Commit Graph

1394 Commits

Author SHA1 Message Date
VariableVince 94a30bc4c7 Add Reddit link to footer on homepage (#2223)
## Description:

Add Reddit link to the footer on the homepage. Left of _Join the
Discord!_ and to the right of _Wiki_.

Before:
<img width="1917" height="342" alt="image"
src="https://github.com/user-attachments/assets/d5a105eb-d284-45ab-af6b-431967d293bb"
/>

After:
<img width="1915" height="372" alt="image"
src="https://github.com/user-attachments/assets/e4bb505b-ce5b-4880-adb2-bb66cd4bdc3a"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-10-17 14:24:29 -07:00
icslucas 141c431a93 Enzo video for tutorial (#2208)
## Description:
enzo video
Describe the PR.
enzo video for tutorial

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
Lucas
2025-10-17 02:57:14 +00:00
evanpelle 5540eff24c Merge branch 'v26' 2025-10-14 20:24:15 -07:00
evanpelle 9ab35a0436 bugfix: don't use bigint for zod schema as it causes json parsing issues 2025-10-14 19:05:53 -07:00
Hiphex fee2f822ed Fix spelling typos and improve code quality (#2186)
## Description:
  This PR fixes several bugs and improves code quality:

- Fix spelling typos: "recieved" → "received" in Transport.ts and
GameServer.ts
  - Fix comment typo: "isn'te" → "isn't" in TerrainLayer.ts
- Improve WebSocket cleanup in Transport.ts leaveGame() by replacing
empty onclose handler with proper
   killExistingSocket() call
- Add console.warn for image decode failures in StructureLayer.ts
instead of silent catch
  - Remove commented dead code in DevConfig.ts

  ## Testing
All 288 tests pass. Development build completes successfully. No
breaking changes.

  ## Files Changed
  - src/client/Transport.ts
  - src/server/GameServer.ts
  - src/client/graphics/layers/TerrainLayer.ts
  - src/client/graphics/layers/StructureLayer.ts
  - src/core/configuration/DevConfig.ts

## Checklist:
- [x] I have added screenshots for all UI updates (N/A - no UI changes)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file (N/A - no user-facing text)
- [x] I have added relevant tests to the test directory (All 288
existing tests pass - no new tests needed for typo fixes)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

  Discord: hiphex_33496

Hiphex

Co-authored-by: Claude <noreply@anthropic.com>
2025-10-14 22:07:49 +00:00
Evan bce27f1a6b don't show ads if skin has been purchased, fixed ads not getting removed sometimes (#2196)
## Description:

Now checks if player has any "pattern" flares and does not show ads.
Also set visible=false when hiding ads, sometimes the ads were not
getting destroyed properly.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-14 13:55:30 -07:00
evanpelle 5f6b85ebfc Merge branch 'v26' 2025-10-14 12:03:43 -07:00
evanpelle 810b12b7ff Merge branch 'v25' into v26 2025-10-14 12:02:44 -07:00
VariableVince 2f67c45a17 Cleanup redundant code win tad performance back (#2194)
## Description:

Cleanup code & small perf improvement

Gave it v26 milestone because it gives a little perf bump at no cost,
all the removed code isn't used anywhere so can be safely deleted.
Triple checked.

- Remove 'setFocusedPlayer' and 'checkTileUnderCursor' (not to be
confused by still in use 'getTileUnderCursor') from ClientGameRunner,
'_focusedPlayer' and 'setFocusedPlayer' (not to be confused with
still-in-use 'focusedPlayer') from GameView, and 'setFocusedPlayer' from
TransformHander.
These are remnants of PR #304, the first one that added highlighting
territory. The remants are still ran for every mouse-move, costing some
performance for no reason. _focusedPlayer is never used anywhere
anymore, only calculated and set.

It was later adapted from #387. But ultimately almost completely
disabled because it was too performance-costly, from commits 15c2cc1 and
then ec895af.

The thing that remained was permanent highlight of the player's own
border. For that, function 'focusedPlayer' in GameView is still used by
'drawFocusedPlayerHighlight' in TerritoryLayer. But it simply returns
myPlayer instead of the obsolete _focusedPlayer that it returned
earlier. Function 'focusedPlayer' still had the annotation "// TODO:
renable when performance issues are fixed." which i removed. Because
another PR for highlighting other's territory already followed it up
with its own functions, so chances of needing to change 'focusedPlayer'
back are very slim.

