mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 12:10:46 +00:00
Monitoring client connections (#941)
## Description: Disconnected client detection : If a client haven't send a ping to the server since more than 30 seconds They will then be marked disconnected with a dedicated icon. No action are yet taken, this allows for extensive in-game test before adding the *consequences* of the player leaving the game. I also added extensive unit tests, lessening the risk of regression for the future.  ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: theodoreleon.aetarax --------- Co-authored-by: evanpelle <evanpelle@gmail.com>
This commit is contained in:
File diff suppressed because one or more lines are too long
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After Width: | Height: | Size: 28 KiB |
@@ -2,6 +2,7 @@ import allianceIcon from "../../../../resources/images/AllianceIcon.svg";
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import allianceRequestBlackIcon from "../../../../resources/images/AllianceRequestBlackIcon.svg";
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import allianceRequestWhiteIcon from "../../../../resources/images/AllianceRequestWhiteIcon.svg";
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import crownIcon from "../../../../resources/images/CrownIcon.svg";
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import disconnectedIcon from "../../../../resources/images/DisconnectedIcon.svg";
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import embargoBlackIcon from "../../../../resources/images/EmbargoBlackIcon.svg";
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import embargoWhiteIcon from "../../../../resources/images/EmbargoWhiteIcon.svg";
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import nukeRedIcon from "../../../../resources/images/NukeIconRed.svg";
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@@ -40,6 +41,7 @@ export class NameLayer implements Layer {
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private renders: RenderInfo[] = [];
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private seenPlayers: Set<PlayerView> = new Set();
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private traitorIconImage: HTMLImageElement;
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private disconnectedIconImage: HTMLImageElement;
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private allianceRequestBlackIconImage: HTMLImageElement;
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private allianceRequestWhiteIconImage: HTMLImageElement;
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private allianceIconImage: HTMLImageElement;
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@@ -61,6 +63,8 @@ export class NameLayer implements Layer {
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) {
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this.traitorIconImage = new Image();
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this.traitorIconImage.src = traitorIcon;
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this.disconnectedIconImage = new Image();
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this.disconnectedIconImage.src = disconnectedIcon;
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this.allianceIconImage = new Image();
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this.allianceIconImage.src = allianceIcon;
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this.allianceRequestBlackIconImage = new Image();
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@@ -370,6 +374,24 @@ export class NameLayer implements Layer {
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existingTraitor.remove();
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}
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// Disconnected icon
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const existingDisconnected = iconsDiv.querySelector(
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'[data-icon="disconnected"]',
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);
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if (render.player.isDisconnected()) {
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if (!existingDisconnected) {
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iconsDiv.appendChild(
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this.createIconElement(
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this.disconnectedIconImage.src,
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iconSize,
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"disconnected",
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),
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);
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}
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} else if (existingDisconnected) {
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existingDisconnected.remove();
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}
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// Alliance icon
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const existingAlliance = iconsDiv.querySelector('[data-icon="alliance"]');
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if (myPlayer !== null && myPlayer.isAlliedWith(render.player)) {
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+12
-1
@@ -33,7 +33,8 @@ export type Intent =
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| BuildUnitIntent
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| EmbargoIntent
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| QuickChatIntent
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| MoveWarshipIntent;
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| MoveWarshipIntent
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| MarkDisconnectedIntent;
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export type AttackIntent = z.infer<typeof AttackIntentSchema>;
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export type CancelAttackIntent = z.infer<typeof CancelAttackIntentSchema>;
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@@ -56,6 +57,9 @@ export type TargetTroopRatioIntent = z.infer<
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export type BuildUnitIntent = z.infer<typeof BuildUnitIntentSchema>;
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export type MoveWarshipIntent = z.infer<typeof MoveWarshipIntentSchema>;
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export type QuickChatIntent = z.infer<typeof QuickChatIntentSchema>;
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export type MarkDisconnectedIntent = z.infer<
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typeof MarkDisconnectedIntentSchema
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>;
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export type Turn = z.infer<typeof TurnSchema>;
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export type GameConfig = z.infer<typeof GameConfigSchema>;
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@@ -166,6 +170,7 @@ const BaseIntentSchema = z.object({
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"attack",
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"cancel_attack",
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"spawn",
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"mark_disconnected",
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"boat",
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"cancel_boat",
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"name",
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@@ -290,10 +295,16 @@ export const QuickChatIntentSchema = BaseIntentSchema.extend({
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variables: z.record(SafeString).optional(),
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});
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export const MarkDisconnectedIntentSchema = BaseIntentSchema.extend({
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type: z.literal("mark_disconnected"),
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isDisconnected: z.boolean(),
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});
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const IntentSchema = z.union([
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AttackIntentSchema,
