## Description:
This PR updates the UnitDisplay component so that when all unit types
(City, Factory, Port, Defense Post, Missile Silo, SAM Launcher) are
disabled in the game config, the UI frame itself will also be hidden.
This is a box that shows how many and what types of units the player
currently owns.
There’s a feature where, if unit types are disabled in the settings, the
corresponding parts of the UI will disappear.
However, if all unit types are disabled, for some reason the outer
container still remains visible.
While this might not be a critical issue, I feel it’s unnecessary and
redundant, so I’d like to remove it.
Alternatively, we could consider keeping the box as a kind of
placeholder to indicate that some kind of menu might appear there.
But since it serves no purpose during gameplay in that state, I think it
would just be meaningless UI.
before
<img width="1049" alt="スクリーンショット 2025-07-10 12 49 37"
src="https://github.com/user-attachments/assets/b0cf12ba-0c20-4b21-bf9f-cb17fec6817b"
/>
<img width="44" alt="スクリーンショット 2025-07-10 12 49 47"
src="https://github.com/user-attachments/assets/61e1960b-56d4-4dc8-80e7-27e49cb2d0e3"
/>
after
<img width="967" alt="スクリーンショット 2025-07-10 12 48 08"
src="https://github.com/user-attachments/assets/dfc90243-e4d6-4663-bff5-5be34453e80b"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
It is not being destroyed on start for some users.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The Control panel & events display were not scaling properly on mobile,
now when screen is small enough they take the entire width, this keeps
the behavior in line with v23.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
removes the unnecessary check in tick() which was causing the
leaderboard to not be shown by default on smaller screens.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The team leaderboard had a large top margin. This PR aligns the team
leaderboard with the player leaderboard.
<img width="758" height="541" alt="Screenshot 2025-07-17 at 8 55 04 AM"
src="https://github.com/user-attachments/assets/9c9b6b67-e448-4419-8625-644e6e8584c7"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Bugfix for: when clicking the central radial menu button (attack button)
on an ally, the ally would be attacked. And you'd inadvertently get a
traitor debuff. Even if the button was greyed out (#1426), the attack
would still happen.
BEFORE:
https://github.com/user-attachments/assets/833bf587-211f-4e6e-86b8-6374ca6f3d6c
AFTER:
https://github.com/user-attachments/assets/38e4ae6d-caac-47c9-9b0d-57bacdd7a846
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout
## Description:
Fix for regression. In #1145, "Game speed" was added to show in Single
player instead of "Replay speed", and then in #1243 again. But after the
changes in #1415 it no longer worked, although some code remained.
Before:
<img width="417" height="161" alt="Replay speed when in single player
game"
src="https://github.com/user-attachments/assets/ff9aac99-6948-4c10-bb30-36ba5973c12e"
/>
After:
<img width="392" height="178" alt="Game speed instead of Replay speed"
src="https://github.com/user-attachments/assets/3beb712a-2539-46c5-a50a-eda593a5417c"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [] I have added relevant tests to the test directory
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Bugfix:
- Anonymized name isn't used in Event Panel message, instead actual
player name is displayed even if "Hidden names" is enabled. Neither for
the 'P1' name in the chat message, nor for the name in "From name:
message" and "Sent name: message". Fix: in QuickChatExecution, instead
of sender.name() and recipient.name(), send their id(). In
EventsDisplay, from that PlayerID get their displayName.
- There was more in this PR to try to improve readibility and remove
some unused/uncommented code. This was moved later to #1275, which may
be re-opened and brought up-to-date after this PR is merged.
Example screenshot of the bug before the fix, send chat to anonymized
name 'Norwegian Sisterhood' but in Event Panel real name 'Mister Goo'
was displayed:

## Please complete the following:
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## Description:
The root radial elements had a dead space, causing accidental misclicks.
This PR makes the wider. It also shrinks the back button to prevent
overlap.
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
There was a regression where the radial menu would not refresh while
open (eg open radial menu, then get enough gold to build something, the
radial wouldn't update).
Also refactored a bit
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Fixes#952
Enabled @typescript-eslint/prefer-nullish-coalescing rule and worked
through every error, introducing ?? and ??= operators or disabling
errors with inline comments where appropriate, to the best of my
ability.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
g_santos_m
## Description:
Removed the animation from the radial menu, it now pops up instantly
Also fixed bug where back button was grayed out
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
bugfix where the radial center button was active when clicking on your
own territory.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
1. Made leaderboard smaller
2. replaced show top 5/show all with a +/- to save space
3. show leaderboard by default on larger screens
<img width="458" height="393" alt="Screenshot 2025-07-13 at 5 27 10 PM"
src="https://github.com/user-attachments/assets/c18c732b-8b1e-4b71-89aa-b807ceb91e30"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
On team games the bar was about 80 pixels below the top of the screen
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
It was too low, causing it to overlap with the events panel on smaller
screens.
<img width="310" height="382" alt="Screenshot 2025-07-13 at 12 41 32 PM"
src="https://github.com/user-attachments/assets/09be06f8-17d8-4bb0-80d1-73bb75969bb9"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Reverting control panel back to v23. Once we remove the worker/troop bar
we can revisit moving it to back to the top.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Since unit levels are really just stacking, there's not reason to show
number of units & sum of all units
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Fix bug that made railroads disappear when switching to dark mode.
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Previously upgrading a unit would have it reload immediately, eg
upgrading missile silo 1=>2 gives it 2 missiles immediately. With this
change it must reload the missile. Same with SAMs. This prevents users
from spamming upgrades as missiles are coming in.
Fix the progress reloading bar. Previously it only showed the SAM/silo
as reloading when it was completely out of missiles. Now it shows
roughly how many missiles are available (eg level 5 fires 3 missiles,
now progress bar is at 40%). It also shows progress of missiles
reloading. If no missiles are available, progress bar is empty
There was a bug where if a silo of SAM was in cooldown it would be
updated each tick, causing the sprite/icon to be rerendered each tick.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The population delta number was always green, even if it was decreasing.
## Please complete the following:
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and I've added it to the en.json file
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evan
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Changed top by from absolute => fixed position to fix issue where topbar
was not rendered on small screens.
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
During local development, joining a game immediately after it ends to
watch a replay results a crash.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Description:
This PR adds missing translations for various UI components, including
game events and settings. No visual changes were made, so screenshots
are not required. All user-facing text has been properly localized and
added to the en.json file.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
pierogi69
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
Center pop & gold information, and split up & remove the top bar.
Before:
<img width="1913" alt="Screenshot 2025-07-07 at 7 54 55 PM"
src="https://github.com/user-attachments/assets/8ab59102-1f0e-4023-905f-e0b1b2fa73a2"
/>
After:
<img width="1916" alt="Screenshot 2025-07-07 at 7 53 02 PM"
src="https://github.com/user-attachments/assets/06c885e3-a179-4447-9d1d-0da3849e726d"
/>
reference:

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The settings has grown to the point where it deserves its own modal.
<img width="1144" alt="Screenshot 2025-07-07 at 3 55 23 PM"
src="https://github.com/user-attachments/assets/a1527d79-93c3-4bf3-ba67-dce643bc81ea"
/>
NOTE: styling is still needed.
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
To reduce the amount of UI change, have the "i" button bring up player
panel instead of submenu.
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
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evan
## Description:
Add triangle shape for missile silos, square for sam, octagon for
defense posts, and add a filter in the topbar to highlight structures


## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
## Description:
The EventsDisplay now checks if your ally is alive before sending a
"request to renew" event. Also fixed so incorrect translation keys.
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Train stations are now built automatically when a factory is
constructed.
Changes:
- When a factory is built, nearby structures are connected to the rail
network
- When a city is built near a factory, it is connected to the rail
network
- All structures behave the same when a train stops: to be defined
- Removed station badge
- Gold income is now related to the structure's level
## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Add levels on structure sprite zoom level

