bugfix: Crash during replay (#1375)

## Description:

During local development, joining a game immediately after it ends to
watch a replay results a crash.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
This commit is contained in:
Scott Anderson
2025-07-08 16:31:30 -04:00
committed by GitHub
parent d18908bb68
commit e65d8a470f
+1 -1
View File
@@ -80,7 +80,7 @@ export class ChatDisplay extends LitElement implements Layer {
tick() {
// this.active = true;
const updates = this.game.updatesSinceLastTick();
if (updates === null) throw new Error("null updates");
if (updates === null) return;
const messages = updates[GameUpdateType.DisplayEvent] as
| DisplayMessageUpdate[]
| undefined;