Exclude extreme modifiers on Four Islands 🏝️ (#3593)

## Description:

I saw multiple occasions of 3h long four islands team games because of
the 2x gold multiplier. For example
[here](https://www.reddit.com/r/Openfront/comments/1sca6g4/endless_game/).
People just get too many SAMs.
Without the extreme gold amount, team games on four islands are actually
fun.

This PR excludes `goldMultiplier` and `startingGold25M` from special
game modifiers when the map is FourIslands.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
This commit is contained in:
FloPinguin
2026-04-05 21:33:59 +02:00
committed by GitHub
parent 31203138bc
commit 05c4a67e17
+6 -1
View File
@@ -225,6 +225,12 @@ export class MapPlaylist {
excludedModifiers.push("isRandomSpawn");
}
// No extreme modifiers on FourIslands - Causes 3h long stalemates
if (map === GameMapType.FourIslands) {
excludedModifiers.push("goldMultiplier");
excludedModifiers.push("startingGold25M");
}
// Hard nations modifier only applies when nations are present (not HvN, which is always hard)
if (mode === GameMode.Team) {
excludedModifiers.push("isHardNations");
@@ -324,7 +330,6 @@ export class MapPlaylist {
disabledUnits.push(UnitType.SAMLauncher);
}
// 3min peace = 180s = 1800 ticks
// 4min peace = 240s = 2400 ticks
const peaceTimeDuration = isPeaceTime ? 240 * 10 : undefined;