## Description:
Fixed terrain layer not rendering properly in Firefox.
- Resize the canvas before working with pixel data
- Changing canvas size (even to the same size) clears the buffer, so
getImageData() taken before resize isn’t valid for putImageData()
(Firefox seems to be more strict in enforcing this than Chrome)
- Replaced getImageData() with createImageData() since the cleared
canvas has no pixel data to read anyway
Before:
<img width="1911" height="1289"
alt="{39DC7F5A-A01C-4D1A-94C5-6DE7A73E6F66}"
src="https://github.com/user-attachments/assets/23f80289-5331-429a-85df-7c330cf8b42b"
/>
After:
<img width="1898" height="1286"
alt="{4D330565-E6F2-4AFC-8191-7E7DB36E065B}"
src="https://github.com/user-attachments/assets/acf62391-3123-4d55-a5ca-fb20f48f2d41"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory **(not
relevant)**
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
franz4557
## Description:
This PR adds the Montreal map that was used in OFM with some revisions,
including adding some river and changing the overall topography.
Describe the PR.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Nikola123
## Description:
This PR prevents automatic browser translation (e.g., in Chrome) from
triggering immediately upon page load.
This approach is somewhat of a workaround, so it would be better if
another fix could be found.
Please refer to the following issue for the rationale: #2052Fixes#2052
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Aotumuri
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
This pull request introduces the fetchPlayerById() function together
with its associated schema components.
It represents one part of a series of split pull requests related to the
PlayerInfoModal (Player Profile). Subsequent pull requests will address
UI implementation and additional features.
(origin pr:https://github.com/openfrontio/OpenFrontIO/pull/1758)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Fix a minor typo in a TODO comment inside `GameRenderer.ts`.
No code behavior was changed.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
GOC
## Description:
This PR fixes a critical race condition bug where players could
unintentionally receive the traitor debuff when alliance requests were
accepted mid-attack.
Critical Bug Fixes#1866
**Root Cause:**
Players could bypass UI alliance checks ( isFriendly() ) by accepting
alliances and immediately attacking after that, causing the server to
treat the attack as betrayal
Solution: Added server-side alliance validation in
AttackExecution.init()
This ensures attacks on allies are blocked at the server level.
- Once Bots and Nations decide to attack, they breaks the alliance. I
added maybeConsiderBetrayal(), which currently always returns true. I’ll
add proper logic for alliance-breaking soon on another PR; this didn’t
exist in the code before.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
abodcraft1
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Player names are hidden, except small sized fonts, when zoomed in too
much(near max), improving user experience by allowing users to see
structures clearly without the obstruction of text
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file(no need)
- [x] I have added relevant tests to the test directory(n/a)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Video
[video](https://streamable.com/e/mlrfqo?)
## Please put your Discord username so you can be contacted if a bug or
regression is found:
_federalagent
## Description:
in src/core/pseudorandom.ts
a helper function of nextint is defined but never used.
instead, this.rng is used. those are replaced.
also, shuffleArray originally would self-shuffle at i=0 for the
conditional being i>=0, fixed to 0.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
jack_45183
## Description:
Instead of going through the game server to fetch archived games, have
the client fetch from api directly. Also loosen up cors restrictions &
domain checks so localhost:9000 can talk to staging or production
servers
related to #1571
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
New lobby values based on the average amount of tiles a player owns once
all the bots are dead, per map.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
bingbing567_27231
## Description:
Use replacer when serializing GameRecord json
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Add #refresh in the history so when back button is pressed the homepage
is reloaded
Add the join code in singleplayer because singleplayer games are now
replayable
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Describe the PR.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
onunload allows up to 64kb, but reducing the number of hash messages and
compressing using gzip, we can reduce the GameRecord size to stay under
64kb. I played a 10 minute game and the compressed GameRecord was only a
few kb.
