## Description:
Describe the PR.
This PR makes the playerInfoOverlay collapsible by clicking on the
player name.
This overlay was covering a decent chunk of the mobile screen.

Now the details can be toggled by just clicking on the name freeing a
lot of the screen on mobile.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
tls_15
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
Since the in-game Settings became their own modal in v24, it blocks game
control but the game goes on in the background. On mobile it is full
screen so you don't even notice the game still playing in the
background.
Of course players understand that a Multiplayer game will move on. But
for Single Player, the game mode played by beginners too, you'd expect
the game to be paused and are surprised when it isn't. Same goes for
Replays.
This PR fixes it:
- Pause when opening the in-game Settings modal during replay or single
player game.
- Unpause again when closing the Settings modal (if not already paused
before opening the Settings).
- The icon for pause/unpause isn't switched in GameRightSideBar during
this, as the sidebar is blurred in the background anyway.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
---------
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
Problem: attacking a player right before accepting an alliance request
is very effective since the requester can't fight back or reclaim his
territory without canceling the alliance and being penalized with the
traitor debuff.
Change:
- Attacking a player after he requested an alliance automatically
rejects the request
- No changes to existing attacks in both directions, only new attacks
affect the request
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
regression is found:
IngloriousTom
## Description:
This pull request adds support for ICU (Intl MessageFormat) syntax in
the translation system.
Existing translation files may need to be updated to fully leverage ICU
features.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
Added a red delete button with trash can icon to the right-click radial
menu that allows players to voluntarily delete their own units.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Kipstz
<img width="286" height="209" alt="image"
src="https://github.com/user-attachments/assets/85142be3-2aa5-4c84-ab30-0c68289c8f85"
/>
---------
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
This PR implements a new feature allowing automatic upgrade of the
nearest building using the middle mouse button. This feature greatly
simplifies the upgrade process that previously required a right-click +
building recreation.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Kipstzz
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Remove underscores and capitalize when no translation key if found for
pattern.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Main.ts wasn't handling the join properly.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The account button persisted after game starting
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
When purchasing an item, user will be logged in as their email
automatically.
* Users can be logged in either via discord or email (the top right
button has an email or discord icon depending on which is logged in
* Created AccountModal to show current login and has option to log in
via Discord or send recovery email
* Created TokenLoginModal which is triggered during account recovery or
after purchase
* Update DiscordUserSchema to
* Removed choco pattern key listeners, they were causing NPEs when empty
input was provided on forms
<img width="408" height="479" alt="Screenshot 2025-08-29 at 5 35 31 PM"
src="https://github.com/user-attachments/assets/a2be5556-b534-4279-931b-799d8ece122c"
/>
support email or discord identity
<img width="801" height="351" alt="Screenshot 2025-08-29 at 5 38 59 PM"
src="https://github.com/user-attachments/assets/9d18ef8f-a6f8-4c22-b583-c31d9b176467"
/>
<img width="97" height="83" alt="Screenshot 2025-08-29 at 5 39 51 PM"
src="https://github.com/user-attachments/assets/994d7ade-fa02-4adb-a6f8-e929af4089b2"
/>
<img width="102" height="83" alt="Screenshot 2025-08-29 at 5 40 03 PM"
src="https://github.com/user-attachments/assets/f829dd49-996b-479d-9b75-d81092e31da4"
/>
<img width="59" height="43" alt="Screenshot 2025-08-29 at 5 40 19 PM"
src="https://github.com/user-attachments/assets/aacf39e7-2528-463b-95cb-a58bc8c2194b"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The pattern:* flare now allows all flares in the frotend
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Show 3 purchasable patterns on the death screen (1 on mobile still)
Also remove death screen ads since they would take up too much space
<img width="743" height="517" alt="Screenshot 2025-08-29 at 8 04 41 PM"
src="https://github.com/user-attachments/assets/3f9a32e4-2a69-478e-8458-6a1ae193b0b3"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The issue raised describes context.restore using too much CPU. This PR
changes the layer order to reduce the number of context.restore and
context.save calls.
