Quickfix: Disable nations in ranked and change map selection (#2957)

## Description:

Quickfix: Disable nations in ranked and change map selection 

(Lewis wanted these, Australia three times so it occurs more often)

Just a quickfix, we will probably have to improve the map selection
later on, and maybe play on non-compact maps too?

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
This commit is contained in:
FloPinguin
2026-01-20 01:34:22 +01:00
committed by evanpelle
parent 21a035cdb4
commit 9d0ae10912
+5 -6
View File
@@ -144,12 +144,11 @@ export class MapPlaylist {
}
public get1v1Config(): GameConfig {
const ffaMaps = [
const maps = [
GameMapType.Iceland,
GameMapType.World,
GameMapType.EuropeClassic,
GameMapType.Australia,
GameMapType.FaroeIslands,
GameMapType.Australia,
GameMapType.Australia,
GameMapType.Pangaea,
GameMapType.Italia,
GameMapType.FalklandIslands,
@@ -158,7 +157,7 @@ export class MapPlaylist {
return {
donateGold: false,
donateTroops: false,
gameMap: ffaMaps[Math.floor(Math.random() * ffaMaps.length)],
gameMap: maps[Math.floor(Math.random() * maps.length)],
maxPlayers: 2,
gameType: GameType.Public,
gameMapSize: GameMapSize.Compact,
@@ -169,7 +168,7 @@ export class MapPlaylist {
maxTimerValue: 10, // 10 minutes
instantBuild: false,
randomSpawn: false,
disableNations: false,
disableNations: true,
gameMode: GameMode.FFA,
bots: 100,
spawnImmunityDuration: 5 * 10,