Also verify the game is singleplayer and has only 1 player
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This removes the dependencies on R2, and allows contributors to replay
games without R2 access.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Small QoL update where when you click outside of the main content of the
modal it closes the modal.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
rovi.
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Small change to remove the white blurry border on the background image.
This was due to the filter kernel also including the white html
background.
Before:
<img width="2559" height="1251" alt="image"
src="https://github.com/user-attachments/assets/f52ea3e7-4da0-4e74-a8bd-26686eccf05e"
/>
After:
<img width="2559" height="1249" alt="image"
src="https://github.com/user-attachments/assets/16a756ad-6e78-4d4a-bcc3-b65b93e393d3"
/>
This also works on light mode but the change is less pronounced so I
haven't included images.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Please comment on this PR
## Description:
mls for v26
Version identifier within MLS: v4.5
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Aotumuri
## Description:
Redesign the player info panel to match the bottom panel.
Changes:
- Added alliance timeout
- Various css restyling
Old:
<img width="180" height="276" alt="image"
src="https://github.com/user-attachments/assets/4ae8994b-868c-4eb8-b42a-85f0f0ec2f96"
/>
New:
<img width="179" height="239" alt="image"
src="https://github.com/user-attachments/assets/c29c34e5-5bfd-468e-9947-e0ac319fbccf"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
During replays, myPlayer() was undefined, causing to search through all
clients an each call. Instead just update myPlayer on on tick/update.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Patterns have an optional affiliateCode that is associated with an
affiliate/youtuber. These patterns are not shown by default. You can see
them by going to openfront.io/#affiliate=XXX
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Require majority of ips to report a winner.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Gatekeeper is a private submodule was planned to be used for security,
bot detection etc, but actually just a no op. Since gatekeeper is
private, it's not AGPL compatible.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Added missing factory description to instructions and improved some
instruction texts. Fixes#1974.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
dutchster_
---------
Co-authored-by: izub <3972940+izub@users.noreply.github.com>
## Description:
Noticed many people are struggling to see where they choose to spawn or
forget where they chose , what leads to confusion.
solved it with this animation around the spawning player cell.

<img width="231" height="265" alt="image"
src="https://github.com/user-attachments/assets/22e157a5-301d-4d41-8f2c-21a9dd09a1f6"
/>
ALSO: Added a missing translation for hebrew
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
boostry
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Gatekeeper is a private submodule was planned to be used for security,
bot detection etc, but actually just a no op. Since gatekeeper is
private, it's not AGPL compatible.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Update project license: all code agpl v3, all assets: CC-SA
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Move assets out of non-commercial so they can be relicensed to Creative
Commons BY-SA 4.0 in a follow up PR
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Fixes https://github.com/openfrontio/OpenFrontIO/issues/1827.
Summary:
- Restore the code of `onScroll()` method which was modified by #1717.
- Rework he `wheel` event logic to better distinguish between trackpad
pans and mouse wheel zooms. It now uses a heuristic where any scroll
event with a horizontal component (`deltaX !== 0`) is treated as a pan,
while purely vertical scrolls are treated as a zoom. This is a
compromise that fixes mouse wheel behavior, with the trade-off that
vertical-only trackpad swipes now also zoom (which is difficult for
human fingers to trigger).
- Solve the screen jittering problem when touching the screen by 2
fingers (which because when the second finger touches, `lastPointerX`
and `lastPointerY` are not recalculated in time.).
**Screen recording before fixing:**
(macbook, broken scroll zoom)
https://github.com/user-attachments/assets/5ba0fc24-2aec-4ecb-ab0f-2b0a0574d57e
(iphone, 2-fingers drag works well, but screen jittering exists)
https://github.com/user-attachments/assets/374f4f0f-688c-4b75-a20a-177144556c8c
**and after fixing:**
(macbook, scroll works well)
https://github.com/user-attachments/assets/b7e3447f-9936-4971-90c4-8644d0a9619d
(iphone, 2-fingers drag works well, no screen jittering)
https://github.com/user-attachments/assets/9d952082-a672-42b6-a117-7a9fed6ea5f0
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
yumika8269
## Description:
Added 2-fingers control for map with trackpad
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
pierre_brtr
Move the key to name mapping for difficulties into the translation
system.