The order plays a role because every time a layer has to swap between
using transform (triggered by a layer's shouldTransform function
returning true) and not, it has to call context.save/context.restore.
This change simply reorders the layers so all layers which need
transform are grouped together at the start, and those who don't are at
the end.
Regarding testing, initially my plan was to add unit tests as this is an
easy thing to overlook. But the current testing setup doesn't play
nicely with pixijs, litjs, and a few others. I didn't want to make large
changes to the testing setup here, so instead I left a comment to remind
anyone making changes to pay attention to the order.
Fixes#1894
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Bornasm
## Description:
When purchasing a territory pattern, set it after successful purchase
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
To advertise patterns, show a random, purchasable pattern on the end
screen.
* Refactored the pattern button into a reusable PatternButton lit
component
* Used tailwind instead of CSS for styling because the CSS affects lit
components due to using the light-dom
* Removed the tooltip, didn't seem necessary since there is already a
big "purchase" button under the pattern
<img width="383" height="556" alt="Screenshot 2025-08-25 at 1 26 26 PM"
src="https://github.com/user-attachments/assets/3f109cea-2759-4a07-9322-4a1a30b43503"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This pr allows setting the pattern manually in using the dev console so
we can see how it looks before uploading.
To set it: set the b64 pattern in local storage with key: dev-pattern.
This will override set pattern. Only works in singleplayer mode.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
If the translation key isn't found for a pattern, show just the pattern
key, not the entire translation key. Since patterns will be added
frequently.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
During logout, the pattern was still set, so you would fail to join any
game. This PR clears & unsets the chosen pattern on logout.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The territory modal was opening on page load, this has it not open on
page load, but refresh the button on onUserMe().
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This PR does two things:
1. Allows you to send an alliance request to approve an existing
request, ex:
* player A sends req to player B
* now player B can send an ally request to player A, which accepts the
request from player A.
This way even if you lose or don't see the alliance notification, you
can still accept the alliance.
2. Have AllianceRequestExecution reject the request if not accepted or
rejected. There is a bug where sometimes the EventDisplay does not
trigger the delete() function, resulting in hung alliance requests. I
couldn't figure out why the delete() function is sometimes not called,
but I think it's better design to have core/ itself handle abandoned
alliance requests, this was UI bugs can't break the game state.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
I noticed after MIRVs, player names would be very small, or even not
shown, because the MIRV would litter the player territory with
radiation. This PR allows the name to go over irradiated land. It
occasionally led to strange name placement, like if a small nation was
h-bombed, then half the name could end up on the radiation, but it was
still clear who the nation was. Overall it feels like an improvement.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Store pattern by name instead of value. The worker replaces the pattern
name with it's base64 when joining. This ensures the client & server are
never out of sync after patterns are updated.
* removed resizeObserver on the territory modal, it was causing some
race conditions, and the modal is not resizable so it's unnecessary.
* Moved PatternSchema to CosmeticSchema
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Fixed to redraw when triggered by a custom event (flag-change).
Fixes https://github.com/openfrontio/OpenFrontIO/issues/1803
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Some flags are offensive, so don't allow them to be selected by users.
I think it's fine for nations continue to use the flags.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
mls for v25
Version identifier within MLS: v4.4
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Have the diplomacy view only draw border, not interior tiles. Drawing
the interior tiles is a very expensive operation and caused main thread
cpu usage to spike to close to 100%.
Also change the color scheme so that neutral players are gray, and
embargoed players are red. I think long term embargo should be more of a
war state.
Added embargo update and cleaned it up to use Player instead of
PlayerID. There's no reason to pass ids around.
<img width="493" height="466" alt="Screenshot 2025-08-07 at 6 25 55 PM"
src="https://github.com/user-attachments/assets/75552036-42f1-4103-9537-234ff1c0464f"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Enable factories by default in singplayer private & public games.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This PR updates the dark mode toggle logic to synchronize the state of
the component.
