Commit Graph

136 Commits

Author SHA1 Message Date
Scott Anderson 1da46cfef2 Enable the @stylistic/ts/quotes eslint rule (#1850)
## Description:

Enable the `@stylistic/ts/quotes` eslint rule.

Fixes #1788

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-08-17 21:00:16 -04:00
Scott Anderson 0a40bcebf0 Enable the sort-imports eslint rule (#1849)
## Description:

Enable the `sort-imports` eslint rule.

Fixes #1784

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-08-17 20:53:44 -04:00
Scott Anderson 5aacf5b5be Enable the @typescript-eslint/no-unsafe-member-access eslint rule (#1833)
## Description:

Enable the `@typescript-eslint/no-unsafe-member-access` eslint rule.

Fixes #1783

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-08-15 22:11:09 -04:00
Scott Anderson ef51adda6c Enable the @typescript-eslint/no-explicit-any eslint rule (#1830)
## Description:

Enable the `@typescript-eslint/no-explicit-any` eslint rule.

Fixes #1789

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-08-15 21:25:02 -04:00
evanpelle 02e35c3fca vote for winner (#1565)
## Description:

Have at least 2 clients and majority vote to decide a winner

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-08-13 00:59:10 -04:00
Cameron Clark 8a41919ed7 Private lobby toggle donation (#1752)
## Description:
Resolve #1652 

1. Add the ability to toggle **gold donations** and **troop donations**
for private lobbies
~2. Add relevant translations.~
3. Refactor `canDonate` to be specific to gold and troop donations 
4. Add placeholders for singleplayer mode if this is to be extended to
support that too.
5. Add Tests for Donate logic

### Screenshots:
<img width="1643" height="1788" alt="image"
src="https://github.com/user-attachments/assets/82b93400-a1f0-45f0-8b2b-a7f78dc0c3e9"
/>

_Private Lobby_

### Smoke Tests


![donatetroopsprivatelobby](https://github.com/user-attachments/assets/c6690bbc-958e-48a1-9cf1-e2b361dfb1b2)
_Testing Troop Send In Private Lobby_


![donatetroopsprivatelobby2](https://github.com/user-attachments/assets/698c7603-6b4b-4da7-91ab-7bdc38bb49a5)

_Troop Send Complete In Private Lobby_


![testtradepublicteams](https://github.com/user-attachments/assets/1010332c-3f38-4644-9218-46aa7141f578)
Confirming that public teams still works


## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME: cool_clarky

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-08-12 01:47:45 +00:00
Scott Anderson 2b0701c132 refactor: extract websocket handler functions (#1751)
## Description:

The websocket message handler functions have gotten quite large. This
change extracts them to functions in their own file, and extracts the
`"join"` message acceptance logic into its own function allowing for all
cases to be accounted for when we add error messages in #1447.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
2025-08-08 02:20:50 -04:00
Scott Anderson b56e380107 Enable the sort-keys eslint rule (#1746)
## Description:

Enable the `sort-keys` eslint rule.

Fixes #1629

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
2025-08-07 19:13:42 -04:00
floriankilian 850b0f3d16 Convert GameServer's message handler from if to switch #1639 Open (#1649)
## Description:
Converted the WebSocket message handler from if-statement chain to
switch statements. The outer switch handles message types (`intent`,
`ping`, `hash`, `winner`) and the inner switch handles intent types
(`mark_disconnected`, `kick_player`).

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:
[UN] nvm

---

*Fixes #1639*
2025-08-02 01:14:10 -04:00
floriankilian bd59cd61cb Private Lobbies: Add kick player functionality (#1436)
## Description:
Added player management features so lobby hosts can kick players from
private games. This includes both UI changes and backend work.

