Commit Graph

163 Commits

Author SHA1 Message Date
evanpelle ef022df795 clan tags 2026-05-24 16:48:11 +01:00
RickD004 b1ec3ac70f Adds Indian Subcontinent map (#3975)
## Description:

Adds Map of the Indian Subcontinent, with indian and pakistani states
and surrounding countries, important rivers like the Ganges, Brahmaputra
and Indus, and Tibet/ theHimalayas

2M land pixels and 52 Nations (i think its fitting that India has the
most nations of a regional map, only continental maps have more)

Should be nice to boost whatever indian playerbase this game might have.
This region also doesnt have any representation aside from continental
maps

<img width="584" height="598" alt="image"
src="https://github.com/user-attachments/assets/4089049a-800b-4e37-ab34-2afc5de821e8"
/>
<img width="418" height="462" alt="image"
src="https://github.com/user-attachments/assets/a68e2424-5972-4105-86c9-0312ab095024"
/>

Elevation data from NASA DEM, already credited in CREDITS.md

No reference test is needed, the test suite automatically iterates over
all GameMapType enum values — no map is hardcoded by name in the tests

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-05-23 17:38:03 +01:00
RickD004 6591b055c3 Adds map of Venice 🛶 (#3935)
## Description:

Adds map of Venice. A relatively small map (similar land area to World)
for heavy trade and lots of boating.

Because of the very low difference of elevation of the zone, terrain is
instead used to show buildings.

Map source from OpenStreetMap, already credited in CREDITS.md

Very requested map, with 2 discord posts suggesting it with +15 upvotes
each

<img width="794" height="569" alt="image"
src="https://github.com/user-attachments/assets/ca7d44f2-cfc9-4e93-b7d4-43dbe62f74d4"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-05-18 19:43:02 -07:00
RickD004 7dc5d472a7 Change name of map "The Straits" into "Danish Straits" (#3929)
## Description:

Renames TheStraits map. The people that suggested this map told me they
would prefer a more specific name for the map, rather than the generic
one it has right now. So im renaming it into Danish Straits

This map is for v32, it has not been released, it should be fine to
rename


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-05-15 08:59:28 +00:00
RickD004 7359e2bc3b Adds Northwest Passage map (using new additionalNations feature) (#3920)
## Description:

Adds map "Northwest Passage", map of the Canadian Arctic Archipelago ,
Greenland and surroundings. "Northwest Passage" (NWP) is the sea lane
between the Atlantic and Pacific oceans
(https://en.wikipedia.org/wiki/Northwest_Passage) .

21 default nations, based on the towns of the region.

This map uses the brand new additionalNations feature made by FloPinguin
https://github.com/openfrontio/OpenFrontIO/pull/3902 . Adds 39 extra
nations for a total of 60 nations (so that in gamemodes like Humans vs
Nations all the nations have names of real places)

Comparison: 
- Map with default nations
- Map with extra named nations, tested by raising the number of nations
in Solo

<img width="1050" height="412" alt="image"
src="https://github.com/user-attachments/assets/12ed94f1-0615-4fb3-b0d0-dcecb65006ea"
/>
<img width="1089" height="436" alt="image"
src="https://github.com/user-attachments/assets/6e7c11bf-7382-4e36-9433-229a9d463b68"
/>

Terrain source from OpenTopography, already credited in CREDITS.md

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-05-14 19:27:46 -07:00
FloPinguin 990eba6134 Improve MapPlaylist 🎲 (#3904)
## Description:

### 1. `SPECIAL_MODIFIER_POOL` rebalanced
Ticket weights adjusted to roughly track the community "favorite
modifier" poll

<img width="486" height="724" alt="Screenshot 2026-05-11 210740"
src="https://github.com/user-attachments/assets/bb1d2461-beb3-41c0-8d7b-b604db5fc033"
/>

- `isRandomSpawn`: 2 to 4
- `goldMultiplier`: 4 to 6
- `isWaterNukes`: 3 to 4
- `startingGold25M`: 1 to 3
- `startingGold5M`: 5 to 4
- `startingGold1M`: 3 to 2

### 2. New `SPECIAL_TEAM_MAPS` config
Replaces the hardcoded per-map branches in `getTeamCount` and
`buildMapsList`. Each entry maps a `GameMapType` to its preferred
`TeamCountConfig`. Shared constants:
- `SPECIAL_TEAM_FORCE_CHANCE = 0.75` (probability of overriding the
random team weights roll)
- `SPECIAL_TEAM_FREQ_MULTIPLIER = 2` (frequency boost in the team
playlist)

Current entries: Baikal (2), FourIslands (4), Luna (2). Behavior
preserved for the existing maps, but adding another special team map is
now a one-line entry.

