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Transition flag from null to undefined (#831)
## Description: Replace `null` with `undefined` for player flags. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
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-1
@@ -430,7 +430,7 @@ export const ClientJoinMessageSchema = z.object({
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gameID: ID,
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lastTurn: z.number(), // The last turn the client saw.
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username: SafeString,
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flag: SafeString.nullable(),
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flag: SafeString.optional(),
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});
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export const ClientMessageSchema = z.union([
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@@ -18,6 +18,6 @@ export class Client {
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public readonly ip: string,
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public readonly username: string,
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public readonly ws: WebSocket,
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public readonly flag: string | null,
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public readonly flag: string | undefined,
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) {}
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}
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@@ -296,7 +296,7 @@ export class GameServer {
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clientID: c.clientID,
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flag: c.flag,
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})),
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});
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} satisfies GameStartInfo);
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this.endTurnIntervalID = setInterval(
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() => this.endTurn(),
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