upgrade to zod 4 (#1161)

## Description:
updates zod to v4
closes #873 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

omrih

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
This commit is contained in:
Omri
2025-06-19 22:34:05 +03:00
committed by GitHub
parent e58bc89b67
commit 3597f7b326
9 changed files with 84 additions and 74 deletions
+24 -18
View File
@@ -1,3 +1,4 @@
import { z } from "zod/v4";
import { EventBus } from "../core/EventBus";
import {
AllPlayersStats,
@@ -8,7 +9,7 @@ import {
Intent,
PlayerRecord,
ServerMessage,
ServerStartGameMessageSchema,
ServerStartGameMessage,
Turn,
} from "../core/Schemas";
import { createGameRecord, decompressGameRecord, replacer } from "../core/Util";
@@ -75,14 +76,11 @@ export class LocalServer {
if (this.lobbyConfig.gameStartInfo === undefined) {
throw new Error("missing gameStartInfo");
}
this.clientMessage(
ServerStartGameMessageSchema.parse({
type: "start",
gameID: this.lobbyConfig.gameStartInfo.gameID,
gameStartInfo: this.lobbyConfig.gameStartInfo,
turns: [],
}),
);
this.clientMessage({
type: "start",
gameStartInfo: this.lobbyConfig.gameStartInfo,
turns: [],
} satisfies ServerStartGameMessage);
}
pause() {
@@ -94,9 +92,14 @@ export class LocalServer {
}
onMessage(message: string) {
const clientMsg: ClientMessage = ClientMessageSchema.parse(
JSON.parse(message),
);
const result = ClientMessageSchema.safeParse(JSON.parse(message));
if (!result.success) {
const error = z.prettifyError(result.error);
console.error("Error parsing client message", error);
return;
}
const clientMsg: ClientMessage = result.data;
if (clientMsg.type === "intent") {
if (this.lobbyConfig.gameRecord) {
// If we are replaying a game, we don't want to process intents
@@ -211,12 +214,15 @@ export class LocalServer {
record.turns = [];
}
// For unload events, sendBeacon is the only reliable method
const blob = new Blob(
[JSON.stringify(GameRecordSchema.parse(record), replacer)],
{
type: "application/json",
},
);
const result = GameRecordSchema.safeParse(record);
if (!result.success) {
const error = z.prettifyError(result.error);
console.error("Error parsing game record", error);
return;
}
const blob = new Blob([JSON.stringify(result.data, replacer)], {
type: "application/json",
});
const workerPath = this.lobbyConfig.serverConfig.workerPath(
this.lobbyConfig.gameStartInfo.gameID,
);
+7 -7
View File
@@ -1,3 +1,4 @@
import { z } from "zod/v4";
import { EventBus, GameEvent } from "../core/EventBus";
import {
AllPlayers,
@@ -309,14 +310,13 @@ export class Transport {
onconnect();
};
this.socket.onmessage = (event: MessageEvent) => {
try {
const serverMsg = ServerMessageSchema.parse(JSON.parse(event.data));
this.onmessage(serverMsg);
} catch (error) {
console.error(
`Failed to process server message ${event.data}: ${error}, ${error.stack}`,
);
const result = ServerMessageSchema.safeParse(JSON.parse(event.data));
if (!result.success) {
const error = z.prettifyError(result.error);
console.error("Error parsing server message", error);
return;
}
this.onmessage(result.data);
};
this.socket.onerror = (err) => {
console.error("Socket encountered error: ", err, "Closing socket");
+1 -1
View File
@@ -1,4 +1,4 @@
import { z } from "zod";
import { z } from "zod/v4";
import { base64urlToUuid } from "./Base64";
export const RefreshResponseSchema = z.object({
+15 -15
View File
@@ -1,4 +1,4 @@
import { z } from "zod";
import { z } from "zod/v4";
import quickChatData from "../../resources/QuickChat.json" with { type: "json" };
import {
AllPlayers,
@@ -76,14 +76,14 @@ export type ClientMessage =
| ClientLogMessage
| ClientHashMessage;
export type ServerMessage =
| ServerSyncMessage
| ServerTurnMessage
| ServerStartGameMessage
| ServerPingMessage
| ServerDesyncMessage
| ServerPrestartMessage
| ServerErrorMessage;
export type ServerSyncMessage = z.infer<typeof ServerTurnMessageSchema>;
export type ServerTurnMessage = z.infer<typeof ServerTurnMessageSchema>;
export type ServerStartGameMessage = z.infer<
typeof ServerStartGameMessageSchema
>;
@@ -101,7 +101,7 @@ export type ClientHashMessage = z.infer<typeof ClientHashSchema>;
export type AllPlayersStats = z.infer<typeof AllPlayersStatsSchema>;
export type Player = z.infer<typeof PlayerSchema>;
export type GameStartInfo = z.infer<typeof GameStartInfoSchema>;
const PlayerTypeSchema = z.nativeEnum(PlayerType);
const PlayerTypeSchema = z.enum(PlayerType);
export interface GameInfo {
gameID: GameID;
@@ -127,18 +127,18 @@ export enum LogSeverity {
//
export const GameConfigSchema = z.object({
gameMap: z.nativeEnum(GameMapType),
difficulty: z.nativeEnum(Difficulty),
gameType: z.nativeEnum(GameType),
gameMode: z.nativeEnum(GameMode),
gameMap: z.enum(GameMapType),
difficulty: z.enum(Difficulty),
gameType: z.enum(GameType),
gameMode: z.enum(GameMode),
disableNPCs: z.boolean(),
bots: z.number().int().min(0).max(400),
infiniteGold: z.boolean(),
