Commit Graph

800 Commits

Author SHA1 Message Date
evanpelle e2d85e906f do not allow attacking same team 2025-05-23 11:29:43 -07:00
evanpelle d50097665b bugfix: allow null in the sent nukes stats. This was causing zod schema validation. This is a temporary fix as stats are redone in v23 2025-05-23 10:11:53 -07:00
evan 6cb3e49702 increase number of worker in prod config 6=>20 2025-05-13 10:14:31 -07:00
evan 0811b23e00 teammode: bots can attack each other now to prevent them from ganging up on players 2025-05-08 13:41:43 -07:00
evan dc63425cbe fix build errors from cherry picks 2025-05-05 11:38:50 -07:00
evan db08842243 double the player count of team games (max 150), and do 3:1 ffa:team ratio 2025-05-05 11:38:08 -07:00
evan fe52211a54 update & refactor MapPlaylist: remove big/small map distinction, ensure no map is repeated within 5 rounds, update how map is shuffled 2025-05-05 11:37:27 -07:00
evan c874301914 don't allow building units during spawn phase 2025-05-02 08:02:47 -07:00
PilkeySEK 3ece10c86a Fix emoji exploit (#640)
This should fix the exploit that allows players to send custom text as
an "emoji". It does this by introducing a emoji ID (index into the emoji
table) instead of sending the raw emoji as a string.

- [ ] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
regression is found:
PilkeySEK
2025-05-02 07:46:14 -07:00
evan 4f081dbd36 show team in the player overlay panel 2025-05-02 07:42:36 -07:00
evan 924ab2f140 re-enable donation in ffa 2025-04-29 19:28:42 -07:00
evanpelle eabd532e2f Tile expansion (#606)
## Description:
Modify tile expansion logic, creates more consistent expansion.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
evan

---------

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-28 15:19:59 -07:00
evan d2d66675a4 re-enable stacking 2025-04-28 15:19:17 -07:00
evan 4012fa47ca bugfix: make sure to add teams before assigning players, this caused all team games to have only two teams 2025-04-28 10:08:27 -07:00
evan 1752f24075 disable defense post shooting ships for now 2025-04-26 09:51:57 -07:00
evan 37cc106a3d reduce structureMinDist to 12, allow for some overlap 2025-04-26 09:44:00 -07:00
evan 288fd8b01f bugfix: remove unit before updating tile in UnitImpl.move(). This is because if a unit moves too fast or on border, UnitGrid will not find the existing unit, causing duplicate units 2025-04-26 09:37:06 -07:00
evan f808f6484a cleanup SAMLauncher execution, warheadTargers & target local variable instead of field 2025-04-26 09:36:59 -07:00
evan bbe8ec4cde bfs bugfix: add the original tile to seen. this was causing single surrounded tiles to not get conquered 2025-04-24 13:47:51 -07:00
evan 84b58b9929 revert meta back to v21 2025-04-24 13:11:33 -07:00
evan ea323f919e increase traitor duration 15s => 30s 2025-04-24 12:58:57 -07:00
evan 4899c3383f remove transport ship embark delay 2025-04-24 12:45:47 -07:00
evan 9428ac1a28 add back old europe map as Europe Classic 2025-04-24 08:56:36 -07:00
evan 94c499a5e5 fix teams mode on private multiplayer games 2025-04-24 07:47:08 -07:00
evan 1f890396ab update ShellExecution to use AirPathFinder 2025-04-23 17:22:37 -07:00
evan b13029591d bugfix: Path.Mini was modified to only pathfinding on water, which broke nukes. Created AirPathfinder class to handle pathfinding for nukes 2025-04-23 13:04:33 -07:00
evanpelle 84287b8dfa Multi src astar (#594)
## Description:
Samples border shore tiles and uses multi-a* for determining the
transport ship spawn cell.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
evan

---------

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-23 10:16:43 -07:00
Aotumuri 0402e609a4 replaces player names with randomized name (#340)
This PR replaces player names with randomized name
The goal is to reduce exposure to inappropriate or offensive names.
Additionally, content creators no longer need to worry about displaying
other players’ usernames.
<img width="1276" alt="スクリーンショット 2025-03-25 23 03 37"
src="https://github.com/user-attachments/assets/3d396bb0-336f-41a0-8d56-ff5229fe05f8"
/>
<img width="1048" alt="スクリーンショット 2025-03-25 23 03 48"
src="https://github.com/user-attachments/assets/a72711cf-9743-4879-8f2f-b8187b10a272"
/>
Use the upper left button (Ninja) to change settings.
<img width="1173" alt="スクリーンショット 2025-03-25 23 04 03"
src="https://github.com/user-attachments/assets/2d2fcbbd-7342-40b0-97c1-ecc184e5fbb6"
/>

Fixes #489

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-04-22 20:26:45 -07:00
evan 367e196794 reduce worker duration to 15 seconds 2025-04-22 19:42:16 -07:00
evan b816344e8a bugfix: bestShoreDeploymentSource would return null if target was not a shore tile.
call targetTransportTile to get a shore tile
2025-04-22 09:10:26 -07:00
evan cee06c82db bugfix: have radial menu check canBuild when checking if boating allowed 2025-04-22 08:15:21 -07:00
evanpelle 71849b47cd better transport ship spawn (#587)
## Description:

Taken from PR #506

Improve transport source tile by considering border extremums

Only calculate better spawn tile for humans, and have the sender
calculate it and send the src tile in the intent for better performance.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
evan