### 3. New `FULL_LAND_MAPS` config (TheBox, Alps)
- Water nukes forced on 75% of the time in the special rotation
(overrides `WATER_NUKES_BOOSTED_MAPS`, which still applies its 50% boost
to FourIslands, Baikal, Luna, ArchipelagoSea). Because they make a lot
of fun on these two maps.
- The `isPortsDisabled` modifier is excluded unless water nukes is
boosted on, since ports are pointless on full-land maps. Because this
happened:
<img width="516" height="292" alt="image"
src="https://github.com/user-attachments/assets/cd9ce31d-25d0-4b35-a8ba-bb3ec1c02b70"
/>

### 4. Misc
- Renamed `frequency` constant to `FREQUENCY` for consistency with other
module-level constants.

### 5. Exclude `isNukesDisabled` on special team maps in team mode

On `SPECIAL_TEAM_MAPS` (FourIslands, Baikal, Luna) in team mode, the
`isNukesDisabled` modifier is now excluded from the pool. Otherwise an
extreme warship spam will follow.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-05-11 19:27:02 -07:00
Evan 275fd0dccc refactor: collapse per-env Configs into ClientEnv + ServerEnv (#3906)
## Description:

This is a refactor to simplify config handling.

Replaces the per-environment DevConfig/PreprodConfig/ProdConfig class
hierarchy with two static classes: ClientEnv (browser main thread, reads
from window.BOOTSTRAP_CONFIG) and ServerEnv (Node server, reads from
process.env). The four config classes are deleted, the abstract
DefaultServerConfig is gone, and DefaultConfig is renamed to Config.

The values that flow server → client (gameEnv, numWorkers,
turnstileSiteKey, jwtAudience, instanceId) used to be baked into the
hardcoded per-env classes. They're now real env vars on the server,
embedded into a single window.BOOTSTRAP_CONFIG object in index.html at
request time (alongside the existing gitCommit/assetManifest/cdnBase
globals, which moved into the same object), and read back by ClientEnv
on the client. The dev defaults previously hidden inside DevServerConfig
are now explicit in start:server-dev (NUM_WORKERS=2,
TURNSTILE_SITE_KEY=1x..., JWT_AUDIENCE=localhost, etc.) and in
vite.config.ts's html plugin inject.data. Production deploys plumb
NUM_WORKERS and TURNSTILE_SITE_KEY through deploy.yml (GitHub vars) into
the remote env file; JWT_AUDIENCE is derived from DOMAIN in deploy.sh.
The dynamic /api/instance endpoint is gone — INSTANCE_ID rides along in
BOOTSTRAP_CONFIG now.

ServerEnv is the only thing server code touches; ClientEnv is
browser-only. The two classes have intentional overlap (env, numWorkers,
jwtIssuer, gameCreationRate, workerIndex, etc.) since they derive
identical logic from different sources — there's a TODO in each to
consolidate via a shared helper later. The game-logic Config no longer
stores a ServerConfig/ClientEnv reference and its serverConfig() getter
is gone; the one caller (MultiTabModal) now reads ClientEnv.env()
directly. Worker init no longer carries server-config values since
nothing in the worker actually reads them.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-05-11 19:24:01 -07:00
RickD004 834a9757d7 Adds map "The Straits" (#3896)
## Description:

**Adds "The Straits" map:**

A map located around Denmark and the many surrounding straits: Kattegat,
Skagerrak and the Danish straits (thus the name, meant to be a creative
name like "Between Two Seas" and "Gateway to the Atlantic"). This map is
themed in the early 1900s, the nations/NPCs are traditional and
historical regions of Sweden-Norway, Denmark and the Germany.

