Commit Graph
200 Commits
Author SHA1 Message Date
9302af868d Combine analytics and game types (#839)
## Description:

Combine analytics and game types. Simplify and remove redundant player
information.

- Remove ip address.
- Add playerID.
- Combine redundant player tables.
- Move game metadata in to GameEndInfo type, an extension of
GameStartInfo

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-22 15:06:30 -04:00
c39ffa91f9 Transition flag from null to undefined (#831)
## Description:

Replace `null` with `undefined` for player flags.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-21 01:53:42 -04:00
Scott AndersonandGitHub 5aa8356513 Record player stats during the game (#784)
## Description:

Record player stats for the analytics worker to import in to to
postgres. This changes defines a new Analytics schema version, `v0.0.2`,
containing additional metadata about each player.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-05-21 00:10:29 -04:00
9916f21aab Boat retreat (#705)
## Description:
Add boat retreat (continue #365 by
[QuentinSiruguet](https://github.com/openfrontio/OpenFrontIO/issues?q=is%3Apr+author%3AQuentinSiruguet))

Basically implements all the pending reviews from #365


![retreat](https://github.com/user-attachments/assets/d2c34366-89d0-42ed-9aa7-5ab1f833d780)



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

VivaciousBox

---------

Co-authored-by: Quentin SIRUGUET <quentin.siruguet@gmail.com>
2025-05-18 13:34:42 -07:00
Scott AndersonGitHubCopilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
e4c8b17b48 Fix overly permissive regular expression range (#765)
## Description:

Add escaping to the `-` character to prevent it from specifying a
character range.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Original description

Potential fix for
[https://github.com/openfrontio/OpenFrontIO/security/code-scanning/6](https://github.com/openfrontio/OpenFrontIO/security/code-scanning/6)

To fix the issue, we will replace the ambiguous range `)-_` with an
explicit list of the intended characters. This ensures that the regular
expression is unambiguous and matches only the desired characters. We
will carefully review the rest of the regular expression to ensure no
other overly permissive ranges exist. The updated regular expression
will maintain the same functionality while being more precise.


_Suggested fixes powered by Copilot Autofix. Review carefully before
merging._


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **Refactor**
- Improved the clarity of character validation for safe strings,
ensuring consistent handling of special characters. No changes to
user-facing features or functionality.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
2025-05-17 20:41:49 -07:00
70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
f8a052a6ce Client JWT authentication (#723)
## Description:

Send JWT to the game server for verification.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-12 11:51:40 -07:00
843bfe40d3 Remove unused fields (#695)
## Description:

- Remove unnecessary parsing of inferred types.
- Remove unused persistentID from log message.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-10 06:10:41 -07:00
46230b1996 Enforce UUID validation for persistent id (#674)
## Description:

- Add more restrictive UUID validation for persistent ids.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-08 18:41:19 -07:00
9d8a2a2b41 bugfix: Joining game fails (#680)
## Description:

Restore the necessary fields to the join message.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-08 12:55:03 -07:00
AotumuriandGitHub 5ddc25897f Add quick chat (#412)
## Description:

Fixes #480 

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-08 09:00:25 -07:00
cb9b5a7a17 Remove clientID, persistentID, gameID from ClientBaseMessageSchema, TurnSchema (#666)
## Description:

Remove the devils `clientID`, `persistentID`, and `gameID` from
`ClientBaseMessageSchema`, as well as `gameID` from `TurnSchema`. These
values are already known through the `Client` object that is hoisted
into the relevant handler.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-07 11:11:18 -07:00
AotumuriandGitHub cddcc681dd Added custom disable settings (#593)
## Description:
I will write an issue later as I don't have time.

![スクリーンショット 2025-04-23 22 04
24](https://github.com/user-attachments/assets/77754140-eee9-46bd-a98f-a3abec35ca6a)
<img width="735" alt="スクリーンショット 2025-04-23 22 04 40"
src="https://github.com/user-attachments/assets/24bb3461-8e05-418c-8dbf-2ba1a624fe27"
/>
<img width="790" alt="スクリーンショット 2025-04-23 22 04 47"
src="https://github.com/user-attachments/assets/33387200-d0af-4394-9d60-af1f88a036e9"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2025-05-07 06:14:54 -07:00
PilkeySEKandGitHub ebc9e4877d Fix emoji exploit (#640)
## Description:
This should fix the exploit that allows players to send custom text as
an "emoji". It does this by introducing a emoji ID (index into the emoji
table) instead of sending the raw emoji as a string.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
PilkeySEK
2025-05-02 07:37:29 -07:00
d6a412aa50 implement duos (#630)
## Description:
Implement Duos team mode.
Also assign teams to nations at the start instead of assigning them
randomly on spawn. This gives more consistent team sizes

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-30 13:47:35 -07:00
84287b8dfa Multi src astar (#594)
## Description:
Samples border shore tiles and uses multi-a* for determining the
transport ship spawn cell.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
evan

---------

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-23 10:16:43 -07:00
71849b47cd better transport ship spawn (#587)
## Description:

Taken from PR #506

Improve transport source tile by considering border extremums

Only calculate better spawn tile for humans, and have the sender
calculate it and send the src tile in the intent for better performance.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
evan

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-21 19:49:17 -07:00
5167f67b96 Allow up to seven teams for players (#445)
## Description:

- Allow up to seven teams for players, and one for bots.
- Add team count selection to the single player dialog.
- Select random number of teams in server rotation.