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
Derived from [LeviathanLevi
PR](https://github.com/openfrontio/OpenFrontIO/pull/1847)
Connect stations over water by automatically building bridges
Changes:
- Railroad construction to water is allowed from shore lines
- Railroad construction from water is allowed to shore lines too
This creates bridges a few tiles long.
<img width="1058" height="680" alt="image"
src="https://github.com/user-attachments/assets/493737b9-7aff-4ee2-88ea-7638f6af7c91"
/>
<img width="361" height="317" alt="image"
src="https://github.com/user-attachments/assets/24a71a7a-1ba1-4c88-a89e-876127024148"
/>
fixes#1837
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
IngloriousTom
## Description:
Close https://github.com/openfrontio/OpenFrontIO/issues/1844
Fix `src/client/graphics/layers/EventsDisplay.ts` translation logic that
prevented messages without parameters from being translated.
Now it shows the message correctly:
<img width="383" height="179" alt="image"
src="https://github.com/user-attachments/assets/22a4dac5-ae68-40e1-bd11-f0f13e93b5fd"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
yumika8269
Fixes#1922, the trainwreck bug.
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Sometimes I found it interesting to know what flag players choose, now
its possible with this new feature.
Feature added to the players panel.
- Added the Full flag name
- Added the flag svg
- countries with no flag, the whole section will be hidden
<img width="250" height="388" alt="My own Flag"
src="https://github.com/user-attachments/assets/69eda520-83f7-4864-8cc1-f19419f13143"
/>
<img width="250" height="388" alt="Bot with flag"
src="https://github.com/user-attachments/assets/1d4e9fbd-1b63-4dae-8bf7-38d3e78a3c80"
/>
<img width="250" height="388" alt="Bot with no flag"
src="https://github.com/user-attachments/assets/7ae06b30-4e26-49d6-a136-23d82c11b1f6"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory ( Made local
tests seems to all work with long or short names)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## My discord:
boostry
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Bots on the same team as a human player will no longer embargo them if
they betray an alliance with an opposing team player.
Fixes#1845
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
sibyljudith
## Description:
Smarter nation structure placement.
Fixes#881
<img width="2464" height="1235" alt="image"
src="https://github.com/user-attachments/assets/b8ec0041-6f12-4ff3-9279-f5e8529521e5"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Remove the structure building limit for AI players, in favor of a simple
cost heuristic.
Fixes#1561
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Closes#883
Adds the ability to see combined Launchers, SAMS, Warships & Cities per
team on the TeamStats component
<img width="252" height="267" alt="Skærmbillede 2025-08-17 112010"
src="https://github.com/user-attachments/assets/96efb350-cd08-450b-9c8f-771f64c91236"
/>
<img width="415" height="257" alt="Skærmbillede 2025-08-17 112122"
src="https://github.com/user-attachments/assets/3cdb8fce-a9dc-489a-a72c-9bb343f0677a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Killersoren
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Flags are now only rendered and fetched when the modal is actually
opened
Additionally, duplicate Tailwind CSS classes have been cleaned up.
- [x] I have added screenshots for all UI updates
No visible UI changes
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
No new user-facing text
- [x] I have added relevant tests to the test directory
No new tests needed for this UI rendering change.
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
abodcraft1
## Description:
This PR ensures the radial menu is within the viewport.
When clicking right next to the edge of the screen in the browser, the
menu will now use transition to ease itself into the viewport, so the
menu will stay visible at all times.
Issue: https://github.com/openfrontio/OpenFrontIO/issues/1596
<img width="666" height="571" alt="image"
src="https://github.com/user-attachments/assets/a1663b62-96a3-4bfd-830d-8ee2424834ed"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
WoodyDRN