Relatively small map with ~700k land tiles, similar to World

Inspired by this Discord thread with nearly 20 upvotes:
https://canary.discord.com/channels/1284581928254701718/1482089104110911634/1482089104110911634

<img width="365" height="506" alt="image"
src="https://github.com/user-attachments/assets/5ee16218-34c0-4b8b-9f9b-d33f219760b0"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-05-11 21:35:41 +00:00
RickD004 2b04c568fc Format the map lists in Main and MapPlaylist (#3889)
## Description:

Format the map lists in Main and MapPlaylist by alphabetical order. Many
maps were already standarized like this, but many recent ones werent.
Ideally, future maps should be added this way too.

Also ran npm run format in these 2 files, as they were not formatted
correctly before.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-05-08 19:13:09 -07:00
RickD004 36c8fc0394 Add map of Taiwan Strait (#3878)
## Description:

Map of the Taiwan and the Chinese Mainland. 

Team heavy map like Baikal and Hormuz. Terrain Source from
OpenTopography, already credited

<img width="1800" height="1511" alt="image"
src="https://github.com/user-attachments/assets/45954469-8199-4882-9efe-899c5df87ce4"
/>

I also took the chance to standarize and sort alphabetically the map
lists in main.go and MapPlaylist.ts.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star 1011

NOTE: If the map gets added, please give contributor to
crunchybbbbb_59469 for this map on Discord. Every file was made by him,
his PR just had weird bugs that didnt allow the PR to be review
automatically

Original PR: https://github.com/openfrontio/OpenFrontIO/pull/3853 by
crunchybbb2-hash
2026-05-08 18:08:17 -07:00
RickD004 3744027e94 Adds map of the Middle East (#3829)
## Description:

Starting v32 maps right now!

Adds map of the Middle East. Probably one of the most highly requested
maps.

Very large map (3.4M land pixels, similar to Two Lakes, would become the
2nd or 3rd largest map by land area) of the arabian peninsula and
surrounding regions.
This map has both huge areas of land without water access full of desert
terrain, and massive trade chokepoints, which combined will result in
crazy endgames.

The theme of this map are historical, based on the end of WW1.
Historical flags have been added for the nation NPCs to use.

(High map rotation of 8 since this is probably going to become one of
the most popular maps given the relevancy of the region in real life.)

Terrain source from NASA DEM, already credited.


https://github.com/user-attachments/assets/6a1b345f-fd92-42c2-8f92-154fac4c9733

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME

tri.star1011
2026-05-05 22:12:42 -06:00
FloPinguin 2a76a63e32 Restrict ArchipelagoSea to special rotation only 🗺️ (#3798)
## Description:

ArchipelagoSea is a very "special" map with the extreme amount of tiny
islands, and the map maker said "could there be a way to make
Archipelago Sea have 5M or 25M starters more often? I feel like the map
is too unorthodox to be played in normal settings"

So lets restrict it to the special rotation, like arcade maps. People
expect crazy-stupid games there.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-04-29 16:58:24 -06:00
RickD004 a989bcbeb0 Rename Mediterranean to Mare Nostrum 🏛️ (#3768)
## Description:

Change inspired by Territorial.io . Renames the Mediterranean sea map to
Mare Nostrum, the ancient name of the sea given by the Romans. The NPCs
of the map are already roman provinces, so this change is more thematic
and also adds a creative name like "Gateway to the Atlantic" and
"Between Two Seas"

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-04-28 19:15:29 -06:00
Patrick Plays Badly 79ac66df3c Add map los angeles (with roads) (#3708)
## Description:

Add Map - Los Angeles (With Roads)
Whats NY without LA? What is LA without its roads? Here is a larger map
where I have turned LAs road network into rivers. Nations named to areas
of the city or surrounding area. Map geo data is from OpenTopography. I
stenciled the highways from screenshots of online maps and some artistic
choice.


https://discord.com/channels/1284581928254701718/1482605671697613081/1482605671697613081
https://www.youtube.com/watch?v=6td9wiQKE9s

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

##Discord username
PlaysBadly

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2026-04-27 22:05:17 -06:00
RickD004 32a254b375 add Baja California map 🏜️ (#3759)
## Description:

Adds map of the Baja California peninsula in Mexico. Majority of this
map is brown terrain to simulate the (Sonora) desert
Mexican and American states as NPCs. The peninsula while having little
landmass is balanced by the fact it will be very easy to pirate from it

<img width="503" height="583" alt="Captura de pantalla 2026-04-18
151337"
src="https://github.com/user-attachments/assets/b1acd93a-fbe4-4d17-95b6-5f4c86ec872f"
/>

Relief data from OpenTopography, already credited

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-04-25 15:27:30 -06:00
FloPinguin 8634efff00 Map playlist tweaks 🗺️ (#3765)
## Description:

Add Luna and ArchipelagoSea to the water-nukes-boosted maps set.

