Files
OpenFrontIO/src/core/Schemas.ts
T
2025-03-02 09:39:09 -08:00

354 lines
9.0 KiB
TypeScript

import { z } from "zod";
import {
AllPlayers,
Difficulty,
GameMapType,
GameType,
PlayerType,
UnitType,
} from "./game/Game";
export type GameID = string;
export type ClientID = string;
export type Intent =
| SpawnIntent
| AttackIntent
| BoatAttackIntent
| AllianceRequestIntent
| AllianceRequestReplyIntent
| BreakAllianceIntent
| TargetPlayerIntent
| EmojiIntent
| DonateIntent
| TargetTroopRatioIntent
| BuildUnitIntent;
export type AttackIntent = z.infer<typeof AttackIntentSchema>;
export type SpawnIntent = z.infer<typeof SpawnIntentSchema>;
export type BoatAttackIntent = z.infer<typeof BoatAttackIntentSchema>;
export type AllianceRequestIntent = z.infer<typeof AllianceRequestIntentSchema>;
export type AllianceRequestReplyIntent = z.infer<
typeof AllianceRequestReplyIntentSchema
>;
export type BreakAllianceIntent = z.infer<typeof BreakAllianceIntentSchema>;
export type TargetPlayerIntent = z.infer<typeof TargetPlayerIntentSchema>;
export type EmojiIntent = z.infer<typeof EmojiIntentSchema>;
export type DonateIntent = z.infer<typeof DonateIntentSchema>;
export type TargetTroopRatioIntent = z.infer<
typeof TargetTroopRatioIntentSchema
>;
export type BuildUnitIntent = z.infer<typeof BuildUnitIntentSchema>;
export type Turn = z.infer<typeof TurnSchema>;
export type GameConfig = z.infer<typeof GameConfigSchema>;
export type ClientMessage =
| ClientSendWinnerMessage
| ClientPingMessage
| ClientIntentMessage
| ClientJoinMessage
| ClientLogMessage
| ClientHashMessage;
export type ServerMessage =
| ServerSyncMessage
| ServerStartGameMessage
| ServerPingMessage
| ServerDesyncMessage;
export type ServerSyncMessage = z.infer<typeof ServerTurnMessageSchema>;
export type ServerStartGameMessage = z.infer<
typeof ServerStartGameMessageSchema
>;
export type ServerPingMessage = z.infer<typeof ServerPingMessageSchema>;
export type ServerDesyncMessage = z.infer<typeof ServerDesyncSchema>;
export type ClientSendWinnerMessage = z.infer<typeof ClientSendWinnerSchema>;
export type ClientPingMessage = z.infer<typeof ClientPingMessageSchema>;
export type ClientIntentMessage = z.infer<typeof ClientIntentMessageSchema>;
export type ClientJoinMessage = z.infer<typeof ClientJoinMessageSchema>;
export type ClientLogMessage = z.infer<typeof ClientLogMessageSchema>;
export type ClientHashMessage = z.infer<typeof ClientHashSchema>;
export type PlayerRecord = z.infer<typeof PlayerRecordSchema>;
export type GameRecord = z.infer<typeof GameRecordSchema>;
const PlayerTypeSchema = z.nativeEnum(PlayerType);
export interface GameInfo {
gameID: GameID;
clients?: ClientInfo[];
numClients?: number;
msUntilStart?: number;
gameConfig?: GameConfig;
}
export interface ClientInfo {
clientID: ClientID;
username: string;
}
export enum LogSeverity {
Debug = "DEBUG",
Info = "INFO",
Warn = "WARN",
Error = "ERROR",
Fatal = "FATAL",
}
const GameConfigSchema = z.object({
gameMap: z.nativeEnum(GameMapType),
difficulty: z.nativeEnum(Difficulty),
gameType: z.nativeEnum(GameType),
disableNPCs: z.boolean(),
bots: z.number().int().min(0).max(400),
infiniteGold: z.boolean(),
infiniteTroops: z.boolean(),
instantBuild: z.boolean(),
});
const SafeString = z
.string()
// Remove common dangerous characters and patterns
// The weird \u stuff is to allow emojis
.regex(
/^[a-zA-Z0-9\s.,!?@#$%&*()-_+=\[\]{}|;:"'\/\u00a9|\u00ae|[\u2000-\u3300]|\ud83c[\ud000-\udfff]|\ud83d[\ud000-\udfff]|\ud83e[\ud000-\udfff]|üÜ]+$/,
)
// Reasonable max length to prevent DOS
.max(1000);
const EmojiSchema = z.string().refine(
(val) => {
return /\p{Emoji}/u.test(val);
},
{
message: "Must contain at least one emoji character",
},
);
const ID = z
.string()
.regex(/^[a-zA-Z0-9]+$/)
.length(8);
// Zod schemas
const BaseIntentSchema = z.object({
type: z.enum([
"attack",
"spawn",
"boat",
"name",
"targetPlayer",
"emoji",
"troop_ratio",
"build_unit",
]),
clientID: ID,
playerID: ID,
});
export const AttackIntentSchema = BaseIntentSchema.extend({
type: z.literal("attack"),
playerID: ID,
targetID: ID.nullable(),
troops: z.number().nullable(),
});
export const SpawnIntentSchema = BaseIntentSchema.extend({
flag: z.string().nullable(),
type: z.literal("spawn"),
playerID: ID,
name: SafeString,
playerType: PlayerTypeSchema,
x: z.number(),
y: z.number(),
});
export const BoatAttackIntentSchema = BaseIntentSchema.extend({
type: z.literal("boat"),
playerID: ID,
targetID: ID.nullable(),