### What's new:
- Hosts can now kick players from private lobbies with a simple button
- Added host badges and remove buttons to the UI
- Made sure only hosts can kick people, and hosts can't kick themselves

### How it works:
- When someone creates a private game, they automatically become the
host
- Kicking happens through WebSocket "kick-player" events
- Server checks that you're actually the host before letting you kick
anyone

<img width="1291" height="871" alt="Screenshot 2025-07-15 002114"
src="https://github.com/user-attachments/assets/ea575f83-a0f4-45d1-9cfe-7521d373f3d5"
/>



### Known Issues:
- Kicked player gets general message (same when kicked for multi tab)

### Other Issues:
- Host abandoment still existent (host clicks on x; or is closing tab)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

[UN]nvm

---------

Co-authored-by: floriankilian <floriankilian@users.noreply.github.com>
2025-08-01 05:01:10 +00:00
Tyler Hanavan 488188ff86 Fix the stale disconnected (Zzz) icon persisting when a client reconnects (#1631)
Fix the stale disconnected (Zzz) icon persisting when a client
reconnects

## Description:

Refer to issue #1630 

This change modifies the GameServer.addClient function to send the
mark_disconnected = false intent when a client that was previously
disconnected gets replaced by a newly joined client with the same
clientID. Under the old logic, this mark_disconnected = false intent is
not sent if the client was disconnected for longer than 60 seconds
before reconnecting.



https://github.com/user-attachments/assets/5e0ce1c3-9519-4f39-aa80-e46f1275649c

Left side browser (player with red tiles) is the disconnected client
that was disconnected at 00:14 game clock time. It reconnected around
03:56 game clock time.
Right side browser (player with green tiles) is the other client. Use
the game clock time from the right side for the live game clock time.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

slyty

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-08-01 04:24:15 +00:00
Scott Anderson 2a3898043c Merge main into v25 2025-07-27 15:25:29 -04:00
evanpelle 1cd4fdb75d fix ws mem leak (again) (#1591)
## Description:

The initial memory leak where websockets had references to GameServers
has been fixed. But a new memory leak has been introduced.

A memory dump showed that WebSockerServer was hanging onto 10s of
thousands of closed websockets. I believe it's because
removeAllListeners was removing internal clean up listeners, from the
comment:

* It is bad practice to remove listeners added elsewhere in the code,
* particularly when the EventEmitter instance was created by some other
* component or module (e.g. sockets or file streams).

This PR ensures that removeAllListeners is only called in the close
listener, which is executed after internal cleanup.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-26 13:51:21 -07:00
Scott Anderson 9b6c290ec7 Merge main into v0.25.x 2025-07-25 18:56:22 -04:00
evanpelle d010fdbda0 memory leak fix attempt: store websockets and remove listeners when game ends (#1564)
## Description:

This is a temporary fix to remove websocket memory leaks.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-24 16:32:34 -07:00
evanpelle 419aef7751 Call remove all listeners on ws close (#1558)
## Description:

After doing a memory dumb, there is a websocket handler that hadn't been
cleaned up. So ensure removeAllListeners is called.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-24 12:07:58 -07:00
evanpelle c0889ba538 Close websocket immediately after sending error. (#1551)
## Description:

The delay was unnecessary and caused race conditions

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-23 16:35:11 -07:00
VariableVince 563d054ea5 Zod v4 update (#1546)
## Description:

This contains the update from zod 3.25 to 4. Change imports back from
zod/v4 to just zod. No errors in VSCode.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-07-23 14:28:38 -04:00
evanpelle 13a717e569 fix server memory leak (#1524)
## Description:

After v24 release, the server had has a bad memory leak, causing worker
memory to rise to 1gb after ~12 hours.

I believed this is caused by not removing listeners on websocket when
kicking a client.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-22 11:26:26 -07:00
Scott Anderson 123787e299 Attempt to fix bigint serialization issue (#1501)
## Description:

Attempt to fix bigint serialization issue

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA aggreement (only required once).
2025-07-19 18:35:57 -07:00
Antoine c7ca457c45 Fix type errors in /server related to typescript strict mode (#1468)
## Description:

Task: #1075 Enable typescript strict mode


First (out of many) PR in order to enable typescript Strict mode in the
project.

This PR fixes all type issues present under the `/server` path.