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CancelAttackIntentSchema,
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SpawnIntentSchema,
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MarkDisconnectedIntentSchema,
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BoatAttackIntentSchema,
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CancelBoatIntentSchema,
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AllianceRequestIntentSchema,
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@@ -15,6 +15,7 @@ import { DonateTroopsExecution } from "./DonateTroopExecution";
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import { EmbargoExecution } from "./EmbargoExecution";
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import { EmojiExecution } from "./EmojiExecution";
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import { FakeHumanExecution } from "./FakeHumanExecution";
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import { MarkDisconnectedExecution } from "./MarkDisconnectedExecution";
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import { MoveWarshipExecution } from "./MoveWarshipExecution";
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import { NoOpExecution } from "./NoOpExecution";
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import { QuickChatExecution } from "./QuickChatExecution";
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@@ -120,6 +121,8 @@ export class Executor {
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intent.quickChatKey,
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intent.variables ?? {},
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);
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case "mark_disconnected":
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return new MarkDisconnectedExecution(player, intent.isDisconnected);
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default:
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throw new Error(`intent type ${intent} not found`);
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}
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@@ -0,0 +1,24 @@
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import { Execution, Game, Player } from "../game/Game";
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export class MarkDisconnectedExecution implements Execution {
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constructor(
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private player: Player,
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private isDisconnected: boolean,
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) {}
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init(mg: Game, ticks: number): void {
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this.player.markDisconnected(this.isDisconnected);
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}
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tick(ticks: number): void {
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return;
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}
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isActive(): boolean {
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return false;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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@@ -433,6 +433,9 @@ export interface Player {
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largestClusterBoundingBox: { min: Cell; max: Cell } | null;
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lastTileChange(): Tick;
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isDisconnected(): boolean;
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markDisconnected(isDisconnected: boolean): void;
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hasSpawned(): boolean;
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setHasSpawned(hasSpawned: boolean): void;
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@@ -103,6 +103,7 @@ export interface PlayerUpdate {
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smallID: number;
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playerType: PlayerType;
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isAlive: boolean;
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isDisconnected: boolean;
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tilesOwned: number;
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gold: Gold;
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population: number;
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@@ -289,6 +289,9 @@ export class PlayerView {
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hasSpawned(): boolean {
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return this.data.hasSpawned;
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}
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isDisconnected(): boolean {
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return this.data.isDisconnected;
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}
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}
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export class GameView implements GameMap {
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@@ -98,6 +98,7 @@ export class PlayerImpl implements Player {
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public _outgoingLandAttacks: Attack[] = [];
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private _hasSpawned = false;
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private _isDisconnected = false;
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constructor(
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private mg: GameImpl,
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@@ -135,6 +136,7 @@ export class PlayerImpl implements Player {
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smallID: this.smallID(),
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playerType: this.type(),
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isAlive: this.isAlive(),
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isDisconnected: this.isDisconnected(),
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tilesOwned: this.numTilesOwned(),
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gold: this._gold,
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population: this.population(),
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@@ -919,6 +921,14 @@ export class PlayerImpl implements Player {
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return this._lastTileChange;
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}
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isDisconnected(): boolean {
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return this._isDisconnected;
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}
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markDisconnected(isDisconnected: boolean): void {
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this._isDisconnected = isDisconnected;
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}
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hash(): number {
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return (
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simpleHash(this.id()) * (this.population() + this.numTilesOwned()) +
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@@ -4,7 +4,8 @@ import { Tick } from "../core/game/Game";
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import { ClientID } from "../core/Schemas";
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export class Client {
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public lastPing: number;
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public lastPing: number = Date.now();
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public isDisconnected: boolean = false;
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public hashes: Map<Tick, number> = new Map();
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@@ -35,6 +35,8 @@ export class GameServer {
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private maxGameDuration = 3 * 60 * 60 * 1000; // 3 hours
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private disconnectedTimeout = 1 * 30 * 1000; // 30 seconds
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private turns: Turn[] = [];
