Commit Graph

115 Commits

Author SHA1 Message Date
FloPinguin 3838de1d30 Option to disable alliances + 2 new modifiers for variety 😄 (#3392)
## Description:

Rex had this idea: "It would be funny to have an option in private
lobbies to disable alliances."
I added it as an option.
Now people can choose to live in constant fear of their neighbors 😆 

Also added two new public game modifiers for variety (only for the
special rotation):
- Alliances disabled (low probability)
- x2 gold multiplier (low probability)

Would be nice to squeeze this into v30, last minute?

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-09 21:13:13 -07:00
RickD004 84ae5fc879 Adds Aegean map (#3384)
## Description:

Adds Aegean map, a map centered in the Aegean Sea and the aegean islands
between Greece and Turkey. Map has approx. 1M land tiles, size of
1600x2000.

Nations are named after Ancient Greece era city-states and tribes.
Elevation source from OpenTopography, already credited

<img width="1600" height="2000" alt="image"
src="https://github.com/user-attachments/assets/e4f52d6e-bba4-4641-9eac-31e3ddee354e"
/>
<img width="453" height="445" alt="Captura de pantalla 2026-03-08
141256"
src="https://github.com/user-attachments/assets/5d2bc8cf-1e54-461a-ae0f-9bb2dafc2db6"
/>

This has been a heavily requested map in the community, having
suggestions in the Discord, Subreddit and even in some videos (for
example i saw Ultimus Rex suggest an aegean map when asked what maps he
would like in his last stream)

The map is designed so that the greek and turkish main landmasses are
around 400,000 pixels in area, which combined account for around less or
equal to 80% of the map. This means players will have to cross the sea
to win, and to do so they will have to hop across the islands, which
means there will be heavy warship action, instead of having stalemates
like in most island maps where the gap between islands is too large and
players would rather bomb each other.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-08 22:05:09 -07:00
RickD004 df62251d3a Add San Francisco map (#3373)
## Description:

Adds San Francisco bay map. 21 nations based on cities and towns of the
area. 1.8M land pixels , size of 2000x1700
Elevation data from Opentopography, already credited. 
Map frequency of 3, as to mirror New York map.

<img width="2000" height="1700" alt="image"
src="https://github.com/user-attachments/assets/dc80a2db-6233-4b50-8f07-bd21c23c8b53"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-07 20:51:59 -08:00
RickD004 6254cc0598 Add Arctic map (#3341)
## Description:

Adds Arctic map, a map centered about the Geographical North Pole using
an azimuthal equidistant projection. Features Cold War themed countries
and subdivisions as nations. Square map with 1.6M land tiles. Terrain
data from Opentopography and Arctic SDI real relief data

<img width="1830" height="1830" alt="image"
src="https://github.com/user-attachments/assets/0b8b1e42-f477-4ebf-a256-c07536db87d9"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-05 20:43:34 -08:00
FloPinguin 6154b779f5 Fix compact map playercount 🔧 (#3361)
## Description:

The recently improved `supportsCompactMapForTeams` only checked that
each team had ≥2 players but not that there were ≥2 teams. On very small
maps with compact + Duos (rare), this allowed lobbies with 1 team of 2,
which makes no sense (Wonder noticed that randomly while looking at the
homepage). Added a `numberOfTeams ≥ 2` check so the compact map modifier
isn't active when the player count can't sustain multiple teams.

The 125-player performance cap was also applied inside
`calculateMapPlayerCounts` before the compact 75% reduction, so a map
sized for 200 players would get capped to 125 then reduced to 31 instead
of the expected 50. Moved the cap (`MAX_PLAYER_COUNT`) to after the
compact reduction.

## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-05 15:21:35 -08:00
FloPinguin 0b9d43cb46 Configurable nation count 🤖 (#3338)
## Description:

I hope we can get this into v30?
The nation count is configurable now, just like the bot count.
Replaced the "Disable Nations" toggle with a nations slider (0–400) in
SinglePlayer and Host Lobby modals.

<img width="710" height="121" alt="Screenshot 2026-03-03 021952"
src="https://github.com/user-attachments/assets/c8d0f0c3-db51-4303-95fa-dbc770460ec2"
/>


Public games are staying exactly the same, this is just for singleplayer
and private lobby fun.
Youtubers could play HvN against 400 nations, for example.
Singleplayer enjoyers no longer have to play against 1 nation in HvN,
they can freely choose.

`GameConfig.disableNations: boolean` got replaced by `nations: number
(0-400, optional)`
`undefined` = map default, 
`0` = disabled, 
number = custom count

Nations slider defaults to the map's nation count, shows "(MAP DEFAULT)"
label when unchanged
Compact map toggle reduces nations to 25% when at default, restores when
toggled off (just like we already do with bots)
The nation count for HvN no longer automatically matches the human count
in singleplayer and private games, only in public games.