Later PR #1320 introduced a new attempt for highlighting territory in
the alternate view. It used its own equivalent functions in
TerritoryLayer for MouseOver and updateHighlightedTerritory (the latter
being the equivalent of the old checkTileUnderCursor in
ClientGameRunner). That was also disabled in part due to perfomance
cost, and now only shows border color changes. All this to say: the
remnants of PR 320 and 387 have long been redundant.

- Main: removed uncommented chatModal code, which was never used and
leftover from tests during development probably.

- PlayerActionHandler: removed handleQuickChat and the
sendQuickChatEvent import it needed. It was added in PR Multi-level
radial menu #1018. But the new Radial menu in the meantime moved to
using ChatIntegration.ts to send the chat event, or from there opened
the original Chat Modal which then sent the chat event. Later on, chat
was even removed from the Radial menu. 'handleQuickChat' is used nowhere
anymore and isn't needed. This is maybe also the case for
ChatIntegration, but i didn't remove it because it may still be enabled
again in the future for UI changes or something.

- OptionsMenu: removed, also from index.html (options-menu). This menu
has been succeeded by GameRightSidebar (game-right-sidebar for
index.html) for awhile now.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-10-14 11:12:37 -07:00
Michal Martínek 522413678a Enabled the @typescript-eslint/no-unused-expressions eslint rule (#2014)
## Description:

- Fixes #1790
- Fixed the codebase:
- expressions short-circuiting with `&&` changed to proper `if`
statements
  - `A instanceof B;` expressions now emit warnings

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
michal7952

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-10-14 11:10:52 -07:00
evanpelle f016c3ee9d don't show ads if in iframe 2025-10-13 19:03:16 -07:00
evanpelle e7497bfb76 Revert "Slider UI change (#2148)"
This reverts commit 972697a5ae.
2025-10-13 17:53:13 -07:00
Evan d55c145298 publift homepage ads (#2160)
## Description:

Put ads on the left and right gutters

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-13 17:32:28 -07:00
Baeck Dong Jae 972697a5ae Slider UI change (#2148)
## Description:

1. adds feature so when making single player server, bots amount can be
determined by slider and manual
1-1.
[video](https://github.com/user-attachments/assets/23186592-2330-478b-8f73-313ca073803b)

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

jack_45183

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-10-13 11:37:17 -07:00
VariableVince 11ae047e33 Fix Boat hotkey (B) behaviour (#2179)
## Description:

Fixes Issue #2177, land border required to send boat. And fixes boat not
being sent for longer distances.

- Boat Hotkey (B) (PR #1060) was implemented seemingly with a wrong
assumption. Namely that it should do the same checks as the AUTO BOAT
functionality (PR #540) before sending a transport ship. But it should
have done the same checks as when sending a MANUAL transport ship, as if
the Radial Menu was used. Basically the same checks as in
RadialMenuElements line 508-532.

Because of this it wrongly required:
- there to be no land border with the other player 
(while boat from radial menu gets sent without bothering about this)
- the tile clicked to be a Land tile 
(only makes sense in the context of auto-boating where user clicks to
attack an enemy on their land, and only if there's no border will it
then send a boat to that land if possible)
- the distance to be short
(since auto-boat was mainly meant to automatically cross rivers)

Fixed this by removing canAttack check (for the unwanted land border
requirement) and splitting up the auto boat and the manual boat checks.

- canBoatAttack: moved out the parts which where only meant for
auto-boating
- shouldBoat: moved in the parts from canBoatAttack that where only
meant for auto-boating. Renamed it to canAutoBoat for better
discernability. Gave it early returns for tad better performance and
consolidated returns in the bottom, while keeping the same
functionality.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-10-13 11:14:03 -07:00
VariableVince 730d492475 Fix owned % in Teams stats (#2176)
## Description:

In Teams games, the Leaderboard for individual players shows a different
Owned % than the Team stats next to it. This is because Leaderboard
correctly takes fallout/nuked territory into account (lines 99 and 113).
But Team stats doesn't.

It's only visual because the win condition for 95% of the land is also
already calculated correctly in WinCheckCondition (lines 78-80).

There is still a difference where Leaderbord uses toFixed(1) and
TeamStats does toPrecision(2). Didn't touch that because i don't know
the reason for it.

