Option to disable alliances + 2 new modifiers for variety 😄 (#3392)

## Description:

Rex had this idea: "It would be funny to have an option in private
lobbies to disable alliances."
I added it as an option.
Now people can choose to live in constant fear of their neighbors 😆 

Also added two new public game modifiers for variety (only for the
special rotation):
- Alliances disabled (low probability)
- x2 gold multiplier (low probability)

Would be nice to squeeze this into v30, last minute?

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
This commit is contained in:
FloPinguin
2026-03-10 05:13:13 +01:00
committed by GitHub
parent 08836e2a57
commit 3838de1d30
12 changed files with 102 additions and 12 deletions
+9 -2
View File
@@ -193,6 +193,7 @@
"infinite_gold": "Infinite gold",
"infinite_troops": "Infinite troops",
"compact_map": "Compact Map",
"disable_alliances": "Disable alliances",
"max_timer": "Game length (minutes)",
"max_timer_placeholder": "Mins",
"max_timer_invalid": "Please enter a valid max timer value (1-120 minutes)",
@@ -414,6 +415,7 @@
"infinite_troops": "Infinite troops",
"donate_troops": "Donate troops",
"compact_map": "Compact Map",
"disable_alliances": "Disable alliances",
"enables_title": "Enable Settings",
"player": "Player",
"players": "Players",
@@ -431,9 +433,12 @@
"teams_Trios": "Trios (teams of 3)",
"teams_Quads": "Quads (teams of 4)",
"teams_Humans Vs Nations": "Humans vs Nations",
"starting_gold": "Starting gold",
"crowded": "Crowded modifier",
"hard_nations": "Hard Nations",
"gold_multiplier": "Gold multiplier",
"gold_multiplier_placeholder": "2.0x",
"starting_gold": "Starting Gold (Millions)",
"starting_gold_placeholder": "5",
"leave_confirmation": "Are you sure you want to leave the lobby?"
},
"team_colors": {
@@ -478,7 +483,9 @@
"compact_map": "Compact Map",
"crowded": "Crowded",
"hard_nations": "Hard Nations",
"starting_gold": "{amount}M Starting Gold"
"starting_gold": "{amount}M Starting Gold",
"gold_multiplier": "x{amount} Gold Multiplier",
"disable_alliances": "Alliances Disabled"
},
"select_lang": {
"title": "Select Language"
+17 -6
View File
@@ -71,6 +71,7 @@ export class HostLobbyModal extends BaseModal {
@state() private goldMultiplierValue: number | undefined = undefined;
@state() private startingGold: boolean = false;
@state() private startingGoldValue: number | undefined = undefined;
@state() private disableAlliances: boolean = false;
@state() private lobbyId = "";
@state() private lobbyUrlSuffix = "";
@state() private clients: ClientInfo[] = [];
@@ -174,16 +175,16 @@ export class HostLobbyModal extends BaseModal {
.onKeyDown=${this.handleSpawnImmunityDurationKeyDown}
></toggle-input-card>`,
html`<toggle-input-card
.labelKey=${"single_modal.gold_multiplier"}
.labelKey=${"host_modal.gold_multiplier"}
.checked=${this.goldMultiplier}
.inputId=${"gold-multiplier-value"}
.inputMin=${0.1}
.inputMax=${1000}
.inputStep=${"any"}
.inputValue=${this.goldMultiplierValue}
.inputAriaLabel=${translateText("single_modal.gold_multiplier")}
.inputAriaLabel=${translateText("host_modal.gold_multiplier")}
.inputPlaceholder=${translateText(
"single_modal.gold_multiplier_placeholder",
"host_modal.gold_multiplier_placeholder",
)}
.defaultInputValue=${2}
.minValidOnEnable=${0.1}
@@ -192,16 +193,16 @@ export class HostLobbyModal extends BaseModal {
.onKeyDown=${this.handleGoldMultiplierValueKeyDown}
></toggle-input-card>`,
html`<toggle-input-card
.labelKey=${"single_modal.starting_gold"}
.labelKey=${"host_modal.starting_gold"}
.checked=${this.startingGold}
.inputId=${"starting-gold-value"}
.inputMin=${0.1}
.inputMax=${1000}
.inputStep=${"any"}
.inputValue=${this.startingGoldValue}
.inputAriaLabel=${translateText("single_modal.starting_gold")}
.inputAriaLabel=${translateText("host_modal.starting_gold")}
.inputPlaceholder=${translateText(
"single_modal.starting_gold_placeholder",
"host_modal.starting_gold_placeholder",
)}
.defaultInputValue=${5}
.minValidOnEnable=${0.1}
@@ -294,6 +295,10 @@ export class HostLobbyModal extends BaseModal {
labelKey: "host_modal.compact_map",