## Please complete the following:
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
## Description:
Add a text popup FX when a tradeship lands in your port.
They are only displayed for the current player.
https://github.com/user-attachments/assets/586ded57-5311-4394-a322-903ecea89bd6
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
---------
Co-authored-by: Tom Rouillard <trouilla@mathworks.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
forgot to push these changes to the branch before merging
513fcb0944
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This PR reverts 0b79d0be16
The unit menu adds additionally complexity, and can be unintentionally
opened on mobile when trying to build a unit.
Unit upgrades will be handled automatically:
https://github.com/openfrontio/OpenFrontIO/commit/513fcb094418f0e9405e878396bd5b3db8b34e5a
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
When building a structure in the same location as a nearby structure, it
will update the existing structure instead of creating a new one.
Also fix ctrl+click shortcut to bring up the build menu.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Extend the winner schema to support multi-player wins (vote for peace,
teams).
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
Hover no longer opens submenus
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
REQUIRES THE LEVEL PR TO BE MERGED FIRST (as it is using the same layer)
https://github.com/openfrontio/OpenFrontIO/pull/1305
#### Icons only zoom level

#### Icons and sprite zoom level

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Make territory pattern less dark, from .2 => .125 darker. It's still
very legible and a bit less harsh.
I think we should err on the side of being too light, because we can
always darken it, but people will be upset if we ever lighten it in the
future since they'll feel rug pulled after paying for the pattern.
## Please complete the following:
.2
<img width="496" alt="Screenshot 2025-07-02 at 10 53 44 AM"
src="https://github.com/user-attachments/assets/0ee29bc0-ec05-482d-bfa7-b032cef57eba"
/>
.125
<img width="577" alt="Screenshot 2025-07-02 at 11 09 55 AM"
src="https://github.com/user-attachments/assets/83dcac0d-169b-47a4-bf6b-d4778ca496ba"
/>
.1
<img width="594" alt="Screenshot 2025-07-02 at 10 54 47 AM"
src="https://github.com/user-attachments/assets/893a18f2-9e56-464e-b072-c2bd7f464f02"
/>
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Warships being nuked doesnt remove the healthbar

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
About 30s before an alliance is about to expire, both players receive a
prompt to extend the alliance. If both players agree the alliance is
extended.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Train stations and factories won't be ready for v24.
Disable them by default. They can be reactivated on private lobies and
solo games, allowing us to gather feedbacks.
Changes:
- added an "experimental" attribute for units. When set, they are hidden
entirely when disabled, rather than appearing grayed out.
- disabled train stations and factories by default.
Default values:

No factories:

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
The alliance expired update wasn't triggering the method.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
Show structure levels on the structureIconsLayer
Add new bitmap font (modified from this font:
https://frostyfreeze.itch.io/pixel-bitmap-fonts-png-xml CC0 license)

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
## Description:
Replace the HTML element pattern grid with a PNG image.


## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
Top Bar Refactor – UI & UX Improvement Proposal
This update overhauls the top game bar to improve clarity,
responsiveness, and overall user experience across desktop and mobile.
It consolidates player resources (e.g., building counts), integrates
game controls (pause, settings, time), and enhances visual contrast.
Key changes:
Redesigned top bar with player data and game options.
Team color indicator bar (team games only).
Countdown bar during "Choose Starting Position" phase.
Removed redundant info (e.g., troop/worker counts shown elsewhere).
Inspired by strategy games like Travian Legends, this refactor offers a
cleaner and more intuitive layout, especially for smaller screens.
⚠️ Note: This is a large change and likely contains visual or functional
bugs I can’t currently spot due to fatigue. Thorough testing is required
before approval.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Diessel

om/user-attachments/assets/3a0edbef-e621-4fc4-b6b7-c1ed

8f9a8219)

Closes#1165
---------
Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
As in the title
## Please complete the following:
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
pierogi69
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>