Commit Graph

2341 Commits

Author SHA1 Message Date
evanpelle 272c362182 bugfix: use Basic prefix for otel metrics 2025-09-11 22:19:21 -07:00
evanpelle 95ad22873f Trim git comment to remove trailing \n 2025-09-11 21:29:10 -07:00
evanpelle 50dd062945 Logger: just use Basic + secret 2025-09-11 21:28:03 -07:00
evanpelle e26d164ef0 allow just otel key to avoid spaces in env variables 2025-09-11 19:48:02 -07:00
eshen16 3ba0d8dced Player names are hidden when zoomed in too much (#2043)
## Description:
Player names are hidden, except small sized fonts, when zoomed in too
much(near max), improving user experience by allowing users to see
structures clearly without the obstruction of text

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file(no need)
- [x] I have added relevant tests to the test directory(n/a)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Video
[video](https://streamable.com/e/mlrfqo?)

## Please put your Discord username so you can be contacted if a bug or
regression is found:
_federalagent
2025-09-11 18:18:12 -07:00
Baeck Dong Jae a68d0174f2 pseudorandom.ts minor fixes (#2046)
## Description:

in src/core/pseudorandom.ts
a helper function of nextint is defined but never used. 
instead, this.rng is used. those are replaced.

also, shuffleArray originally would self-shuffle at i=0 for the
conditional being i>=0, fixed to 0.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

jack_45183
2025-09-11 18:08:43 -07:00
evanpelle eec3b0e2bb Fetch archived games from api, allow development against production & staging (#2045)
## Description:

Instead of going through the game server to fetch archived games, have
the client fetch from api directly. Also loosen up cors restrictions &
domain checks so localhost:9000 can talk to staging or production
servers

related to  #1571

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-11 14:07:07 -07:00
Restart 648b5427f1 New Lobby Values (#2040)
## Description:

New lobby values based on the average amount of tiles a player owns once
all the bots are dead, per map.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bingbing567_27231
2025-09-10 14:52:02 -07:00
evanpelle 319508c360 bugfix: archive error, use replacer (#2041)
## Description:

Use replacer when serializing GameRecord json

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-10 07:36:42 -07:00
evanpelle 5ffb4a41b7 Fix back button, show join in singleplayer (#2039)
## Description:

Add #refresh in the history so when back button is pressed the homepage
is reloaded

Add the join code in singleplayer because singleplayer games are now
replayable

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-09 19:10:07 -07:00
evanpelle fd0fbfab9e Fix archive (#2035)
## Description:

Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-09 14:37:06 -07:00
evanpelle defb6bb1d4 Store full game for singleplayer, add more validation (#2031)
## Description:

onunload allows up to 64kb, but reducing the number of hash messages and
compressing using gzip, we can reduce the GameRecord size to stay under
64kb. I played a 10 minute game and the compressed GameRecord was only a
few kb.

Also verify the game is singleplayer and has only 1 player

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-08 18:14:08 -07:00
evanpelle 043462e28a Archive games by using the api service endpoint instead of R2 (#2030)
## Description:

This removes the dependencies on R2, and allows contributors to replay
games without R2 access.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-08 16:36:20 -07:00
Roan 1c28b7064d Close modal when clicking outside the modal (#2017)
## Description:

Small QoL update where when you click outside of the main content of the
modal it closes the modal.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

rovi.

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-09-07 19:56:53 -07:00
Roan f23632278c Fix white border of blurry background (#2016)
## Description:

Small change to remove the white blurry border on the background image.
This was due to the filter kernel also including the white html
background.

Before:
<img width="2559" height="1251" alt="image"
src="https://github.com/user-attachments/assets/f52ea3e7-4da0-4e74-a8bd-26686eccf05e"
/>

After:
<img width="2559" height="1249" alt="image"
src="https://github.com/user-attachments/assets/16a756ad-6e78-4d4a-bcc3-b65b93e393d3"
/>

This also works on light mode but the change is less pronounced so I
haven't included images.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Please comment on this PR
2025-09-07 19:56:43 -07:00
Aotumuri 00d4aa4613 mls (v4.5) (#2020)
## Description:

mls for v26
Version identifier within MLS: v4.5

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Aotumuri
2025-09-07 19:54:22 -07:00
DevelopingTom 63a14738cd Redesign Player info overlay (#2000)
## Description:

Redesign the player info panel to match the bottom panel.