BEFORE:
<img width="699" height="206" alt="Team stats owned not taking fallout
into consideration"
src="https://github.com/user-attachments/assets/3bd03671-e32a-4c7a-b097-cfd8201c4299"
/>

AFTER:
<img width="892" height="453" alt="image"
src="https://github.com/user-attachments/assets/10c3eae8-8292-404f-83d5-820d10279367"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-10-11 13:40:07 -07:00
Vivacious Box 843aa11c84 Fix the ghost unit turning green when hovering an ennemy structure (#2175)
## Description:

Fix the ghost unit turning green when hovering an ennemy structure

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-10-11 10:05:23 -07:00
evanpelle b9a4add1ca Revert "Added trackpad support for moving maps (#1717)"
This reverts commit 8746df69fd.
2025-10-10 17:54:29 -07:00
evanpelle d59b73d6b9 Revert "Fix: Rework wheel and touch handling for pan and zoom (#1956)"
This reverts commit 584acea7ed.
2025-10-10 17:54:13 -07:00
evanpelle 584fa9fb5d add support for custom colors (#2103)
## Description:

Added a colors tab in territory patterns modal so players can select
their color.

Refactored the PrivilegeChecker, removed custom flag checks since we no
longer support custom flags.

<img width="479" height="345" alt="Screenshot 2025-09-27 at 5 01 17 PM"
src="https://github.com/user-attachments/assets/ad96da65-f0eb-4731-a861-e6e5fcb4566a"
/>
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-09 20:47:20 -07:00
evanpelle 2521466191 Merge branch 'v25' 2025-10-09 19:54:35 -07:00
DevelopingTom 4f73548a4e Use larger responsive classes (#2167)
## Description:

Issue:
With low resolution screens, or simply by resizing the window, the build
menu can be drawn above the event logs:
<img width="513" height="180" alt="image"
src="https://github.com/user-attachments/assets/01c62002-467d-47c0-b3a1-b46446d4dbc9"
/>

Changes:
- use larger responsive Tailwind classes:


https://github.com/user-attachments/assets/e583b70e-235a-4f5b-b10d-d032ac621984


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-10-09 19:26:53 -07:00
Vivacious Box a8002a038c Transparent railroads (#2153)
## Description:

Make the railroads fade before disappearing

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr. Box
2025-10-09 15:31:22 -07:00
DevelopingTom fc38fed972 Fix target FX on retreating units (#2166)
## Description:

Retreating naval invasions spams the target FX each frames.
Changes: filter out retreating invasions.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-10-09 14:44:17 -07:00
Abdallah Bahrawi 0076996dce Implement send resources modal (#2146)
## Description:
Fixes https://github.com/openfrontio/OpenFrontIO/issues/2015
Implemented a new interactive modal component for sending troops/gold
between players, replacing the previous automatic troop donation system.

Screenshots
<img width="388" height="569" alt="s1"
src="https://github.com/user-attachments/assets/b5b5cfce-972e-474c-848a-4ea0dc7dde8f"
/>

<img width="383" height="534" alt="s2"
src="https://github.com/user-attachments/assets/4c467fa2-7631-4e7b-ab17-898778b08ea6"
/>

<img width="377" height="548" alt="s3"
src="https://github.com/user-attachments/assets/9359ee06-18af-48ea-a47c-586198e26f57"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

abodcraft1

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-10-09 13:19:05 -07:00
evanpelle e895e53a1e fix spawn highlighting bug & improve highlight ring (#2157)
## Description:

The PR that added a highlight ring, broke highlights for other player
spawns. This PR fixes that, and makes the highlight ring more visible.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-08 16:40:53 -07:00
Vivacious Box 020b0de875 Fix forgotten mirv cursor (#2156)
## Description:

Forgot to show cross cursor for mirv

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr.Box
2025-10-08 16:40:39 -07:00
Vivacious Box f6839ffe99 Fix icons and add mirv to build bar (#2154)
## Description:

Fix blurry icons and add mirv to build bar
<img width="792" height="101" alt="image"
src="https://github.com/user-attachments/assets/a46c4724-c99b-4541-b56b-92ec662c8ec5"
/>

<img width="176" height="275" alt="image"
src="https://github.com/user-attachments/assets/dbcd2ed4-0f21-4065-9a52-9b16e9043270"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-10-08 13:49:54 -07:00
evanpelle 1bc0343829 Merge branch 'evan-nations' 2025-10-07 19:01:35 -07:00
FloPinguin af50e5e9c8 "Spectate" instead of "Keep playing" after loss (#2150)
## Description:

Fixes #2149

Losing a game now causes the "Keep playing" button to say "Spectate"
instead.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2025-10-07 18:10:00 -07:00
evanpelle 0f79060f58 add openfront copyright to loading screen (#2151)
## Description:

This will make the copyright notice more clear.


