mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 11:10:42 +00:00
Added checkboxes to disable Bots and NPCs for single player and private lobbies
This commit is contained in:
+2
-1
@@ -5,4 +5,5 @@ TODO.txt
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resources/images/.DS_Store
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resources/.DS_Store
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.env
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.prettierrc
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.prettierrc
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.prettierignore
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@@ -56,6 +56,8 @@ export interface LobbyConfig {
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gameID: GameID;
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map: GameMapType | null;
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difficulty: Difficulty | null;
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disableBots: boolean | null;
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disableNPCs: boolean | null;
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}
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export function joinLobby(
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@@ -77,6 +79,8 @@ export function joinLobby(
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gameType: GameType.Singleplayer,
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gameMap: lobbyConfig.map,
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difficulty: lobbyConfig.difficulty,
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disableBots: lobbyConfig.disableBots,
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disableNPCs: lobbyConfig.disableNPCs,
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};
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}
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@@ -9,6 +9,8 @@ export class HostLobbyModal extends LitElement {
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@state() private isModalOpen = false;
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@state() private selectedMap: GameMapType = GameMapType.World;
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@state() private selectedDiffculty: Difficulty = Difficulty.Medium;
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@state() private disableNPCs = false;
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@state() private disableBots = false;
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@state() private lobbyId = "";
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@state() private copySuccess = false;
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@state() private players: string[] = [];
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@@ -165,6 +167,22 @@ export class HostLobbyModal extends LitElement {
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)}
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</select>
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</div>
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<div>
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<input
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type="checkbox"
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id="disable-bots"
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@change=${this.handleDisableBotsChange}
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/>
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<label for="disable-bots">Disable Bots</label>
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</div>
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<div>
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<input
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type="checkbox"
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id="disable-npcs"
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@change=${this.handleDisableNPCsChange}
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/>
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<label for="disable-npcs">Disable NPCs</label>
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</div>
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<button @click=${this.startGame}>Start Game</button>
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<div>
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<p>Players: ${this.players.join(", ")}</p>
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@@ -191,6 +209,8 @@ export class HostLobbyModal extends LitElement {
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},
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map: this.selectedMap,
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difficulty: this.selectedDiffculty,
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disableBots: this.disableBots,
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disableNPCs: this.disableNPCs,
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},
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bubbles: true,
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composed: true,
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@@ -226,6 +246,18 @@ export class HostLobbyModal extends LitElement {
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this.putGameConfig();
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}
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private async handleDisableBotsChange(e: Event) {
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this.disableBots = Boolean((e.target as HTMLInputElement).checked);
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consolex.log(`updating disable bots to ${this.disableBots}`);
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this.putGameConfig();
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}
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private async handleDisableNPCsChange(e: Event) {
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this.disableNPCs = Boolean((e.target as HTMLInputElement).checked);
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consolex.log(`updating disable npcs to ${this.disableNPCs}`);
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this.putGameConfig();
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}
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private async putGameConfig() {
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const response = await fetch(`/private_lobby/${this.lobbyId}`, {
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method: "PUT",
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@@ -235,6 +267,8 @@ export class HostLobbyModal extends LitElement {
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body: JSON.stringify({
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gameMap: this.selectedMap,
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difficulty: this.selectedDiffculty,
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disableBots: this.disableBots,
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disableNPCs: this.disableNPCs,
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}),
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});
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}
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@@ -95,6 +95,8 @@ class Client {
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clientID: generateID(),
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map: event.detail.map,
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difficulty: event.detail.difficulty,
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disableBots: event.detail.disableBots,
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disableNPCs: event.detail.disableNPCs,
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},
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() => this.joinModal.close()
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);
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@@ -9,6 +9,8 @@ export class SinglePlayerModal extends LitElement {
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@state() private isModalOpen = false;
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@state() private selectedMap: GameMapType = GameMapType.World;
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@state() private selectedDifficulty: Difficulty = Difficulty.Medium;
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@state() private disableNPCs = false;
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@state() private disableBots = false;
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static styles = css`
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.modal-overlay {
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@@ -115,6 +117,22 @@ export class SinglePlayerModal extends LitElement {
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)}
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</select>
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</div>
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<div>
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<input
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type="checkbox"