Fix: https://github.com/openfrontio/OpenFrontIO/issues/1244
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
This PR fixes a visual bug where, when the `alwaysMaximized` property is
enabled on the modal component (`o-modal`), the background color does
not cover the entire content area, especially when the content is
scrollable or overflows.
before
It is noticeable that a black border appears between the first and
second lines from the bottom
<img width="929" height="722" alt="スクリーンショット 2025-08-05 17 03 16"
src="https://github.com/user-attachments/assets/c6ecdd90-2210-4f23-8737-68bd24a0957e"
/>
after
<img width="916" height="718" alt="スクリーンショット 2025-08-05 17 06 54"
src="https://github.com/user-attachments/assets/bcfb2a91-8b06-4185-84da-5430a789c46a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
This PR ensures that the flag selection modal is automatically closed
when a game starts.
Fix: https://github.com/openfrontio/OpenFrontIO/issues/1047
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Alert on payment success or failure.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
The unload alert is triggered when purchasing items causing bad ux. We
already have unload alert in-game if you are still alive so this seems
unnecessary.
reverts:
https://github.com/openfrontio/OpenFrontIO/commit/ac8a841e40d0e9d290877b1fe71a0f9456758fa5
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
* Fetch cosmetics.json from api
* Remove all role based perms, we are only using flares now
* Created Priviledge refresher which periodically polls /cosmetics.json
endpoint.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This PR updates the meta viewport tag in the HTML head to include
user-scalable=no. This change improves the user experience on tablets,
especially iPads, by disabling native browser zooming and enforcing
OpenFront’s zoom behavior.
This prevents inconsistencies caused by native scaling, such as icons or
text appearing misaligned or in incorrect positions.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
seegurkenlp
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Add option toggle for structure sprites
Add new icons
Add new shapes
Add scaling for text and bigger text
<img width="853" height="548" alt="image"
src="https://github.com/user-attachments/assets/2f3e0b3d-af34-485b-a897-11fd74f6c51a"
/>
<img width="690" height="375" alt="image"
src="https://github.com/user-attachments/assets/9dea3fc2-6054-473d-9530-0222e49948ac"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Mr. Box
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
The UI for selecting flags differs from other existing UIs, so this
change allows it to use .
The actual contents for flag selection will be included in the next PR.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This update encourages alliances by modifying how train-based trading
works. Trading is now restricted to allied networks, and allied trades
offer better rewards than self-trades, incentivizing cooperation.
Changes:
- Train destinations are now limited to stations owned by the player or
their allies.
- Delivering a train to one’s own station grants 4,000 gold.
- Delivering a train to an ally’s station grants 5,000 gold to both the
sender and the receiver.
This system encourages players to form alliances, especially with
factory-focused players.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
#1075
Fixing all remaining type errors caused by strict mode and enable it.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
azlod
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Closes#1694
## Description:
Currently when you paste the invitation (
[https://openfront.io#join=QwIr5aK4](https://openfront.io/#join=QwIr5aK4)
) it puts undefined in the input so I made this issue to make a PR and
fix the problem.
<img width="410" height="370" alt="image"
src="https://github.com/user-attachments/assets/d2cf4321-49e3-4e81-987e-66eff2e4d14c"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
kipstzz
## Description:
Update the news modal to shorten URLs.
<img width="751" height="315" alt="image"
src="https://github.com/user-attachments/assets/3c8d2d07-0fb8-4c1d-8acf-77163d1bbab0"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
The first Google result contains a join code. Using the canonical should
tell Google to use openfront.io instead. Also add metadata for Open
Graph links. Set favicon in the index.html instead of Main.ts so google
can pick it up.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Current SAM behavior is to shoot a missile as soon as a nuke is in
range.
Players can exploit it by overshooting behind the SAM, so the SAM
missile will take way longer to reach the nuke, usually too late to
prevent its explosion.
This PR introduces a "smart" targeting system that allows SAM to
calculate an optimal interception tile along the nuke's trajectory. They
can also preshot before the nuke becomes vulnerable, as long as the
interception tile will be within the vulnerable window.
