## Description:
* adds 100+ colors for players
* assigns a unique color for each player
* bot and team colors assignment unchanged

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
George
---------
Co-authored-by: cmesona <christopher.mesona@ubisoft.com>
## Description:
Instead of a counter attack cancelling out the initial attack, both
attacks run concurrently. This results in a more dynamic frontline.
## Please complete the following:
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
Also when a new attack is sent when there's an existing attack, have the
new attack delete the existing attack. This causes attack to "reset" and
use the entire border when a new attack is sent.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
- Use `<argument> is <type>` return type declarations in favor of `as`.
- Use `satisfies` instead of `as`.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Since nukes take a curved/longer paths nukes take too long to reach
their target. This PR increases their speed by 50%.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Some optimizations for bot & fakehuman execution. Better performance
measured using profiling, at the start of a game or in singple player,
but since the circumstances differ it is not a very reliable comparison.
--- In BotExecution:
Added getNeighborTraitorToAttack in Botbehavior to use in maybeAttack.
No caching for playerNeighbors array, because although it could be
re-used up to two times in selectRandomEnemy, maybeAttack runs every
tick and selectEnemy only every 10 seconds so the cache overhead would
not be worth it.
--- In Botbehavior:
Put repeated code in dedicated functions for readability, maintainance
ease, and reduce the chances of forgetting to update the timestamp for
enemyUpdated. Can be seen as a follow-up to PRs #434 and #946.
-- In both selectEnemy and selectRandomEnemy:
Put the first if this.enemy === null statement parenthesis, around the
two checks below. Because if there's already an enemy (if forgetEnemies
hasn't nullified it, enemy === null is false at the first if statement),
then enemy === null will still be false for the two checks below the
first. No need to check it thrice then. Once inside the first if
statement (when enemy === null is true), then we need to check it two
times more in case the code inside already set an enemy.
-- In selectEnemy under 'Prefer neighboring bots':
Removed unneccessary check for enemy === null.
Replaced sort with more performant for loop.
-- In selectRandomEnemy:
Under 'Select a traitor as an enemy', if a traitor is a friendly player,
they got less odds to be chosen as enemy over an unfriendly player, but
they weren't ruled out. While below in the Sanity Check, we specifically
rule out friendly players as enemy and set enemy=null. So excluded
friendly players under 'Select a traitor as an enemy' instead of only
giving them lower odds.
Use the new shared method getNeighborTraitorToAttack.
-- In checkIncomingAttacks, since we're only interested in the max
value, replaced sort with loop that makes a single pass through the
attacks to find the largest one.
-- For shouldAcceptAllianceRequest, #1049 added tests and improved
readability of Alliance requests.
It may have also deoptimized it a bit. Const notTooManyAlliances would,
in the past, not be computed if requestorIsMuchLarger was already found
to be true. Since the readability changes, tooManyAlliances was always
computed regardless of the value of requestorIsMuchLarger.
This PR attempts to address this too, while still keeping it as readable
hopefully.
Also choose for early returns to optimize a bit more. So if isTraitor is
true, don't compute any further and just return false immediately etc.
Switched the order of testing for noMalice and isTraitor. Traitor status
used to be throughout the game, now it's only 30 seconds or will be
maybe 45 seconds to 1 minute. So the chances of someone asking for
alliance and being a traitor at the same time have decreased. isMalice
chances could be bigger.
Removed the named constants and choose to put them in comments, so
readability should be about the same as #1049 intended. Kept the braces
for the if statements because otherwise Prettier would misalign the
comments.)
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
The binary created a new tunnel on startup, and if the container crashed
looped, then it would generate 100s of tunnels causing us to reach the
1000 tunnel limit.
Now the config is stored on a mounted volume, so if the container
restarts it sees the existing config and does not create a new tunnel.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Fix a bug causing an exception to be thrown which crashes the game.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Big update to the EventsDisplay
- Style update for EventsDisplay, look & feel similar to other windows
- Component now hidden during spawn phase
- Adds new functionality for filtering events by category. Allows the
player to remove specific event types
- Displays latest gold amount, decays after 5 seconds
<img width="1147" alt="Screenshot 2025-06-07 at 20 18 55"
src="https://github.com/user-attachments/assets/11c39818-55ad-4ba1-a998-360057e2856c"
/>
<img width="422" alt="Screenshot 2025-06-07 at 19 01 55"
src="https://github.com/user-attachments/assets/09c0b998-6046-49fb-9fba-33b4f57f337b"
/>
<img width="444" alt="Screenshot 2025-06-07 at 20 20 25"
src="https://github.com/user-attachments/assets/022deadc-3a49-442a-85f5-f1cd128a5805"
/>

## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
maxion_
Fixes#1025Fixes#1034
## Description:
Allow nations to spawn cities even if they do not have a port.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Some players have created a script to auto donate to themselves. So we
should disable donation in public ffa matches.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
Return #646 - gold from tradeships by travelled distance
https://github.com/openfrontio/OpenFrontIO/pull/646/
## Please complete the following:
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
maxion_
## Description:
The removeTroops function works with the given parameter value of 1.
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
_bjkim_
## Description:
See report here:
https://discord.com/channels/1284581928254701718/1378762423175221319
In Singleplayer Teams > Duos, your duo partner will be the same every
time. In World map for example, it will always Norway.
Fix: randomizing Nation players before their team assignment. This is
done for all Team modes in Singleplayer and Multiplayer.
Other behaviour is unchanged. Clan-players keep their own assignment
logic, and Human non-clan player assignment stays the same. The human in
singleplayer Duos mode lands in Team 1 everytime but with a different
Nation as other team member.
BEFORE



AFTER

## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
The Server didn't have correct permissions to create the directory for
the cloudflare config. Have docker do it instead. Also the credentials
file key was incorrect.
## Description:
We want to move away from using nginx to cloudflare to route among
workers. This will simplify the nginx config, move routing computation
off the server, and make it easier to implement a multi-host
architecture.
The worker tunnels are not currently used.
I also moved the tunnel creation from startup.sh to Server. The shell
script was getting too complex.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Disconnected client detection :
If a client haven't send a ping to the server since more than 30 seconds
They will then be marked disconnected with a dedicated icon.
No action are yet taken, this allows for extensive in-game test before
adding the *consequences* of the player leaving the game.
I also added extensive unit tests, lessening the risk of regression for
the future.

## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
theodoreleon.aetarax
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Answering issue: #1017
[Cleanup] Pass Player into the execution constructor instead of PlayerID
I have tested the changes running and playing a full game. I do not know
other way to test the changes, please inform me ❤️
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Lele
---------
Co-authored-by: lva <lva@rovsing.dk>
## Description:
The method deciding whether bots should accept an alliance used to use
multiple variables with negated names (notTraitor, notMalice,
notTooManyAlliances). For readability, I have negated their value in
order to given them a positive name (isTraitor, hasMalice,
tooManyAlliances).
I have also added tests for the alliances acceptation/rejection behavior
of bots.
- [x] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
Discord: nephty
## Description:
AI nukes avoid SAM launchers
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Currently, SAMs target any nuke within range. This can be frustrating
when a random SAM from another player intercepts your nuke, especially
since nukes follow a curved trajectory, leaving little room to adjust
their path.
This change modifies how SAMs intercept nukes: they will now only target
those whose impact points are near the SAM.
The “target range” is still generous, allowing players to defend against
Hydrogen bombs, while preventing random SAMs to intercept your valued
nukes.
In this example, the target was the opponent missile silo:
https://github.com/user-attachments/assets/0d8be2ac-e04d-44a4-a67e-54836cce8899
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
**Closes Issue #1001.**
_Will require updates to translations for each language but English is
in place as are pointers to relevant map files and thumbnails._
## Description:
All assets and references to the Japan and Neighbors map have been
updated to reflect East Asia.
**New Behavior**