Bias Luna games towards 2 teams (75% chance), similar to how FourIslands
is biased towards 4 teams.

Restrict the FourIslands gold multiplier exclusion to team games only,
since the stalemate risk is team-mode-specific. Also removes the
startingGold25M exclusion that was bundled with it. Reasoning: Did some
data analysis to find the root cause.

1M starting gold games accidentally had 45 seconds of PVP immunity, but
thats not needed.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-04-25 11:51:55 -06:00
RickD004 aa70d6742a add Archipelago Sea map (#3749)
## Description:

Adds Archipelago Sea map. The island map to end all island maps.

This is a real location in Southwest Finland, famous for being the
archipelago with the most islands in the world.

This map is made for the very loud playerbase who enjoys naval maps.
This is probably the most heavy naval map we are gonna get. Given this
is a very experimental and unorthodox map like amazon or 4islands, it
has a rotation of 3 , low but still should pop in for people who prefer
island maps.


https://github.com/user-attachments/assets/19b32a4f-825b-4b82-aec3-b24c387b9cdd

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-04-24 08:07:48 -06:00
RickD004 ec6e14051a Add an Antarctica map 🐧 (#3740)
## Description:

(re-submission of older PR because the old one had too many merge
conflicts)

Re-adds and reworks the previously April Fools "Reglaciated Antarctica"
as a new map, this time with proper elevation data: Map of Antarctica
centered in the South Pole.

The "appeal" of this a map is that it has no green terrain. (As such it
has a really low rotation number (of 1). )

This also completes the Continental map category (antarctica was the
only continent out of the traditional 7 missing).


https://github.com/user-attachments/assets/28302464-c533-483e-8a1b-2699093921ff

The base map image is a composite of 2 relief maps from 2 different
sources, both properly credited

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011

Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-04-22 16:04:56 -07:00
RickD004 52033597ef Update Britannia and take its Classic version off rotation (#3710)
## Description:

Similar to how Europe classic was taken off rotation, we do the same
with Britannia. The newer Britannia was slightly updated to include the
rivers of the classic version, this is because of feedback from players
in the discord server who say the rivers in the classic version are an
important part of gameplay. Map otherwise keeps same nations and size.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-04-18 21:36:49 -07:00
RickD004 ec8884410c Add new Bering Sea map, reduce Strait rotation (#3706)
## Description:

Re-submission of older PR:
https://github.com/openfrontio/OpenFrontIO/pull/3617
<img width="612" height="396" alt="image"
src="https://github.com/user-attachments/assets/955a0b2e-1df9-4fa3-a389-235f46a90f69"
/>

Regarding Bering Sea and Bering strait maps:
<img width="576" height="87" alt="image"
src="https://github.com/user-attachments/assets/f57031eb-f9c0-4e1e-83ff-204df51bb6c2"
/>
<img width="589" height="93" alt="image"
src="https://github.com/user-attachments/assets/629e71ba-489f-41cf-b67e-2476af8704f2"
/>

Because of mixed opinions about replacing the maps, i propose at least
this temporary compromise: Bering Sea gets added as a new map and Bering
Strait gets its rotation lowered to a small number. Since the classic
maps are probably being taken off rotation, we should have some small
breathing space for the 2 maps.

In the near future we should discuss between mapmakers in the dev server
whether we keep, replace or completely take Bering Strait off rotation,
and/or a community poll.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-04-17 17:36:38 -07:00
RickD004 897a3a3566 adds map of the Caucasus (#3661)
## Description:

Adds map of the Caucasus. This map is made especifically because of the
new update that allows ports to be placed on smaller bodies of water,
rather than just the largest one.

This map has 2 disconnected, large bodies of water of similar size
(Black and Caspian seas), which would create 2 independent trade
systems, creating a more dynamic economy.

