Commit Graph

372 Commits

Author SHA1 Message Date
Scott Anderson 0d7c58d5b8 Unit count (#1402)
## Description:

Use an iterative approach to counting units to reduce array allocations.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-12 09:24:44 -07:00
evanpelle 488ffc5c9e Improve unit updates & reloading (#1394)
## Description:

Previously upgrading a unit would have it reload immediately, eg
upgrading missile silo 1=>2 gives it 2 missiles immediately. With this
change it must reload the missile. Same with SAMs. This prevents users
from spamming upgrades as missiles are coming in.

Fix the progress reloading bar. Previously it only showed the SAM/silo
as reloading when it was completely out of missiles. Now it shows
roughly how many missiles are available (eg level 5 fires 3 missiles,
now progress bar is at 40%). It also shows progress of missiles
reloading. If no missiles are available, progress bar is empty

There was a bug where if a silo of SAM was in cooldown it would be
updated each tick, causing the sprite/icon to be rerendered each tick.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-10 10:06:05 -07:00
evanpelle 1a7c1074f4 Add strait of Gibraltar and Italia maps (#1363)
## Description:

Add strait of Gibraltar and Italia maps

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-07 13:00:20 -07:00
evanpelle d3dbda4598 upgrades not counting towards building discount bugfix (#1361)
## Description:

Upgrading units was not being counted towards building discounts

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-07 10:56:31 -07:00
Scott Anderson 3a8ff6304a Quads (#1347)
## Description:

- Add trios and quads
- Add translations for duos, trios, quads
- Add duos, trios, quads to the public lobby rotation
- Increase the frequency of team games


![image](https://github.com/user-attachments/assets/a7bac4e7-9db2-486d-87bc-5779dd64da08)

![image](https://github.com/user-attachments/assets/c1b9225e-2193-4776-b97f-be01a1bdeeed)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-06 20:09:18 -04:00
DevelopingTom 6353a5d6f7 Automatic train stations (#1353)
## Description:

Train stations are now built automatically when a factory is
constructed.

Changes:
- When a factory is built, nearby structures are connected to the rail
network
- When a city is built near a factory, it is connected to the rail
network
    - All structures behave the same when a train stops: to be defined
    - Removed station badge
    - Gold income is now related to the structure's level

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-06 13:15:49 -07:00
DevelopingTom 29170321e4 Add gold fx when a tradeship lands (#1322)
## Description:

Add a text popup FX when a tradeship lands in your port.
They are only displayed for the current player.


https://github.com/user-attachments/assets/586ded57-5311-4394-a322-903ecea89bd6


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Tom Rouillard <trouilla@mathworks.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-07-03 19:26:36 -07:00
evanpelle 08f51f7a8b unit upgrade minor improvements (#1337)
## Description:

forgot to push these changes to the branch before merging
513fcb0944

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-03 19:18:53 -07:00
evanpelle 513fcb0944 upgrade unit when building a unit of same type (#1328)
## Description:

When building a structure in the same location as a nearby structure, it
will update the existing structure instead of creating a new one.

Also fix ctrl+click shortcut to bring up the build menu.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-03 18:34:18 -07:00
Scott Anderson 9fb9be142a Extend winner schema (#1333)
## Description:

Extend the winner schema to support multi-player wins (vote for peace,
teams).

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-03 21:23:55 +00:00
Aotumuri 4dd6c9bac3 custom flag (2) (#1303)
## Description:

This PR implements the permission check logic.

Other related parts will be handled in a separate UI update.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-03 00:24:52 +00:00
evanpelle 5b5ac7bfca allow alliance extension Fixes #491 (#1314)
## Description:

About 30s before an alliance is about to expire, both players receive a
prompt to extend the alliance. If both players agree the alliance is
extended.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-02 15:25:20 -07:00
DevelopingTom cfabdfebc7 Mark train stations and factories as experimental (#1309)
## Description:

Train stations and factories won't be ready for v24.
Disable them by default. They can be reactivated on private lobies and
solo games, allowing us to gather feedbacks.

Changes:
- added an "experimental" attribute for units. When set, they are hidden
entirely when disabled, rather than appearing grayed out.
 - disabled train stations and factories by default.

Default values:

![image](https://github.com/user-attachments/assets/ec91ef80-c0ef-45a7-8e6c-6628a836b593)

No factories:

![image](https://github.com/user-attachments/assets/a3e35607-aed5-401c-bc38-4ea742d057c6)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-02 17:13:34 +00:00
DiesselOne 4e48eba910 Better In Game UI (#1243)
## Description:
Top Bar Refactor – UI & UX Improvement Proposal

This update overhauls the top game bar to improve clarity,
responsiveness, and overall user experience across desktop and mobile.
It consolidates player resources (e.g., building counts), integrates
game controls (pause, settings, time), and enhances visual contrast.