**What if there aren't enough nations configured for the map?**
We just use the HvN logic (Generate random nations)

### Warning

**This infra PR also needs to get merged:
https://github.com/openfrontio/infra/pull/263
Otherwise players can set 0 nations and get achievements.**

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-03 14:07:06 -08:00
bijx c238af389a Feat: Passage Map 🚢 (#3304)
## Description:
Introduces Passage, an island filled thin map (like Amazon River but
inverted) which is a long, thin stretch of islands that makes for some
really fun gameplay. I playtested with 3 friends a number of times and
it's great in pretty much all the modes. Naval gameplay on this map is
particularly fun since some islands in the center basically hold the
choke points on trade ships passing from one side to another, making
them hotly contested territory.

<img width="6000" height="400" alt="long map"
src="https://github.com/user-attachments/assets/7904d6f8-e7b8-437d-852e-68a2f006d200"
/>


Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bijx
2026-03-02 15:35:19 -08:00
FloPinguin af251395bb More 2 team games on Baikal, more 4 team games on Four Islands 🎉 (#3323)
## Description:

I promised something to a redditor:

<img width="640" height="304" alt="image"
src="https://github.com/user-attachments/assets/fa319f15-f67f-486f-a5ad-598aeef7779a"
/>

### Changes

- **Map-specific team count overrides** with 75% probability:
  - **Baikal**: 2 teams (plays into the natural two-sided geography)
  - **Four Islands**: 4 teams (one team per island)
- Remaining 25% falls through to the normal weighted random team
selection
- **Doubled playlist frequency** for Baikal (5→10) and Four Islands
(4→8) in the team game playlist, making them appear twice as often

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-02 10:53:52 -08:00
gabigabogabu 9ca342e510 Add Nile Delta map (#3306)
## Description:
Add Nile Delta as a new regional map. Features 11 nations across the
delta region (Alexandria, Damietta, Faraskur, Sheremsah, El
Senbellawein, Aga, Mit Ghamr, Cairo, Heliopolis, Memphis, El Mansoura).
1.36M land tiles at 1556x1280, terrain generated from real relief data.
Includes the Suez Canal. Playlist frequency: 4.

![Nile Delta
thumbnail](https://raw.githubusercontent.com/gabigabogabu/OpenFrontIO/feature/nile-delta-map/resources/maps/niledelta/thumbnail.webp)

## Checklist
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

Source: https://commons.wikimedia.org/wiki/File:Niledelta_33.svg
Discord: gabigabogabu
2026-03-01 20:14:26 -08:00
FloPinguin 417fa0fe09 For v30: Add new modifiers (Hard nations and 25M Starting Gold) 🙂 (#3316)
## Description:

Adds two new public game modifiers for variety and improves compact map
eligibility for team games.

### New Modifiers

**Hard Nations (`isHardNations`)**
- We need this modifier for HvN, because medium nations are easier now
(will result in a much higher human winrate)
- In a discord discussion we concluded that HvN should generally be
easier (higher winrate than 50%, so players are less frustated)
- Thats why only 20% of HvN games have the hard nations modifier (for
now)
- For PvPvE enjoyers, the modifier is also active in FFA games => (Only
2.5% chance, and 1 ticket in `SPECIAL_MODIFIER_POOL`)

**25M Starting Gold (`startingGoldHigh`)**
- Some people in the main discord wanted this modifier, and it will
result in crazy games
- Rare special-only modifier (1 ticket in pool); mutually exclusive with
5M starting gold via `MUTUALLY_EXCLUSIVE_MODIFIERS`
- Disables nations (they lack PVP immunity, so 25M gold doesn't work
well with them)
- Excluded from HumansVsNations games (since it disables nations)
- Spawn immunity set to **2 minutes 30 seconds** (vs 30s for 5M gold),
so people can spend the gold and prepare

### Other Changes

- **Improved `supportsCompactMapForTeams`**: Replaced the hard `smallest
>= 50` land-tile cutoff with a per-team-config calculation that
simulates worst-case compact player count and checks every team gets at
least 2 players.
- **HvN spawn immunity**: Always 5 seconds in both regular and special
lobbies (to get rid of a confusing PVP immunity HeadsUpMessage in 5M
starting gold games)
- **Regular public lobby random spawn modifier probabilty**: Reduced
from 10% to 5% (Because of the new modifier, so there aren't too many
modifiers in non-special-lobbies, should only occur sometimes there)
- Rebalanced `SPECIAL_MODIFIER_POOL` a bit

