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"Spectate" instead of "Keep playing" after loss (#2150)
## Description: Fixes #2149 Losing a game now causes the "Keep playing" button to say "Spectate" instead. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin
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@@ -497,6 +497,7 @@
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"other_won": "{player} has won!",
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"exit": "Exit Game",
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"keep": "Keep Playing",
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"spectate": "Spectate",
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"wishlist": "Wishlist on Steam!"
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},
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"leaderboard": {
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@@ -28,6 +28,9 @@ export class WinModal extends LitElement implements Layer {
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@state()
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showButtons = false;
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@state()
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private isWin = false;
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@state()
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private patternContent: TemplateResult | null = null;
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@@ -68,7 +71,9 @@ export class WinModal extends LitElement implements Layer {
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@click=${this.hide}
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class="flex-1 px-3 py-3 text-base cursor-pointer bg-blue-500/60 text-white border-0 rounded transition-all duration-200 hover:bg-blue-500/80 hover:-translate-y-px active:translate-y-px"
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>
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${translateText("win_modal.keep")}
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${this.isWin
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? translateText("win_modal.keep")
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: translateText("win_modal.spectate")}
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</button>
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</div>
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</div>
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@@ -230,10 +235,12 @@ export class WinModal extends LitElement implements Layer {
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this.eventBus.emit(new SendWinnerEvent(wu.winner, wu.allPlayersStats));
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if (wu.winner[1] === this.game.myPlayer()?.team()) {
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this._title = translateText("win_modal.your_team");
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this.isWin = true;
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} else {
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this._title = translateText("win_modal.other_team", {
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team: wu.winner[1],
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});
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this.isWin = false;
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}
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this.show();
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} else {
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@@ -250,10 +257,12 @@ export class WinModal extends LitElement implements Layer {
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winnerClient === this.game.myPlayer()?.clientID()
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) {
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this._title = translateText("win_modal.you_won");
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this.isWin = true;
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} else {
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this._title = translateText("win_modal.other_won", {
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player: winner.name(),
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});
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this.isWin = false;
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}
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this.show();
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}
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