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id="disable-bots"
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@change=${this.handleDisableBotsChange}
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/>
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<label for="disable-bots">Disable Bots</label>
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</div>
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<div>
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<input
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type="checkbox"
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id="disable-npcs"
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@change=${this.handleDisableNPCsChange}
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/>
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<label for="disable-npcs">Disable NPCs</label>
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</div>
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<button @click=${this.startGame}>Start Game</button>
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</div>
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@@ -140,6 +158,12 @@ export class SinglePlayerModal extends LitElement {
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(e.target as HTMLSelectElement).value,
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) as Difficulty;
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}
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private handleDisableBotsChange(e: Event) {
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this.disableBots = Boolean((e.target as HTMLInputElement).checked);
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}
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private handleDisableNPCsChange(e: Event) {
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this.disableNPCs = Boolean((e.target as HTMLInputElement).checked);
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}
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private startGame() {
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consolex.log(
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`Starting single player game with map: ${GameMapType[this.selectedMap]}`,
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@@ -153,6 +177,8 @@ export class SinglePlayerModal extends LitElement {
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},
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map: this.selectedMap,
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difficulty: this.selectedDifficulty,
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disableBots: this.disableBots,
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disableNPCs: this.disableNPCs,
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},
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bubbles: true,
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composed: true,
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@@ -58,9 +58,11 @@ export class GameRunner {
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) {}
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init() {
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this.game.addExecution(
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...this.execManager.spawnBots(this.game.config().numBots())
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);
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if (this.game.config().spawnBots()) {
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this.game.addExecution(
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...this.execManager.spawnBots(this.game.config().numBots())
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);
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}
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if (this.game.config().spawnNPCs()) {
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this.game.addExecution(...this.execManager.fakeHumanExecutions());
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}
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@@ -92,6 +92,8 @@ const GameConfigSchema = z.object({
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gameMap: z.nativeEnum(GameMapType),
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difficulty: z.nativeEnum(Difficulty),
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gameType: z.nativeEnum(GameType),
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disableBots: z.boolean(),
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disableNPCs: z.boolean(),
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});
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const SafeString = z
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@@ -70,6 +70,7 @@ export interface Config {
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percentageTilesOwnedToWin(): number;
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numBots(): number;
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spawnNPCs(): boolean;
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spawnBots(): boolean;
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numSpawnPhaseTurns(): number;
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startManpower(playerInfo: PlayerInfo): number;
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@@ -76,7 +76,10 @@ export class DefaultConfig implements Config {
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return 5;
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}
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spawnNPCs(): boolean {
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return true;
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return !this._gameConfig.disableNPCs;
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}
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spawnBots(): boolean {
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return !this._gameConfig.disableBots;
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}
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tradeShipGold(dist: number): Gold {
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return 10000 + 100 * Math.pow(dist, 1.1);
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@@ -49,6 +49,8 @@ export class GameManager {
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gameMap: GameMapType.World,
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gameType: GameType.Private,
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difficulty: Difficulty.Medium,
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disableBots: false,
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disableNPCs: false,
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})
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);
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return id;
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@@ -87,6 +89,8 @@ export class GameManager {
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gameMap: this.random.randElement(Object.values(GameMapType)),
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gameType: GameType.Public,
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difficulty: Difficulty.Medium,
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disableBots: false,
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disableNPCs: false,
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})
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);
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}
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@@ -57,6 +57,12 @@ export class GameServer {
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if (gameConfig.difficulty != null) {
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this.gameConfig.difficulty = gameConfig.difficulty;
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}
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if (gameConfig.disableBots != null) {
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this.gameConfig.disableBots = gameConfig.disableBots;
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}
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if (gameConfig.disableNPCs != null) {
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this.gameConfig.disableNPCs = gameConfig.disableNPCs;
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}
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}
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public addClient(client: Client, lastTurn: number) {
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@@ -94,6 +94,8 @@ app.put("/private_lobby/:id", (req, res) => {
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gm.updateGameConfig(lobbyID, {
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gameMap: req.body.gameMap,
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difficulty: req.body.difficulty,
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disableBots: req.body.disableBots,
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disableNPCs: req.body.disableNPCs,
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});
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});
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