Key changes:

Redesigned top bar with player data and game options.

Team color indicator bar (team games only).

Countdown bar during "Choose Starting Position" phase.

Removed redundant info (e.g., troop/worker counts shown elsewhere).

Inspired by strategy games like Travian Legends, this refactor offers a
cleaner and more intuitive layout, especially for smaller screens.

⚠️ Note: This is a large change and likely contains visual or functional
bugs I can’t currently spot due to fatigue. Thorough testing is required
before approval.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Diessel
![Snímek obrazovky 2025-06-21 v 8 13 46](https://github.c
![Snímek obrazovky 2025-06-21 v 8 13
35](https://github.com/user-attachments/assets/e166ee1b-6173-48f5-8e2d-598d796a7e2d)
om/user-attachments/assets/3a0edbef-e621-4fc4-b6b7-c1ed
![Snímek obrazovky 2025-06-21 v 8 13
20](https://github.com/user-attachments/assets/1214ab61-323c-4317-8722-eaa4b932a60c)
8f9a8219)
![Snímek obrazovky 2025-06-21 v 8 10
04](https://github.com/user-attachments/assets/374fe15a-bfad-4469-9950-3ec631b6e2d3)

Closes #1165

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-30 19:49:42 -07:00
evanpelle ca522a5937 refactor cosmetics out of PlayerInfo (#1299)
## Description:

Remove Cosmetics from PlayerInfo. The game engine should have no
knowledge of cosmetics since they shouldn't affect game play at all.
Instead pass player cosmetics into the GameView.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-06-28 12:33:19 -07:00
Vivacious Box 77dddbf3ee New icons (#1287)
## Description:

Add a new pixi layer for rendering structure icons
Add new sprites for structures

![image](https://github.com/user-attachments/assets/d5171b31-c83b-431a-a0f6-87b85b460a3f)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-27 17:00:01 -07:00
DevelopingTom c1bf01d3ba Allow railroad loops (#1274)
## Description:

This change enables loop formation in the station network, allowing for
enhanced connectivity. However, it can sometimes result in clustered
areas as a trade-off. To mitigate excessive clustering, loops are only
permitted when there are at least 5 intermediary stations between the
source and destination stations.


![image](https://github.com/user-attachments/assets/720fa4f9-a634-49e8-8027-fe4e244d5ae5)

Also a few fixes for `.dev` players.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-27 20:00:11 +00:00
Vivacious Box ad42dc0ee8 Fix sam targetting everything (#1280)
## Description:

There was a regression on how sam targets nukes.
This fixes it

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-06-26 16:47:16 -07:00
Scott Anderson 4680b04656 Refactor cosmetics.json (#1263)
## Description:

- Refactor cosmetics.json to use base64 as the lookup key, to reduce the
complexity of lookup.
- Add refine() logic to PatternSchema to check if the pattern is valid.
- Split PatternDecoder class out of Cosmetic.ts to resolve temporal
deadzone caused by static parsing of cosmetics.json with the new
refine().

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-23 20:14:36 -07:00
evanpelle 1ce282d41b Move map metadata to map manifest (#1262)
## Description:

To simply the map binary data, remove height & width data to the
manifest

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-23 14:50:18 -07:00
maxime.io 629ce68604 Show a red alert frame when the player is betrayed (#1195)
## Description:

With the alert frame, we're notified and can view the event using a
“Focus” button that moves the map to the traitor, or dismiss it with a
“Dismiss” button. The alert auto-dismisses after a few seconds.

**Because this feature provides an advantage, the trade-off is having to
wait a full 10 seconds or manually clicking “Dismiss” to close it.**

- Show a red alert frame animation when the player is betrayed.
- ~~The alert frame can be dismissed manually.~~
- The alert frame is automatically dismissed after ~~10~~ 3 seconds.
- If the user doesn’t want to see it at all, they can disable it in the
settings.

