enable factories by default (#1718)

## Description:

Enable factories by default in singplayer private & public games.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
evanpelle
2025-08-06 15:21:39 -07:00
committed by GitHub
parent a71ac7a218
commit fd2612ce19
3 changed files with 3 additions and 4 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ export class HostLobbyModal extends LitElement {
@state() private copySuccess = false;
@state() private clients: ClientInfo[] = [];
@state() private useRandomMap: boolean = false;
@state() private disabledUnits: UnitType[] = [UnitType.Factory];
@state() private disabledUnits: UnitType[] = [];
@state() private lobbyCreatorClientID: string = "";
@state() private lobbyIdVisible: boolean = true;
+1 -1
View File
@@ -43,7 +43,7 @@ export class SinglePlayerModal extends LitElement {
@state() private gameMode: GameMode = GameMode.FFA;
@state() private teamCount: TeamCountConfig = 2;
@state() private disabledUnits: UnitType[] = [UnitType.Factory];
@state() private disabledUnits: UnitType[] = [];
private userSettings: UserSettings = new UserSettings();
+1 -2
View File
@@ -8,7 +8,6 @@ import {
GameType,
Quads,
Trios,
UnitType,
} from "../core/game/Game";
import { PseudoRandom } from "../core/PseudoRandom";
import { GameConfig, TeamCountConfig } from "../core/Schemas";
@@ -88,7 +87,7 @@ export class MapPlaylist {
gameMode: mode,
playerTeams,
bots: 400,
disabledUnits: [UnitType.Train, UnitType.Factory],
disabledUnits: [],
} satisfies GameConfig;
}