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-21 19:49:17 -07:00
evan 6ff656863e add FaroeIslands to map categories 2025-04-21 14:00:25 -07:00
evanpelle 03f7bade7f Dynamic tunnels (#579)
## Description:

Update deployment:

1. automatically create and configure CF tunnels and point it to
subdomain.domain

2. Send loki logs to remote endpoint

3. create metric-exporter.sh to push prom metrics to remote endpoint

4. update and refactor deployment & env variables

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

---------

Co-authored-by: Evan Pellegrini <evan@Evans-Air.attlocal.net>
Co-authored-by: evan <openfrontio@gmail.com>
2025-04-20 19:34:17 -07:00
michaelabilliot a4329d42ee Add category to singleplayer (#449)
## Description:
Just simply adds categories to the single player menu
![Screenshot 2025-04-11 at 05 40
49](https://github.com/user-attachments/assets/e6811b69-5abf-427f-9989-55f4538b034f)

Fixes #453 

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

lunhuiyan1718
2025-04-19 12:09:41 -07:00
APuddle210 f713254081 Address-River-Criticisms (#536)
## Description:

Please see description on: #535 

fixes #535 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aPuddle

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-18 18:05:27 -07:00
Evan 9de072c0c6 fix failing SAM test 2025-04-18 14:26:19 -07:00
Evan 582ebf3151 rebalance multiplayer maps:
1. reduce number of players per map
2. Modify map frequencies
2025-04-18 13:31:50 -07:00
Evan 38b1845ed1 don't allow structures to spawn too close to each other. When choosing a spawn, canBuild() finds a suitable nearby tile if chosen tile is too close to an existing structure. 2025-04-18 11:51:54 -07:00
Evan ae4f4d3ed6 traitor only lasts 30 seconds, 50% defense debuff 2025-04-17 20:30:52 -07:00
Brandon Yi 0995b0a5e3 Increase SAM search radius and cap cost at 3mil (#529)
Fixes https://github.com/openfrontio/OpenFrontIO/issues/515

## Description:

Bumping SAM launcher search range from 75 to 100. Also, decreasing the
max cost of the SAM to 3 mil (down from 4.5mil)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bypie5

---------

Co-authored-by: APuddle210 <david.eskin@gmail.com>
2025-04-17 19:38:37 -07:00
Scott Anderson 1b672420b3 Combine Bot and Nation behaviors in to a shared class (#434)
This is the first move in the effort to combine the redundant logic that
exists between BotExecution and FakeHumonExecution.

This commit:
1. Combines the alliance request handler, moving bots to use the same
logic as nations for acceptance.
2. Combines the sendAttack() functions, which may later be reworked.
3. Introduces selectEnemy() function to wrap enemy selection logic that
nations use.
4. Blocks nations from nuking bots.
5. Alters enemy selection to prefer neighboring bots if there are any.

## Description:

Fixes #467 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-17 19:37:16 -07:00
Scott Anderson ccadd7f6a8 Nations target structures with nukes (#393)
## Description:

Nations will prefer to target their nukes at structures. This updates
the existing logic, which attempts ten times to randomly select a
coordinate 15 tiles inside the border, to instead generate a list of ten
random tiles in addition to a list of all of the tiles of relevant
structures. The two lists are concatenated to create a set of tile
candidates. These candidates are scored, and the tile with the highest
score, if one is found, is nuked.

The scoring function considers three factors:
1. Damage potential: values of structures with 25 tiles of the target
tile.
2. Distance from silo to target (hang time).
3. Recently nuked locations.


![image](https://github.com/user-attachments/assets/10c7bd96-ad51-404c-84c9-c0840dc8250c)

Fixes #471 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-17 19:22:35 -07:00
Ilan Schemoul 8925f48ba7 sam protects againt mirv warhead (#376)
Fixes #483 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
![Capture d'écran 2025-03-30
174759](https://github.com/user-attachments/assets/8245723d-68de-4b96-ab19-5d85be18e4d9)


## Please put your Discord username so you can be contacted if a bug or
regression is found:
respectful pinguin
2025-04-17 19:02:50 -07:00
Scott Anderson 5a8f724563 Auto transport (#540)
## Description:

fixes #541 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aPuddle & fake.neo

---------

Co-authored-by: APuddle210 <david.eskin@gmail.com>
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-17 10:41:08 -07:00
Mubelotix d50931a724 Fix spelling (#448)
## Description:

Fixes #454 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

`@mubelotix`
2025-04-17 10:28:07 -07:00
Duwibi 027f9ac9ac Add Faroe Islands map (#441)
## Description:
This PR adds the new "Faroe Islands" map that is based on the real
islands. It has 6 nations - the 6 regions of the Feroe Islands.

Fixes #460

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Nikola123
2025-04-17 08:51:48 -07:00
Evan e841954771 don't allow donation in FFA 2025-04-16 21:43:20 -07:00
Evan 13e3b4588d update r2endpoint to use ACCOUNT_ID env variable 2025-04-16 21:10:27 -07:00
Scott Anderson 5167f67b96 Allow up to seven teams for players (#445)
## Description:

- Allow up to seven teams for players, and one for bots.
- Add team count selection to the single player dialog.
- Select random number of teams in server rotation.

Fixes #456

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors


![image](https://github.com/user-attachments/assets/cbc1ba82-9d06-4763-896c-abdce067a161)


![image](https://github.com/user-attachments/assets/9f82a0a5-c0bb-49b6-a714-2b13286a64ca)

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-15 19:02:58 -07:00