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-01 20:12:38 -08:00
Ryan ebe1f76bbf improved configuration handling, including special lobby (#3224)
## Description:

Special games now get a random map from a dedicated pool (which includes
arcade maps that are excluded from regular FFA/team rotations), a 50/50
chance of FFA or Team mode, and are guaranteed to have at least one
modifier active, compact map, random spawn, crowded, or 5m starting gold
, with higher roll rates than normal games.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-02-28 20:24:07 -08:00
TsProphet94 5542ac12e1 Add new map: Bosphorus Straits (#2927)
## Description:

Adds a new Bosphorus Map (Turkey). One of the key strategic locations in
the world and control access to the Black Sea. Smaller map that most to
facilitate smaller FFA and Team games. Added are a selection of nations
that correspond to the location.

<img width="1000" height="612" alt="image"
src="https://github.com/user-attachments/assets/27a6debc-a33b-4b54-b522-69ab814c39f0"
/>

![Image 16-01-2026 at 17
39](https://github.com/user-attachments/assets/9660de13-53b3-4a94-852f-95ba16e4bb73)
![Image 16-01-2026 at 17 39
(1)](https://github.com/user-attachments/assets/d3372919-da4e-4507-a3b8-4bfbdde1ccd4)


## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

TSProphet

---------

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-02-28 14:19:59 -08:00
TsProphet94 11d3228608 Adds Bering Strait map. (#2924)
## Description:

PR to add Bering Strait map. Produced using TOPO data from real world
location, rivers and lakes correct to real world location. The map is
slightly smaller than most so facilitates smaller FFA games or 2 team
game modes.

The centre island has been increased in size to enable better warfare to
capture the strategic location.

<img width="1500" height="918" alt="image"
src="https://github.com/user-attachments/assets/bc9b2e69-cef1-4f21-92b5-4ffdce5812e1"
/>

![Image 16-01-2026 at 15
37](https://github.com/user-attachments/assets/f9377af5-d82a-41e0-9682-d8435fce686b)

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

TSProphet

---------

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-02-28 22:12:03 +00:00
TsProphet94 0b46f90d81 Feature add alps clean (#3229)
## Description:

Fixes closed PR and adds the new “Alps” map and register it in the
game/map playlist. With 7 geographically accurate nations. Pure large
land map for land warfare only.

<img width="2564" height="1400" alt="Untitled"
src="https://github.com/user-attachments/assets/2c51fad3-7345-46a8-9256-2874d1c4211b"
/>

<img width="2000" height="1837"
alt="551068953-fe4445cd-c0b2-4a5a-b652-1e480e38cdb6"
src="https://github.com/user-attachments/assets/1c466262-e20b-46bc-b782-944cbf6ee62a"
/>


![551068657-3125718d-9bf2-44d5-8e3b-a5073df5b785](https://github.com/user-attachments/assets/1abf131a-2e3e-4acf-b205-2bf56f229ed1)

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

TsProphet
2026-02-17 17:22:23 +00:00
FloPinguin 1e5db18885 Update 1v1 game configuration: Original format 🗡️ (#3209)
## Description:

This PR changes the ranked 1vs1 config to use the original format
(tournaments and openfront 1vs1 club):
https://discord.com/channels/1359946986937258015/1463178945108246757
(Reasoning in the discord thread)

But I still think we need a **1vs1 "party mode"**. With nations, ALL our
small maps, and sometimes compact maps. Maybe even sometimes with 5M
starting gold.
- Offering it to all 1vs1 players below a specific ELO count is probably
not the best idea: Some people will avoid getting too much ELO, others
will hate it until they have enough ELO.
- Offering another matchmaking queue might be an idea, but might cause
too much complexity (needs its own ELO system and its own leaderboard).
- A solution could be: Offer 1vs1 party games without ELO in the
upcoming new "special" rotation (Collect 20 players and put them into 10
games)

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-14 19:49:45 -08:00
Evan 2e2e686699 have lobby schedule ffa, teams, & special game types (#3196)
## Description:

This implements the backend for multiple lobbies in preparation for
https://github.com/openfrontio/OpenFrontIO/pull/3191

The server now schedules & sends a map of game type (ffa, teams,
special) => public lobbies.

NOTE: this is just temporary, the lobby only shows ffa currently.

Have the Master scheduler schedule ffa, teams, & special games. 

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-14 11:59:35 -08:00
gabigabogabu 6e557c52db Add Hawaii map (#3187)
## Description:
Add Hawaii as a new regional map. Features 9 nations across the Hawaiian
island chain (Niihau, Kauai, Oahu, Molokai, Lanai, Kahoolawe, Maui,
Kona, Hilo). ~~612K land tiles at 3920x2544~~ 408K land tiles at
3200x2076, terrain generated from real relief data with accurate
volcanic peaks and coastal lowlands. Playlist frequency: 4.