<img width="369" height="242" alt="Screenshot 2025-10-07 at 6 03 44 PM"
src="https://github.com/user-attachments/assets/53925a24-bf1a-437e-84c1-3d146d598bfd"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-07 18:06:16 -07:00
Scott Anderson 81bd98c8d6 Nations send emoji when declining assistance requests (#1911)
Nations will now send emoji when declining assistance requests.

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

Cancel alliance requests if the recipient attacks (#1733)

Problem: attacking a player right before accepting an alliance request
is very effective since the requester can't fight back or reclaim his
territory without canceling the alliance and being penalized with the
traitor debuff.

Change:
- Attacking a player after he requested an alliance automatically
rejects the request
- No changes to existing attacks in both directions, only new attacks
affect the request

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

regression is found:

IngloriousTom
2025-10-06 15:37:00 -07:00
Tiago Santos Da Silva fa7b7fceb3 Enable the @typescript-eslint/no-unused-vars eslint rule (#2130)
## Description:

###  Summary of Changes

This PR enables the ESLint rule **`@typescript-eslint/no-unused-vars`**
as requested in the issue and applies the necessary code adjustments
across the project.

#### 🔧 What was done:
- Activated the rule `@typescript-eslint/no-unused-vars` in the ESLint
config.
- Updated ~70 files to comply with the rule:
  - Replaced unused variables with a `_` prefix where appropriate.
- Added inline ESLint disable comments (`eslint-disable-next-line`) for
specific cases where the variable or code block seemed important for
context, readability, or future use.
- Ensured no linting errors remain related to this rule.

---

###  Clarification

Some cases were handled with inline disable comments instead of removing
the variable entirely, to avoid accidental breaking changes or loss of
intent.
If a different approach is preferred (e.g., stricter removal or
alternative handling), I’m happy to adjust the implementation
accordingly — just let me know!

---

### 🙌 Next Steps

Please review and let me know if:
- Any file should be handled differently.
- You prefer removal instead of disabling in certain areas.
- Additional rules should be enforced or reverted.

I’m available to make any follow-up improvements needed.

---

### 🎃 Hacktoberfest Note

I'm participating in **Hacktoberfest**, so if this PR is accepted,
please add the label:

`hacktoberfest-accepted`

Thank you!

#1784 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-10-06 13:26:43 -07:00
Abdallah Bahrawi 175d492b99 Improve player panel (#2060)
## Description:

Fixes #2015
Improved the Player Panel UI for better usability and appearance.

**Screenshots**

<img width="334" height="523" alt="2"
src="https://github.com/user-attachments/assets/bd0afaac-07df-4abc-a20f-208a0783e558"
/>

<img width="337" height="523" alt="3"
src="https://github.com/user-attachments/assets/f712ad77-4546-487b-9a9c-2c535b8a45f7"
/>

**Future Plan**

Add a modal for sending gold and troops to other players from the Player
Panel.

<img width="343" height="494" alt="sending troops"
src="https://github.com/user-attachments/assets/9c9c21db-e13a-426f-93e9-b477a9db442a"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

abodcraft1

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-10-06 12:45:30 -07:00
Aotumuri 715775065d Add player-stats-tree-view (#2089)
## Description:

waiting https://github.com/openfrontio/OpenFrontIO/pull/2088

This PR adds the game-list component, which displays player-stats-table
and wlr.
It provides basic functionality such as toggling details and viewing a
specific game, but does not yet include full UI integration.

In later PRs, this component will be shown together with the modal for
viewing player stats.

It should look like this:
<img width="218" height="515" alt="スクリーンショット 2025-09-26 16 23 00"
src="https://github.com/user-attachments/assets/e0aa4cc6-e3c5-4b91-9331-a1d90222ae9e"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-10-05 19:58:29 -07:00
DevelopingTom 6307a2702b Redesign target fx (#2143)
## Description:

Resize the target fx.
It's still a little too big in my opinion, but it becomes very blurry
when shrinked down.


https://github.com/user-attachments/assets/c3cda98d-ed57-4933-93b4-1cc7f1cb8e50

The UI Layer should probably not be bound to the zoom level so we can
have a sharper UI.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-10-05 17:19:20 -07:00
evanpelle fa9259b1fc don't show train tracks when zoomed out (#2131)
## Description:

When zoomed out the tracks don't alias well and makes the map too busy.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-02 17:31:48 -07:00
Gabe Kauffman 5b36c02ff0 Implement a "ka-ching" sound effect on kill (#2097)
## Description:
Building off of [this
PR](https://github.com/openfrontio/OpenFrontIO/pull/2090) which
implemented music, I extend this functionality to add sound effects.
Diff will be reduced if and when that PR gets merged!