<img width="667" height="541" alt="Captura de pantalla 2026-04-13
195810"
src="https://github.com/user-attachments/assets/d980b831-d920-4a2e-9d92-40a7be96ead6"
/>
<img width="539" height="439" alt="Captura de pantalla 2026-04-13
200005"
src="https://github.com/user-attachments/assets/e973a66a-8796-40dc-b8b3-39b49f687609"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-04-13 20:02:11 -07:00
Patrick Plays Badly 3704914676 Add map conakry (#3656)
## Description:

Add Map - Conakry

Dataset from OpenTopography. Map rotated 45 degrees from north. This is
a 'long' map in a similar catagory as Amazon River with public rotation
adjusted to match. Different than Amazon in that its stubbier, one
sided, and has various terrain obstacles. Also its a really cool looking
piece of geography.

https://www.youtube.com/watch?v=OsMDbnnOOko


https://discord.com/channels/1284581928254701718/1481689305960288477/1481689305960288477

I removed an additional bot from the far left to help balance the map.
Some rivers were extended past realism to help section off the map in
areas. Size of map kept below average intentionally.


## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username

PlaysBadly
2026-04-12 19:22:33 -07:00
RickD004 95d7895740 Update Europe map and remove its Classic version off rotation (#3647)
## Description:

This was a proposal in the map channel of the dev discord server:

**Updates the Europe map to include Iceland, and removes Classic Europe
off rotation.** Classic Europe will remain in custom private map list

The only thing the new europe map didnt have from the classic version
was iceland, so i figured we should update the europe map to contain it,
since Iceland is a popular spawn in the classic version. Iceland is in
the same position as the classic map

The classic europe is frankly a lesser version of the new map as it
doesnt contain rivers , is smaller and the terrain has less quality, and
with the updated version, classic would just take up very needed space
in the lobby queue. We currently have a very large number of maps, which
results in players having to wait for a long time for an specific map in
public lobbies. This should help the issue a little at the very least.

<img width="2905" height="1674" alt="image"
src="https://github.com/user-attachments/assets/da98d935-b927-4e04-9383-9a1f2b794f97"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-04-12 14:04:30 -07:00
Patrick Plays Badly 51716e9dc4 Add map luna (the moon) (#3635)
## Description:
Add map Luna (The Moon).

https://youtu.be/6L6vS9VvD8k


https://discord.com/channels/1284581928254701718/1490394299785805944/1490394299785805944

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

##  Discord username 
PlaysBadly

---------

Co-authored-by: FloPinguin <25036848+FloPinguin@users.noreply.github.com>
2026-04-11 13:17:43 -07:00
FloPinguin 7f7cbba12f Water-Nukes 💧 (#3604)
## Description:

Adds a new `waterNukes` game config option that causes nuclear
detonations to convert land tiles into water instead of just leaving
fallout. When enabled, nuked land tiles are batched and converted to
water each tick, with full terrain metadata updates including:

- Ocean bit propagation from adjacent ocean tiles (BFS flood fill)
- Magnitude recomputation via BFS from remaining coastlines
- Shoreline bit fix-up in a 2-ring neighborhood around converted tiles
- Minimap terrain sync (majority-rule downsampling)
- Throttled water navigation graph rebuild (every 20 ticks) for ship
pathfinding
- Ship executions detect graph rebuilds and refresh their pathfinders
- TransportShips auto-retreat if their destination becomes water
- Water nuke craters use a smoothed angular noise ring with a
bounding-box scan instead of the regular per-tile random coin flip with
BFS, producing clean blob-shaped craters without scattered land pixels
that players would have to boat to individually

The `TerrainLayer` now incrementally repaints tiles that changed terrain
type, and tile update packets encode the terrain byte alongside tile
state so clients can reflect water conversions in real time.

When `waterNukes` is disabled, behavior is unchanged (fallout only).

Includes a new test suite (WaterNukes.test.ts) covering the conversion
pipeline, ocean propagation, magnitude recalculation, shoreline updates,
and minimap sync.

Also adds a new public game modifier for the special rotation.