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private intents: Intent[] = [];
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public activeClients: Client[] = [];
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@@ -164,6 +166,10 @@ export class GameServer {
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});
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return;
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}
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client.isDisconnected = existing.isDisconnected;
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client.lastPing = existing.lastPing;
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existing.ws.removeAllListeners("message");
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this.activeClients = this.activeClients.filter((c) => c !== existing);
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}
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@@ -195,6 +201,12 @@ export class GameServer {
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);
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return;
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}
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if (clientMsg.intent.type === "mark_disconnected") {
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this.log.warn(
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`Should not receive mark_disconnected intent from client`,
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);
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return;
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}
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this.addIntent(clientMsg.intent);
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}
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if (clientMsg.type === "ping") {
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@@ -357,6 +369,7 @@ export class GameServer {
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this.intents = [];
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this.handleSynchronization();
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this.checkDisconnectedStatus();
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let msg = "";
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try {
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@@ -537,6 +550,36 @@ export class GameServer {
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}
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}
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private checkDisconnectedStatus() {
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if (this.turns.length % 5 !== 0) {
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return;
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}
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const now = Date.now();
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for (const [clientID, client] of this.allClients) {
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if (
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client.isDisconnected === false &&
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now - client.lastPing > this.disconnectedTimeout
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) {
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this.markClientDisconnected(client, true);
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} else if (
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client.isDisconnected &&
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now - client.lastPing < this.disconnectedTimeout
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) {
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this.markClientDisconnected(client, false);
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}
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}
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}
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private markClientDisconnected(client: Client, isDisconnected: boolean) {
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client.isDisconnected = isDisconnected;
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this.addIntent({
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type: "mark_disconnected",
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clientID: client.clientID,
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isDisconnected: isDisconnected,
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});
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}
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private archiveGame() {
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this.log.info("archiving game", {
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gameID: this.id,
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@@ -0,0 +1,163 @@
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import { MarkDisconnectedExecution } from "../src/core/execution/MarkDisconnectedExecution";
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import { SpawnExecution } from "../src/core/execution/SpawnExecution";
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import { Game, Player, PlayerInfo, PlayerType } from "../src/core/game/Game";
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import { setup } from "./util/Setup";
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import { executeTicks } from "./util/utils";
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let game: Game;
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let player1: Player;
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let player2: Player;
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describe("Disconnected", () => {
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beforeEach(async () => {
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game = await setup("Plains", {
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infiniteGold: true,
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instantBuild: true,
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});
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const player1Info = new PlayerInfo(
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"us",
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"Active Player",
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PlayerType.Human,
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null,
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"player1_id",
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);
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const player2Info = new PlayerInfo(
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"fr",
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"Disconnected Player",
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PlayerType.Human,
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null,
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"player2_id",
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);
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player1 = game.addPlayer(player1Info);
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player2 = game.addPlayer(player2Info);
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game.addExecution(
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new SpawnExecution(player1Info, game.ref(1, 1)),
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new SpawnExecution(player2Info, game.ref(7, 7)),
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);
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while (game.inSpawnPhase()) {
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game.executeNextTick();
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}
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});
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describe("Player disconnected state", () => {
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test("should initialize players as not disconnected", () => {
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expect(player1.isDisconnected()).toBe(false);
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expect(player2.isDisconnected()).toBe(false);
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});
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test("should mark player as disconnected and not disconnected", () => {