Fixes #456

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors


![image](https://github.com/user-attachments/assets/cbc1ba82-9d06-4763-896c-abdce067a161)


![image](https://github.com/user-attachments/assets/9f82a0a5-c0bb-49b6-a714-2b13286a64ca)

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-15 19:02:58 -07:00
Evan e4a2d59f05 allow empty string in SafeString 2025-04-06 10:43:37 -07:00
Evan 08c2c01dae bugfix: flags not showing in game 2025-04-06 10:27:52 -07:00
Evan c7356a7348 have Team be an enum instead of an object, this was causing equality problems. 2025-04-05 21:39:12 -07:00
Evan 950344c0bd created prestart message: add 2 second delay before starting public games to allow all players to connect 2025-04-03 15:42:25 -07:00
745017aee2 Added Gold & Troop donate button (#373)
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Changed the icon for the troop donation button, as it looked like it was
donating gold.
I replaced it with a soldier icon to better reflect its function.
Additionally, I updated the icon below it to clearly represent gold
donation instead.

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri

The cat is because of an extension I have put in. Please ignore it.
<img width="345" alt="スクリーンショット 2025-03-30 10 13 06"
src="https://github.com/user-attachments/assets/9088be1a-57b4-4d10-9507-ca8dc0fcc68c"
/>
<img width="396" alt="スクリーンショット 2025-03-30 10 18 10"
src="https://github.com/user-attachments/assets/2555fd24-0bbc-4b40-8f80-ccf43a1e9a75"
/>

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-03-31 10:51:05 -07:00
evanpelleandGitHub ab3f4fbac1 All players must join game before spawn (#380)
## Description:
The server stores all players that have joined, and once the game starts
it sends a list of players to all clients. Players cannot join after the
game has started. Server now generated the PlayerID instead of the
client.

The is necessary for team mode, we need to know how who is playing the
game before it starts so we can properly assign teams based on clans.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-03-30 17:04:29 -07:00
evanpelleandGitHub d8fe41de7a teams (#349) 2025-03-27 20:43:56 -07:00
ReadixyeeandGitHub e02361c2f4 Disable nukes option (#237)
This makes it possible to disable all nukes as well as missile silos
from the game in privat lobbies and singleplayer games
2025-03-21 13:52:36 -07:00
Ilan SchemoulandGitHub 275de50fcd feat: move warship (#196) 2025-03-14 16:30:30 -07:00
Ilan SchemoulandGitHub 07ad7912bc feat: timer starts if enough player or enough time (#229)
Avoid these huge lobbies
2025-03-12 14:18:34 -07:00
evanpelleandGitHub 5dc00bc3ab use git commit hash verification when replaying archived games (#204) 2025-03-10 12:40:36 -07:00
evanpelleandGitHub 33292aec5c feat: replay archived games, gamestate hash verification (#195)
create endpoint to load archived game. when joining game client first
checks if the game is active, if not it requests the game archive from
the server. the archive is sent to LocalServer to replay the game
locally. Every 10 ticks a hash is stored on the archive, and during
replay the LocalServer verifies this hash.
2025-03-09 14:24:39 -07:00
ilan schemoul 1b76c46bc5 feat: remove LocalPersistantStats so we locally save GameRecords
GameRecords also now include PlayerStats
2025-03-08 17:39:41 +01:00
ilan schemoul 9a1f916f4d feat: cancel attack
Canceling attack takes time and incurs a malus (loose some troops).
Also prettier fixed a file HostLobbyModal.
2025-03-03 22:06:35 +01:00
evanpelleandGitHub 38b762b8bc Merge pull request #95 from ilan-schemoul/embargoes
feat: everyone trade with everyone, anyone can embargo a player to stop trade
2025-03-02 10:58:05 -08:00
Evan a029b4277f use node cluster to shard server 2025-03-02 09:39:09 -08:00
evanpelleandilan schemoul 0a077ebf4d Merge pull request #100 from d3n0x8/scrollAttackRatio
add shift + scroll command in HelpModal hotkeys table
2025-03-02 18:34:04 +01:00
Evan ff33c2db50 have server check hashes, crash game if out of sync 2025-03-02 09:29:10 -08:00
Evan e0938253df send game hash to server each second 2025-03-02 09:29:10 -08:00
NewHappyRabbit 02d5060352 Customizable creative mode 2025-02-24 23:06:50 +02:00
Evan 33c634f928 allow ü in schema 2025-02-20 19:16:31 -08:00
Evan f894276ef0 fix execution validation, verify that clientID own playerID to prevent spoofing 2025-02-18 17:13:08 -08:00
Evan 876fb8dbf9 validate persistent id to prevent player spoofing 2025-02-18 13:53:28 -08:00
Evan 40966ca3b9 format all files with prettier 2025-02-12 08:28:15 -08:00
RealJosephStalin d6dce787c0 allow emojis in safestring 2025-02-12 02:55:12 -05:00
NewHappyRabbit 7fcbaa8584 Added creative mode. Everything costs 0 gold, builds instantly and you start with 100k population 2025-02-12 00:15:30 +02:00
NewHappyRabbit 949f68287e Added flags 2025-02-11 23:34:19 +02:00
NewHappyRabbit 684b0bb2e0 Added checkboxes to disable Bots and NPCs for single player and private lobbies 2025-02-11 03:29:56 +02:00
Evan b3498976fb show game map name in public lobby 2025-02-09 13:15:06 -08:00
Evan 963daefdeb allow brackets in names 2025-02-09 11:17:33 -08:00
Evan 4ee37323f9 format codebase with prettier 2025-02-01 12:05:11 -08:00
Evan 95aa222f8e improve front page 2025-02-01 12:05:11 -08:00