### The only problem
A bit of lag on impact. But otherwise it works great and is fun. Maybe
needs some followup improvements if it gets merged.
I think its very cool in baikal / four islands team games. Chip away the
territory of your opponents.
Its also fun to turn The Box / Alps into a water map (its actually
possible to boat-trade then)

### Media

Video does not show the updated craters


https://github.com/user-attachments/assets/aed8bf08-0e94-4484-b997-4de11ae313d9

Updated craters (no tiny islands after impact):

<img width="1920" height="1080" alt="image"
src="https://github.com/user-attachments/assets/e896870b-bc9d-493d-8bc8-b3a5427d69d3"
/>

<img width="1472" height="920" alt="image"
src="https://github.com/user-attachments/assets/677065aa-0159-48cd-af44-a91b0f57adfc"
/>

<img width="1296" height="892" alt="image"
src="https://github.com/user-attachments/assets/886ffaba-541f-4e46-97c6-ce963f632fe0"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-04-08 20:56:02 -07:00
Loncile 38222bfe34 Strait of Malacca map adition (#3599)
## Description:
Adition of Strait of Malacca map

It adds a new map, requested by
Coolson
awildcoolson
Describe the PR.
The map added is a map inspired by the strait of Malacca, it contains
two large landmasses and some islands
## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

lerithmercano

---------

Co-authored-by: Ricky G.P. <realtacoco@gmail.com>
Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com>
2026-04-07 22:12:12 -07:00
RickD004 e7029564a2 adds map of the Great Lakes (#3588)
## Description:

Highly requested map. Map of the 5 Great Lakes (Superior, Michigan,
Huron, Erie and Ontario) with adjacent rivers and lakes. Local cities
and towns as nations / NPCs.


https://github.com/user-attachments/assets/157346fa-e3e6-4d63-9f51-46bae002d529

(Kinda obvious we needed this location at some point)

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-04-05 19:40:43 +00:00
FloPinguin 05c4a67e17 Exclude extreme modifiers on Four Islands 🏝️ (#3593)
## Description:

I saw multiple occasions of 3h long four islands team games because of
the 2x gold multiplier. For example
[here](https://www.reddit.com/r/Openfront/comments/1sca6g4/endless_game/).
People just get too many SAMs.
Without the extreme gold amount, team games on four islands are actually
fun.

This PR excludes `goldMultiplier` and `startingGold25M` from special
game modifiers when the map is FourIslands.

## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-04-05 12:33:59 -07:00
Patrick Plays Badly 4ad172a8a0 Update MapPlaylist.ts Dyslexdria (#3579)
add map dyslexdria to map rotation


## Description:
I forgot to add dyslexdria to the map rotation and must atone for my
mistakes

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

##Discord username

PlaysBadly
2026-04-04 12:45:31 -07:00
evanpelle 6ca5cb9701 Revert "Add multiple funny maps april fools day (#3538)"
This reverts commit a7d9652886.
2026-04-01 20:03:33 -07:00
evanpelle ff7f459825 Revert "Add Map - Dyslexdria - April Fools (#3413)"
This reverts commit 2bf96db464.
2026-04-01 20:02:37 -07:00
evanpelle 85f09c1c98 Revert "Make april fool maps have the same name as normal maps (#3555)"
This reverts commit 38be51a2d6.
2026-04-01 20:02:16 -07:00
RickD004 38be51a2d6 Make april fool maps have the same name as normal maps (#3555)
## Description:

Make the april fool maps have the same name as the normal maps, in order
to make the prank better.

NOTE: In order for this to work, it re-adds the normal maps into
rotation. These normal maps have been given a lower rotation however.

In custom matches the maps will appear with the april fools names.

This change will be reverted after April Fools.

Check this for proof of it working: 

https://canary.discord.com/channels/1359946986937258015/1450487807242932336/1488682300924231882

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2026-03-31 18:43:03 -07:00
Patrick Plays Badly 2bf96db464 Add Map - Dyslexdria - April Fools (#3413)
Re-submission, previous request was not branched properly.


## Description:

Add custom map Dyslexdria. Based off of large_world_map_recolor.tif and
rivers from the XL World map. Map is intended for long term use.
Suggesting that map be used as an April Fools gag by replacing thumbnail
and title with 'World' during first run.