![Capture d’écran 2025-06-16 à 20 09
51](https://github.com/user-attachments/assets/2897ae16-85d6-4201-ac5b-e60b0cb18add)
![Capture d’écran 2025-06-16 à 20 10
24](https://github.com/user-attachments/assets/088edf08-20fe-4dae-8c00-cbcd24004bd0)
![Capture d’écran 2025-06-16 à 20 10
50](https://github.com/user-attachments/assets/894296aa-c753-429f-8c5d-edd881deec48)
![Capture d’écran 2025-06-16 à 20 11
14](https://github.com/user-attachments/assets/29503958-0042-4614-8db2-2663cadee441)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

This is my first PR let me know if anything needs improvement!

devalnor
2025-06-23 19:15:30 +00:00
evanpelle b48770faf0 Move maps generation out of repo, new map structure (#1256)
## Description:

Move map generation outside of main repo, it has been rewritten in Go
and is much faster. Also refactor how maps are stored, one dir per map.
The map binaries are basically identical to before. Some maps like
Africa have 1% difference in bytes, but playing it looks exactly the
same.

Use lazy loading for map data access so only needed files are accessed.

Unit tests now load map binary instead of regenerating it from scratch,
speeding them up.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-23 11:23:56 -07:00
Scott Anderson 5c4692bc29 Discounts can only be used one time (#892)
## Description:

Discounts on structures and warships can only be used one time.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-22 21:23:20 -07:00
Aotumuri b71acdc993 Patterned territory (#786)
## Description:
This is meant to give players more customization options.
Permission handling hasn’t really been implemented yet.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-22 23:57:24 -04:00
DevelopingTom 43397779fa Add trains (#1159)
## Description:

Add a rail network to handle train stations/railroad between structures.

Changes:
- `RailNetwork` is responsible for the train station graph. Use it to
connect new `TrainStations`
- A `RailRoad` connects two `TrainStation`
- No loop possible in the rail network
- Train stations handles its railroads
- Added a layer to draw the railroads under the structures

#### Clusters
- To speed up computations, each `TrainStation` references its own
cluster
- A cluster is a list of `TrainStation` connected with each other,
created by the `RailNetwork` when connecting the station
- Train stations spawn trains randomly depending on its current cluster
size
- A `TrainStation` decides randomly of the train destination by picking
one from the cluster

#### Production building:
- Added a factory which has no gameplay impact currently. _To be
discussed._

#### Train stops:
- When a train reaches a factory, it's filled with a "cargo". The loaded
trains has no impact currently. _To be discussed._
- When a train reaches a city, the player earn 10k gold
- When a train reaches a port, it sends a new tradeship if possible
- If a destination/source is destroyed, the train & railroad are deleted
too


https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609


https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-22 08:14:08 -07:00
evanpelle b87f23afea fix is valid ref (#1240)
## Description:

Fix the isValidRef check. Calling x() or y() on invalid ref causes it to
throw exception.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-06-20 19:40:23 +00:00
evanpelle 9ae544595b fix bad tile crash (#1237)
## Description:

Sending invalid coords can cause game to crash. Make sure to validate
tile ref.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-20 09:49:55 -07:00
Scott Anderson 2dad1dc9a6 Record MIRV warhead intercepted stats, perf improvements (#1220)
## Description:

- Record MIRV warhead intercepted stats.
- Refactor `nearbyUnits()` to accept a predicate, and combine related
unnecessary `filter()` and `map()` calls.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-19 12:58:27 -07:00
Aotumuri 43c98e506d fixed giantworldmap key (#1188)
## Description:
Fixed an issue where key was being displayed in a place it shouldn’t
have been.

https://discord.com/channels/1284581928254701718/1284581928833388619/1383774883472740433

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-15 20:03:00 -04:00
Vivacious Box 7fa11ed035 Set a targetable status for nukes (#1174)
## Description:

Set a targetable status for units (specifically atom bomb and hydro)
A nuke is targetable near launch and target but is untargetable mid air.
An untargetable unit is half transparent to show that it cannot be
destroyed.


![targetable](https://github.com/user-attachments/assets/cc6769ff-95ab-4294-9a8e-10f909711f68)

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-06-15 06:23:13 +00:00
Vivacious Box 52ecaea06c Redraw stacked buildings sprites (#1170)
## Description:

When buildings are stacked on each other, the buildings under are not
redrawn when the stacked building is destroyed.
A simple outer range + sprite radius check triggers a touch which
redraws the buildings.
Sprite radius is set to 16 (dont forget to change it if it ever changes)

### Before:

![image](https://github.com/user-attachments/assets/08acd6e2-a45f-4cc1-b263-89be1d994a12)

### After:

![nukeredraw](https://github.com/user-attachments/assets/c972cb26-03bd-4f74-a960-63f6145fb85d)

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-06-14 05:48:15 +00:00
Aotumuri e68d48c3a8 Fixed quick chat text injection (#1144)
## Description:
https://github.com/openfrontio/OpenFrontIO/issues/1035
Fixes #1035 
## Please complete the following:

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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

.w.