![Hawaii
thumbnail](https://raw.githubusercontent.com/gabigabogabu/OpenFrontIO/feature/hawaii-map/resources/maps/hawaii/thumbnail.webp)

## Checklist
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

Source:
https://commons.wikimedia.org/wiki/File:USA_Hawaii_relief_location_map.svg
Discord: gabigabogabu
2026-02-14 17:28:42 +00:00
FloPinguin 6cc0ef7d14 Add PVP immunity to 5M starting gold modifier games 🔧 (#3180)
## Description:

Adds 30 seconds of PVP immunity to 5M starting gold modifier games.
So you cannot insta-nuke other players.

Because I'm sure people would be confused "I cannot attack!!!!" I added
a HeadsUpMessage which informs about the PVP immunity.
We already have a ImmunityTimer progress bar but I don't think its
enough.

<img width="1270" height="745" alt="image"
src="https://github.com/user-attachments/assets/0ee23dc4-1c7b-4d62-8b3d-8de214f03c2b"
/>

I had a second count in the HeadsUpMessage (seconds until PVP immunity
is over) but it felt too busy. So I removed it. You can tell when PVP
immunity is over by looking at the progress bar.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2026-02-12 10:57:18 -08:00
FloPinguin eb6b2a9948 Rebalance nation difficulty 📊 More oriented towards beginners now (#3184)
## Description:

**3 problems:**

* Nation difficulty steps in `DefaultConfig` don't look good (max
troops: 0.5 → 1 → 1.125 → 1.25).
* We previously reduced the difficulty of easy nations for singleplayer,
but now they are too easy for public FFAs.
* In Discord we discussed HvN difficulty and concluded that a 50% human
win rate (my previous target) is too low; nations should be easier.

This PR addresses all of them:

* Difficulty steps in `DefaultConfig` are now cleaner (max troops: 0.5 →
0.75 → 1 → 1.25).
* Nation difficulty in public-game FFAs is restored to *medium* (0.75
max troops - still weaker than humans, but not too weak).
* HvN difficulty (medium) is now easier.

Regarding singleplayer:
These rebalances make nation difficulties more beginner-friendly, while
experts still have their challenge at *Impossible*.


## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-11 14:42:26 -08:00
FloPinguin c44130cf32 New map! "Traders Dream" 🏝️ (#3177)
## Description:

A redditor posted this, got quite a few upvotes

<img width="753" height="667" alt="image"
src="https://github.com/user-attachments/assets/9cd6664f-6afa-428a-b85e-4c335dbe1699"
/>


https://www.reddit.com/r/Openfront/comments/1qlrqro/these_maps_are_so_fun_i_want_more/

So I thought why not make another one, this time a bit focused on
traders (tiny islands to trademaxx)
And two big islands (about 50% of the map land tiles). So its big
islands vs small islands.

<img width="1098" height="959" alt="Screenshot 2026-02-10 231024"
src="https://github.com/user-attachments/assets/32368223-bef4-4ba1-a203-29d9afd5b762"
/>

13 nations :)
2200 × 1920

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-10 16:33:09 -08:00
Duwibi e97f4650b7 Readd Yenisei (#3145)
## Description:
This PR readds the Yenisei map, with it being about 3 times smaller than
before. I haven't updated the en.json file, as it still has the string
for the map, which was probably forgotten when the map got removed from
the repo.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2026-02-07 12:55:58 -08:00
Sardi 13117251af Add new map “The Box” (#3054)
<img width="1670" height="200" alt="banner"
src="https://github.com/user-attachments/assets/b6561231-71dc-46dd-a521-453d4e97931f"
/>

## Description:

This proposal adds a new, completely flat map called "The Box," where
players will find themselves on a completely flat landmass and will only
be able to trade by land using trains and factories.

- Map size: 2048×2048 pixels
- Binaries generated with MapGenerator (map.bin, map4x.bin, map16x.bin)
- Integrated into arcade category and multiplayer playlist
- English and Spanish translations added
- 13 nations/bots with unique and thematic names:
 
> - **Middle Defender (located in the center)**
> - **King of the Corner (located in the top-left corner)**
> - Suspicious Ally
> - Punch Merchant
> - Nuke Thrower
> - Fullsender
> - Factory Builder
> - Front Manager
> - Box Fighter
> - Cage Liberator
> - Train Trader
> - Non-peaceful Bot
> - **Evan The Dev** (special mention)

All other bots are distributed to cover the map evenly.