This change makes SAM range enforcement much more strict.
Changes:
- Nukes now precompute their full trajectory on creation and update
their current position index every tick.
- SAMs use this trajectory data and their own missile speed to calculate
the ideal interception tile.
- SAM missiles now aim directly at that interception point rather than
chasing the nuke.
Small changes on the fly:
- `BezierCurve` now uses a provided increment so the curve LUT is the
optimal size
- Increased nuke opacity when untargetable: 0.4 → 0.5
- Slightly extended nuke vulnerability range to SAMs: 120 → 150
===
Preshot an incoming nuke still in the unfocusable state. Notice how the
nuke is destroyed as soon as becomes focusable:
https://github.com/user-attachments/assets/9fbf1ae4-33b4-4fa0-9b53-cb53f3adc17b
Shooting right at the range limit:
https://github.com/user-attachments/assets/d68793ac-b249-45fe-88bf-e20f70758449
Shooting behind the SAM:
https://github.com/user-attachments/assets/800cd7ff-d9d9-40f3-aba8-fa3ab526b3b2
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Allow the main menu modals to be closed by clicking the Escape key. The
manner by which this change achieves this is by adding a
connectedCallback to add a keydown EventListener, which closes the modal
on clicking Escape.
Relevant issue: #1586
My earlier PR was only for the in-game modals, as they can access the
Event Bus and receive the CloseViewEvent.
https://github.com/openfrontio/OpenFrontIO/pull/1604
As mentioned, this PR differs in that it does not use the Event Bus
because these are not in-game modals. The main menu modals do not have
access to the event bus.
Affected modals for this PR.
- UserSettingModal.ts
- TerritoryPatternsModal.ts
- SingePlayerModal.ts
- NewsModal.ts
- LanguageModal.ts
- JoinPrivateLobbyModal.ts
- HostLobbyModal.ts
- HelpModal.ts
- FlatInput.ts
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
slyty
---------
Co-authored-by: Antoine <antoine.gannat@gmail.com>
## Description:
Improved dark mode styling for #1681
Old:
<img width="536" height="565" alt="image"
src="https://github.com/user-attachments/assets/8b7b5cc5-aa74-4e9b-a814-635c4373d5ab"
/>
New Look:
<img width="766" height="925" alt="image"
src="https://github.com/user-attachments/assets/acd00f2b-7248-4b63-b5c4-a345195d4414"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
totalfailure
## Description:
Added prevention from accident reload of page
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
@qqkedsi
<img width="526" height="896" alt="image"
src="https://github.com/user-attachments/assets/22b273a5-de50-4567-93f0-353cea36ea29"
/>
## Description:
The troop/worker ratio bar is almost never changed. so remove it and the
entire concept of workers. Now there is just troops.
Now players get a consistent 1k/s gold.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This PR implements a new radial menu system that separates attack and
construction functionalities into distinct buttons. Previously, all
units (both attack and construction) were grouped together in a single
orange button, making the interface confusing and inefficient.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Kipstzz
<img width="420" height="345" alt="image"
src="https://github.com/user-attachments/assets/73d67fe1-d5d2-4c7e-8894-360877fa7004"
/>
<img width="422" height="345" alt="image"
src="https://github.com/user-attachments/assets/e576d543-4156-48f4-81ac-e7a06d26b25b"
/>
## Description:
Adjusted the CSS filter properties for the background image in dark mode
by reducing brightness, adding saturation control, and increasing
contrast.
Fixes#1238
Screenshots:
From:
<img width="3360" height="2100" alt="CleanShot Google Chrome 2025-07-31
at 11 00 58@2x"
src="https://github.com/user-attachments/assets/93472d02-3a3d-4431-bf43-9abc2d7ac873"
/>
To:
<img width="3360" height="2100" alt="CleanShot Google Chrome 2025-07-31
at 11 01 03@2x"
src="https://github.com/user-attachments/assets/eac464e1-d66f-4b74-a5f6-94441ff20b73"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
[UN] nvm