Changes:
- Added alliance timeout
- Various css restyling

Old:
<img width="180" height="276" alt="image"
src="https://github.com/user-attachments/assets/4ae8994b-868c-4eb8-b42a-85f0f0ec2f96"
/>


New:
<img width="179" height="239" alt="image"
src="https://github.com/user-attachments/assets/c29c34e5-5bfd-468e-9947-e0ac319fbccf"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-09-08 02:47:30 +00:00
evanpelle 27837012cf perf: Update myplayer only on tick (#2029)
## Description:

During replays, myPlayer() was undefined, causing to search through all
clients an each call. Instead just update myPlayer on on tick/update.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-07 19:42:53 -07:00
evanpelle 9c91992603 Support affiliate patterns (#2027)
## Description:

Patterns have an optional affiliateCode that is associated with an
affiliate/youtuber. These patterns are not shown by default. You can see
them by going to openfront.io/#affiliate=XXX


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-07 14:36:44 -07:00
evanpelle b0f8eb862e Implement vote for winner (#2013)
## Description:

Require majority of ips to report a winner.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-05 14:32:16 -07:00
evanpelle 9a434fd03a remove gatekeeper submodule because it is not AGPL compatible (#2012)
## Description:

Gatekeeper is a private submodule was planned to be used for security,
bot detection etc, but actually just a no op. Since gatekeeper is
private, it's not AGPL compatible.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-05 13:25:09 -07:00
Mark 0c9149e5b7 Add missing factory description in instructions (fixes #1974) (#2005)
## Description:

Added missing factory description to instructions and improved some
instruction texts. Fixes #1974.

![Screenshot 2025-09-04
222654](https://github.com/user-attachments/assets/8a33dee6-86d4-4ffe-b5f6-695be28d580f)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
dutchster_

---------

Co-authored-by: izub <3972940+izub@users.noreply.github.com>
2025-09-05 19:56:43 +00:00
yanir 8010688d27 Feat/breathing animation around spawn cell (#1951)
## Description:

Noticed many people are struggling to see where they choose to spawn or
forget where they chose , what leads to confusion.
solved it with this animation around the spawning player cell.


![giphy](https://github.com/user-attachments/assets/938f7dc8-97cb-40d0-8222-9f8ddbc2b21f)

<img width="231" height="265" alt="image"
src="https://github.com/user-attachments/assets/22e157a5-301d-4d41-8f2c-21a9dd09a1f6"
/>




ALSO: Added a missing translation for hebrew


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

boostry

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-09-05 18:25:17 +00:00
yanir 76723e6739 Minor changes to the flag-input-modal (#1975)
## Description:

Noticed things were a bit not centered and title had Modal in it.

<img width="643" height="271" alt="image"
src="https://github.com/user-attachments/assets/15e113b7-9d77-42d8-8eb0-9b55f8cdbd19"
/>
<div>↓</div>

<img width="643" height="271" alt="image"
src="https://github.com/user-attachments/assets/aaa64ede-dd1f-44e3-afde-982bd67a1367"
/>

<div>---------------------------------------------------------------------------------------------------------------------------</div>
<img width="867" height="420" alt="image"
src="https://github.com/user-attachments/assets/af545ff4-3d2b-417d-8a96-c8594ffea754"
/>
<div>↓</div>
<img width="867" height="420" alt="image"
src="https://github.com/user-attachments/assets/d3380df7-1c78-40be-8dd2-162768773af6"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

boostry
2025-09-05 18:21:53 +00:00
evanpelle f156e92d58 remove gatekeeper submodule because it is not AGPL compatible (#2012)
## Description:

Gatekeeper is a private submodule was planned to be used for security,
bot detection etc, but actually just a no op. Since gatekeeper is
private, it's not AGPL compatible.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-05 10:11:16 -07:00
evanpelle 3927db9583 Update license: AGPL & CC SA (#2009)
## Description:

Update project license: all code agpl v3, all assets: CC-SA

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-04 20:38:39 -07:00
evanpelle 9d5c108b83 move resources out of non-commercial (#2008)
## Description:

Move assets out of non-commercial so they can be relicensed to Creative
Commons BY-SA 4.0 in a follow up PR

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-04 19:00:33 -07:00
Moki 💤 584acea7ed Fix: Rework wheel and touch handling for pan and zoom (#1956)
## Description:

Fixes https://github.com/openfrontio/OpenFrontIO/issues/1827.

Summary:
- Restore the code of `onScroll()` method which was modified by #1717.
- Rework he `wheel` event logic to better distinguish between trackpad
pans and mouse wheel zooms. It now uses a heuristic where any scroll
event with a horizontal component (`deltaX !== 0`) is treated as a pan,
while purely vertical scrolls are treated as a zoom. This is a
compromise that fixes mouse wheel behavior, with the trade-off that
vertical-only trackpad swipes now also zoom (which is difficult for
human fingers to trigger).
- Solve the screen jittering problem when touching the screen by 2
fingers (which because when the second finger touches, `lastPointerX`
and `lastPointerY` are not recalculated in time.).

**Screen recording before fixing:**

(macbook, broken scroll zoom)


https://github.com/user-attachments/assets/5ba0fc24-2aec-4ecb-ab0f-2b0a0574d57e

(iphone, 2-fingers drag works well, but screen jittering exists)


https://github.com/user-attachments/assets/374f4f0f-688c-4b75-a20a-177144556c8c

**and after fixing:**

(macbook, scroll works well)


https://github.com/user-attachments/assets/b7e3447f-9936-4971-90c4-8644d0a9619d

(iphone, 2-fingers drag works well, no screen jittering)


https://github.com/user-attachments/assets/9d952082-a672-42b6-a117-7a9fed6ea5f0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

yumika8269
2025-09-04 14:43:13 -07:00
Pierre Bertier 8746df69fd Added trackpad support for moving maps (#1717)
## Description:

Added 2-fingers control for map with trackpad

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

pierre_brtr
2025-09-04 14:43:09 -07:00
evanpelle 1fa2685495 format using prettier 2025-09-03 19:32:35 -07:00
Scott Anderson fc8e6637eb Difficulty translation key (#1959)
Move the key to name mapping for difficulties into the translation
system.

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-09-03 19:00:38 -07:00
DevelopingTom fc9eb2bec0 Build bridges to connect stations across water (#1961)
Derived from [LeviathanLevi
PR](https://github.com/openfrontio/OpenFrontIO/pull/1847)
Connect stations over water by automatically building bridges

Changes:
- Railroad construction to water is allowed from shore lines
- Railroad construction from water is allowed to shore lines too

This creates bridges a few tiles long.

<img width="1058" height="680" alt="image"
src="https://github.com/user-attachments/assets/493737b9-7aff-4ee2-88ea-7638f6af7c91"
/>

<img width="361" height="317" alt="image"
src="https://github.com/user-attachments/assets/24a71a7a-1ba1-4c88-a89e-876127024148"
/>

fixes #1837

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:

IngloriousTom
2025-09-03 18:58:42 -07:00
Moki 💤 121ac0eede Fix: display translated messages when deleting units (#1943)
## Description:

Close https://github.com/openfrontio/OpenFrontIO/issues/1844

Fix `src/client/graphics/layers/EventsDisplay.ts` translation logic that
prevented messages without parameters from being translated.

Now it shows the message correctly:

<img width="383" height="179" alt="image"
src="https://github.com/user-attachments/assets/22a4dac5-ae68-40e1-bd11-f0f13e93b5fd"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

yumika8269
2025-09-03 18:54:17 -07:00
Scott Anderson b0ec4c5558 Fix trainwreck bug (#1925)
Fixes #1922, the trainwreck bug.