checked: this.compactMap,
},
{
labelKey: "host_modal.disable_alliances",
checked: this.disableAlliances,
},
],
inputCards,
},
@@ -457,6 +462,7 @@ export class HostLobbyModal extends BaseModal {
this.goldMultiplierValue = undefined;
this.startingGold = false;
this.startingGoldValue = undefined;
this.disableAlliances = false;
this.leaveLobbyOnClose = true;
}
@@ -533,6 +539,10 @@ export class HostLobbyModal extends BaseModal {
case "host_modal.compact_map":
this.handleCompactMapChange(checked);
break;
case "host_modal.disable_alliances":
this.disableAlliances = checked;
this.putGameConfig();
break;
default:
break;
}
@@ -795,6 +805,7 @@ export class HostLobbyModal extends BaseModal {
this.startingGold === true && this.startingGoldValue !== undefined
? Math.round(this.startingGoldValue * 1_000_000)
: undefined,
disableAlliances: this.disableAlliances || undefined,
} satisfies Partial<GameConfig>,
},
bubbles: true,
+12
View File
@@ -56,6 +56,7 @@ const DEFAULT_OPTIONS = {
startingGold: false,
startingGoldValue: undefined as number | undefined,
disabledUnits: [] as UnitType[],
disableAlliances: false,
} as const;
@customElement("single-player-modal")
@@ -90,6 +91,7 @@ export class SinglePlayerModal extends BaseModal {
@state() private disabledUnits: UnitType[] = [
...DEFAULT_OPTIONS.disabledUnits,
];
@state() private disableAlliances: boolean = DEFAULT_OPTIONS.disableAlliances;
private mapLoader = terrainMapFileLoader;
@@ -313,6 +315,10 @@ export class SinglePlayerModal extends BaseModal {
labelKey: "single_modal.compact_map",
checked: this.compactMap,
},
{
labelKey: "single_modal.disable_alliances",
checked: this.disableAlliances,
},
],
inputCards,
},
@@ -383,6 +389,7 @@ export class SinglePlayerModal extends BaseModal {
this.gameMode !== DEFAULT_OPTIONS.gameMode ||
this.goldMultiplier !== DEFAULT_OPTIONS.goldMultiplier ||
this.startingGold !== DEFAULT_OPTIONS.startingGold ||
this.disableAlliances !== DEFAULT_OPTIONS.disableAlliances ||
this.disabledUnits.length > 0
);
}
@@ -409,6 +416,7 @@ export class SinglePlayerModal extends BaseModal {
this.goldMultiplierValue = DEFAULT_OPTIONS.goldMultiplierValue;
this.startingGold = DEFAULT_OPTIONS.startingGold;
this.startingGoldValue = DEFAULT_OPTIONS.startingGoldValue;
this.disableAlliances = DEFAULT_OPTIONS.disableAlliances;
}
protected onOpen(): void {
@@ -488,6 +496,9 @@ export class SinglePlayerModal extends BaseModal {
case "single_modal.compact_map":
this.handleCompactMapChange(checked);
break;
case "single_modal.disable_alliances":
this.disableAlliances = checked;
break;
default:
break;
}
@@ -696,6 +707,7 @@ export class SinglePlayerModal extends BaseModal {
),
}
: {}),
...(this.disableAlliances ? { disableAlliances: true } : {}),
},
lobbyCreatedAt: Date.now(), // ms; server should be authoritative in MP
},
+17
View File
@@ -168,6 +168,23 @@ export function getActiveModifiers(
formattedValue: `${millions}M`,
});
}
if (modifiers.goldMultiplier) {
result.push({
labelKey: "host_modal.gold_multiplier",
badgeKey: "public_game_modifier.gold_multiplier",
badgeParams: {
amount: modifiers.goldMultiplier,
},
value: modifiers.goldMultiplier,
formattedValue: `x${modifiers.goldMultiplier}`,
});
}
if (modifiers.isAlliancesDisabled) {
result.push({
labelKey: "host_modal.disable_alliances",
badgeKey: "public_game_modifier.disable_alliances",
});
}
return result;
}
+3
View File
@@ -217,6 +217,8 @@ export const GameConfigSchema = z.object({
isCrowded: z.boolean(),
isHardNations: z.boolean(),
startingGold: z.number().int().min(0).optional(),
goldMultiplier: z.number().min(0.1).max(1000).optional(),
isAlliancesDisabled: z.boolean(),
})
.optional(),
nations: z
@@ -230,6 +232,7 @@ export const GameConfigSchema = z.object({
infiniteTroops: z.boolean(),
instantBuild: z.boolean(),
disableNavMesh: z.boolean().optional(),
disableAlliances: z.boolean().optional(),
randomSpawn: z.boolean(),
maxPlayers: z.number().optional(),
maxTimerValue: z.number().int().min(1).max(120).optional(), // In minutes
+1
View File
@@ -74,6 +74,7 @@ export interface Config {
donateTroops(): boolean;