<img width="838" height="835" alt="Screenshot 2026-01-28 at 17 39 45"
src="https://github.com/user-attachments/assets/4665088d-cb94-4db3-8602-8a22b63bfee2"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

sardidefcon
2026-01-29 19:49:10 -08:00
evanpelle c54c73d157 Merge branch 'v29' 2026-01-28 16:06:32 -08:00
FloPinguin a0ec1dd646 For v29.6: More team games 🧑‍🤝‍🧑 (#3051)
## Description:

Use ffa:teams ratio of 3:2

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-28 11:30:26 -08:00
FloPinguin 476fa37379 For v29.6: More team games 🧑‍🤝‍🧑 (#3051)
## Description:

Use ffa:teams ratio of 3:2

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-27 14:10:14 -08:00
FloPinguin 7942990037 Crowded modifier 😄 (#3023)
## Description:

To increase variety a bit more I present: The "crowded" public game
modifier :)
It basically simulates a crazy youtuber lobby. Cramp a lot of players on
a small map 😄
I think its fun, exciting and you actually need skill to manage the
chaos.
5% of public games get this modifier, but because we remove the modifier
for big maps its more like 2.5% (should be something special)

| <img width="321" height="269" alt="Screenshot 2026-01-25 200427"
src="https://github.com/user-attachments/assets/7d2e90c1-e6bc-40a8-a19e-a0849612f472"
/> | <img width="317" height="264" alt="Screenshot 2026-01-25 200554"
src="https://github.com/user-attachments/assets/8b4bd5da-bed1-4743-a107-9ce07fce3040"
/> | <img width="317" height="244" alt="Screenshot 2026-01-25 200521"
src="https://github.com/user-attachments/assets/16293de3-0fc4-431f-8151-31b4e11040fe"
/> |
|---|---|---|






## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-27 00:29:52 +00:00
Simon Schaarschmidt 2984bec4d1 Fix: Extended spawn immunity in 1v1s (#3010) (#3028)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #3010 

## Description:

Extended the spawn immunity in 1v1s from 5 to 30 seconds, to prevent
spawn killing.

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@xtonai

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-26 13:51:02 -08:00
Simon Schaarschmidt bc479af5c9 Fix: Extended spawn immunity in 1v1s (#3010) (#3028)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #3010 

## Description:

Extended the spawn immunity in 1v1s from 5 to 30 seconds, to prevent
spawn killing.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@xtonai

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-26 17:30:08 +00:00
FloPinguin e9e2f06d69 Humans are severely skill issued ⚠️ Change HvN difficulty to Medium (#2971)
## Description:

For v29

HvN winrate is between 10 and 15%, but should be around 50%.

1. Change HvN difficulty to Medium
2. Little balance change in `NationAllianceBehavior`

## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-20 10:44:06 -08:00
FloPinguin e5c91945af Humans are severely skill issued ⚠️ Change HvN difficulty to Medium (#2971)
## Description:

For v29

HvN winrate is between 10 and 15%, but should be around 50%.

1. Change HvN difficulty to Medium
2. Little balance change in `NationAllianceBehavior`

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-20 10:43:48 -08:00
FloPinguin 4d668e299c Optimize team game frequency (#2970)
## Description:

I analyzed the avg fill time of team games (past 30 days) and was able
to confirm what people in the main discord said: Duos / Trios / Quads
fill slower.
Might be something for v29.

| Game Mode | Games | Avg Fill Time |
|-----------|-------|---------------|
| **FFA** (Excluding ranked) | 53,654 | **29s** |
| Team: 2 teams | 3,379 | 33s |
| Team: 3 teams | 3,291 | 32s |
| Team: 4 teams | 3,242 | 31s |
| Team: 5 teams | 3,364 | 32s |
| Team: 6 teams | 3,381 | 31s |
| Team: 7 teams | 3,227 | 31s |
| Team: Duos | 3,295 | **43s** |
| Team: Trios | 3,300 | 39s |
| Team: Quads | 3,299 | 37s |
| Team: Humans Vs Nations | 101 | **24s** |

Therefore I propose to decrease the chance of Duos, Trios and Quads
(especially Duos).
Also, increase the chance of HumansVsNations because its special and
unlike all the other team modes.

| Team Config | Previous | New |
|-------------|----------|-----|
| 2 teams | 10% | 10% |
| 3 teams | 10% | 10% |
| 4 teams | 10% | 10% |
| 5 teams | 10% | 10% |
| 6 teams | 10% | 10% |
| 7 teams | 10% | 10% |
| **Duos** | 10% | **5%** ↓ |
| **Trios** | 10% | **7.5%** ↓ |
| **Quads** | 10% | **7.5%** ↓ |
| **HumansVsNations** | 10% | **20%** ↑ |