## Specifics

Most changes are just basic type fixes, however here are some further
explanation for some of the more complex changes:

1. `PatternDecoder.ts` used to accept `Uint8Array` as an input, however
this was never used, so to simplify the typing and avoid casting in
various places, I just removed support for it.
2. `MapPlaylist.ts` has a `frequency` object with map names, used to
specify how often each map should appear in the playlist. However this
list is not in sync with the actual map list, so some maps were missing
from that list. I fixed that while adding stronger typing for the
future. Also removed an un-necessary call to `parseInt`.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

azlod
2025-07-18 14:10:07 -04:00
g-santos-m 31381f67f4 Enable @typescript eslint/prefer nullish coalescing eslint rule (#1420)
## Description:

Fixes #952 
Enabled @typescript-eslint/prefer-nullish-coalescing rule and worked
through every error, introducing ?? and ??= operators or disabling
errors with inline comments where appropriate, to the best of my
ability.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

g_santos_m
2025-07-15 03:00:06 +00:00
Scott Anderson d18908bb68 Add domain, subdomain to GameRecord (#1370)
## Description:

Add domain, subdomain to GameRecord.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-07-08 12:45:27 -07:00
DevelopingTom 6353a5d6f7 Automatic train stations (#1353)
## Description:

Train stations are now built automatically when a factory is
constructed.

Changes:
- When a factory is built, nearby structures are connected to the rail
network
- When a city is built near a factory, it is connected to the rail
network
    - All structures behave the same when a train stops: to be defined
    - Removed station badge
    - Gold income is now related to the structure's level

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-06 13:15:49 -07:00
DevelopingTom cfabdfebc7 Mark train stations and factories as experimental (#1309)
## Description:

Train stations and factories won't be ready for v24.
Disable them by default. They can be reactivated on private lobies and
solo games, allowing us to gather feedbacks.

Changes:
- added an "experimental" attribute for units. When set, they are hidden
entirely when disabled, rather than appearing grayed out.
 - disabled train stations and factories by default.

Default values:

![image](https://github.com/user-attachments/assets/ec91ef80-c0ef-45a7-8e6c-6628a836b593)

No factories:

![image](https://github.com/user-attachments/assets/a3e35607-aed5-401c-bc38-4ea742d057c6)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-02 17:13:34 +00:00
Aotumuri b71acdc993 Patterned territory (#786)
## Description:
This is meant to give players more customization options.
Permission handling hasn’t really been implemented yet.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-22 23:57:24 -04:00
Omri 3597f7b326 upgrade to zod 4 (#1161)
## Description:
updates zod to v4
closes #873 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

omrih

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-19 19:34:05 +00:00
evanpelle 4480871f65 have worker send error back to client (#1178)
## Description:
On error, send the message back to the client before closing the
websocket.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-06-17 20:13:37 -07:00
evanpelle 7d93b484bd fix websocket error (#1208)
## Description:

When updating tunnel creation, the port was switched to 3000, so it
pointed to master, it should be pointed to port 80 (nginx) so that nginx
can route requests to the appropriate worker.

Also fixed some ws handling.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-06-17 09:46:13 -07:00
Scott Anderson b17b925b3b Better handling of bad tokens (#1180)
## Description:

- Better handling of bad tokens
- Send a code and reason when closing the websocket more consistently.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-16 18:45:30 -07:00
evanpelle bf9b9a4b0d fix duplicate websocket handler (#1124)
## Description:
Turns out ws.on adds a new listener, it doesn't remove the existing
listener. so it turns out we had both worker & game server listening to
messages. this only got noticed because we close web socket connection
on parsing failure.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-06-09 14:53:34 -07:00
evanpelle e6071b6a56 kick existing client when duplicate persistent id is found (#1077)
## Description:
Kick the existing client instead of the new client because this was
causing issues with replays. Players were unable to replay a game if
they were a player.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-06 23:43:55 -04:00
Théodore Léon a4fffce7f3 Monitoring client connections (#941)
## Description:
Disconnected client detection :
If a client haven't send a ping to the server since more than 30 seconds
They will then be marked disconnected with a dedicated icon.
No action are yet taken, this allows for extensive in-game test before
adding the *consequences* of the player leaving the game.
I also added extensive unit tests, lessening the risk of regression for
the future.


