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Prevent Attack Spam (#977)
## Description: This PR assigns a small cost (1% of population) to creating each new attack. This nerfs the strategy of spamming 1% size attacks against an enemy to max pop growth and encourages more normal >10% attack sizes. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: 1brucben
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@@ -120,6 +120,9 @@ export class AttackExecution implements Execution {
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new Set<TileRef>(),
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);
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const penalty = Math.floor(this._owner.population() * 0.01);
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this._owner.removeTroops(penalty);
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if (this.sourceTile !== null) {
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this.addNeighbors(this.sourceTile);
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} else {
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