()
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private targetTroopRatio = 0.95;
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private targetTroopRatio = 0.6;
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@state()
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private currentTroopRatio = 0.95;
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private currentTroopRatio = 0.6;
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@state()
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private _population: number;
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@@ -59,10 +59,10 @@ export class ControlPanel extends LitElement implements Layer {
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init() {
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this.attackRatio = Number(
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localStorage.getItem("settings.attackRatio") ?? "0.2",
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localStorage.getItem("settings.attackRatio") ?? "0.3",
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);
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this.targetTroopRatio = Number(
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localStorage.getItem("settings.troopRatio") ?? "0.95",
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localStorage.getItem("settings.troopRatio") ?? "0.6",
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);
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this.init_ = true;
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this.uiState.attackRatio = this.attackRatio;
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@@ -109,7 +109,7 @@ export class PlayerImpl implements Player {
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) {
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this._flag = playerInfo.flag;
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this._name = sanitizeUsername(playerInfo.name);
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this._targetTroopRatio = 95n;
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this._targetTroopRatio = 60n;
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this._troops = toInt(startTroops);
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this._workers = 0n;
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this._gold = 0n;
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