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player1.markDisconnected(true);
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expect(player1.isDisconnected()).toBe(true);
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player1.markDisconnected(false);
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expect(player1.isDisconnected()).toBe(false);
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});
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test("should include disconnected state in player update", () => {
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player1.markDisconnected(true);
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const update = player1.toUpdate();
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expect(update.isDisconnected).toBe(true);
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});
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});
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describe("Player view", () => {
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test("should reflect disconnected state in player view", () => {
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// Mark player2 as disconnected
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player2.markDisconnected(true);
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// Get player1's view of player2
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const player2View = game.player(player2.id());
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expect(player2View.isDisconnected()).toBe(true);
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// Mark player2 as connected again
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player2.markDisconnected(false);
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// Verify the view is updated
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const updatedPlayer2View = game.player(player2.id());
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expect(updatedPlayer2View.isDisconnected()).toBe(false);
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});
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test("should maintain disconnected state in view across game ticks", () => {
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player2.markDisconnected(true);
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executeTicks(game, 3);
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const player2View = game.player(player2.id());
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expect(player2View.isDisconnected()).toBe(true);
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});
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});
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describe("MarkDisconnectedExecution", () => {
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test("should mark player as disconnected when executed", () => {
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const execution = new MarkDisconnectedExecution(player1, true);
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game.addExecution(execution);
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executeTicks(game, 1);
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expect(player1.isDisconnected()).toBe(true);
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expect(execution.isActive()).toBe(false);
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});
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test("should handle multiple players with different disconnected states", () => {
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const execution1 = new MarkDisconnectedExecution(player1, true);
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const execution2 = new MarkDisconnectedExecution(player2, false);
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game.addExecution(execution1, execution2);
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executeTicks(game, 1);
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expect(player1.isDisconnected()).toBe(true);
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expect(player2.isDisconnected()).toBe(false);
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});
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test("should not be active during spawn phase", () => {
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const execution = new MarkDisconnectedExecution(player1, true);
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expect(execution.activeDuringSpawnPhase()).toBe(false);
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});
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test("should handle multiple executions for same player in same tick", () => {
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const execution1 = new MarkDisconnectedExecution(player1, true);
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const execution2 = new MarkDisconnectedExecution(player1, false);
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game.addExecution(execution1, execution2);
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executeTicks(game, 1);
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// Last execution should win
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expect(player1.isDisconnected()).toBe(false);
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});
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});
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describe("Disconnected state persistence", () => {
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test("should maintain disconnected state across game ticks", () => {
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player1.markDisconnected(true);
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executeTicks(game, 5);
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expect(player1.isDisconnected()).toBe(true);
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});
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test("should maintain disconnected state in player updates across ticks", () => {
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player1.markDisconnected(true);
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executeTicks(game, 3);
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const update = player1.toUpdate();
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expect(update.isDisconnected).toBe(true);
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});
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});
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describe("Edge cases", () => {
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test("should handle marking same disconnected state multiple times", () => {
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player1.markDisconnected(true);
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player1.markDisconnected(true);
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player1.markDisconnected(true);
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expect(player1.isDisconnected()).toBe(true);
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player1.markDisconnected(false);
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player1.markDisconnected(false);
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player1.markDisconnected(false);
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expect(player1.isDisconnected()).toBe(false);
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});
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test("should handle execution with same disconnected state", () => {
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player1.markDisconnected(true);
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const execution = new MarkDisconnectedExecution(player1, true);
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game.addExecution(execution);
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executeTicks(game, 1);
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expect(player1.isDisconnected()).toBe(true);
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});
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});
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});
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Block a user