<img width="995" height="721" alt="dyslexdria screenshot"
src="https://github.com/user-attachments/assets/8826839f-b4e0-431d-af9c-0b0e43dc601d"
/>

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced


## Following:

- Build log, screen shots, and test videos.
https://discord.com/channels/1284581928254701718/1456890656147374080


## Discord username:

PlaysBadly

---------

Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com>
2026-03-31 17:50:23 -07:00
Patrick Plays Badly a7d9652886 Add multiple funny maps april fools day (#3538)
## Description:
Requesting that these 4 maps be added temporarily for the April Fools
holiday. Included are:
- A wider version of the Amazon River to allow for larger ships.
- An edit of The Box with more varied terrain.
- A modification to The World which optimizes play for mobile users.
- A custom remix to Antarctica which re-adds ice to the map.
All maps are edits of existing work. All maps have been added as their
own individual map files rather than edits to existing files for ease of
management.

<img width="912" height="1067" alt="temp"
src="https://github.com/user-attachments/assets/089ef59f-8bdf-4c86-b479-620b8c220c3a"
/>
https://discord.com/channels/1284581928254701718/1483786939332169830

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Discord username

PlaysBadly
2026-03-31 12:37:34 -07:00
RickD004 6fa9bf692b Add Mediterranean map (#3523)
## Description:

Adds Mediterranean sea map, from Iberia to Asia. Map contains ancient
Roman Empire provinces and its rivals as Nations.
This map was requested by the dev.

elevation data from Opentopography

<img width="2850" height="1450" alt="image"
src="https://github.com/user-attachments/assets/6aa5ba12-f4f7-414d-a712-b90323f1d796"
/>
<img width="590" height="304" alt="Captura de pantalla 2026-03-27
010038"
src="https://github.com/user-attachments/assets/efd1deea-bd88-4ae2-92a0-47a6626a0c0f"
/>
<img width="585" height="302" alt="Captura de pantalla 2026-03-27
005758"
src="https://github.com/user-attachments/assets/a127696e-fe34-424c-a88d-b86b99a5f414"
/>



## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-30 13:49:53 -07:00
RickD004 217a2c4548 Adds Milky Way Map (#3519)
## Description:

Adds Milky Way galaxy map based on real reconstruction by NASA. Star
density simulated as terrain. Best played in Dark Mode.

Also adds credits to JPL NASA

<img width="532" height="533" alt="Captura de pantalla 2026-03-26
142938"
src="https://github.com/user-attachments/assets/87bb19bb-4e2d-4383-a3e9-6e14b714b84c"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-26 19:18:30 -07:00
FloPinguin cf0cf14a1f Add new public game modifiers 🙂 (#3500)
## Description:

Adds 5 new public game modifiers to the Special game mode modifier pool:

- **Ports Disabled** - disables port construction, focus on factories
- **Nukes Disabled** - disables atom bombs, hydrogen bombs, MIRVs,
missile silos and SAM launchers
- **SAMs Disabled** - disables SAM launchers (thats funny, you cant
protect against nukes, have to space out your stuff) (mutually exclusive
with nukes disabled)
- **1M Starting Gold** - gives all players 1M starting gold (was
requested by people, new chill tier alongside existing 5M and 25M)
- **4min Peace Time** - grants 4 minutes of PVP spawn immunity

All `PublicGameModifiers` boolean fields are now optional - inactive
modifiers are omitted from game JSON instead of being serialized as
`false` (stop bloating the JSON size)

I think we have enough modifiers now :) Good variety

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-24 12:57:08 -07:00
evanpelle 527931255b bugfix: map was not compact size in compact gamemode 2026-03-23 14:00:47 -07:00
FloPinguin 043d8d4f22 Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 (#3471)
Normal (FFA and Team) public games no longer roll random modifiers.
Special games remain fully unaffected and continue to use random
modifiers as before.

I also increased the gold multiplier ticket count in the special
modifier pool from 1 to 4 because of player feedback.

Edit: And because I saw complaints of too much random spawn I decreased
the chance of it.

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
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responsibility for any bugs introduced

regression is found:

FloPinguin
2026-03-23 13:59:34 -07:00
evanpelle 0b88ec0b7a max of 3 modifiers for special (4 was confusing to me) 2026-03-23 13:58:49 -07:00
evanpelle 6fac264b7f make 1 in every 3 games compact 2026-03-23 13:58:49 -07:00
FloPinguin 4eb570fb8b Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 (#3471)
## Description:

Normal (FFA and Team) public games no longer roll random modifiers.
Special games remain fully unaffected and continue to use random
modifiers as before.

I also increased the gold multiplier ticket count in the special
modifier pool from 1 to 4 because of player feedback.