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-20 10:33:42 -08:00
evanpelle cf63340227 reduce frequency of didier 40=>1 2026-01-20 10:31:07 -08:00
FloPinguin 1b3ab305df Optimize team game frequency (#2970)
## Description:

I analyzed the avg fill time of team games (past 30 days) and was able
to confirm what people in the main discord said: Duos / Trios / Quads
fill slower.
Might be something for v29.

| Game Mode | Games | Avg Fill Time |
|-----------|-------|---------------|
| **FFA** (Excluding ranked) | 53,654 | **29s** |
| Team: 2 teams | 3,379 | 33s |
| Team: 3 teams | 3,291 | 32s |
| Team: 4 teams | 3,242 | 31s |
| Team: 5 teams | 3,364 | 32s |
| Team: 6 teams | 3,381 | 31s |
| Team: 7 teams | 3,227 | 31s |
| Team: Duos | 3,295 | **43s** |
| Team: Trios | 3,300 | 39s |
| Team: Quads | 3,299 | 37s |
| Team: Humans Vs Nations | 101 | **24s** |

Therefore I propose to decrease the chance of Duos, Trios and Quads
(especially Duos).
Also, increase the chance of HumansVsNations because its special and
unlike all the other team modes.

| Team Config | Previous | New |
|-------------|----------|-----|
| 2 teams | 10% | 10% |
| 3 teams | 10% | 10% |
| 4 teams | 10% | 10% |
| 5 teams | 10% | 10% |
| 6 teams | 10% | 10% |
| 7 teams | 10% | 10% |
| **Duos** | 10% | **5%** ↓ |
| **Trios** | 10% | **7.5%** ↓ |
| **Quads** | 10% | **7.5%** ↓ |
| **HumansVsNations** | 10% | **20%** ↑ |

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-20 10:29:58 -08:00
evanpelle 776c644a84 increase frequency of didier 2026-01-20 06:25:36 -08:00
FloPinguin 9d0ae10912 Quickfix: Disable nations in ranked and change map selection (#2957)
## Description:

Quickfix: Disable nations in ranked and change map selection 

(Lewis wanted these, Australia three times so it occurs more often)

Just a quickfix, we will probably have to improve the map selection
later on, and maybe play on non-compact maps too?

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-19 16:36:42 -08:00
FloPinguin 957d0562e1 Quickfix: Disable nations in ranked and change map selection (#2957)
## Description:

Quickfix: Disable nations in ranked and change map selection 

(Lewis wanted these, Australia three times so it occurs more often)

Just a quickfix, we will probably have to improve the map selection
later on, and maybe play on non-compact maps too?

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-20 00:34:22 +00:00
evanpelle e08b8f8bdc add Sierpinski to public map rotation 2026-01-17 21:33:54 -08:00
FloPinguin 4a0ce7128e Fix for v29: Add nation count loading for JoinPrivateLobbyModal; change HvN difficulty (#2941)
## Description:

1. In JoinPrivateLobbyModal the nation count loading was missing. That
caused the team preview UI to show different player counts compared to
the HostLobbyModal. For example it showed 0/0 nations for the
HumansVsNations team mode (instead of 2/2):

<img width="726" height="217" alt="Screenshot 2026-01-16 211337"
src="https://github.com/user-attachments/assets/8b4219de-e2b2-46ff-a600-c86915e5bdb3"
/>

2. Turn down HvN difficulty from Impossible to Hard. 
We steamrolled over Hard nations in the playtest (at least in two of the
three games) because we donated lots of troops to each other.
But after some API data research I noticed that only 33% of players in
public team games ever use the donate functionality.
And we probably have less skilled players in public games than in the
playtest.
So its probably better to use the Hard difficulty to ensure balanced
gameplay.
I know, I'm overthinking this 😂

## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-17 21:32:21 -08:00
Ryan 0d81626760 Revert "Fix for v29: Add nation count loading for JoinPrivateLobbyModal; change HvN difficulty" (#2940)
Reverts openfrontio/OpenFrontIO#2933
2026-01-17 15:46:45 +01:00
FloPinguin dba04027df Merge pull request #2933 from FloPinguin/fix-nation-loading
Fix for v29: Add nation count loading for JoinPrivateLobbyModal; change HvN difficulty
2026-01-17 14:35:26 +00:00
FloPinguin c6021ab38e Fix for v29: Increase chance of starting gold in random game modifiers from 3% to 5% 🙂 (#2936)
## Description:

While looking at the game rotation on my localhost page I noticed that
the cool new starting gold modifier came up veeeery rarely.
Every 33th game is just too rare, lets do "Every 20th game" 🙂

## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-16 19:09:06 -08:00
FloPinguin 4e8454f3cc Lobby Gold Options (Starting Gold, Gold Multiplier) 💰 (#2915)
## Description:

We might want to add this to v29 to have a third possible public game
modifier from the beginning on 😄 Would be fun

- Add starting gold option (0 to 1_000_000_000 allowed, also applies to
nations)
- Add gold multiplier option (0.1 to 1000 allowed, also applies to
nations and bots)
- Add third public game modifier (3% chance of starting with 5M gold)
- Why 5M? It's enough gold to massively change the game start but not
enough to insta-hydro someone (launcher + hydro is 6M)

<img width="357" height="140" alt="image"
src="https://github.com/user-attachments/assets/72acc15c-e788-4e04-8590-ac72dd9657c7"
/>


## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-16 10:20:35 -08:00
Evan 42c944c9cc Create ranked type enum, last person not afk wins in 1v1 (#2892)
## Description:

* Add RankedType enum, for now it's just 1v1
* Add new method to MapPlaylist to create 1v1 game config
* Update WinCheck so the last player is declared a winner on 1v1.

## Please complete the following:

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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-13 19:48:14 -08:00
FloPinguin 464a4a817a Remove hardcoded numPlayersConfig, calculate it based on the maps land tiles 🔧 (#2874)
## Description:

The calculation is based on: 50 players per 1_000_000 land tiles,
limited at 125 players because of performance
Second number is 75% of that, third one 50%
That way, the player counts are staying mostly the same
Look at the "Dynamic Config" column, these are the new player counts:
(The 125 players limit is missing in that column, only relevant for the
twolakes map)

<img width="930" height="1033" alt="Screenshot_2026-01-12_152758"
src="https://github.com/user-attachments/assets/e1791740-e263-47b3-8b27-4f9aa358d381"
/>
<img width="926" height="324" alt="Screenshot_2026-01-12_152814"
src="https://github.com/user-attachments/assets/78d6789b-374f-4f8b-b50f-f6f08395572b"
/>

This PR also removes `MapDescription` from `Maps.ts` because its unused.
And this PR updates the map-generator `README.md` to reflect the changes

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-12 21:18:47 -08:00
FloPinguin e130574c5c Very small UI fix 🔧 (#2862)
## Description:

Didier map name had a little UI problem.

And unrelated change: Because Lewis today said "it should be super low"
I turned down the frequency of this map from 2 to 1.

Previous:

<img width="1916" height="1312" alt="image2"
src="https://github.com/user-attachments/assets/0a84160b-91a8-4d02-b707-fa9eea1a15fd"
/>

Fixed:

<img width="562" height="476" alt="image"
src="https://github.com/user-attachments/assets/31fed7b5-c128-45cd-a63d-0aab3345cea3"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-10 19:21:17 -08:00
FloPinguin dc118708c0 Second Didier Map for Fuze 🧸 (#2846)
## Description:

Discussed that with Lewis.
Fuze liked the Didier map without the real france more...
So here it is. It won't get added to the playlist, the france version
stays in the playlist.
(Unrelated: Also quickly changed "Europe (classic)" to Europe (Classic)"
to match with "Britannia (Classic)")

<img width="934" height="839" alt="Screenshot 2026-01-10 005646"
src="https://github.com/user-attachments/assets/64925635-c15a-4167-a5bc-5cf7b3b140f8"
/>
<img width="1064" height="961" alt="Screenshot 2026-01-10 003335"
src="https://github.com/user-attachments/assets/9b6aa936-2c33-4a24-8076-a74a4704adc4"
/>
<img width="635" height="427" alt="Screenshot 2026-01-10 003316"
src="https://github.com/user-attachments/assets/e2b46db8-ef0b-4b45-8ea7-711b9b8f7524"
/>


## Please complete the following:

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and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-09 20:38:22 -08:00
FloPinguin eaef00e05c Some little HumansVsNations improvements before public games launch 🤖 (#2825)
## Description:

- Added `generateUniqueNationName()` to `NationCreation` because I saw a
duplicate name while spawning 300 nations on Pangaea 😄
- Switched HumansVsNations public game difficulty from hard to
impossible because I realized how crazy strong troop donations between
humans are (in an enzo HVN stream).

Maybe I have to make nations donate troops to each other, we will see...
Playtests won't tell the truth because the players attending these are
probably better than the usual OF player. I will try to check the HVN
winrate via API after launch

## Please complete the following:

- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-08 19:58:27 -08:00
TsProphet94 516d268c88 Restructured PR for Britannia Remastered Addition (#2813)
## Description:

Adds a new detailed Britannia map featuring modern UK, Ireland, and
northern France regions. The previous Britannia map has been preserved
as "Britannia Classic".