![image](https://github.com/user-attachments/assets/884e5e99-15e8-4544-bd52-7524542cc82a)



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
theodoreleon.aetarax

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-06 13:30:23 -07:00
Scott Anderson 14ab1bcbba Close socket on ClientMessageSchema, improve zod error (#1003)
## Description:

- Close the socket on parse failure.
- Use `safeParse` and `prettifyError` to improve logging output on zod
validation failures.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-04 09:48:48 -07:00
evanpelle 270244c835 ensure that player records maintain the same order as in start info, this caused replay issues, as players were assigned to the wrong team 2025-06-03 17:35:00 -07:00
evanpelle 2b1f2dca6e remove player id from Schemas, fix archive bug (#907)
## Description:

Remove all references to playerID in the archive schema, since we
reference players by client id.
Also fixed the game not archiving bug, due to invalid reference.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-27 16:34:32 -07:00
Scott Anderson 3a65efd6e2 Unified WinnerSchema (#856)
## Description:

Refactor various types across the project to use WinnerSchema.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-23 20:42:47 -07:00
evanpelle 9563c189eb Archive game when client sends win message Fixes #823 (#852)
## Description

Have the Game Server archive when it receives a win event instead of
when the game completes. It will still archive when the game completes
if there are no winners. It only uses the winner message from clients
that are in sync and are not kicked.

* Fixed a bug with the stats collection, the arrays were not expanded
enough causing NaN to be inserted into the array which caused Zod
validation to fail

* Fixed a bug with the win modal, was incorrectly showing player as
winner even if they lost.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-23 13:04:51 -07:00
Scott Anderson 9302af868d Combine analytics and game types (#839)
## Description:

Combine analytics and game types. Simplify and remove redundant player
information.

- Remove ip address.
- Add playerID.
- Combine redundant player tables.
- Move game metadata in to GameEndInfo type, an extension of
GameStartInfo

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-22 15:06:30 -04:00
Scott Anderson c39ffa91f9 Transition flag from null to undefined (#831)
## Description:

Replace `null` with `undefined` for player flags.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-21 01:53:42 -04:00
Scott Anderson 5aa8356513 Record player stats during the game (#784)
## Description:

Record player stats for the analytics worker to import in to to
postgres. This changes defines a new Analytics schema version, `v0.0.2`,
containing additional metadata about each player.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-05-21 00:10:29 -04:00
Scott Anderson b558bd722d Prevent multiple clients from using the same account (#706)
## Description:

This change blocks a persistent ID from being reused by more than one
client in the same game. This setting is only enabled in staging and
prod.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-17 21:03:05 -07:00
Scott Anderson 70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
evan 7f6068ebbe anonymize ips 2025-05-09 14:40:52 -07:00
evan c5152f035f add endpoint to kick players from a game given admin token, game id & client id 2025-05-09 13:00:39 -07:00
Scott Anderson cb9b5a7a17 Remove clientID, persistentID, gameID from ClientBaseMessageSchema, TurnSchema (#666)
## Description:

Remove the devils `clientID`, `persistentID`, and `gameID` from
`ClientBaseMessageSchema`, as well as `gameID` from `TurnSchema`. These
values are already known through the `Client` object that is hoisted
into the relevant handler.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-07 11:11:18 -07:00
Aotumuri cddcc681dd Added custom disable settings (#593)
## Description:
I will write an issue later as I don't have time.

![スクリーンショット 2025-04-23 22 04
24](https://github.com/user-attachments/assets/77754140-eee9-46bd-a98f-a3abec35ca6a)
<img width="735" alt="スクリーンショット 2025-04-23 22 04 40"
src="https://github.com/user-attachments/assets/24bb3461-8e05-418c-8dbf-2ba1a624fe27"
/>
<img width="790" alt="スクリーンショット 2025-04-23 22 04 47"
src="https://github.com/user-attachments/assets/33387200-d0af-4394-9d60-af1f88a036e9"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2025-05-07 06:14:54 -07:00
evan b3c59da29d validate persistent id on client reconnect, validate client message ClientID and intent ClientID match to prevent spoofing 2025-05-06 19:44:18 -07:00
evanpelle d6a412aa50 implement duos (#630)
## Description:
Implement Duos team mode.
Also assign teams to nations at the start instead of assigning them
randomly on spawn. This gives more consistent team sizes

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-30 13:47:35 -07:00
evan 94c499a5e5 fix teams mode on private multiplayer games 2025-04-24 07:47:08 -07:00