Edit: And because I saw complaints of too much random spawn I decreased
the chance of it.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-19 14:48:17 -07:00
FloPinguin afdb04ae5d Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ (#3457)
## Description:

Increases the spawn immunity duration from 30s to 45s for maps with 5M
starting gold.

The previous 30s was too short - 45s gives players 15s longer than it
takes to build a SAM, allowing them to establish basic defenses before
becoming vulnerable.

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-17 15:56:52 -07:00
FloPinguin aa59dd23be Rebalance HvN (#3433)
## Description:

For the next v30 fix version

<img width="868" height="364" alt="imaege"
src="https://github.com/user-attachments/assets/520a999c-67e7-4c57-8651-895ad9eeb73a"
/>

HvN balancing for the revamped difficulty steps of v30 sadly doesn't
really work out...
In medium difficulty games humans nearly always win (boring)
In hard difficulty games humans usually lose
It was intended differently...

So lets get rid of medium difficulty HvN, always use hard difficulty and
disable the donation-capability for public game nations.
That will tune the human winrate towards a middle ground at about 65% I
think. Which should be nice.
Easier than in v29 (was frustrating sometimes) but not as easy as it's
now.

We can only test this in prod lol

## Please complete the following:

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and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-15 21:28:40 -07:00
evanpelle 3919f17e8b Revert "Rearrange homepage game boxes & tune special modifier probabilities 🎲 (#3420)"
This reverts commit ea4355f03a.
2026-03-14 19:29:57 -07:00
FloPinguin 2419f77f17 Rearrange homepage game boxes & tune special modifier probabilities 🎲 (#3420)
## Description:

**Homepage layout:** Reorder the game mode cards so FFA is the left
(large) box, Teams is the upper-right box, and Special Games is the
lower-right box. Mobile order updated to match (FFA → Teams → Special).

**Special game modifiers:**
- Adjusted modifier count roll to 40%/40%/15%/5% for 1/2/3/4 modifiers
(was 30%/40%/20%/10%) because having so many special games with 3/4
modifiers while we only have 8 modifiers in the pool is a bit dumb (from
the 8 modifiers two are mutually exclusive and 4 should be quite rare).
- Changed ticket counts in `SPECIAL_MODIFIER_POOL` so
isAlliancesDisabled and isHardNations are more rare.

## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-13 11:54:39 -07:00
evanpelle 2c13c41077 make world more frequent in public games 2026-03-11 14:38:13 -07:00
FloPinguin 3838de1d30 Option to disable alliances + 2 new modifiers for variety 😄 (#3392)
## Description:

Rex had this idea: "It would be funny to have an option in private
lobbies to disable alliances."
I added it as an option.
Now people can choose to live in constant fear of their neighbors 😆 

Also added two new public game modifiers for variety (only for the
special rotation):
- Alliances disabled (low probability)
- x2 gold multiplier (low probability)

Would be nice to squeeze this into v30, last minute?

## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-09 21:13:13 -07:00
RickD004 84ae5fc879 Adds Aegean map (#3384)
## Description:

Adds Aegean map, a map centered in the Aegean Sea and the aegean islands
between Greece and Turkey. Map has approx. 1M land tiles, size of
1600x2000.

Nations are named after Ancient Greece era city-states and tribes.
Elevation source from OpenTopography, already credited

<img width="1600" height="2000" alt="image"
src="https://github.com/user-attachments/assets/e4f52d6e-bba4-4641-9eac-31e3ddee354e"
/>
<img width="453" height="445" alt="Captura de pantalla 2026-03-08
141256"
src="https://github.com/user-attachments/assets/5d2bc8cf-1e54-461a-ae0f-9bb2dafc2db6"
/>

This has been a heavily requested map in the community, having
suggestions in the Discord, Subreddit and even in some videos (for
example i saw Ultimus Rex suggest an aegean map when asked what maps he
would like in his last stream)

The map is designed so that the greek and turkish main landmasses are
around 400,000 pixels in area, which combined account for around less or
equal to 80% of the map. This means players will have to cross the sea
to win, and to do so they will have to hop across the islands, which
means there will be heavy warship action, instead of having stalemates
like in most island maps where the gap between islands is too large and
players would rather bomb each other.

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-08 22:05:09 -07:00