<img width="4096" height="5031" alt="United Kingdom"
src="https://github.com/user-attachments/assets/8a6ca3ab-bc91-438f-8ca7-7fdf7c5260b8"
/>

<img width="4096" height="5031" alt="United Kingdom_debug"
src="https://github.com/user-attachments/assets/a9a7bcd2-1dc5-40c6-a547-a7a79e636060"
/>



Changes
Added new Britannia map with modern county/region divisions
Renamed existing Britannia map to "Britannia Classic"
Added map-generator source assets for both maps
Updated GameMapType enum with BritanniaClassic
Configured player counts: 50/30/20 for both maps
Added playlist frequencies: Britannia (5), Britannia Classic (4)
Updated language translations

New Britannia Nations (partial list)
Ireland: Mayo, Kerry, Clare, Meath, and more
Scotland: Highland, Argyll and Bute, and more
England: North Yorkshire, and more
France: Pas-de-Calais
Britannia Classic

The original Britannia map with historical kingdoms (Dumnonia, Dyfed,
Gwent, Gwynedd, Powys, Strathclyde, Dalriata, Wessex, Sussex, Kent,
etc.) is now available as "Britannia Classic".

## Please complete the following:

- [X ] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [X ] I have added relevant tests to the test directory
- [X ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

TSProphet

---------

Co-authored-by: Harry <Harry.bath94@gmail.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-01-07 19:29:35 -08:00
FloPinguin ebcb654825 Added a public game modifier system 😮 For more variety (#2801)
## Description:

Added a public game modifier system. It causes that

5% of public games are played on the compact version of the map
10% of public games have "Random Spawn" activated

Percentages can easily get changed via `DefaultConfig`.
We can also easily add more modifiers.
Modifiers can stack, so in rare cases you will play on a compact map
with random spawn 😄
More variety!

### "Compact Map" modifier implementation

- With the "Compact Map" modifier the lobby max player count gets
reduced to 25% and only 25% of the regular bots and only 25% of the
regular nations will spawn (because the map has only 25% of its regular
size)
- In private lobbies and singleplayer the nation reduction happens too
(When "Compact Map" is enabled).

### Restrictions

- Duos/Trios/Quads team modes do not get Random Spawn (defeats the
purpose)
- Maps with smallest player count < 50 do not get Compact Map in team
games (not enough players after the reduction to 25%). I have calculated
all the possible max player counts.

### How it looks like

Random Spawn modifier:

<img width="528" height="183" alt="Screenshot 2026-01-06 194959"
src="https://github.com/user-attachments/assets/2f729da9-80c3-4548-8205-71129da2a76a"
/>

Very rare case: Two modifiers at the same time and only 10 max players
have been chosen from `[GameMapType.FaroeIslands]: [20, 15, 10]`.
Because of the 75% reduction in player count only 3 players are allowed
(3 is the minimum). I think its funny that you can play a 1v1v1 in rare
occasions 😄

<img width="526" height="184" alt="Screenshot 2026-01-06 194938"
src="https://github.com/user-attachments/assets/834326eb-df03-41b7-b1db-1efa3f1013b5"
/>

### Funny side-effect

Team games with random spawn. That will be interesting. No more "Who is
better in donating troops to the frontline". Instead you have to heavily
coordinate with your teammates.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-06 19:37:58 -08:00
FloPinguin 387190b916 New map! "Amazon River" 🏞️ (#2798)
## Description:

We didn't have a river map and we didn't have a map with a crazy size.
So I made a "Amazon River" map with a crazy size.
280 x 5536!
21 nations based on real locations.
Should be interesting gameplay because you don't have many attack
options, your only escape is the river.
The land tiles size is similar to the achiran and iceland map.

<img width="2442" height="147" alt="Screenshot 2026-01-06 150831"
src="https://github.com/user-attachments/assets/91c4142d-c1e3-4aee-ac49-529b8d9f60c4"
/>

<img width="2324" height="139" alt="Screenshot 2026-01-06 150957"
src="https://github.com/user-attachments/assets/5e049ae5-f32a-495f-afde-9e20257b3676"
/>

Because the map is so wide, it looked really ugly stretched in the
thumbnails. So I added some CSS which removes the thumbnail stretching
of the Amazon River map. We can also use this logic for other thumbnails
which shouldn't get stretched.

In `Maps.ts`, `PublicLobby.ts` and `GameInfoModal.ts`.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-06 19:34:02 -08:00