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-13 09:21:22 -07:00
Ethienne Graveline 9b2c6cc1f6 Simple Upgradable Structures (Cities, Ports, SAMs and Silos) (#1012)
## Description:

https://github.com/openfrontio/OpenFrontIO/issues/776

I've implemented upgradable structures for cities and ports.

As of right now this is just meant as a QOL change for structure
stacking that currently happens and no gameplay changes are intended.

Structure upgrades cost the same as making a new structure of that type
and function the same as making a new structure of that type.

I'm putting up a draft PR for this now since adding support for SAMs and
Silos will take more time to handle the cooldowns and I want to make
sure I'm on the right track for getting this merged.

I also still need to add bot behavior for this and re-enable min
distance for structures.

I didn't see translations for the UnitInfoModal so I've left that out
for now.

I've tested locally in a single player game so far but will document and
test more thoroughly before merging.


![image](https://github.com/user-attachments/assets/321a17cf-26a5-4152-aae1-6b6a691638bb)


![image](https://github.com/user-attachments/assets/8cfdabe6-f0a1-435a-a5a3-05b442427c2f)


## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

# Poutine

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-10 23:04:17 -04:00
Scott Anderson cfbed15fad Avoid using as to cast values (#1115)
## Description:

- Use `<argument> is <type>` return type declarations in favor of `as`.
- Use `satisfies` instead of `as`.

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-09 21:59:31 -07:00
Max Lundgren 4170aca548 Add filters tabs to EvensDisplay to let users filter events (#1080)
## Description:
Big update to the EventsDisplay

- Style update for EventsDisplay, look & feel similar to other windows
- Component now hidden during spawn phase
- Adds new functionality for filtering events by category. Allows the
player to remove specific event types
- Displays latest gold amount, decays after 5 seconds

<img width="1147" alt="Screenshot 2025-06-07 at 20 18 55"
src="https://github.com/user-attachments/assets/11c39818-55ad-4ba1-a998-360057e2856c"
/>

<img width="422" alt="Screenshot 2025-06-07 at 19 01 55"
src="https://github.com/user-attachments/assets/09c0b998-6046-49fb-9fba-33b4f57f337b"
/>

<img width="444" alt="Screenshot 2025-06-07 at 20 20 25"
src="https://github.com/user-attachments/assets/022deadc-3a49-442a-85f5-f1cd128a5805"
/>

![Screen Shot 2025-06-07 at 20 32
07](https://github.com/user-attachments/assets/d8575ea0-109d-4841-b661-b233201a304a)



## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

maxion_


Fixes #1025 
Fixes #1034
2025-06-08 12:16:23 +03:00
evanpelle 6f51fd566a Disable donations public ffa matches (#1097)
## Description:
Some players have created a script to auto donate to themselves. So we
should disable donation in public ffa matches.

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-06-07 20:30:49 -07:00
E-EE-E 7a9cc66c7f Update PlayerImpl.ts (#1079)
## Description:
The removeTroops function works with the given parameter value of 1.

## Please complete the following:

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<DISCORD USERNAME>
_bjkim_
2025-06-06 23:57:41 -04:00
VariableVince 5a617b5481 Duo partner SP always same: randomize players before team assignment (#1051)
## Description:

See report here:
https://discord.com/channels/1284581928254701718/1378762423175221319

In Singleplayer Teams > Duos, your duo partner will be the same every
time. In World map for example, it will always Norway.

Fix: randomizing Nation players before their team assignment. This is
done for all Team modes in Singleplayer and Multiplayer.

Other behaviour is unchanged. Clan-players keep their own assignment
logic, and Human non-clan player assignment stays the same. The human in
singleplayer Duos mode lands in Team 1 everytime but with a different
Nation as other team member.

BEFORE
![Before SP Duos
modal](https://github.com/user-attachments/assets/78628b06-d621-4203-86ae-046e081a46fb)

![Before SP Duos always Team
1](https://github.com/user-attachments/assets/6e7ec19c-b1e5-4642-beb9-93b723a27618)

![Before SP Duos always Team 1 always Norway team
member](https://github.com/user-attachments/assets/34794d16-ce90-43ca-a5c2-9827e7c944f5)


AFTER

![After SP Duos Team 1 random duo
partner](https://github.com/user-attachments/assets/5a1d7d6a-74f2-472f-a0ff-ad94e9ae80bd)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-06-06 16:50:15 -07:00
Théodore Léon a4fffce7f3 Monitoring client connections (#941)
## Description:
Disconnected client detection :
If a client haven't send a ping to the server since more than 30 seconds
They will then be marked disconnected with a dedicated icon.
No action are yet taken, this allows for extensive in-game test before
adding the *consequences* of the player leaving the game.
I also added extensive unit tests, lessening the risk of regression for
the future.