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-09-03 16:31:48 -07:00
yanir 5a8eb65586 added the ability to see players Flag inside the player panel with full flag name. (#1892)
## Description:

Sometimes I found it interesting to know what flag players choose, now
its possible with this new feature.

Feature added to the players panel.

- Added the Full flag name
- Added the flag svg
- countries with no flag, the whole section will be hidden
<img width="250" height="388" alt="My own Flag"
src="https://github.com/user-attachments/assets/69eda520-83f7-4864-8cc1-f19419f13143"
/>

<img width="250" height="388" alt="Bot with flag"
src="https://github.com/user-attachments/assets/1d4e9fbd-1b63-4dae-8bf7-38d3e78a3c80"
/>

<img width="250" height="388" alt="Bot with no flag"
src="https://github.com/user-attachments/assets/7ae06b30-4e26-49d6-a136-23d82c11b1f6"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory ( Made local
tests seems to all work with long or short names)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## My discord:

boostry

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-09-03 16:27:48 -07:00
ElMelchizedek 3f98cb0ac1 Allies no longer embargo each other (#1863)
## Description:

Bots on the same team as a human player will no longer embargo them if
they betray an alliance with an opposing team player.
Fixes #1845 

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

sibyljudith
2025-09-03 16:27:36 -07:00
Scott Anderson d5a7b041c2 Smarter nation structure placement (#1851)
## Description:

Smarter nation structure placement.

Fixes #881

<img width="2464" height="1235" alt="image"
src="https://github.com/user-attachments/assets/b8ec0041-6f12-4ff3-9279-f5e8529521e5"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-09-03 16:27:16 -07:00
Scott Anderson ec4eff2656 Remove hard structure limit for nations (#1853)
## Description:

Remove the structure building limit for AI players, in favor of a simple
cost heuristic.

Fixes #1561

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-09-03 16:26:54 -07:00
Killersoren b43363e6a5 Add total units / buildings view to the teamstats component (#884)
## Description:

Closes #883 

Adds the ability to see combined Launchers, SAMS, Warships & Cities per
team on the TeamStats component

<img width="252" height="267" alt="Skærmbillede 2025-08-17 112010"
src="https://github.com/user-attachments/assets/96efb350-cd08-450b-9c8f-771f64c91236"
/>

<img width="415" height="257" alt="Skærmbillede 2025-08-17 112122"
src="https://github.com/user-attachments/assets/3cdb8fce-a9dc-489a-a72c-9bb343f0677a"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Killersoren

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-09-03 16:25:33 -07:00
Abdallah Bahrawi 41802553d1 fix: implement lazy loading for flag images and clean CSS (#1843)
Flags are now only rendered and fetched when the modal is actually
opened
Additionally, duplicate Tailwind CSS classes have been cleaned up.

- [x] I have added screenshots for all UI updates
No visible UI changes
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
No new user-facing text
- [x] I have added relevant tests to the test directory
No new tests needed for this UI rendering change.
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:

abodcraft1
2025-09-03 16:25:23 -07:00
Danny Asmussen beec52c17c Ensure the radial menu is within the viewport (#1817)
## Description:

This PR ensures the radial menu is within the viewport.
When clicking right next to the edge of the screen in the browser, the
menu will now use transition to ease itself into the viewport, so the
menu will stay visible at all times.

Issue: https://github.com/openfrontio/OpenFrontIO/issues/1596

<img width="666" height="571" alt="image"
src="https://github.com/user-attachments/assets/a1663b62-96a3-4bfd-830d-8ee2424834ed"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

WoodyDRN
2025-09-03 16:23:11 -07:00
Baguette8ot 1e3118e1ee Update public lobby map frequencies (#1816)
New values for map frequencies in the public rotation

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
Baguette Bot

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-09-03 16:22:34 -07:00
Cameron Clark 1ecd6c4ee1 Private lobby toggle donation (#1752)
Resolve #1652

