Transition flag from null to undefined (#831)

## Description:

Replace `null` with `undefined` for player flags.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
This commit is contained in:
Scott Anderson
2025-05-21 01:53:42 -04:00
committed by GitHub
parent ad045c4a02
commit c39ffa91f9
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -430,7 +430,7 @@ export const ClientJoinMessageSchema = z.object({
gameID: ID,
lastTurn: z.number(), // The last turn the client saw.
username: SafeString,
flag: SafeString.nullable(),
flag: SafeString.optional(),
});
export const ClientMessageSchema = z.union([
+1 -1
View File
@@ -18,6 +18,6 @@ export class Client {
public readonly ip: string,
public readonly username: string,
public readonly ws: WebSocket,
public readonly flag: string | null,
public readonly flag: string | undefined,
) {}
}
+1 -1
View File
@@ -296,7 +296,7 @@ export class GameServer {
clientID: c.clientID,
flag: c.flag,
})),
});
} satisfies GameStartInfo);
this.endTurnIntervalID = setInterval(
() => this.endTurn(),