![image](https://github.com/user-attachments/assets/884e5e99-15e8-4544-bd52-7524542cc82a)



## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
theodoreleon.aetarax

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-06 13:30:23 -07:00
Andrew Niziolek a18b5e418b Rev: Update "Japan and Neighbors" map to "East Asia" (#1007)
**Closes Issue #1001.**

_Will require updates to translations for each language but English is
in place as are pointers to relevant map files and thumbnails._

## Description:
All assets and references to the Japan and Neighbors map have been
updated to reflect East Asia.

**New Behavior**
![East Asia
Map](https://github.com/user-attachments/assets/64192590-bbb7-4408-a99b-7455de295d2b)

**Old Behavior**
![Japan and Neighbors named
map](https://github.com/user-attachments/assets/ba44dd56-1470-4c74-a70d-bd7fd8f3c795)

Game test is functioning. Other languages will need to be updated for
their displayed text to align.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

ajaxburger
_My git name is included in my nickname on the server._

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-04 09:27:04 -07:00
falc 77f57207be Changed consolex to console logging (#1036)
## Description:
Changed from consolex to console
## Please complete the following:

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## Please put your Discord username so you can be contacted if a bug or
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@qqkedsi
2025-06-04 09:22:17 -07:00
Scott Anderson 73a6853fd7 Use bigint for gold (#1000)
## Description:

- Switch gold to bigint.
- Remove unused or untrusted values from event payloads.

## Please complete the following:

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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-06-02 12:48:24 -07:00
evanpelle 0aac91e56a Revert meta (#1002)
## Description:

## Please complete the following:

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and I've added it to the en.json file
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>

---------

Co-authored-by: 1brucben <1benjbruce@gmail.com>
2025-06-01 19:02:26 -07:00
1brucben 9ad2cfaffd change defaults to reflect meta (#942)
## Description:
Changes default target troop ratio and attack size to reflect better
early game strategies in v23
## Please complete the following:

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## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben
2025-05-30 13:22:50 -07:00
evanpelle 4fa31acc51 Revert tradeship path caching (#927)
## Description:
The path caching was causing bugs, sometimes they wouldn't get removed,
sometimes they would go in circles. Deleting the cache so we can deploy
v23.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>
2025-05-28 11:17:37 -07:00
DevelopingTom b6596c88ee Improve territory drawing performances (#696)
## Description:
Territory drawing are computing the same information for each pixel
drawn.
A few fixes can noticably improve the performances:
### Caching colors
some colors are computed each time they are retrieved, and according to
the profiler the border color is the most expensive to compute each
frame:


![image](https://github.com/user-attachments/assets/147c2e9d-0ce2-4859-92de-c6f99b763642)


This PR adds a cache for this color. The other colors have almost no
impact on performance, so there's no need to cache them.

After caching:

![image](https://github.com/user-attachments/assets/7b2601b2-19c9-4535-8315-6b2fe328731f)

### Retrieving player info
Drawing the player territory leads to unecessary and expensive data
gathering, such as the anonymous name list:

![442410324-2e7dbcc9-e7ba-4051-b38f-3ae57cb072e8](https://github.com/user-attachments/assets/67894616-ecec-4748-85f9-9f665c58aab1)

Instead, after retrieving the proper data directly:

![442410386-0eaffd72-045d-40b7-96c3-e04030de3d40](https://github.com/user-attachments/assets/ff59f988-9f80-4f52-b972-a155d6ae94dd)


## Please complete the following:

- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-28 00:43:33 -04:00
evanpelle 6e6fb2db3a remove known world (#914)
## Description:
Remove known world map to avoid copyright infringement.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>
2025-05-27 20:08:15 -07:00
Scott Anderson 6b9879e072 floor (#913)
## Description:

Floor values before converting to bigint.

## Please complete the following:

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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-27 20:03:30 -07:00
Scott Anderson 8cf2d86a70 Convert stats to bigints (#909)
Fixes #880

## Description:

Convert numeric stat types to bigint, and serialize those values as
strings.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-27 19:13:05 -07:00
evanpelle 1548d0a76f fix zod validation on units due to malformed array 2025-05-27 18:30:08 -07:00