1. Add the ability to toggle **gold donations** and **troop donations**
for private lobbies
~2. Add relevant translations.~
3. Refactor `canDonate` to be specific to gold and troop donations
4. Add placeholders for singleplayer mode if this is to be extended to
support that too.
5. Add Tests for Donate logic
<img width="1643" height="1788" alt="image"
src="https://github.com/user-attachments/assets/82b93400-a1f0-45f0-8b2b-a7f78dc0c3e9"
/>

_Private Lobby_

![donatetroopsprivatelobby](https://github.com/user-attachments/assets/c6690bbc-958e-48a1-9cf1-e2b361dfb1b2)
_Testing Troop Send In Private Lobby_

![donatetroopsprivatelobby2](https://github.com/user-attachments/assets/698c7603-6b4b-4da7-91ab-7bdc38bb49a5)

_Troop Send Complete In Private Lobby_

![testtradepublicteams](https://github.com/user-attachments/assets/1010332c-3f38-4644-9218-46aa7141f578)
Confirming that public teams still works

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).
regression is found:

DISCORD_USERNAME: cool_clarky

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-09-03 16:19:13 -07:00
Tamer Suliman debcadf34b Make the player info overlay collapsible (#1768)
## Description:

Describe the PR.
This PR makes the playerInfoOverlay collapsible by clicking on the
player name.

This overlay was covering a decent chunk of the mobile screen.


![1754819765364](https://github.com/user-attachments/assets/a74b0853-bdaa-4c1b-b28d-a270665f2955)

Now the details can be toggled by just clicking on the name freeing a
lot of the screen on mobile.

![1754819765361](https://github.com/user-attachments/assets/800917b9-1a98-4aa5-b4bd-e9c35e47e9d3)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
tls_15

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-09-03 16:09:13 -07:00
VariableVince ef4bb4feaa Pause replay or SP game when opening Settings modal (#1530)
## Description:

Since the in-game Settings became their own modal in v24, it blocks game
control but the game goes on in the background. On mobile it is full
screen so you don't even notice the game still playing in the
background.

Of course players understand that a Multiplayer game will move on. But
for Single Player, the game mode played by beginners too, you'd expect
the game to be paused and are surprised when it isn't. Same goes for
Replays.

This PR fixes it:

- Pause when opening the in-game Settings modal during replay or single
player game.
- Unpause again when closing the Settings modal (if not already paused
before opening the Settings).
- The icon for pause/unpause isn't switched in GameRightSideBar during
this, as the sidebar is blurred in the background anyway.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-09-03 16:09:05 -07:00
DevelopingTom e027983f41 Cancel alliance requests if the recipient attacks (#1733)
Problem: attacking a player right before accepting an alliance request
is very effective since the requester can't fight back or reclaim his
territory without canceling the alliance and being penalized with the
traitor debuff.

Change:
- Attacking a player after he requested an alliance automatically
rejects the request
- No changes to existing attacks in both directions, only new attacks
affect the request

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

regression is found:

IngloriousTom
2025-09-03 16:08:50 -07:00
Aotumuri 9af1bc35db Add basic ICU message format support for translations (#1645)
## Description:

This pull request adds support for ICU (Intl MessageFormat) syntax in
the translation system.
Existing translation files may need to be updated to fully leverage ICU
features.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-09-03 16:07:48 -07:00
Kipstz 4b129a2f7f Add button for remove building (#1609)
## Description:

Added a red delete button with trash can icon to the right-click radial
menu that allows players to voluntarily delete their own units.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Kipstz

<img width="286" height="209" alt="image"
src="https://github.com/user-attachments/assets/85142be3-2aa5-4c84-ab30-0c68289c8f85"
/>

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-09-03 16:06:07 -07:00
Kipstz c3576a50b9 Add auto-upgrade buildings feature with middle mouse click (#1597)
## Description:

This PR implements a new feature allowing automatic upgrade of the
nearest building using the middle mouse button. This feature greatly
simplifies the upgrade process that previously required a right-click +
building recreation.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Kipstzz

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-09-03 16:00:22 -07:00
evanpelle 5699ef1e39 Better pattern name formatting (#1998)
## Description:

Remove underscores and capitalize when no translation key if found for
pattern.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-03 13:04:56 -07:00