**Old Behavior**

Game test is functioning. Other languages will need to be updated for
their displayed text to align.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
ajaxburger
_My git name is included in my nickname on the server._
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Changed from consolex to console
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
@qqkedsi
Fixes#1016
## Description:
Fix the zod user schema validation to make roles optional. This was
causing a validation error when looking up the user's roles.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Fixes : https://github.com/openfrontio/OpenFrontIO/issues/958
Use the actual troop count on the boat unit when it lands, not the
original this.troops value.
Tested locally with all nukes type and it works fine.
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
.doo
---------
Co-authored-by: rldtech <r.le-disez+oplab@groupeonepoint.com>
Co-authored-by: tnhnblgl <51187395+tnhnblgl@users.noreply.github.com>
## Description:
Validate incoming API data with zod.
## Please complete the following:
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Only donate up to what the receiving player can get so we don't silently
loose troops
See the chat here :

## Please complete the following:
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
theodoreleon.aetarax
---------
Co-authored-by: tnhnblgl <51187395+tnhnblgl@users.noreply.github.com>
## Description:
- Switch gold to bigint.
- Remove unused or untrusted values from event payloads.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
Ensure that team sizes are equal.
Closes#841
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
---------
Co-authored-by: 1brucben <1benjbruce@gmail.com>
## Description:
This update does the following:
slight nerf to gold production by large players
Speed boost for very large attacks
5% speed buff for mountains
Defense post boost
small trade ship spawn rate increase
attack losses up 20% for all attacks
small speed effect boost for defense posts
20% population growth decrease for large players
nerfed worker growth boost slightly
nerfed troop/worker conversion rate
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
I believe many of the complains of the game being too slow in the
beginning is due to bots being stronger in v23 than v22. This PR weakens
bots significants and it feels much closer to v22.
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
Reduces attack speed for large attacks. A further 10% increase in
attacker losses. minor 5% decrease in pop growth. Attacks against Terra
Nullius fade away as in v22.
This addresses the community poll finding that many players consider
current troop movements to be too fast. The latter two changes help nerf
attacking and slowdown snowballing.
## Please complete the following:
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- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Currenly, it's possible for the World map to reach 225 players. This PR
caps it at just 150.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
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Nikola123
## Description:
This PR assigns a small cost (1% of population) to creating each new
attack. This nerfs the strategy of spamming 1% size attacks against an
enemy to max pop growth and encourages more normal >10% attack sizes.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Original playtests mainly focused on balancing speed. This PR adjusts
attack losses further upwards for all terrain types by around 10%. Pop
growth is decreased by around 10% to slightly slow game tempo. Worker
growth boost is also weakened a bit to nerf super low troop meta
beginning. Slight 10% speed nerf at higher attack sizes. Port spawn rate
boosted.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Update the discord user zod schema to address login failures for users
without avatars.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Changes default target troop ratio and attack size to reflect better
early game strategies in v23
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
- Validate that user tokens are accepted by the API server, in case of
token revoked / remote logout.
- Lookup user roles by their token.
- Sets the groundwork for validating custom flag codes, patterns, etc.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Simplify bots retaliation logic. Do not counter-attack before reaching
the trigger ratio.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Set singleplayer gitCommit in the client
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
Added XorShift algo for better random number generation
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [ ] I have added relevant tests to the test directory
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and i've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
@qqkedsi

---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
A warship refactor caused a regressions where warships could attack at
any distance. Also refactored & simplified the trade ship logic.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
The changes seem necessary to reduce snowballing in v23 and strengthen
ports.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
The path caching was causing bugs, sometimes they wouldn't get removed,
sometimes they would go in circles. Deleting the cache so we can deploy
v23.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
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## Description:
- JSON serialization, bigint to string handling
- JSON deserialization, string to bigint handling
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>