I think the game would benefit from more sound effects, and adding a
"ka-ching" sound effect on kill seems like an easy place to start.

The ka-ching sound effect was found
[here](https://freesound.org/people/AKkingStudio/sounds/684165/) and is
licensed under Creative Commons.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

Demo video with sound:

https://github.com/user-attachments/assets/18c857a4-a741-492a-bbc1-68d4f3ba38da


## Please put your Discord username so you can be contacted if a bug or
regression is found:
basedgob

---------

Co-authored-by: icslucas <carolinacarazolli@gmail.com>
2025-10-02 16:27:06 -07:00
Vivacious Box 311d43ab4f Build bar (#2059)
## Description:

Make the unit display bar a proper unit build bar
Add shortcuts for all structures and units
Add ranges for ranged structures and units
Changed the shortcuts to use the key instead of the code for
internationalization purposes


![buildbar](https://github.com/user-attachments/assets/6407dc9c-14b4-40cc-8faa-cdd9e88c9fd2)
<img width="285" height="517" alt="image"
src="https://github.com/user-attachments/assets/91bb01e6-e48c-4255-ace1-306af9cdc25b"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr.Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
Co-authored-by: icslucas <carolinacarazolli@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-10-02 12:38:28 -07:00
evanpelle bc5f18dee8 Hide skins & account login if in iframe (#2126)
## Description:

CrazyGames doesn't allow purchase (must be integrated into their sdk),
so disable it on iframe for now.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-01 12:05:10 -07:00
icslucas b31200a3ac MUSIC (#2090)
## Description:
add music to the game
Describe the PR.
add music
<img width="549" height="770" alt="image"
src="https://github.com/user-attachments/assets/d8457d85-6f63-4024-8b69-572f8c9bb225"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Lucas
2025-09-30 11:13:32 -07:00
Aotumuri d48801d3d7 Enable ESLint rule no-case-declarations (#2113)
## Description:

This PR enables the ESLint rule `no-case-declarations`.
Fixes #1791 

The issue was already assigned, but since there hasn’t been any activity
for about a month, I decided to open this PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-30 11:11:44 -07:00
Aotumuri 9e9d689175 mls (v4.6) (#2120)
## Description:

mls for v26
Version identifier within MLS: v4.6

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-30 11:10:34 -07:00
Aotumuri e96d58ab40 Hide dead players from the leaderboard (#2114)
## Description:

Update leaderboard logic to exclude dead players. 
Players (including myPlayer) are only shown if alive.


https://github.com/user-attachments/assets/0a5c0422-4844-41ae-ae0b-3d7d8473491c

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-30 11:10:17 -07:00
Aotumuri 62e223a4e9 Keep Lobby ID bar sticky at top of modal (#2108)
## Description:

This PR adjusts the HostLobbyModal so that the lobby ID bar stays
visible at the top of the modal when scrolling.
Fixes #2082 


https://github.com/user-attachments/assets/273b6ebe-3538-4489-b771-67261f7642f8


In this PR, when the ID box became sticky, the background sometimes made
the ID hard to read.
To fix this, I made the background color slightly darker for better
visibility.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-28 17:51:54 -07:00
Aotumuri 30a67b626e Remove duplicate CSS rules to improve maintainability (#2111)
## Description:

This PR removes duplicate CSS rule definitions.

.lobby-id-box - Removed duplicate definition, keeping the version with
appropriate margin
.options-section - Consolidated identical duplicate definitions
.option-title - Merged duplicate rules with same styling
.players-list - Removed redundant duplicate definition
.chat-column - Kept the updated version with min-width: 140px

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-28 17:50:57 -07:00
Aotumuri 623d6557e3 Add Japan map (#2106)
## Description:

This PR adds a new Japan map.

<img width="975" height="967" alt="スクリーンショット 2025-09-28 18 06 11"
src="https://github.com/user-attachments/assets/5ef06c1a-f020-4109-a5df-3cba7a9a074f"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-28 17:50:22 -07:00
Aotumuri 6f0c1d33cc Fix wrong og:image path (#2099)
## Description:

The OpenGraph image in index.html was pointing to
/resources/images/GameplayScreenshot.png, which does not exist.
Updated to /images/GameplayScreenshot.png so that preview thumbnails
display correctly on social platforms.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-27 15:31:00 -07:00
evanpelle 2b29dfbb9a show steam wishlist on WinModal 25% of the time 2025-09-26 16:01:40 -07:00
evanpelle fdb05bf777 Merge branch 'v25' 2025-09-26 10:53:57 -07:00