troops: z.number().nullable(),
x: z.number(),
y: z.number(),
});
export const AllianceRequestIntentSchema = BaseIntentSchema.extend({
type: z.literal("allianceRequest"),
playerID: ID,
recipient: ID,
});
export const AllianceRequestReplyIntentSchema = BaseIntentSchema.extend({
type: z.literal("allianceRequestReply"),
requestor: ID, // The one who made the original alliance request
playerID: ID,
accept: z.boolean(),
});
export const BreakAllianceIntentSchema = BaseIntentSchema.extend({
type: z.literal("breakAlliance"),
playerID: ID,
recipient: ID,
});
export const TargetPlayerIntentSchema = BaseIntentSchema.extend({
type: z.literal("targetPlayer"),
playerID: ID,
target: ID,
});
export const EmojiIntentSchema = BaseIntentSchema.extend({
type: z.literal("emoji"),
playerID: ID,
recipient: z.union([ID, z.literal(AllPlayers)]),
emoji: EmojiSchema,
});
export const DonateIntentSchema = BaseIntentSchema.extend({
type: z.literal("donate"),
playerID: ID,
recipient: ID,
troops: z.number().nullable(),
});
export const TargetTroopRatioIntentSchema = BaseIntentSchema.extend({
type: z.literal("troop_ratio"),
playerID: ID,
ratio: z.number().min(0).max(1),
});
export const BuildUnitIntentSchema = BaseIntentSchema.extend({
type: z.literal("build_unit"),
playerID: ID,
unit: z.nativeEnum(UnitType),
x: z.number(),
y: z.number(),
});
const IntentSchema = z.union([
AttackIntentSchema,
SpawnIntentSchema,
BoatAttackIntentSchema,
AllianceRequestIntentSchema,
AllianceRequestReplyIntentSchema,
BreakAllianceIntentSchema,
TargetPlayerIntentSchema,
EmojiIntentSchema,
DonateIntentSchema,
TargetTroopRatioIntentSchema,
BuildUnitIntentSchema,
]);
export const TurnSchema = z.object({
turnNumber: z.number(),
gameID: ID,
intents: z.array(IntentSchema),
});
// Server
const ServerBaseMessageSchema = z.object({
type: z.enum(["turn", "ping", "start", "desync"]),
});
export const ServerTurnMessageSchema = ServerBaseMessageSchema.extend({
type: z.literal("turn"),
turn: TurnSchema,
});
export const ServerPingMessageSchema = ServerBaseMessageSchema.extend({
type: z.literal("ping"),
});
export const ServerStartGameMessageSchema = ServerBaseMessageSchema.extend({
type: z.literal("start"),
// Turns the client missed if they are late to the game.
turns: z.array(TurnSchema),
config: GameConfigSchema,
});
export const ServerDesyncSchema = ServerBaseMessageSchema.extend({
type: z.literal("desync"),
turn: z.number(),
correctHash: z.number().nullable(),
clientsWithCorrectHash: z.number(),
totalActiveClients: z.number(),
});
export const ServerMessageSchema = z.union([
ServerTurnMessageSchema,
ServerStartGameMessageSchema,
ServerPingMessageSchema,
ServerDesyncSchema,
]);
// Client
const ClientBaseMessageSchema = z.object({
type: z.enum(["winner", "join", "intent", "ping", "log", "hash"]),
clientID: ID,
persistentID: SafeString.nullable(), // WARNING: persistent id is private.
gameID: ID,
});
export const ClientSendWinnerSchema = ClientBaseMessageSchema.extend({
type: z.literal("winner"),
winner: ID.nullable(),
});
export const ClientHashSchema = ClientBaseMessageSchema.extend({
type: z.literal("hash"),
hash: z.number(),
tick: z.number(),
});
export const ClientLogMessageSchema = ClientBaseMessageSchema.extend({
type: z.literal("log"),
severity: z.nativeEnum(LogSeverity),
log: ID,
persistentID: SafeString,
});
export const ClientPingMessageSchema = ClientBaseMessageSchema.extend({
type: z.literal("ping"),
});
export const ClientIntentMessageSchema = ClientBaseMessageSchema.extend({
type: z.literal("intent"),
intent: IntentSchema,
});
// WARNING: never send this message to clients.
export const ClientJoinMessageSchema = ClientBaseMessageSchema.extend({
type: z.literal("join"),
lastTurn: z.number(), // The last turn the client saw.
username: SafeString,
});
export const ClientMessageSchema = z.union([
ClientSendWinnerSchema,
ClientPingMessageSchema,
ClientIntentMessageSchema,
ClientJoinMessageSchema,
ClientLogMessageSchema,
ClientHashSchema,
]);
export const PlayerRecordSchema = z.object({
clientID: ID,
username: SafeString,
ip: SafeString.nullable(), // WARNING: PII
persistentID: SafeString, // WARNING: PII
});
export const GameRecordSchema = z.object({
id: ID,
gameConfig: GameConfigSchema,
players: z.array(PlayerRecordSchema),
startTimestampMS: z.number(),
endTimestampMS: z.number(),
durationSeconds: z.number(),
date: SafeString,
num_turns: z.number(),
turns: z.array(TurnSchema),
winner: ID.nullable(),
});