instantBuild(): boolean;
disableNavMesh(): boolean;
disableAlliances(): boolean;
isRandomSpawn(): boolean;
numSpawnPhaseTurns(): number;
userSettings(): UserSettings;
+3
View File
@@ -240,6 +240,9 @@ export class DefaultConfig implements Config {
disableNavMesh(): boolean {
return this._gameConfig.disableNavMesh ?? false;
}
disableAlliances(): boolean {
return this._gameConfig.disableAlliances ?? false;
}
isRandomSpawn(): boolean {
return this._gameConfig.randomSpawn;
}
+2
View File
@@ -243,6 +243,8 @@ export interface PublicGameModifiers {
isCrowded: boolean;
isHardNations: boolean;
startingGold?: number;
goldMultiplier?: number;
isAlliancesDisabled: boolean;
}
export interface UnitInfo {
+3
View File
@@ -477,6 +477,9 @@ export class PlayerImpl implements Player {
}
canSendAllianceRequest(other: Player): boolean {
if (this.mg.config().disableAlliances()) {
return false;
}
if (other === this) {
return false;
}
+3
View File
@@ -157,6 +157,9 @@ export class GameServer {
if (gameConfig.startingGold !== undefined) {
this.gameConfig.startingGold = gameConfig.startingGold;
}
if (gameConfig.disableAlliances !== undefined) {
this.gameConfig.disableAlliances = gameConfig.disableAlliances;
}
}
private isKicked(clientID: ClientID): boolean {
+31 -4
View File
@@ -103,7 +103,9 @@ type ModifierKey =
| "isCrowded"
| "isHardNations"
| "startingGold"
| "startingGoldHigh";
| "startingGoldHigh"
| "goldMultiplier"
| "isAlliancesDisabled";
// Each entry represents one "ticket" in the pool. More tickets = higher chance of selection.
const SPECIAL_MODIFIER_POOL: ModifierKey[] = [
@@ -113,6 +115,8 @@ const SPECIAL_MODIFIER_POOL: ModifierKey[] = [
...Array<ModifierKey>(1).fill("isHardNations"),
...Array<ModifierKey>(8).fill("startingGold"),
...Array<ModifierKey>(1).fill("startingGoldHigh"),
...Array<ModifierKey>(1).fill("goldMultiplier"),
...Array<ModifierKey>(1).fill("isAlliancesDisabled"),
];
// Modifiers that cannot be active at the same time.
@@ -197,6 +201,7 @@ export class MapPlaylist {
isCrowded,
isHardNations,
startingGold,
isAlliancesDisabled: false,
},
startingGold,
difficulty: isHardNations ? Difficulty.Hard : Difficulty.Medium,
@@ -263,7 +268,14 @@ export class MapPlaylist {
undefined,
poolCountReduction,
);
let { isCrowded, startingGold, isCompact, isRandomSpawn } = poolResult;
let {
isCrowded,
startingGold,
isCompact,
isRandomSpawn,
goldMultiplier,
isAlliancesDisabled,
} = poolResult;
let isHardNations =
hardNationsFromIndependentRoll ?? poolResult.isHardNations;
@@ -280,7 +292,9 @@ export class MapPlaylist {
!isRandomSpawn &&
!isCompact &&
!isHardNations &&
startingGold === undefined
startingGold === undefined &&
goldMultiplier === undefined &&
!isAlliancesDisabled
) {
excludedModifiers.push("isCrowded");
const fallback = this.getRandomSpecialGameModifiers(
@@ -288,7 +302,13 @@ export class MapPlaylist {
1,
poolCountReduction,
);
({ isRandomSpawn, isCompact, startingGold } = fallback);
({
isRandomSpawn,
isCompact,
startingGold,
goldMultiplier,
isAlliancesDisabled,
} = fallback);
isHardNations =
hardNationsFromIndependentRoll ?? fallback.isHardNations;
}
@@ -321,8 +341,12 @@ export class MapPlaylist {
isCrowded,
isHardNations,
startingGold,
goldMultiplier,
isAlliancesDisabled,
},
startingGold,
goldMultiplier,
disableAlliances: isAlliancesDisabled,
difficulty: isHardNations ? Difficulty.Hard : Difficulty.Medium,
infiniteGold: false,
infiniteTroops: false,
@@ -482,6 +506,7 @@ export class MapPlaylist {
playerTeams === HumansVsNations
? Math.random() < HARD_NATIONS_HVN_PROBABILITY
: Math.random() < 0.025, // 2.5% chance
isAlliancesDisabled: false,
};
}
@@ -530,6 +555,8 @@ export class MapPlaylist {
: selected.has("startingGold")
? 5_000_000
: undefined,
goldMultiplier: selected.has("goldMultiplier") ? 2 : undefined,
isAlliancesDisabled: selected.has("isAlliancesDisabled"),
};
}
+1
View File
@@ -85,6 +85,7 @@ export class TestServerConfig implements ServerConfig {
isRandomSpawn: false,
isCrowded: false,
isHardNations: false,
isAlliancesDisabled: false,
};
}
async supportsCompactMapForTeams(): Promise<boolean> {