infiniteTroops: z.boolean(),
instantBuild: z.boolean(),
maxPlayers: z.number().optional(),
disabledUnits: z.nativeEnum(UnitType).array().optional(),
playerTeams: z.union([z.number().optional(), z.literal(Duos)]),
disabledUnits: z.enum(UnitType).array().optional(),
playerTeams: z.union([z.number(), z.literal(Duos)]).optional(),
});
export const TeamSchema = z.string();
@@ -150,8 +150,8 @@ const SafeString = z
)
.max(1000);
export const PersistentIdSchema = z.string().uuid();
const JwtTokenSchema = z.string().jwt();
export const PersistentIdSchema = z.uuid();
const JwtTokenSchema = z.jwt();
const TokenSchema = z
.string()
.refine(
@@ -268,14 +268,14 @@ export const TargetTroopRatioIntentSchema = BaseIntentSchema.extend({
export const BuildUnitIntentSchema = BaseIntentSchema.extend({
type: z.literal("build_unit"),
unit: z.nativeEnum(UnitType),
unit: z.enum(UnitType),
x: z.number(),
y: z.number(),
});
export const UpgradeStructureIntentSchema = BaseIntentSchema.extend({
type: z.literal("upgrade_structure"),
unit: z.nativeEnum(UnitType),
unit: z.enum(UnitType),
unitId: z.number(),
});
@@ -426,7 +426,7 @@ export const ClientHashSchema = z.object({
export const ClientLogMessageSchema = z.object({
type: z.literal("log"),
severity: z.nativeEnum(LogSeverity),
severity: z.enum(LogSeverity),
log: ID,
});
+1 -1
View File
@@ -1,4 +1,4 @@
import { z } from "zod";
import { z } from "zod/v4";
import { UnitType } from "./game/Game";
export const BombUnitSchema = z.union([
+1 -1
View File
@@ -1,4 +1,4 @@
import { z } from "zod";
import { z } from "zod/v4";
import { GameConfigSchema } from "./Schemas";
export const CreateGameInputSchema = GameConfigSchema.or(
+8 -3
View File
@@ -1,5 +1,5 @@
import { JWK } from "jose";
import { z } from "zod";
import { z } from "zod/v4";
import {
Difficulty,
Duos,
@@ -98,8 +98,13 @@ export abstract class DefaultServerConfig implements ServerConfig {
const jwksUrl = this.jwtIssuer() + "/.well-known/jwks.json";
console.log(`Fetching JWKS from ${jwksUrl}`);
const response = await fetch(jwksUrl);
const jwks = JwksSchema.parse(await response.json());
this.publicKey = jwks.keys[0];
const result = JwksSchema.safeParse(await response.json());
if (!result.success) {
const error = z.prettifyError(result.error);
console.error("Error parsing JWKS", error);
throw new Error("Invalid JWKS");
}
this.publicKey = result.data.keys[0];
return this.publicKey;
}
otelEnabled(): boolean {
+19 -27
View File
@@ -15,8 +15,8 @@ import {
ServerDesyncSchema,
ServerErrorMessage,
ServerPrestartMessageSchema,
ServerStartGameMessageSchema,
ServerTurnMessageSchema,
ServerStartGameMessage,
ServerTurnMessage,
Turn,
} from "../core/Schemas";
import { createGameRecord } from "../core/Util";
@@ -327,7 +327,7 @@ export class GameServer {
// if no client connects/pings.
this.lastPingUpdate = Date.now();
this.gameStartInfo = GameStartInfoSchema.parse({
const result = GameStartInfoSchema.safeParse({
gameID: this.id,
config: this.gameConfig,
players: this.activeClients.map((c) => ({
@@ -335,7 +335,13 @@ export class GameServer {
clientID: c.clientID,
flag: c.flag,
})),
} satisfies GameStartInfo);
});
if (!result.success) {
const error = z.prettifyError(result.error);
this.log.error("Error parsing game start info", { message: error });
return;
}
this.gameStartInfo = result.data satisfies GameStartInfo;
this.endTurnIntervalID = setInterval(
() => this.endTurn(),
@@ -357,13 +363,11 @@ export class GameServer {
private sendStartGameMsg(ws: WebSocket, lastTurn: number) {
try {
ws.send(
JSON.stringify(
ServerStartGameMessageSchema.parse({
type: "start",
turns: this.turns.slice(lastTurn),
gameStartInfo: this.gameStartInfo,
}),
),
JSON.stringify({
type: "start",
turns: this.turns.slice(lastTurn),
gameStartInfo: this.gameStartInfo,
} satisfies ServerStartGameMessage),
);
} catch (error) {
throw new Error(
@@ -386,22 +390,10 @@ export class GameServer {
this.handleSynchronization();
this.checkDisconnectedStatus();
let msg = "";
try {
msg = JSON.stringify(
ServerTurnMessageSchema.parse({
type: "turn",
turn: pastTurn,
}),
);
} catch (error) {
this.log.info(
`error sending message for game: ${error.substring(0, 250)}`,
{},
);
return;
}
const msg = JSON.stringify({
type: "turn",
turn: pastTurn,
} satisfies ServerTurnMessage);
this.activeClients.forEach((c) => {
c.ws.send(msg);
});
+8 -1
View File
@@ -1,4 +1,5 @@
import { jwtVerify } from "jose";
import { z } from "zod/v4";
import {
TokenPayload,
TokenPayloadSchema,
@@ -32,7 +33,13 @@ export async function verifyClientToken(
audience,
maxTokenAge: "6 days",
});
const claims = TokenPayloadSchema.parse(payload);
const result = TokenPayloadSchema.safeParse(payload);
if (!result.success) {
const error = z.prettifyError(result.error);
console.warn("Error parsing token payload", error);
return false;
}
const claims = result.data;
const persistentId = claims.sub;
return { persistentId, claims };
} catch (e) {